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Aerospider
post Aug 21 2011, 08:15 PM
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QUOTE (Tanegar @ Aug 21 2011, 08:27 PM) *
Fixed that for you. You never have articulated precisely why this houserule of yours is supposed to be desirable. What does it add, other than making an already offense-biased game even more offense-biased?

Realism and/or drama. You crack a rib and then continue to run around fighting, shagging and drinking that same injury is going to get worse eventually. And I believe my original post did mention something about how simply resting can make an injury worse but not resting can't (barring certain severe wounds).

Also I do not accept your fix. An alternative only has to be acceptable to be a feasible option. If an alternative is desirable then the implication is that it is better than the current set up, which was not required for my statement. I'm not the only one fixing unbroken things it seems.
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Critias
post Aug 21 2011, 09:14 PM
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I've just got to ask, but why Edge? I'm not entirely opposed to rolls that exacerbate injuries (in theory), but I'm not sure why you chose Edge for this one, instead of Body or Willpower, to show physical grit and determination.
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Aerospider
post Aug 21 2011, 09:56 PM
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QUOTE (Critias @ Aug 21 2011, 10:14 PM) *
I've just got to ask, but why Edge? I'm not entirely opposed to rolls that exacerbate injuries (in theory), but I'm not sure why you chose Edge for this one, instead of Body or Willpower, to show physical grit and determination.

Good question. I was going with the heavy damage mechanism and the notion that the bumps, scrapes and other myriad potential sources of injury-aggravation are largely down to luck (or misfortune perhaps). Also, I like finding/constructing new uses for the Edge attribute because I find my players tend to consider it a relatively unimportant stat. Not that they don't make good use of it, but more like it's a bonus rather than a core part of their character's make up. But Body/Willpower could well make more sense.
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Critias
post Aug 21 2011, 10:11 PM
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Why not Body + Edge or Willpower + Edge, then? That way it makes sense for the big, tough guy to be less bothered by injuries, or for the grim, dedicated, guy to be able to tough his way through it...but you'd still be encouraging Edge at your table, and adding in some in-universe "luck" for it (not just the out-of-universe luck whenever dice are getting rolled).

I guess it just seems weird for me that BA Baracus is likely to torn apart by acting while injured, as Face whistles a jaunty tune to himself and ignores the bullet in his belly as their job progresses, y'know? It seems like stats besides Edge could play SOME part.
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Aerospider
post Aug 21 2011, 10:26 PM
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QUOTE (Critias @ Aug 21 2011, 11:11 PM) *
Why not Body + Edge or Willpower + Edge, then? That way it makes sense for the big, tough guy to be less bothered by injuries, or for the grim, dedicated, guy to be able to tough his way through it...but you'd still be encouraging Edge at your table, and adding in some in-universe "luck" for it (not just the out-of-universe luck whenever dice are getting rolled).

I guess it just seems weird for me that BA Baracus is likely to torn apart by acting while injured, as Face whistles a jaunty tune to himself and ignores the bullet in his belly as their job progresses, y'know? It seems like stats besides Edge could play SOME part.

I like your thinking. The double-stat also makes it less of a threat.
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Aerospider
post Aug 21 2011, 10:32 PM
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I'm also now wondering whether the whole day of rest requirement is too strict. Perhaps if the character does get in a few hours of rest (maybe one hour per level of wound modifier, maybe GM call, maybe fixed at 2 or 3) that should be enough to keep stable as well as knock down the stun a little. I like the idea of a player having a medium option between heal and carry on regardless.
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Critias
post Aug 21 2011, 10:34 PM
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The idea as a whole just comes down to how cinematic versus realistic a game you want to play. Given some of the built-in absurdity of the setting (trolls, mages, dragons, and everything else), I got out of my "realistic" phase pretty quickly, myself. In my opinion it's more fun and awesome for healing to be over with quickly and cinematically and for the players to get back into the action as soon as possible; keep the dice rolling, keep the game moving, and get single-player time sensitive stuff (like healing) over with as soon as possible to get the group back together.

*shrugs*

As always, YMMV.
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Tanegar
post Aug 21 2011, 10:44 PM
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QUOTE (Aerospider @ Aug 21 2011, 04:15 PM) *
Also I do not accept your fix. An alternative only has to be acceptable to be a feasible option. If an alternative is desirable then the implication is that it is better than the current set up, which was not required for my statement. I'm not the only one fixing unbroken things it seems.

I disagree in the most vehement manner possible. If both options are merely "acceptable" then there's no reason for the fix. Desirability is an implicit requirement for all house rules.
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HunterHerne
post Aug 21 2011, 11:20 PM
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QUOTE (Tanegar @ Aug 21 2011, 06:44 PM) *
I disagree in the most vehement manner possible. If both options are merely "acceptable" then there's no reason for the fix. Desirability is an implicit requirement for all house rules.


I agree. The desire for a gritty, actions-have-consequences, but not adjusting the ruleset with new details is what motivated my choices, and provides the realism/drama Aerospider is looking for, at least in my opinion. But, to each their own.

Edit: I just realized I may not have been exactly clear, as he is looking for a way to cause injuries to exacerbate. I look at glitches as the reason to cause wounds to become trouble, and with wound modifiers are more likely, on all tests, not just DR and healing. Also, I randomly call for disease tests, which can represent infection, or just a lowered immune response during the injury period.
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Irion
post Aug 21 2011, 11:58 PM
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First: Stun should heal fast. So after a night of sleep it should have been taken care of.
Second:Yes, the optional rules for heavy damage should be used if you want realism. (It is kind of silly not to use them and than complain about healing too fast)
Theired: Physical damage should be more severe. But it is kind of hard. The main issue here is, that most charactes do not have a lot of Hitpoints/boxes. Around 10 for the avarage guy and 13 for the max body troll.
So the troll body 10 troll needs 4 days to heal up on his own...
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HunterHerne
post Aug 22 2011, 12:05 AM
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QUOTE (Irion @ Aug 21 2011, 07:58 PM) *
First: Stun should heal fast. So after a night of sleep it should have been taken care of.
Second:Yes, the optional rules for heavy damage should be used if you want realism. (It is kind of silly not to use them and than complain about healing too fast)
Theired: Physical damage should be more severe. But it is kind of hard. The main issue here is, that most charactes do not have a lot of Hitpoints/boxes. Around 10 for the avarage guy and 13 for the max body troll.
So the troll body 10 troll needs 4 days to heal up on his own...


Yeah, though I don't agree with that, so much. I want PC's to take into account the downtime and long-term effects of actions. And suffer appropriately for being a Troll who decides to tank a bomb because he can. My use of the rules means to heal full, it'd take him quite a bit longer. In one example on another thread, a Troll with 10 body and 20 damage would be completely healed in 3 days. In my game, in a middle lifestyle room and no care, he'd be unconscious for an average of 3 days.
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Yerameyahu
post Aug 22 2011, 02:23 AM
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I sympathize with 'getting the crap kicked out of you' not going away overnight. I just feel like you'd have Physical damage as a result, in which case it would *already* take longer. (IMG:style_emoticons/default/smile.gif) If you take only Stun damage, you were 'just knocked out'; cinematically, that just means a nap. 'Beaten up' means at least a little Physical mixed in.
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Tymeaus Jalynsfe...
post Aug 22 2011, 02:54 AM
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QUOTE (Irion @ Aug 21 2011, 05:58 PM) *
First: Stun should heal fast. So after a night of sleep it should have been taken care of.
Second:Yes, the optional rules for heavy damage should be used if you want realism. (It is kind of silly not to use them and than complain about healing too fast)
Theired: Physical damage should be more severe. But it is kind of hard. The main issue here is, that most charactes do not have a lot of Hitpoints/boxes. Around 10 for the avarage guy and 13 for the max body troll.
So the troll body 10 troll needs 4 days to heal up on his own...


Got a human with 19 boxes... (IMG:style_emoticons/default/smile.gif)
Just saying...
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suoq
post Aug 22 2011, 05:22 AM
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If someone is kicking the crap out of a shadowrun wageslave (closest thing I can think to represent me in game), yes, that overflow* damage still hurts the next morning. Most (if not all) of the night I'm busy healing the stun damage. Until that's gone I can't even begin to heal the physical damage and that heals a lot more slowly.

* the excess stun damage that gets converted into physical because it wasn't precise work done by an Igor and, besides, everyone needs to get a last kick in, even if the guy is unconscious.

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Draco18s
post Aug 22 2011, 03:01 PM
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If you don't like the healing rules, here's a better idea:

Change the interval.

Stun is now 1 roll per day and Physical is now 1 roll per week.

That should keep your characters down longer.

(Because rolling six dice against a threshold of 1-18 isn't such a great idea. 6 boxes of stun + physical is barely incapacitating (-2 DP tops) but impossible for any character to actually GET the successes).
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HunterHerne
post Aug 22 2011, 04:08 PM
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QUOTE (Draco18s @ Aug 22 2011, 11:01 AM) *
If you don't like the healing rules, here's a better idea:

Change the interval.

Stun is now 1 roll per day and Physical is now 1 roll per week.

That should keep your characters down longer.

(Because rolling six dice against a threshold of 1-18 isn't such a great idea. 6 boxes of stun + physical is barely incapacitating (-2 DP tops) but impossible for any character to actually GET the successes).


Wow, even for me that seems a bit harsh...
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Yerameyahu
post Aug 22 2011, 04:19 PM
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Personally, I think the Physical healing is very fast (and I understand this to be a normal view?), esp. with healing options in the game. Probably too fast, but that's a game-versus-realism issue.

As for Stun, I strongly think it *should* be easy to shake off. It's easy to inflict, and it's meant to be a much more temporary disabling factor. That's why tasers exist, and are allowed to exist. If people were running around with 24 hour knockout devices, the laws would be very different.
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Aerospider
post Aug 22 2011, 04:38 PM
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QUOTE (Draco18s @ Aug 22 2011, 04:01 PM) *
If you don't like the healing rules, here's a better idea:

Change the interval.

Stun is now 1 roll per day and Physical is now 1 roll per week.

That should keep your characters down longer.

(Because rolling six dice against a threshold of 1-18 isn't such a great idea. 6 boxes of stun + physical is barely incapacitating (-2 DP tops) but impossible for any character to actually GET the successes).

Holy crap dude, tell me that's just facetiousness there! Also, I'm not really sure what that last bit is going on about. Threshold 18...?

I'm really not out to just keep them down longer. I am mostly very happy with the healing rules, I just have the two minor niggles but I accept that neither has found much sympathy.
Que sera sera.
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darthmord
post Aug 22 2011, 05:29 PM
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The older editions had the wound severity play into the healing time. For Physical damage, Light wounds were a day, Moderate wounds were a week, Severe I think were 2 weeks, and Deadly was a month and that was just to heal a box per success.

I'd have to go dig up my old books to get the exact numbers though. You may want to consider something like that. Perhaps every 3 boxes of damage up the healing time interval by a notch to represent more complex and damaging wounds.
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Yerameyahu
post Aug 22 2011, 05:43 PM
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Sounds good, darthmord. Every-three would be a simple add-on to the existing system, and it lets truly serious wounds matter (if that's a problem for a given group).
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Draco18s
post Aug 22 2011, 05:46 PM
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QUOTE (Aerospider @ Aug 22 2011, 12:38 PM) *
Holy crap dude, tell me that's just facetiousness there! Also, I'm not really sure what that last bit is going on about. Threshold 18...?


I realize I went a little high, upon rereading the OP.

The maximum possible is going to be around...6 + 10, so 16.

Low Pain tollerance on characters with 8 willpower and 16 body (and/or cyberware). On normal people (i.e. neither high nor low pain tollerance) you're looking at 4+7 or 11 and your average person is going to top out at 6. Which is still absurd.

In other words: do the math first, then insult me if I was wrong.
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Aerospider
post Aug 22 2011, 06:59 PM
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QUOTE (Draco18s @ Aug 22 2011, 06:46 PM) *
I realize I went a little high, upon rereading the OP.

The maximum possible is going to be around...6 + 10, so 16.

Low Pain tollerance on characters with 8 willpower and 16 body (and/or cyberware). On normal people (i.e. neither high nor low pain tollerance) you're looking at 4+7 or 11 and your average person is going to top out at 6. Which is still absurd.

In other words: do the math first, then insult me if I was wrong.

I just don't know what maths you're doing. Could you put in the wordy bits as well as the numbery bits?
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Draco18s
post Aug 22 2011, 07:14 PM
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QUOTE (Aerospider @ Aug 22 2011, 02:59 PM) *
I just don't know what maths you're doing. Could you put in the wordy bits as well as the numbery bits?


I calculated "maximum willpower" and "maximum body" independently. If I get a little more realistic:

Maximum Body: 12 (exceptional and genetweaked troll) + cyber boost: 18
Maximum willpower (on said character): 6 (no tweaks, no cyber)
Maximum number of boxes (each track): 17/11
Add cyberware bonus boxes (2 per limb): 12
Total track size: 29/11

29 boxes can incur a maximum DP penalty of -9
11 boxes can incur a maximum DP penalty of -3

Total: -12. A TH of 12 on a maximum dicepool of 7 is not a good thing.

That's before Low Pain Tollerance (which is -1 per 2 boxes, rather than -1 per 3), which would get us to 14+5 or 19.

Even on an average human you're looking at 11 boxes twice, which is -3 per track, total of -6 with a maximum ever achievable edge value of 8 (and getting 6 hits on 8 dice is RARE as fuck (1.7%)).
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Yerameyahu
post Aug 22 2011, 07:19 PM
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What I don't get is *why* you're doing the numbery bits here. What is the proposition you're trying to prove? Penalties can go really high? That people really hurt can't heal naturally/alone?
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Draco18s
post Aug 22 2011, 07:43 PM
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This is why:

QUOTE (Aerospider @ Aug 21 2011, 09:20 AM) *
For each full day not devoted entirely to rest an injured character must make an Edge test with a threshold of the sum of his physical and stun wound modifiers. Failure incurs an extra box of damage to each track that contributed to the threshold. This extra damage is not considered a new injury for the purposes of first aid or magical healing.


The point was to point out how arbitrary and impossible such a rule would be.
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