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> Jumping into a wearable drone, Rules Quastion: Does my armour give me 5 IP?
Christian Lafay
post Jun 24 2011, 02:06 AM
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QUOTE (Yerameyahu @ Jun 24 2011, 02:28 AM) *
I'm not sure the Manservant can use standard metahuman gear anyway, like the Akiyama/etc. can.

Frag it. It has a body of three, it can have a weapon attachment. Make that mofo look like a poor man's War Machine.
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hermit
post Jun 24 2011, 08:06 AM
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Putting a machine sprite into the suit goes a long way for the Space Marine feel. Heh.
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SpellBinder
post Jun 24 2011, 08:48 AM
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Figure out how to make it last a lot longer (like... forever) and you'll actually have your "Spirit Of The Machine". (IMG:style_emoticons/default/wink.gif)
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hermit
post Jun 24 2011, 09:53 AM
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Didn't technomunchkins also have an extended service option? But since everything in 40K has machine spirits and techpriests talk to and apease them, it fits the flavor well enough.
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Christian Lafay
post Jun 24 2011, 10:06 AM
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So, I've become obsessed with this idea. Need to do some customization to the posture and shape of the Manservant (all cosmetic) and then wrap it up in what I assume they use on cyberlimbs to attempt to keep them from being obvious, if going the route of an AI character in the drone who can step in and out of his party suit. Well, not need, but want. The downside being AI's can't use the set of rules I enjoy must, Advanced Lifestyles. Side thought; drone needs some type of speakers built in, if doesn't have one already, to easily communicate. And the Iron Will needs MASSIVE SPEAKERS FOR ANNOYING DEATH METAL FIGHTING MUSIC BECAUSE WHAT IS SUBTLETY?!

Otherwise do a custom job to keep the man servant permanently in the Iron Will and then asking if the mods stack, like the nano repair. Then how do we push it further? Get an agent and some F-O-F tags for when you need that out of body experience to hack during a fire fight. What weapons we going to throw on this beast? I've always been partial to Freeze Foam grenades. And with it a pure steel rock 'em sock 'em robot we can get nasty with the bio-chem. Just make sure to keep the wireless of the Manservent off until needed, if ever. Could just hardwire a commlink onto it. And while at it, get rid of those kill switches.

Too bad that character is not going to be doing Dawn of the Artifacts anytime soon. Damn you, international customs and weight restrictions.
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hermit
post Jun 24 2011, 10:43 AM
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Make it a drone controlled by a brain in a jar. And call it "venerable dreadnaught" (IMG:style_emoticons/default/grinbig.gif)
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Psikerlord
post Jun 24 2011, 12:40 PM
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If you think of this Iron Will as the loader from Aliens, I reckon you could jump in rig it. Ordinarily it is directed by human motion, just like a car. It does have it's own power and force, it's strength 8 after all? The rigger adaption allows it to be directed by your thoughts instead of tactile movement, again like a car. "It has no autonomy, nor was it built for remote piloting". Couldn't that just mean it has no pilot (add one), and has no rigger adaption ... again, add it? Course as already mentioned allowing folks to wear vehicles is bound to be bad for game balance... Almost as bad as allowing possession spirits to wear runners... (IMG:style_emoticons/default/nyahnyah.gif)
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Psikerlord
post Jun 24 2011, 12:40 PM
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sorry double post
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Lansdren
post Jun 24 2011, 05:35 PM
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QUOTE (Psikerlord @ Jun 24 2011, 01:40 PM) *
If you think of this Iron Will as the loader from Aliens, I reckon you could jump in rig it. Ordinarily it is directed by human motion, just like a car. It does have it's own power and force, it's strength 8 after all? The rigger adaption allows it to be directed by your thoughts instead of tactile movement, again like a car. "It has no autonomy, nor was it built for remote piloting". Couldn't that just mean it has no pilot (add one), and has no rigger adaption ... again, add it? Course as already mentioned allowing folks to wear vehicles is bound to be bad for game balance... Almost as bad as allowing possession spirits to wear runners... (IMG:style_emoticons/default/nyahnyah.gif)



strength does not equal ability to move, its more like the lifting thing the japanese were working on for helping small nurses lift patients. The rules for the item are pretty clear its not riggable and cant move on its own.
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Tymeaus Jalynsfe...
post Jun 24 2011, 06:18 PM
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QUOTE (Lansdren @ Jun 24 2011, 11:35 AM) *
strength does not equal ability to move, its more like the lifting thing the japanese were working on for helping small nurses lift patients. The rules for the item are pretty clear its not riggable and cant move on its own.


Indeed...
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Christian Lafay
post Jun 24 2011, 10:13 PM
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QUOTE (Lansdren @ Jun 24 2011, 06:35 PM) *
strength does not equal ability to move, its more like the lifting thing the japanese were working on for helping small nurses lift patients. The rules for the item are pretty clear its not riggable and cant move on its own.

Well put.
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Christian Lafay
post Jun 25 2011, 03:34 AM
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Also, as a vehicle, this beast gets 12 on it's sensor capacity. HEEE-LOOOOOOO stupidty.
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Tymeaus Jalynsfe...
post Jun 25 2011, 03:19 PM
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QUOTE (Christian Lafay @ Jun 24 2011, 09:34 PM) *
Also, as a vehicle, this beast gets 12 on it's sensor capacity. HEEE-LOOOOOOO stupidty.


Yeah, well... (IMG:style_emoticons/default/wobble.gif)
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Yerameyahu
post Jun 25 2011, 03:54 PM
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While one could easily rule that it has a smaller sensor pack, I can think of bigger problems than 'PC is using too many sensors'. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Jun 25 2011, 03:56 PM
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QUOTE (Yerameyahu @ Jun 25 2011, 08:54 AM) *
While one could easily rule that it has a smaller sensor pack, I can think of bigger problems than 'PC is using too many sensors'. (IMG:style_emoticons/default/smile.gif)


I would give it the Sensor pack of a Medium or Large Drone, personally, but your point is well taken. (IMG:style_emoticons/default/smile.gif)
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Dakka Dakka
post Jun 25 2011, 05:14 PM
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Hmm, STR 8 magicians who can use a rating 4 TacNet...
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Tymeaus Jalynsfe...
post Jun 25 2011, 05:57 PM
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QUOTE (Dakka Dakka @ Jun 25 2011, 10:14 AM) *
Hmm, STR 8 magicians who can use a rating 4 TacNet...


Kind of a Scary thought, no? (IMG:style_emoticons/default/smile.gif)
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sabs
post Jun 27 2011, 07:30 PM
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what would a mage do with a tacnet?
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Tymeaus Jalynsfe...
post Jun 27 2011, 07:46 PM
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QUOTE (sabs @ Jun 27 2011, 01:30 PM) *
what would a mage do with a tacnet?


Tacnet applies to Ranged Combat... Elemental Spells are Ranged Combat...
Possibly others as well, but Elemental Spells are indeed Applicable...
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sabs
post Jun 27 2011, 07:52 PM
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No they are not.

You cannot target through anything but your own eyes. TacNet would never help you target anything, not even indirect AE spells.

You have to have a clear unobstructed LOS to the target. If you're doing AOE you have to have a clear LOS to the center of the area.

TacNet would not help you at all for indirect spells. They still follow a metaphysical link.
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Christian Lafay
post Jun 27 2011, 07:56 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 27 2011, 08:46 PM) *
Tacnet applies to Ranged Combat... Elemental Spells are Ranged Combat...
Possibly others as well, but Elemental Spells are indeed Applicable...

Drek, mix those with those magic targeting gloves (which I still don't understand) and then things get pretty messed up.
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Dakka Dakka
post Jun 27 2011, 07:58 PM
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a) there are mage builds that use firearms as their main damage dealing tool (Increase AGI, Hawkeye etc.) another +x would benefit them.
b) while you can only target something with your eyes the TacNet could provide you with additional information, where to put your fireball/stunball. In either case I would give the bonus. Unseen targets are still unaffected by direct combat spells though.

Targeting Gloves?
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Lansdren
post Jun 28 2011, 08:12 AM
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A glove in War gives a smartlink like bonus to indirect elemental spells.
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sabs
post Jun 28 2011, 12:57 PM
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That glove is stupid, and if you read the description of Indirect spells, IT SHOULDN'T WORK.

Indirect Combat spells generate a spell construct at the point of origin (the caster) which travels down the mystic link to the chosen target (see Choose a Target, p. 183), whereupon it discharges and the effect defined in the spell description manifests. The spell traverses the distance between the caster and the target near instantly, but travels over the physical or astral plane to do so only to take effect when it “hits”. Hence, Indirect Spells are handled as ranged attacks and require a physically solid target or astrally active target to hit.

How is a smart link going to help with that.




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KarmaInferno
post Jun 28 2011, 01:11 PM
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QUOTE (sabs @ Jun 27 2011, 03:30 PM) *
what would a mage do with a tacnet?

Close Combat, Dodge, Firearms, Infiltration, Maneuvering, Perception, Shadowing, and Surprise Tests.

(IMG:style_emoticons/default/smile.gif)

The Dodge bonus alone is worth it. More dice to not die? Sign me up!




-k
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