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> Trollbows on Trollerblades., or, how fast do trolls go on inline skates?
Stahlseele
post Mar 2 2011, 11:37 PM
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Well, he should!
We need more Troll-Bows in here!
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Ryu
post Mar 3 2011, 12:49 AM
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QUOTE (ggodo @ Mar 3 2011, 12:22 AM) *
I'm so glad my Trollbow doesn't read Dumpshock.

"Come to usss..."

I´m a great fan of celerity, more so with a Troll base speed. Add Snthacardium and Muscle Augmentation/Toner to reach almost-insane speeds. From that point either have BOD 8 STR 8 and a heavy weapon, or STR 7 and a way to deal strength-based damage.

The scary way is an augmented mobility adept with some close combat powers and a martial art sprinkled in.

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ggodo
post Mar 3 2011, 08:04 AM
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QUOTE (Ryu @ Mar 2 2011, 04:49 PM) *
"Come to usss..."

I´m a great fan of celerity, more so with a Troll base speed. Add Snthacardium and Muscle Augmentation/Toner to reach almost-insane speeds. From that point either have BOD 8 STR 8 and a heavy weapon, or STR 7 and a way to deal strength-based damage.

The scary way is an augmented mobility adept with some close combat powers and a martial art sprinkled in.


Yeah, this is a case of extreme powergaming tempered by obsession with bows. He will only use bows, but will power game the hell out of those bows.
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CanRay
post Mar 3 2011, 08:09 AM
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And that's why I like my Accountant From Hell.
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Stahlseele
post Mar 3 2011, 09:46 AM
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QUOTE (ggodo @ Mar 3 2011, 09:04 AM) *
Yeah, this is a case of extreme powergaming tempered by obsession with bows. He will only use bows, but will power game the hell out of those bows.

take a look at/show him the spider-troll/ultimate mundane climber some time ^^
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Fortinbras
post Mar 3 2011, 03:37 PM
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QUOTE (Medicineman @ Mar 2 2011, 05:38 PM) *
Get him Raptorlegs and 16 Dice in Running(Specialised on CyberBlades)
and you'll have a Basespeed of 70 with aprox 5 Successes that'll be80M/T = 96 Km/h (IMG:style_emoticons/default/grinbig.gif)

He who dances with nearly 100 Km/h
Medicineman


We're doing net hits now? Okay...presume we're bumping his Str to 18 w/ genetic modifiers, Qualities and cyber/bioware. Then we give him a Running of 6 with Specilaization Skimmer Disks. That's 27 dice or 9 net hits or 18 extra meters per turn.
Add Celerity, Satyr Legs and Skimmer Disks and you've got...175 meters per turn or 210 Km/h or, for those of us in the civilized world, that's just over 130 miles an hour, though it's doubtful the Troll can keep up that level of endurance for over an hour.
For the record, that's faster than anything in the basebook besides a sports car, cargo helicopter, twin prop airplane or a T-Bird.

Since I know you're going to ask, a Centaur would get 464mpt/556.8kmph/346mph, though not at character creator as that would necessitate deltaware.
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Medicineman
post Mar 3 2011, 04:50 PM
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QUOTE
Since I know you're going to ask, a Centaur would get 464mpt/556.8kmph/346mph, though not at character creator as that would necessitate deltaware.


(IMG:style_emoticons/default/spin.gif) (IMG:style_emoticons/default/rotfl.gif)
Not me ,but Stahlseele
Binky is his "child" I just Finetuned it

And for My "Meteor" Raptorlegs and Skimmerdisk is more than enough
(last session he bout a Highway Licence Level 5 )

with a finetuned Dance
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Cain
post Mar 3 2011, 07:21 PM
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QUOTE (Medicineman @ Mar 3 2011, 08:50 AM) *
(IMG:style_emoticons/default/spin.gif) (IMG:style_emoticons/default/rotfl.gif)
Not me ,but Stahlseele
Binky is his "child" I just Finetuned it

And for My "Meteor" Raptorlegs and Skimmerdisk is more than enough
(last session he bout a Highway Licence Level 5 )

with a finetuned Dance
Medicineman

I think that might be a Germany-only referece, because I didn't get it. What exactly does that mean?

(Although the throught of a troll zipping along past traffic on the Autobahn does amuse me....(IMG:style_emoticons/default/cool.gif) )
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CanRay
post Mar 3 2011, 07:22 PM
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QUOTE (Cain @ Mar 3 2011, 03:21 PM) *
(Although the throught of a troll zipping along past traffic on the Autobahn does amuse me....(IMG:style_emoticons/default/cool.gif) )

I wouldn't cut him off, that's for sure!
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Stahlseele
post Mar 3 2011, 07:27 PM
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Not with the Ramming Rules right now, that's for sure . .
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Tymeaus Jalynsfe...
post Mar 3 2011, 07:31 PM
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QUOTE (Fortinbras @ Mar 3 2011, 08:37 AM) *
We're doing net hits now? Okay...presume we're bumping his Str to 18 w/ genetic modifiers, Qualities and cyber/bioware. Then we give him a Running of 6 with Specilaization Skimmer Disks. That's 27 dice or 9 net hits or 18 extra meters per turn.
Add Celerity, Satyr Legs and Skimmer Disks and you've got...175 meters per turn or 210 Km/h or, for those of us in the civilized world, that's just over 130 miles an hour, though it's doubtful the Troll can keep up that level of endurance for over an hour.
For the record, that's faster than anything in the basebook besides a sports car, cargo helicopter, twin prop airplane or a T-Bird.

Since I know you're going to ask, a Centaur would get 464mpt/556.8kmph/346mph, though not at character creator as that would necessitate deltaware.


Except thast the bonuses are added to the BASE movement rate of the charactrer not the Cumulative movement rate of the character...which is FAR less than you are indicating...
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Medicineman
post Mar 3 2011, 07:34 PM
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Binky is ....something that Stahlseele created with his....insanity
a Centaur,surged wit 2 sets of additional Arms and full (Delta) Cyborg conversion(6 Arms,4 legs,Torso,Head) modular Arms and Legs and Skimmer Disk.
I added two Gnome Riggers riding Piggyback, Saddlebags with Dragonfly Drones an a Pixie TM(or was the Pixie TM from somebody else ? )

"Meteor" is my Troll Pitfighter with two Raptorlegs(and Skimmer Disk)
Originally I wanted to create a tough Troll fighter for Stahlseele because he likes Trolls (but hates SR4A * seuffz*) to coerce(right Word ?)
him to try it out also to have a Char just in case he wants to play him at a convention. But I "Fell in Love" with the Char and his Background Story, so I kept him for Myself and made a ...Troll Ninja for Chummer Stahlseele .His Char is the "little Brother" of "Meteor" just in Case we will ever meet at a Con and play together

That
QUOTE
Get him Raptorlegs and 16 Dice in Running(Specialised on CyberBlades)
and you'll have a Basespeed of 70 with aprox 5 Successes that'll be80M/T = 96 Km/h
(IMG:style_emoticons/default/grinbig.gif)
is what I did/can do with "Meteor"(and Meteor is his Street/Pit Name because hit Signature Move is to Jump on(not at...ON ! ) People.
At First his name was "Death from Above" but Meteor is shorter...and Cooler (IMG:style_emoticons/default/biggrin.gif) )

He who didn't yet Dance with Stahlseele
Medicineman
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Stahlseele
post Mar 3 2011, 07:39 PM
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*nods* i'd probably even try it just because you made that character for me.
and then i'd use karma and money to make him into Spider-Troll with a Bow too ^^
B/E running fast as hell and jumping up and down buildings while shooting telephone poles from a bow.
Sounds like a fun character for me ^^
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Fortinbras
post Mar 3 2011, 07:53 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 3 2011, 03:31 PM) *
Except thast the bonuses are added to the BASE movement rate of the charactrer not the Cumulative movement rate of the character...which is FAR less than you are indicating...



Celerity and Satyr Legs say they increase the character's walking and running rate. It doesn't say anything about base movement. So if one were to increase one's W/R rate through one, the new movement would be your W/R rate, which the other would then modify. Skimmer disks increase one's "normal" W/R rate, but a Satyr Legged, Celerity Troll's "normal" W/R is, reasonably, the new one.

That is, however, a judgment call of your particular GM, so if one were to add those modifiers to the base speed alone, the Troll would go 123mpt/147.6kmph/91.7mph and the Centaur would go 314mpt/376.8kmph/234.1mph

Still not too shabby for a metahuman and too fast, in my opinion, to steer clear of that rock.

EDIT: Quote added for clarity
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Tymeaus Jalynsfe...
post Mar 3 2011, 09:09 PM
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QUOTE (Fortinbras @ Mar 3 2011, 12:53 PM) *
Celerity and Satyr Legs say they increase the character's walking and running rate. It doesn't say anything about base movement. So if one were to increase one's W/R rate through one, the new movement would be your W/R rate, which the other would then modify. Skimmer disks increase one's "normal" W/R rate, but a Satyr Legged, Celerity Troll's "normal" W/R is, reasonably, the new one.

That is, however, a judgment call of your particular GM, so if one were to add those modifiers to the base speed alone, the Troll would go 123mpt/147.6kmph/91.7mph and the Centaur would go 314mpt/376.8kmph/234.1mph

Still not too shabby for a metahuman and too fast, in my opinion, to steer clear of that rock.

EDIT: Quote added for clarity


Indeed, I can agree that it is vague, and is a Judgement call. I err on the side of sanity, however, and apply it to the Base Movement rather than the cumulative movement, as it makes MUCH more sense in the long run (no pun intended)... (IMG:style_emoticons/default/wobble.gif)
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Doc Byte
post Mar 3 2011, 09:31 PM
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How fast can a Pixie fly when strapping a battery-powered ventilator on his back? (IMG:style_emoticons/default/wobble.gif)
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Cain
post Mar 3 2011, 09:34 PM
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QUOTE (Stahlseele @ Mar 3 2011, 11:27 AM) *
Not with the Ramming Rules right now, that's for sure . .

Yeah, the ramming rules in SR4.5 are a bit broken. Then again, I think they always have been. Anytime you have multipliers, you run the risk of power overload.

By the way, does the Movement power help you steer? Or does it make you lose fine control?
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Stahlseele
post Mar 3 2011, 09:59 PM
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Movement works.
Don't ask how.
That way this is Madness!
The Ramming Rules under SR3 were, if i remember correctly, a bit more on the sane side, taking the speed difference for damage.
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Fortinbras
post Mar 3 2011, 10:03 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 3 2011, 05:09 PM) *
Indeed, I can agree that it is vague, and is a Judgement call. I err on the side of sanity, however, and apply it to the Base Movement rather than the cumulative movement, as it makes MUCH more sense in the long run (no pun intended)... (IMG:style_emoticons/default/wobble.gif)

Erring on the side of sanity would ask 1) Why a Centaur would get a full bonus from Satyr legs if it's back two legs are already inverted? 2) Why would Skimmer Disks be cumulative with Satyr Legs as they are, essentially, hoverboards for your feet which take more advantage of the range of motion of a non-inverted leg much like skating? 3)If a Centaur isn't considered "excessive weight" what is?
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Tymeaus Jalynsfe...
post Mar 3 2011, 10:10 PM
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QUOTE (Fortinbras @ Mar 3 2011, 03:03 PM) *
Erring on the side of sanity would ask 1) Why a Centaur would get a full bonus from Satyr legs if it's back two legs are already inverted? 2) Why would Skimmer Disks be cumulative with Satyr Legs as they are, essentially, hoverboards for your feet which take more advantage of the range of motion of a non-inverted leg much like skating? 3)If a Centaur isn't considered "excessive weight" what is?


No Doubt... Hard to put Satyr Legs on a Creature that already has them...
Never actually seen a Centaur, with the Mods you describe (or even just a centaur), at any table I played at, and would likely disallow on general principle. Though, I would agree that "Binky" is an interesting example of a thought experiment, he would never see play at our table.
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Fortinbras
post Mar 3 2011, 11:05 PM
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I enjoy Dumpshock for letting me get some theoretical experimentation out of the way so it doesn't take up game time.
I'd allow the super fast Centaur to have Celerity, but no one at my table would try Satyr legs because most them own horses and there are about 4 or 6 horses in tthe stable of the home we play at, which tends to put a damper on the theory.
I'd let the cat have Skimmer disks, but only becuase he'd spend eternity tracking down a delta clinic and spend oodles getting it. By that time everyone has a Ares Gun of Insta Death anyway.

I am, however, probably going to throw some Skimmer Disk Trolls at them during their next chase scene.
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ggodo
post Mar 4 2011, 12:31 AM
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QUOTE (Fortinbras @ Mar 3 2011, 03:05 PM) *
I enjoy Dumpshock for letting me get some theoretical experimentation out of the way so it doesn't take up game time.
I'd allow the super fast Centaur to have Celerity, but no one at my table would try Satyr legs because most them own horses and there are about 4 or 6 horses in tthe stable of the home we play at, which tends to put a damper on the theory.
I'd let the cat have Skimmer disks, but only becuase he'd spend eternity tracking down a delta clinic and spend oodles getting it. By that time everyone has a Ares Gun of Insta Death anyway.

I am, however, probably going to throw some Skimmer Disk Trolls at them during their next chase scene.



I am afraid of my player's reactions to that. Absolutely an amazing proposition.
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Stahlseele
post Mar 4 2011, 01:21 AM
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QUOTE (Tymeaus Jalynsfein @ Mar 3 2011, 11:10 PM) *
No Doubt... Hard to put Satyr Legs on a Creature that already has them...
Never actually seen a Centaur, with the Mods you describe (or even just a centaur), at any table I played at, and would likely disallow on general principle. Though, I would agree that "Binky" is an interesting example of a thought experiment, he would never see play at our table.

Well, the actual idea for him was to get something with 10 limbs, a torso and a head and armor them all up to 11.
and it ended with an equine hover-tank. funny how that works huh? ^^
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Tymeaus Jalynsfe...
post Mar 4 2011, 02:27 AM
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QUOTE (Stahlseele @ Mar 3 2011, 06:21 PM) *
Well, the actual idea for him was to get something with 10 limbs, a torso and a head and armor them all up to 11.
and it ended with an equine hover-tank. funny how that works huh? ^^


Indeed... Just the fact that he was an Equine Hover Tank is hilarious in my opinion... Pink Mohawk for the Win, in this case... (IMG:style_emoticons/default/wobble.gif)
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Blade
post Mar 4 2011, 09:34 AM
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QUOTE (Fortinbras @ Mar 3 2011, 11:03 PM) *
Erring on the side of sanity would ask 1) Why a Centaur would get a full bonus from Satyr legs if it's back two legs are already inverted? 2) Why would Skimmer Disks be cumulative with Satyr Legs as they are, essentially, hoverboards for your feet which take more advantage of the range of motion of a non-inverted leg much like skating? 3)If a Centaur isn't considered "excessive weight" what is?


That's why I decided to go all the way in the insanity and gave my centaur "elongated limbs" and Martial Art: Capoeira (+3 reach when kicking!).
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