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Tanegar
post Jul 5 2011, 04:47 PM
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QUOTE (Modular Man @ Jul 5 2011, 08:25 AM) *
Why wouldn't a health spell affect spirits? It affets dogs or horses, too, any living being, as far as I know. Paracritters, too. The spell still manages to effect all those very different and sometimes strange metabolisms. So why would it specifically exclude spirits?

Again, you're assuming that spirits are alive in the organic sense. It's not that spirits have unusual metabolisms, it's that there's nothing to suggest a spirit has any sort of metabolism. They don't eat, sleep, or breathe. Their materialized forms are formed from pure mana. What is there for Heal to affect?
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Elfenlied
post Jul 5 2011, 04:48 PM
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Why the drama about Increase Reflexes? RAW is pretty specific in this regard: it works on materialized spirits/spirits in a living vessel. Nowhere in any rules passage do they suggest that the spell is in any way restricted to metahumans.

There's a different caveat, though: all health spells are touch spells, so you need to maintain touch to the target. Guess possession wins again.
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Draco18s
post Jul 5 2011, 04:52 PM
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QUOTE (Elfenlied @ Jul 5 2011, 12:48 PM) *
There's a different caveat, though: all health spells are touch spells, so you need to maintain touch to the target. Guess possession wins again.


Touch to cast, sustaining is "whatever." It doesn't even need LOS.
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Elfenlied
post Jul 5 2011, 05:00 PM
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QUOTE (Draco18s @ Jul 5 2011, 05:52 PM) *
Touch to cast, sustaining is "whatever." It doesn't even need LOS.


Do you have a page reference for that? Our group tends to rule otherwise, mostly because we haven't found a clear entry in the book.
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Draco18s
post Jul 5 2011, 05:22 PM
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QUOTE (Elfenlied @ Jul 5 2011, 01:00 PM) *
Do you have a page reference for that? Our group tends to rule otherwise, mostly because we haven't found a clear entry in the book.


Came up in a thread recently, I'll see if I can find a quote.

Here we go:

http://forums.dumpshock.com/index.php?showtopic=34325
http://forums.dumpshock.com/index.php?showtopic=32835
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Tymeaus Jalynsfe...
post Jul 5 2011, 05:43 PM
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QUOTE (Tanegar @ Jul 5 2011, 10:47 AM) *
Again, you're assuming that spirits are alive in the organic sense. It's not that spirits have unusual metabolisms, it's that there's nothing to suggest a spirit has any sort of metabolism. They don't eat, sleep, or breathe. Their materialized forms are formed from pure mana. What is there for Heal to affect?


I will counter your argument of "Formed from Pure Mana", and ask you this? What is there to actually Damage? How do you Damage Pure Mana?

If they have a Damage Track, and are alive, then they can be healed with magic. I am pretty sure you would not argue that spirits are Alive... Of course, I could be wrong... (IMG:style_emoticons/default/smile.gif)


*Shrug*
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Modular Man
post Jul 5 2011, 06:20 PM
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Seconded.
It's simple, I like it and it can quickly become a mess to mix shadowrun magic and traditional physics. I just don't see any rules that actually forbid a use for spirits. Neither do I see a big isssue of game balance. Well, I don't do that often anyway... (IMG:style_emoticons/default/smile.gif)
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Tanegar
post Jul 5 2011, 07:14 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 5 2011, 12:43 PM) *
I will counter your argument of "Formed from Pure Mana", and ask you this? What is there to actually Damage? How do you Damage Pure Mana?

If they have a Damage Track, and are alive, then they can be healed with magic. I am pretty sure you would not argue that spirits are Alive... Of course, I could be wrong... (IMG:style_emoticons/default/smile.gif)


*Shrug*

The same way you damage a Physical Barrier spell, which is also constructed of mana: objects intruding into the volume occupied by a materialized spirit, whether bullets, melee weapons, or fists, disrupt the cohesion of the mana field. Thus, when a spirit reaches the end of its damage track, it doesn't die, it just loses its grip on physical reality and is forced to retreat to the metaplanes. I certainly would argue with the assertion that spirits fit any biological definition of life; as I previously noted, they perform no biological functions whatsoever. I would argue that spirits represent a non-biological form of life, in the sense that they exhibit activity independent of their surroundings, and manifestly have the capacity to reason and communicate. Indeed, the very fact that spirits cannot die is the primary argument against their being biologically alive: everything that lives (biologically speaking) can die. If it can't die, it can't really be alive.
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Tymeaus Jalynsfe...
post Jul 5 2011, 07:44 PM
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QUOTE (Tanegar @ Jul 5 2011, 01:14 PM) *
The same way you damage a Physical Barrier spell, which is also constructed of mana: objects intruding into the volume occupied by a materialized spirit, whether bullets, melee weapons, or fists, disrupt the cohesion of the mana field. Thus, when a spirit reaches the end of its damage track, it doesn't die, it just loses its grip on physical reality and is forced to retreat to the metaplanes. I certainly would argue with the assertion that spirits fit any biological definition of life; as I previously noted, they perform no biological functions whatsoever. I would argue that spirits represent a non-biological form of life, in the sense that they exhibit activity independent of their surroundings, and manifestly have the capacity to reason and communicate. Indeed, the very fact that spirits cannot die is the primary argument against their being biologically alive: everything that lives (biologically speaking) can die. If it can't die, it can't really be alive.


But a Spirit can be permanently destroyed (in effect, it can Die). You have to kill them on their home metaplane, however. So, by your definition (Bolded above), a Spirit IS ALIVE, and, at that point, should be able to benefit from Healing, magical or otherwise.

IE's and Great Dragons are Functionally Immortal. Spirits are Functionally Immortal. All three can be damaged, and all three can be permanently killed. All three can heal over time (which indicates some sort of Biological mechanism at work, as they heal their wounds), so why would Magic not be able to speed that process up?
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Yerameyahu
post Jul 5 2011, 07:56 PM
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That just means it's a bad definition. They're not biological life, period. (IMG:style_emoticons/default/smile.gif) Now, decide what that means RE: drugs, health spells, etc.
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Tanegar
post Jul 5 2011, 08:00 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 5 2011, 02:44 PM) *
...which indicates some sort of Biological mechanism at work...

And there you are assuming again. A spirit's ability to reconstitute itself does not necessarily imply any biological mechanism or process at all. I would liken it to the manner in which crystals grow by absorbing minerals from the surrounding medium. Biology requires differentiation: blood, organs, bones, and so forth. If you cut into a spirit, what do you find? I seriously doubt it would be anything recognizable as an organ.

As for spirits being able to "die," that's also an assumption. Yes, they can be destroyed, but in what way is that analagous to biological death? You have to literally travel to another world, find its True Name, and unravel the part of physical reality that allows the spirit to exist. Technically, you don't need to be in contact with the spirit at all. A spirit cannot be destroyed, or even permanently injured, by physical trauma. Therefore, it cannot die in the biological sense.
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Tymeaus Jalynsfe...
post Jul 5 2011, 08:17 PM
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QUOTE (Tanegar @ Jul 5 2011, 02:00 PM) *
And there you are assuming again. A spirit's ability to reconstitute itself does not necessarily imply any biological mechanism or process at all. I would liken it to the manner in which crystals grow by absorbing minerals from the surrounding medium. Biology requires differentiation: blood, organs, bones, and so forth. If you cut into a spirit, what do you find? I seriously doubt it would be anything recognizable as an organ.

As for spirits being able to "die," that's also an assumption. Yes, they can be destroyed, but in what way is that analagous to biological death? You have to literally travel to another world, find its True Name, and unravel the part of physical reality that allows the spirit to exist. Technically, you don't need to be in contact with the spirit at all. A spirit cannot be destroyed, or even permanently injured, by physical trauma. Therefore, it cannot die in the biological sense.


And yet a Single Celled organism is still alive... A Virus is Alive...

Potayto, Potahto... Suffice it to say that I disagree with you on that... (IMG:style_emoticons/default/smile.gif)

As for Permanent Destruction by Physical Trauma... What would you call filling it's Damage Track on its Home Plane... I would call that Physical Trauma that results in Destruction. Anything else is just semantics... (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Jul 5 2011, 08:51 PM
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The whole 'is a virus alive?' isn't a settled fact. But it doesn't matter, because 'alive' isn't the question. 'Biological, carbon-based life form' is.
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Tymeaus Jalynsfe...
post Jul 5 2011, 09:15 PM
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QUOTE (Yerameyahu @ Jul 5 2011, 02:51 PM) *
The whole 'is a virus alive?' isn't a settled fact. But it doesn't matter, because 'alive' isn't the question. 'Biological, carbon-based life form' is.



Please, Show me where it requires a target to be a "Biologocal, Carbon-Based Lifeform" to target with a Spell...

Most Health Spells are Mana Based...
Attribute Affecting Spells Must be Physical Based...

QUOTE (SR4A, Health Spells)
Health spells can heal physical injury, cure diseases (or inflict them), detoxify poisons or drugs (or mimic their effects), as well as modify attributes. No techniques currently known to magic can erase Stun damage or cure psychological conditions. All health spells require the caster to touch the subject of the spell. This “laying on hands” is traditional in magical healing lore the world over. Health spells are handled as Success Tests, with hits providing specified bonuses.
Healing Characters with Implants: Low-Essence characters are more difficult to heal, as implants (or other damage) disrupt the body’s
holistic integrity. In game terms, this means a dice pool modifier applies to the Spellcasting Test equal to the subject’s lost Essence (rounded
down). So trying to heal a character with Essence 4 (2 Essence points of implants) incurs a –2 dice pool modifier. Negative Health spells: Spells that negatively affect a character require an Opposed Test, pitting Spellcasting + Magic vs. the target’s appropriate attribute (+ Counterspelling, if available).


QUOTE (Mana Spells)
Mana spells only affect the mind or spirit of a target, or magical energies. Because they do not have to affect physical
objects, mana spells generally cause less Drain. Mana spells cannot affect non-living objects. A mana Illusion spell can fool corp guards within line of sight but has no effect if they are watching via closed-circuit camera from a remote location. Mana spells work against cyber-modified living beings because the cyberware was paid for with Essence and so is considered to be integral to the being’s organic system.


QUOTE (Physical Spells)
Physical spells affect the material form of a target and will [also] work on non-living targets. Physical spells, however, have no effect on the astral plane.


NO Where can I find a Documented Quote that requires your target to be a Carbon-Based Lifeform when it comes to Health Spells (or any spell for that mattter)...

Can a Mana Bolt affect a Spirit? Yes, therefore the Requirement for having a Living Being as a target has been met (Mana can only target living beings after all). Since that requirement has been met, any Health Spell can also work against a Spirit. Of course, if you are going to target a Spirit with an Attribute affecting spell, it must be Materialized.

You cannot have it both ways...

Just Sayin' (IMG:style_emoticons/default/wobble.gif)
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Yerameyahu
post Jul 5 2011, 10:50 PM
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*shrug* That wasn't what we were talking about. You and others were arguing that a spirit, a virus, a horse, a dog etc. were all equivalent living creatures. They're not. They're different. You're the one who said 'biological mechanism'. Fikealox quoted Street Magic regarding 'organic systems'.

I can certainly have it both ways. (IMG:style_emoticons/default/smile.gif)
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Mr. Smileys
post Jul 5 2011, 11:07 PM
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Number 5 is Alive!
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Aerospider
post Jul 5 2011, 11:33 PM
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Drugs I would definitely disallow. The rules don't need to specify what elements drugs need to be effective because we already know that bodily organs are necessary. We also know that spirits can mimic eating but not gain sustenance which implies an inability to incorporate material into their being.

As for Heal, well there's no question the rules are missing a sentence or two. Personally I'd disallow as it is asking the spell to do two very different things. I suppose a view of SR magic that considered the actual mechanics of a spell to be little more than simply re-writing the universe to make an effect 'just happen' like a pre-chosen wish one could call it a 'make something less hurt' spell, but I prefer to assume spells have an inner logic (if you will) involving processes and reactions not totally dissimilar from the machinations of a gun, say. That makes more sense than the alternative when one considers the existence of spell formulae and multi-million nuyen corporate research. I say spells are not general enough in scope for one to be able to do both.

Re: the combat spell comparison. You can shoot holes in both glass and fabric with the same gun, but only one can be fixed with needle and thread.
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Modular Man
post Jul 6 2011, 12:14 AM
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On the other hand, one could argue that a healing spell just reinstates a being as it should be: A living being has an aura, damages are noteable in it (via assensing). The spell simply locates those disturbances and removes them.
Voila, healing effect that does not exclude spirits.
Although I just did, reasoning magic with physics (or biology, in this case) doesn't really get one anywhere. At least that's my opinion...

This seems to be the text passage fikealox was mentioning:
QUOTE ("Street Magic @ p. 163")
Health spells may never be area effect, because they must be focused on a specific organic system.

It reasons about a whole different matter and only mentions "organic system" on a sidenote. To me, this is far too less for a clear ruling. I prefer my rules clear, though SR4 is lacking that sometimes. So it might be even RAW, yet I don't think it's RAI.

I don't think drugs should work for a spirit, too. The rules allow it. So this might be time for some house rule, should the need arise.
It just seems that I view the matter of a health spell just different from others in this thread... To me, spells are mostly "they work just fine, that's it. Hey, it's magic."
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Draco18s
post Jul 6 2011, 02:23 PM
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QUOTE (Mr. Smileys @ Jul 5 2011, 07:07 PM) *
Number 5 is Alive!


He's a cog-based lifeform. (IMG:style_emoticons/default/wobble.gif)
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Tymeaus Jalynsfe...
post Jul 6 2011, 09:08 PM
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QUOTE (Yerameyahu @ Jul 5 2011, 04:50 PM) *
*shrug* That wasn't what we were talking about. You and others were arguing that a spirit, a virus, a horse, a dog etc. were all equivalent living creatures. They're not. They're different. You're the one who said 'biological mechanism'. Fikealox quoted Street Magic regarding 'organic systems'.

I can certainly have it both ways. (IMG:style_emoticons/default/smile.gif)


Point Taken... An no you can't... (IMG:style_emoticons/default/biggrin.gif)
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CanRay
post Jul 6 2011, 11:02 PM
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Um, turns out those Spam messages about Spirit enhancement *DO* work. But it's bigger than my head now. A lot bigger. And angrier. And hungry.

...

Help.
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