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#1
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Moving Target ![]() ![]() Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 ![]() |
Suppose you have 4 Clubs (+2 Parry) and a Reaction of 5 then when you roll Full Parry do roll:
4 + 2 + 4 + 2 + 5 = 17 doubling the effect of a specialization on parry? or do you just add specialization once as in : 4 + 4 + 5 + 2 = 15 Then if you made your club into a force force 3 weapon focus (assume no specialization) how many dice are you rolling for your Full Parry roll? Double weapon foci dice: 4 + 3 + 4 + 3 + 5 = 19 Include weapon foci dice only once: 4 + 4 + 5 + 3 = 16 If you can come up with any other examples of "doubled" dice pools or potentially "doubled" dice pools I would be interested to hear about them as well. |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Full parry doesn't add the clubs skill twice, it adds dodge (or gymnastics) to the dice pool. You only add the specialization once.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 ![]() |
Full parry doesn't add the clubs skill twice, it adds dodge (or gymnastics) to the dice pool. You only add the specialization once. I would appreciate it if you read pg. 160 of SR4a. Edit: Full Parry = 2x weapon skill + reaction is described on pg. 151 of the 4E corebook. Therefore Full parry does add the club skills twice. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
I don`t have the Anniversary addition. But, that didn`t seem like something that should`ve been changed. I would still assume the spec. only applies once.
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#5
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 ![]() |
I don`t have the Anniversary addition. But, that didn`t seem like something that should`ve been changed. I would still assume the spec. only applies once. Then check p. 151 of SR4 QUOTE Full parry roll their reaction + (melee weapon skill x 2) against any melee attacks made against them.
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
It doesn't add twice, because specialization is a DP modifier, not an adjustment to the skill itself. Thus you roll Reaction 5 + Clubs 4 + Clubs 4 + Parry spec 2. Same goes for weapon foci, they add to the overall DP, not to your weapon skill.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
I would appreciate it if you read pg. 160 of SR4a. Edit: Full Parry = 2x weapon skill + reaction is described on pg. 151 of the 4E corebook. Therefore Full parry does add the club skills twice. Specialization isn't weapon skill, it's bonus dice, so it adds to the end of the calc. Weapon Focus is described as a dicepool modifier, so same deal. Things like reflex recorders and an Adepts Improved ability Power that add to a skill directly do get that good double-up bonus. Still, all the Parry in the world won't keep you from getting shot to death.. |
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Still, all the Parry in the world won't keep you from getting shot to death.. You've obviously not watched enough action movies/TV shows. Edit: Also, yes, Reflex Recorders (and adept improved ability) would double up in this case, because it actually increases the skill. For the tradeoff, it is limited by the skill max of natural skill * 1.5 |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
I stand completely corrected. Except about the specialization.
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#10
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Target ![]() Group: Members Posts: 37 Joined: 16-September 10 Member No.: 19,050 ![]() |
Regarding Weapon Foci:
Do they even add to parry? Iirc someone on some forum pointed out once, that they only add dice to attack. Got no book at hand so could someone verify? |
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Regarding Weapon Foci: Do they even add to parry? Iirc someone on some forum pointed out once, that they only add dice to attack. Got no book at hand so could someone verify? Yep, you're correct. It does say it adds to attacks only, so no helping on defense. Weird, could have sworn I'd read that before and seen it applied to defense as well because I had someone using a high grade weapon focus for the disarm maneuver before. Unless they changed it in 4A to include other pools with the weapon. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 ![]() |
Adepts are quite scary enough in melee already. Giving the rest of the world a chance to actually hit them seems fair enough (IMG:style_emoticons/default/smile.gif)
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Redundant Post
with a Double Dance Medicineman |
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#14
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Is that a two-step, MedicineMan?
As a *general* rule, never double anything. It's almost always abuse. |
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