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> How do you hide your 'ware from scanners?, Augmentation? What augmentation, officer?
TheLaughingBandi...
post Jun 23 2011, 08:29 AM
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QUOTE (CanRay @ Jun 22 2011, 07:02 PM) *
"This isn't my arm."

"Um, yeah, you see, we kinda had to do... Um, yeah..."

"Where is my arm. You know, with all the cybernetic systems that I paid meganuyen for?"

"Hawai'i."

"WHAT? We're in TORONTO!"

"Yeah. The arm kind of got put on the wrong plane. We also didn't get all the parts for the cybertorso, which is in, um, where again?"

"Tracking it in London."

"ENGLAND?"

"No, here in Ontario. It got transferred onto a prop plane for some reason that I can't figure out. Honestly, they must hire drunk Trolls to do the loading and unloading!"

"HEY!"

"Sorry Tyke. No offense, but we all know Trolls do most of the aircraft loading."

"Yeah, I guess..."

"So, fine, anything else?"

"Your feet."

"If I had my right right arm right now, I'd skewer you."


LOL
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suoq
post Jun 23 2011, 02:51 PM
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One thing that helps with building a fake ID is building a character history. For example, on my current Mission character, all of his ware is explainable with his past. Such a past is reused for building a fake ID because, quite frankly, I don't want someone asking me what color the boathouse is at Hereford. It doesn't have to be the same job, same location, but it should be places he knows and things related to what he's done.

Much of a shadowrunner's 'ware is common ware for certain jobs. Skillwires are used anywhere. Wired Reflexes and MBW are perfect for Docwagon, Lonestar, and other security/rescue outfits. Such jobs can also explain things like Dermal Plating and Internal Air Tanks.

Seriously bad ass cybernetics can always fall under the catch all of fake Id's, the bounty hunter, especially if you have the intimation skill to back it up.

You don't always have to be a bad ass though. If you want to build a cybered face who can take care of his own, give him the fame option and make him an ex-conflict reporter. You can give him a SIN and records on file and "he's just a guy trying to get his 15 minutes of fame back by chasing runners".

Pretend to be who you once were, only with the numbers changed, and the fake ID is a lot more realistic.




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Stingray
post Jun 23 2011, 03:26 PM
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QUOTE (suoq @ Jun 23 2011, 04:51 PM) *
One thing that helps with building a fake ID is building a character history. For example, on my current Mission character, all of his ware is explainable with his past. Such a past is reused for building a fake ID because, quite frankly, I don't want someone asking me what color the boathouse is at Hereford. It doesn't have to be the same job, same location, but it should be places he knows and things related to what he's done.

Much of a shadowrunner's 'ware is common ware for certain jobs. Skillwires are used anywhere. Wired Reflexes and MBW are perfect for Docwagon, Lonestar, and other security/rescue outfits. Such jobs can also explain things like Dermal Plating and Internal Air Tanks.

Seriously bad ass cybernetics can always fall under the catch all of fake Id's, the bounty hunter, especially if you have the intimation skill to back it up.

You don't always have to be a bad ass though. If you want to build a cybered face who can take care of his own, give him the fame option and make him an ex-conflict reporter. You can give him a SIN and records on file and "he's just a guy trying to get his 15 minutes of fame back by chasing runners".

Pretend to be who you once were, only with the numbers changed, and the fake ID is a lot more realistic.

Records on file (Hard-Corps/Met2k/10,000 daggers) (all of them are "legal" security providers), no need to hide your ware, ware's came with a job.. (IMG:style_emoticons/default/wink.gif)
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CanRay
post Jun 23 2011, 05:29 PM
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For some serious consideration, my heavily cybered up character from my stories was the victim of a terrorist attack and had a building fall on top of him (After splinters of his wife's skull ruined his face.).

He's a legal SINner, and does get "Randomly Chosen For Extensive Screening" every time he flies in an airport, but the security in question are very polite as they really don't want to have to deal with the PR Backlash of causing further suffering to a victim. Except for that one trip to Quebec when he had to politely explain how things were, slowly and with great care, after breaking an arm.

The rest of my characters are pretty Cybernetic Light, with Nas' obvious cybernetics (Muscle Replacement) being fairly common amongst the work force for quite some time despite it's availability.
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Yerameyahu
post Jun 23 2011, 05:51 PM
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Still, cyberlimbs are not even R. They're fully legal and normal (even if 4 of them maybe isn't).
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CanRay
post Jun 23 2011, 05:54 PM
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QUOTE (Yerameyahu @ Jun 23 2011, 12:51 PM) *
Still, cyberlimbs are not even R. They're fully legal and normal (even if 4 of them maybe isn't).
Considering how safety regulations have gone the way of the Dodo, it's hardly surprising the number of workers missing limbs and having replacements.

Or, you know, bank robbers showing how "Hard Core" they are by tossing out the arm of one of the customers. (See if anyone gets that reference.).
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suoq
post Jun 23 2011, 08:39 PM
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QUOTE (CanRay @ Jun 23 2011, 12:54 PM) *
Or, you know, bank robbers showing how "Hard Core" they are by tossing out the arm of one of the customers. (See if anyone gets that reference.).
Closest I can think of is Domino, where the bounty hunters take off Locus Fender's arm.

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X-Kalibur
post Jun 23 2011, 10:19 PM
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QUOTE (Yerameyahu @ Jun 22 2011, 12:33 PM) *
Yes, there's basically no reason to get cyberguns in the first place (although, as R-class items, you can get licenses just like normal guns).


Well, while I do generally agree with this, I will note one point of contention... the cyber shotgun. For extra creepy fashion - built into a flesh arm. Sure, the essence hit is huge, but follow me here. Outside of scanners you have an undetectable longarm (heh). I could see that being particularly popular amongst bodyguards and some enforcers and security personnel.
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Christian Lafay
post Jun 23 2011, 10:28 PM
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QUOTE (X-Kalibur @ Jun 23 2011, 11:19 PM) *
Well, while I do generally agree with this, I will note one point of contention... the cyber shotgun. For extra creepy fashion - built into a flesh arm. Sure, the essence hit is huge, but follow me here. Outside of scanners you have an undetectable longarm (heh). I could see that being particularly popular amongst bodyguards and some enforcers and security personnel.

Perhaps it is my love of Trigun showing through but I have to agree with the concept, if not the essence cost.
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CanRay
post Jun 23 2011, 10:46 PM
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QUOTE (suoq @ Jun 23 2011, 03:39 PM) *
Closest I can think of is Domino, where the bounty hunters take off Locus Fender's arm.
*Sighs* No one reads any of my work.
QUOTE (X-Kalibur @ Jun 23 2011, 05:19 PM) *
Well, while I do generally agree with this, I will note one point of contention... the cyber shotgun. For extra creepy fashion - built into a flesh arm. Sure, the essence hit is huge, but follow me here. Outside of scanners you have an undetectable longarm (heh). I could see that being particularly popular amongst bodyguards and some enforcers and security personnel.
Yeah, but it makes for an interesting tale at the ER.

"I was just cleaning my gun and it went off." "Why did it blow off your..." "Um, not THAT gun." "Ohhhhhhhhhhhhhhhhh..."

...

I'm going to the Special Hell, I know.
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X-Kalibur
post Jun 23 2011, 11:02 PM
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QUOTE (CanRay @ Jun 23 2011, 02:46 PM) *
*Sighs* No one reads any of my work.
Yeah, but it makes for an interesting tale at the ER.

"I was just cleaning my gun and it went off." "Why did it blow off your..." "Um, not THAT gun." "Ohhhhhhhhhhhhhhhhh..."

...

I'm going to the Special Hell, I know.


Reserved for child molesters and people who talk during movies.
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Modular Man
post Jun 23 2011, 11:27 PM
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And this is why you should do anything possible to keep enemy hackers out of your combat cyberware, especially your cyberweapons (IMG:style_emoticons/default/eek.gif)
Maybe a license idea for the face-'ware (That nano fingerprint thing, for example): Corporate-sponsored undercover agent. If complete with a fake police badge, it might be even useful at other times. What do you think?
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CanRay
post Jun 23 2011, 11:36 PM
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QUOTE (X-Kalibur @ Jun 23 2011, 06:02 PM) *
Reserved for child molesters and people who talk during movies.

After "cleaning his gun", he ain't molestin' anyone ever again! (IMG:style_emoticons/default/nyahnyah.gif)
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HunterHerne
post Jun 24 2011, 12:33 AM
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QUOTE (CanRay @ Jun 23 2011, 07:36 PM) *
After "cleaning his gun", he ain't molestin' anyone ever again! (IMG:style_emoticons/default/nyahnyah.gif)


Too be fair, he only needs a hand to molest. Not doing much more then the basics, though.
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CanRay
post Jun 24 2011, 12:36 AM
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QUOTE (HunterHerne @ Jun 23 2011, 07:33 PM) *
Too be fair, he only needs a hand to molest. Not doing much more then the basics, though.
OK, even worse ideas are going through my head now that the cybergun is in place...
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HunterHerne
post Jun 24 2011, 12:40 AM
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QUOTE (CanRay @ Jun 23 2011, 08:36 PM) *
OK, even worse ideas are going through my head now that the cybergun is in place...


No comment....
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Eimi
post Jun 24 2011, 07:45 AM
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QUOTE (CanRay @ Jun 23 2011, 05:36 PM) *
After "cleaning his gun", he ain't molestin' anyone ever again! (IMG:style_emoticons/default/nyahnyah.gif)


...there's cyber for that. You don't even need to hide it from any scanners.
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Smokeskin
post Jun 25 2011, 07:49 PM
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QUOTE (suoq @ Jun 23 2011, 04:51 PM) *
One thing that helps with building a fake ID is building a character history. For example, on my current Mission character, all of his ware is explainable with his past. Such a past is reused for building a fake ID because, quite frankly, I don't want someone asking me what color the boathouse is at Hereford. It doesn't have to be the same job, same location, but it should be places he knows and things related to what he's done.

Much of a shadowrunner's 'ware is common ware for certain jobs. Skillwires are used anywhere. Wired Reflexes and MBW are perfect for Docwagon, Lonestar, and other security/rescue outfits. Such jobs can also explain things like Dermal Plating and Internal Air Tanks.

Seriously bad ass cybernetics can always fall under the catch all of fake Id's, the bounty hunter, especially if you have the intimation skill to back it up.

You don't always have to be a bad ass though. If you want to build a cybered face who can take care of his own, give him the fame option and make him an ex-conflict reporter. You can give him a SIN and records on file and "he's just a guy trying to get his 15 minutes of fame back by chasing runners".

Pretend to be who you once were, only with the numbers changed, and the fake ID is a lot more realistic.


Still doesn't work. A random police control it might work for sure, but you can't just walk into somewhere secure full of military ware and say "hey, I have a license for it, its cool".
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suoq
post Jun 25 2011, 09:23 PM
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QUOTE (Smokeskin @ Jun 25 2011, 02:49 PM) *
Still doesn't work. A random police control it might work for sure, but you can't just walk into somewhere secure full of military ware and say "hey, I have a license for it, its cool".

Fixed.

If you're trying to walk into somewhere secure (and I mean actually secure, as opposed to, for example, airport security*) then you are either going to need to bypass the scanners or have a way to be minimally detained. An understanding of policies, procedures, methodology, layout, social engineering, physical engineering, etc. seems like a good idea here.

Note that if the place is secure then your awakened are going to have similar issues, possibly much worse issues. Chances are they (and the foci they're carrying) glow like Christmas trees to any who can see.

I'm not sure, off the top of my head, what ware is restricted to "military" and what the military does to people leaving the military. Do they remove the ware when you go?

------
* My son has forgotten to unpack his boy scout supplies, such as a knife and firestarter, before flying and has them in carry on repeatedly. I, on the other hand, get wanded down due to body piercings and long hair.
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Daishi
post Jun 26 2011, 09:31 AM
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On the higher end, if you jam a street sam full of enough cyberware, you can always try to convince people that their scanners are defective.

"How many augmentations did you say I have? That's ridiculous! Are you sure it's not a database dump of some kind?"
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nezumi
post Jun 27 2011, 02:00 PM
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Wear a tinfoil hat to confound detectors.
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Brazilian_Shinob...
post Jun 27 2011, 08:17 PM
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QUOTE (suoq @ Jun 25 2011, 06:23 PM) *
I'm not sure, off the top of my head, what ware is restricted to "military" and what the military does to people leaving the military. Do they remove the ware when you go?


That was one of the many questions I was hoping 'War!' would answer...
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LurkerOutThere
post Jun 27 2011, 08:57 PM
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Cyberware scanners at the door to every building just don't make a lot of sense in the context of the rest of the setting and merely encourages people to play more mages. By now cyberware has been out a long long time and has dramatic benefits over the baseline human form. Froma profit driven standpoint heavily restricting it gets in the way of the corporate business model.

To assume that every mall has a rating six cyberware scanner that they also actually care about the readings of when presumably most of the Joe Sinner population has some variety of ware just seems silly. In a world where open and concealed carry is not only legal but pretty much a survival necessity in many areas there is very little rational for public and semi public spaces to do more then a cursory check of ware. Plus remember that most jurisdictions don't share information very well and it behooves the corps to let customers in the door. High grade ware might make the guards keep an extra eye on you but it might also say you are a person of importance and means.

Here's how i see it potentially going at most Single A's:

Rentacop: "I uh, can't help but notice you've got some heavy ware there sir can I ask where you came by it."

Faceysam: "Seeing how most of it was acquired to help in leading men in battle before you were born in conflicts not yet declasified you may ask but I'm not about to tell you. Plus I have a meeting in ten minuetes with your VP of Marketing Mr. Kensley. Shall I ring him up and have come down here and escort me up to his office."

Rentacop:Gulp!

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Christian Lafay
post Jun 27 2011, 08:59 PM
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QUOTE (LurkerOutThere @ Jun 27 2011, 09:57 PM) *
Cyberware scanners at the door to every building just don't make a lot of sense in the context of the rest of the setting and merely encourages people to play more mages. By now cyberware has been out a long long time and has dramatic benefits over the baseline human form. Froma profit driven standpoint heavily restricting it gets in the way of the corporate business model.

To assume that every mall has a rating six cyberware scanner that they also actually care about the readings of when presumably most of the Joe Sinner population has some variety of ware just seems silly. In a world where open and concealed carry is not only legal but pretty much a survival necessity in many areas there is very little rational for public and semi public spaces to do more then a cursory check of ware. Plus remember that most jurisdictions don't share information very well and it behooves the corps to let customers in the door. High grade ware might make the guards keep an extra eye on you but it might also say you are a person of importance and means.

Here's how i see it potentially going at most Single A's:

Rentacop: "I uh, can't help but notice you've got some heavy ware there sir can I ask where you came by it."

Faceysam: "Seeing how most of it was acquired to help in leading men in battle before you were born in conflicts not yet declasified you may ask but I'm not about to tell you. Plus I have a meeting in ten minuetes with your VP of Marketing Mr. Kensley. Shall I ring him up and have come down here and escort me up to his office."

Rentacop:Gulp!

Reminds me of something in the SR Quotefile...
Interviewer: So, you seem to have a lot of combat cyberware.... May I ask why?
Runner interviewing for security cover job: Used to be a bounty hunter up north. You ever hunt a Snow-Moose? You need all the help you can get.
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HunterHerne
post Jun 27 2011, 09:14 PM
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That is true, and I wouldn't *heavily* restrict most cyberware. I'd have a cyber scanner at maybe rating 2 or 3 at the local mall, with a function to warn about certain things, like cyber weapons.

For a run against a corp, it would depend on the corp, and how deep they go. If they are breaking inot a Horizon subsidiary focused on small-scale marketing, the matrix ratings might be a little higher then the physical security. And cyber scanners would probably be rating 2, since they wouldn't expect much in the way of armed and combative intrusion.
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