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> Jumping into a wearable drone, Rules Quastion: Does my armour give me 5 IP?
Christian Lafay
post Jun 23 2011, 05:35 AM
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Honestly I think most character types, if not all, could benefit from this because of the cost effectiveness in a combat situation. Phys-Ad working init and gun-fu would be frightening. Magician can still see and cast while having a nice armored shell. Hacker could kick some serious ass and when he's got to jack in a folds himself into a ball with his walking smart armor and gets to work. The problem just seems finding the right campaign. Like cleaning the Barrens.
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SpellBinder
post Jun 23 2011, 05:44 AM
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And for some reason I thought of the Robot Chicken sketch involving Iron Man (quotes might not be exact).

Guard 1: "What's that noise?"
Guard 2: "Sounds like Iron Man. Must be about 2 miles out."
Guard 1: "Ah. Taking out the carpeting certainly was a good idea."
Guard 2: "Oh no, now he's in the ventilation!"
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Blade
post Jun 23 2011, 08:06 AM
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I guess the problem is that it's called a drone while it's not, since a drone is a pilotless vehicle and this exoskeleton needs a pilot.

Just for my curiosity, hermit, did you start this thread with the intent of showing that that piece of equipment (or more exactly its rules) is bad/wrong/broken?
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hermit
post Jun 23 2011, 08:47 AM
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QUOTE
Just for my curiosity, hermit, did you start this thread with the intent of showing that that piece of equipment (or more exactly its rules) is bad/wrong/broken?

I didn't intend to (and that'd be a lot of work if I'd start a single thread for everything that's wrong about Attitude).

I did this to get opinions on how rules legal the (attempted) exploit to use this as an armour to grant a superior opponent I plan to throw at my group 5 IP in the meat. It's kinda wonky and the text is far from clear. I do agree, though, that it's better to not open that can of woms and just consider this an armour accessory and not a drone.
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Rubic
post Jun 23 2011, 02:55 PM
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it's probably better to think of the Iron Will as a predecessor to modern drones, a 'proto-drone' if you will. It simply does not have the complexity and capabilities that most drones do, though it can be modded. An easy justification for preventing a player from saying they'll mod it to be a worn drone would be to indicate that, even with higher tech to take care of the strength enhancement, you're still lacking the space for actual drone-systems so that you have space for a pilot to wear it.
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sabs
post Jun 23 2011, 03:38 PM
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I like to think of it more as Starship Trooper armor.

(IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Jun 23 2011, 03:49 PM
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It's not, though. Alas. (IMG:style_emoticons/default/smile.gif)

They could add that to the game (dunno if, y'know, it *should* be added!), but we'd want to do it with really clear rules about mods, armor, how it all interacts, etc. The powersuits from Eclipse Phase kinda suffer the same problem (except *worse*, because they really are independent drones that happen to also be armor suits…). Anyway, it'd need Incredible-Hulk jumping ability to be Starship Troopers. … And nuke rockets, of course.
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Sengir
post Jun 23 2011, 03:50 PM
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Let me put it like this: A modern passenger plane is absolutely capable of flying an immelmann turn, or doing a nose dive and pulling up again at peak forces >+5 g, without going out of control or incurring stress damage on the airframe. However, since 5-point harnesses and pressure suits are not standard in civil aviation, the crew and passengers might not be so lucky...

Sure you can strap yourself to something moving at 5 IPs. The rapid movement might just have some unfortunate side effects on your bones, tendons, joints...
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Christian Lafay
post Jun 23 2011, 03:51 PM
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QUOTE (sabs @ Jun 23 2011, 04:38 PM) *
I like to think of it more as Starship Trooper armor.

(IMG:style_emoticons/default/smile.gif)

Exactly. Just throw on a seriously upgraded helmet and you are half way there. Then need a talking bomb.
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hermit
post Jun 23 2011, 03:54 PM
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QUOTE
it's probably better to think of the Iron Will as a predecessor to modern drones, a 'proto-drone' if you will.

There's actually a pdf file out that covers predecessors to SR's drones. And they do not look very similar to the Iron Will.

Also, what I would be aiming for would be like Space Marine armour - powered armour that is connected and controlled by DNI, and worn, has hardcore stats, but cannot walk on it's own, hence Pilot should remain 0.
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Warlordtheft
post Jun 23 2011, 03:55 PM
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Not to mention WAR! But IIRC didn't they say that the reason power armor doesn't exist yet is that it is either too slow or results in the wearer hurting themselves. THis was in one of the combat drone descriptions.
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SpellBinder
post Jun 23 2011, 05:54 PM
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Yeah, it's the Mitsuhama Chinpira that talks about power armor being "a dead-end research project" and all that.

With the Iron Will looking like it's a step or two away from being power armor, it also looks like it's one of those examples of powerful yet too slow (STR 8 and -1 AGI).
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hermit
post Jun 23 2011, 06:49 PM
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QUOTE
With the Iron Will looking like it's a step or two away from being power armor, it also looks like it's one of those examples of powerful yet too slow (STR 8 and -1 AGI).

Actually, that it has been ne to two steps away from powered armour for 40 years.
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Christian Lafay
post Jun 23 2011, 07:22 PM
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QUOTE (SpellBinder @ Jun 23 2011, 06:54 PM) *
Yeah, it's the Mitsuhama Chinpira that talks about power armor being "a dead-end research project" and all that.

With the Iron Will looking like it's a step or two away from being power armor, it also looks like it's one of those examples of powerful yet too slow (STR 8 and -1 AGI).

It just screams min/max. Focus on AGI and don't spend a thing on STR. End up being like the guy(s) from Dark Angel. Granted that was just power legs.
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Yerameyahu
post Jun 23 2011, 07:59 PM
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Its not really about the STR, because it's not good for much of anything. I'm more concerned about armoring, targeting quirks, that kind of thing.
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Christian Lafay
post Jun 23 2011, 08:16 PM
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AFB at the moment, but I remember something in Spy Games about the option to make gear smaller. Could that, conceivably, be applied to vehicle mods? Letting them take up half the amount of slots or so? Also the part about being able to break it down so it can be "transportable", instead of having something like this from having to lay around in the bed of a truck at all times. Heaven forbid having to transport it for missions away from home base.

Another odd idea, assuming it works like most exo-suits, where is it feels movement and corrisponds to it, could your jack that suit up, throw a Man Servant into it, and rig the drone that is wearing the suit? Then you mod both. I call it the double-decker.
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Tymeaus Jalynsfe...
post Jun 23 2011, 09:12 PM
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QUOTE (Christian Lafay @ Jun 23 2011, 01:16 PM) *
Another odd idea, assuming it works like most exo-suits, where is it feels movement and corrisponds to it, could your jack that suit up, throw a Man Servant into it, and rig the drone that is wearing the suit? Then you mod both. I call it the double-decker.


Boo, Hiss, makes it stop, nasty little bagginses... (IMG:style_emoticons/default/wobble.gif)
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hermit
post Jun 23 2011, 09:13 PM
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QUOTE
Another odd idea, assuming it works like most exo-suits, where is it feels movement and corrisponds to it, could your jack that suit up, throw a Man Servant into it, and rig the drone that is wearing the suit? Then you mod both. I call it the double-decker.

Huh, that's a nice idea.
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Headshot_Joe
post Jun 23 2011, 10:37 PM
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QUOTE (Christian Lafay @ Jun 23 2011, 01:16 PM) *
Another odd idea, assuming it works like most exo-suits, where is it feels movement and corrisponds to it, could your jack that suit up, throw a Man Servant into it, and rig the drone that is wearing the suit? Then you mod both. I call it the double-decker.

Of course, you up the acceleration on the Manservant to effectively negate the -1 AGI. Then, add the "speed" vehicle upgrade to the suit for additional STR. Have it controlled by an AI character, or a technomancer compiled... It's a Machine Sprite in a Machine, in a Machine (or a Ghost in the Shell, in the Shell). Program it for Melee combat and have it swing two battle axes, or give it a big bow... Although, if you rig it, you get those nifty extra init passes...
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Christian Lafay
post Jun 23 2011, 10:44 PM
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QUOTE (Headshot_Joe @ Jun 23 2011, 11:37 PM) *
Of course, you up the acceleration on the Manservant to effectively negate the -1 AGI. Then, add the "speed" vehicle upgrade to the suit for additional STR. Have it controlled by an AI character, or a technomancer compiled... It's a Machine Sprite in a Machine, in a Machine (or a Ghost in the Shell, in the Shell). Program it for Melee combat and have it swing two battle axes, or give it a big bow... Although, if you rig it, you get those nifty extra init passes...

Do need to up the Manservant as the fluff says a cripple can outrun in, in more PC terms. But I do like the idea of that being an AI's home... The only thing is your post sounds like it was typed by Xzibit. "Yo dawg, I heard you like tech. So we some put tech in some tech for your tech to live in."
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Headshot_Joe
post Jun 23 2011, 11:03 PM
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QUOTE (Christian Lafay @ Jun 23 2011, 03:44 PM) *
Do need to up the Manservant as the fluff says a cripple can outrun in, in more PC terms. But I do like the idea of that being an AI's home... The only thing is your post sounds like it was typed by Xzibit. "Yo dawg, I heard you like tech. So we some put tech in some tech for your tech to live in."

Okay, how about an AI with it's home node in a Bust-a-move, tucked inside a Man Servant, in an Iron Will, in troll-sized military power armor, in a Gundam, in Unicron? It's reaching TurBaconEpic levels of ridiculous
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Modular Man
post Jun 23 2011, 11:22 PM
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Well, by now the Iron Will is the only augmenting exo-skeleton so far. The rest would just be adding additional layers of armor (has been done before, with crazy results (IMG:style_emoticons/default/biggrin.gif) )
Also, ahem:
QUOTE (Modular Man @ Jun 23 2011, 01:38 AM) *
Here comes the kicker: Outfit a classic humanoid walker drone (from "Arsenal", maybe a (modified) Manservant-3) with this exo-skeleton. What now? (IMG:style_emoticons/default/question.gif)

Just what I said (IMG:style_emoticons/default/biggrin.gif)
Furthermore, with the GM's permission, you may upgrade mechanical arms on a drone with cyberlimb enhancements. This thing will be more obvious than a troll, though. You could just skip that and reconfigure a motorcycle into a small mech anyway.
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Christian Lafay
post Jun 24 2011, 12:34 AM
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QUOTE (Modular Man @ Jun 24 2011, 12:22 AM) *
Well, by now the Iron Will is the only augmenting exo-skeleton so far. The rest would just be adding additional layers of armor (has been done before, with crazy results (IMG:style_emoticons/default/biggrin.gif) )
Also, ahem:

Just what I said (IMG:style_emoticons/default/biggrin.gif)
Furthermore, with the GM's permission, you may upgrade mechanical arms on a drone with cyberlimb enhancements. This thing will be more obvious than a troll, though. You could just skip that and reconfigure a motorcycle into a small mech anyway.


Sorry for missing your post. So now it is your job to start a new thread to build the AI in the Manservant in the exosuit.
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SpellBinder
post Jun 24 2011, 01:06 AM
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QUOTE (Christian Lafay @ Jun 23 2011, 04:44 PM) *
Do need to up the Manservant as the fluff says a cripple can outrun in, in more PC terms. ...

No, but it is probably the cheapest and most easily available humanoid drone available on the market. You could also use a Mitsuhama drone, or if you can find one an older version of the Manservant (since it's the version 3 model that can be easily outrun by anyone with two quasi-functional legs).
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Yerameyahu
post Jun 24 2011, 01:28 AM
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I'm not sure the Manservant can use standard metahuman gear anyway, like the Akiyama/etc. can.
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