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Ghost_in_the_Sys...
post Jun 9 2011, 01:25 AM
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Dodge is still useful if you don't have a melee combat skill, as you can't use gymnastic dodge in melee.

Also, I wouldn't try messing with the player too much for taking amnesia, as it really is a good solution for the player not knowing anything about the setting.

And don't get specs with BP, use karma, much more efficient.
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Fortinbras
post Jun 9 2011, 01:36 AM
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QUOTE (yesferatu @ Jun 8 2011, 05:57 PM) *
4. If a player is just a hammer, he'll feel frustrated and useless unless your entire campaign is made of nails.

True, but letting him figure that out on his own will impart the lesson faster than just telling him.
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Dez384
post Jun 9 2011, 02:36 AM
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QUOTE (Ghost_in_the_System @ Jun 8 2011, 09:25 PM) *
Dodge is still useful if you don't have a melee combat skill, as you can't use gymnastic dodge in melee.


I believe that you are mistaken.

QUOTE (SR4A pg 160)
Gymnastics Dodge: Characters skilled in Gymnastics can spend their action flipping, rolling, cartwheeling, etc. out of danger, and may add Gymnastics skill to their dice pool against either ranged or melee attacks.
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Ghost_in_the_Sys...
post Jun 9 2011, 02:39 AM
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Oh, used to be ranged only in SR4, didn't realize they'd changed it.

Edit: That does make dodge fairly useless beyond the +2 bonus for a specialization, though I'm sure you could argue you could do even better via gymnastics by having a specialization on dodging. Wild.
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Udoshi
post Jun 9 2011, 03:13 AM
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QUOTE (Dez384 @ Jun 8 2011, 08:36 PM) *
I believe that you are mistaken.


Yeah, exactly that. There's a difference between Full Defense and what I call passive defense
- your natural dice pools to defending against attacks.

In Melee, you Roll Reaction
+ Unarmed (Block)
+Weapon Skill (Parry)
+Dodge (dodge)

In Ranged, you roll Reaction.
Just reaction. thats why guns are so deadly. You don't get a skill to it - you need full defense instead.

For Full Defense(Taking an action to do so), you can either
Gymnastics Dodge (add Gymnastics)
Full Dodge (add Dodge, sometimes again)
or Full Parry (changes defense to Reaction + 2x Unarmed or Weapon Skill)

You have Unarmed, Dodge and Gymnastics. This is a less than ideal waste of points. At least for Personal Defense.

per the Common Rolls for Riggers table, Full Defense in a drone can add Dodge, or there's Evasive Driving in the normal rules, which lets you add Vehicle Skill, but doesn't work against ramming attacks. Vehicle melee defense, apparently, uses melee skill.

Basically, what I am getting at is this.
1) Think about what you roll to defend yourself in melee
2) think about what you roll to defend yourself at range
3) think about how you can best use specializations to maximise both pools.

For your character, its like this.
Unarmed (martial arts +2, per arsenals specializing-in-MA rules)
Gymnastics (Gym dodge +2, per the faq, which allows specs not explicitly listed in the books)

In melee, you Block then Full Gymdodge if you need to.
At ranged, you just gymdodge.
if your car or sweet ride gets shot, then you use Evasive Driving.

use the points freed up to buy Perception. Everyone needs it.
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Ghost_in_the_Sys...
post Jun 9 2011, 03:19 AM
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Ah, right, forgot about the doubling. See, I knew there was a reason you needed dodge/melee combat skill to defend properly in melee combat. No changes, just been too long since I've been in melee combat (IMG:style_emoticons/default/smile.gif)
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Glyph
post Jun 9 2011, 03:50 AM
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QUOTE (Fortinbras @ Jun 8 2011, 05:36 PM) *
True, but letting him figure that out on his own will impart the lesson faster than just telling him.

I would agree if it were the player's own character, but this is a character the GM is making for him. Sure, the guy wants to be an archer, but there are all of those other elven stereotypes out there, plenty of material to make a character more rounded than just a bow skill.

I mean, if you're going to give him an amnesiac with a lifespan likely to be short, then make it a hell of a wild ride. Here's an amnesiac elven archer I whipped up - he rolls plenty for bows, but he also has decent abilities in other areas.

[ Spoiler ]
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Badmoodguy88
post Jun 9 2011, 11:01 AM
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I thought night ones were kind of sub par attributes wise. 35BP plus a bunch of negative qualities and no more spectacular than a normal elf. You could use a standard elf and SURGE to give him striking skin pigmentation (midnight black), striking hair (white), Extravagant Eyes (red or purple) for a total of 15 points of negative qualities.

Metagenetic Improvement (agility)Cost: 20 BP

Just a fluffy choice.
Balance Receptor Cost: 5 BP
Keen-Eared Cost: 5 BP

Something like Electrosense Cost: 10 BP would be more fun for an amnesiac to slowly discover.
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Dakka Dakka
post Jun 9 2011, 01:10 PM
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QUOTE (Ghost_in_the_System @ Jun 9 2011, 12:47 AM) *
And actually as I recall grenades suck quite alot, and sure, explosive rounds exist. Is there a point?
They have been nerfed by the FAQ and SR4A. If you ignore the stupid FAQ it is not that bad. IF your GM wants to use the FAQ's nonsense, just take some Flaw like Compulsion: Throw grenades at floor not people.
QUOTE (Udoshi @ Jun 9 2011, 05:13 AM) *
In melee, you Block then Full Gymdodge if you need to.
At ranged, you just gymdodge.
Well only if your Gymdodge is higher than your melee skill, otherwise you would full block/parry
QUOTE (Udoshi @ Jun 9 2011, 05:13 AM) *
if your car or sweet ride gets shot, then you use Evasive Driving.
What do you mean by Evasive Driving? Can you actually use your vehicle skill to evade attacks?
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Fortinbras
post Jun 9 2011, 01:23 PM
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QUOTE (Glyph @ Jun 8 2011, 10:50 PM) *
I would agree if it were the player's own character, but this is a character the GM is making for him.

True. I was under the impression the player came up with the character and the GM made it for him. If it's the kid's first time playing Shadowrun then I might offer up advice on a character that fits the scene better, but if the cat is insistent...

QUOTE (Badmoodguy88 @ Jun 9 2011, 06:01 AM) *
I thought night ones were kind of sub par attributes wise.

It's an "I want to play drow." tax.
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Tymeaus Jalynsfe...
post Jun 9 2011, 01:23 PM
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QUOTE (Dakka Dakka @ Jun 9 2011, 07:10 AM) *
What do you mean by Evasive Driving? Can you actually use your vehicle skill to evade attacks?


Yes, if you are driving...
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Dakka Dakka
post Jun 9 2011, 02:04 PM
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Ah found it, I thought you used dodge as well.

What happens if a vehicle is attacked in melee and the defender does not want to go on full defense?
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Tymeaus Jalynsfe...
post Jun 9 2011, 02:06 PM
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QUOTE (Dakka Dakka @ Jun 9 2011, 08:04 AM) *
Ah found it, I thought you used dodge as well.

What happens if a vehicle is attacked in melee and the defender does not want to go on full defense?


The attacker breaks his hand? (IMG:style_emoticons/default/smile.gif)
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Dakka Dakka
post Jun 9 2011, 02:09 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 9 2011, 04:06 PM) *
The attacker breaks his hand? (IMG:style_emoticons/default/smile.gif)
Actually I was thinking about the infamous troll with the dikoted Nodachi or a vehicle with a mechanical arm or two.
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Tymeaus Jalynsfe...
post Jun 9 2011, 02:14 PM
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QUOTE (Dakka Dakka @ Jun 9 2011, 08:09 AM) *
Actually I was thinking about the infamous troll with the dikoted Nodachi or a vehicle with a mechanical arm or two.


Ah Yes... I think that You still get to try and React, so you would get a base roll. No need to take the Full Defense Action. *Shrug*
Besides, Dikote is obsolete. (IMG:style_emoticons/default/smile.gif)
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Archunter
post Jun 9 2011, 05:42 PM
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QUOTE (Glyph @ Jun 8 2011, 10:50 PM) *
I would agree if it were the player's own character, but this is a character the GM is making for him. Sure, the guy wants to be an archer, but there are all of those other elven stereotypes out there, plenty of material to make a character more rounded than just a bow skill.

I mean, if you're going to give him an amnesiac with a lifespan likely to be short, then make it a hell of a wild ride. Here's an amnesiac elven archer I whipped up - he rolls plenty for bows, but he also has decent abilities in other areas.

[ Spoiler ]


That is a more interesting build and one I will pass along to the player, thanks Glyph.

QUOTE (Fortinbras @ Jun 9 2011, 08:23 AM) *
True. I was under the impression the player came up with the character and the GM made it for him. If it's the kid's first time playing Shadowrun then I might offer up advice on a character that fits the scene better, but if the cat is insistent...


This is the case for the most part. The player, I hate to say, is rather straight edge and is hard to get inspired. The majority of his characters as far as I can tell are generally cut and paste and as a player he loses interest quickly between turns. His biggest concern when it came to playing Shadowrun was his "bum luck" with dice rolls. During character creation I'd asked him what he wanted his skills to be and it boiled down to archery, unarmed combat, a skill so he could drive, and athletics. Those skills plus the mind wipe and ghost of a data trail were all he really wanted for the Night One he chose to play. I went along with that concept and came up with the sheet on the previous page.
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Ghost_in_the_Sys...
post Jun 9 2011, 06:15 PM
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Luckily SR is a bit more resilient to 'bum luck' than many other game systems. While laws of averages can take entire campaigns to work themselves out in d20 type games due to the low number of dice being rolled, SR games pull in laws of averages fairly quickly because you could be rolling 30+ dice per IP. It also helps that the range is only 6 instead of 20, so you average out in about 1/4th the number of die rolls.
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Udoshi
post Jun 9 2011, 10:05 PM
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QUOTE (Dakka Dakka @ Jun 9 2011, 07:04 AM) *
Ah found it, I thought you used dodge as well.

What happens if a vehicle is attacked in melee and the defender does not want to go on full defense?


1) You can use both, depending on wether you want to use dodge or evasive driving.

2) per the Common Rolls For Rigger table, melee defense is Response(or command)+melee skill. You may ALSO evasive drive vs melee attacks, just not against Ramming explicitly.
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