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#1
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Target ![]() Group: Members Posts: 66 Joined: 13-October 10 From: This Toilet Earth Member No.: 19,111 ![]() |
I was wondering if the Armor modification (Attitude, page 160), for example Carbon-boron, which adds +1/+2 to armor clothing, does it apply to the whole set of armor clothing, for example Mortimer of London's Berwick Line (Arsenal, page 45), or individual components (ie: shirt, trouser, etc.)?
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#2
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
I would suggest only applying it to the whole package, to save yourself headaches when combining with Gel-Paks and PPP.
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#3
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Always choose the weaker/costlier/less desirable response. (IMG:style_emoticons/default/smile.gif) So, no, you can't get +5/+10.
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#4
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Target ![]() Group: Members Posts: 57 Joined: 9-August 10 Member No.: 18,910 ![]() |
individual. i believe it was answered by writer of that section in attitude already
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It depends on whether you want a functional game. (IMG:style_emoticons/default/nyahnyah.gif)
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#6
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 ![]() |
It depends on whether you want a functional game. (IMG:style_emoticons/default/nyahnyah.gif) The same argument applies to cyberlimb armor, but most people still use it as stacking fully (IMG:style_emoticons/default/nyahnyah.gif) |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
I'd probably say you can apply it to individual pieces but you only get a portion of the added protection
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#8
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 ![]() |
The same argument applies to cyberlimb armor, but most people still use it as stacking fully (IMG:style_emoticons/default/nyahnyah.gif) Despite the fact that tables might not explicitly house-rule cyberlimb armor stacking, I can bet that if someone tries to bring a 20/20 armor when nude character to the table, almost any GM would kill the idea quick like. |
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 ![]() |
Despite the fact that tables might not explicitly house-rule cyberlimb armor stacking, I can bet that if someone tries to bring a 20/20 armor when nude character to the table, almost any GM would kill the idea quick like. I think that you already know for a fact we have one prime example of a GM who does not, even when you expect him to because it is in fact seriously cheesy. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 ![]() |
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#12
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Perhaps the most important question: can this modification be applied to Orthoskin or Dermal Sheathing before it's implanted? I assume not, but that would make it kinda cool.
Of course, I'm an asshole who bans FFBA cuz it's too game-busting... |
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#13
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Target ![]() Group: Members Posts: 57 Joined: 9-August 10 Member No.: 18,910 ![]() |
which is in my my opinion a stupid idea - adding the same material to a thong or a great coat giving the same amount of protection ? that's seriously screwed up. ??? thong? the individual pieces refers to section in arsenal about clothing sets, like zoe, which are specifically designed to work that way. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
The same argument applies to cyberlimb armor, but most people still use it as stacking fully (IMG:style_emoticons/default/nyahnyah.gif) Isn't that RAW? |
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#15
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Many things are RAW. :/
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#16
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Target ![]() Group: Members Posts: 66 Joined: 13-October 10 From: This Toilet Earth Member No.: 19,111 ![]() |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
individual. i believe it was answered by writer of that section in attitude already It was indeed. here you go Though I think the answer a post or two down about modification ratings might be wrong because it doesn't make sense So yes. Attitude fashion + Arsenal Fashion = <3. My current project is to design a Battle Tux - much like the hitman, or other well-dressed hollywood characters wear during action scenes - by making taking an Actioneer or a Synergist business line or something and making it as tough as possible. To be honest, I could probably use a bit of help with it. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 ![]() |
I was wondering if the Armor modification (Attitude, page 160), for example Carbon-boron, which adds +1/+2 to armor clothing, does it apply to the whole set of armor clothing, for example Mortimer of London's Berwick Line (Arsenal, page 45), or individual components (ie: shirt, trouser, etc.)? I would be more concerned about the fashion police coming after you for ruining a perfectly good suit/outfit. (IMG:style_emoticons/default/twirl.gif) |
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#21
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Udoshi, that bit you reference doesn't actually say anything about whether designer clothing can have the mods *per sub-part*.
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Lets see, Yerameyahu. Modifications for armor really, really depend on the rules you're using.
Given that many pieces of individual clothing come with individual mods(chemical protection, mainly) I think its fair to say that the door for individual pieces being indivudually modded is already open. However, the armor modding rules are kinda shitty. Under Basic, Core rules. there is no limit besides cost. at all.(and availability) Under Arsenal optional rules, you have two options By Capacity, which adds capacity to most full body armor, and a list of sizes for various things, and is basically useless for any other type of armor By rating, which gives all armors with ratings the ability to take a certain # of rating enhancements based on their highest armor, with unrated modifications taking a flat value. And the Missions Standard, which uses both optional arsenal rules at once. (This is probably the best rule to use, as it tosses out the brokeness of the core rules, while making any armor modifiable while putting a balanced ceiling on it, and also making sure that dedicated combat armors have more room for goodies than piecemeal armor) If your GM isn't using any of the arsenal rules, then, by all means, go nuts modding everything onto everything. |
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#23
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, it is a total mess. (IMG:style_emoticons/default/smile.gif)
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#24
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Udoshi, that bit you reference doesn't actually say anything about whether designer clothing can have the mods *per sub-part*. THIS, so much this. In general allowing modding of outfits parts invidually doesn't make sense, as it would mean that a 5 piece out fit with 10/6 armor rating(for example) can take 30 rating points worth of mods where as a single pice armor with same armor values can only take 10 points worth of mods. So if you go the sensible route of treating the outfit the same as non outfit armor for modding it makes perfect sense that you can add the Attitude mods to them and doesn't cause any problems. |
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
THIS, so much this. In general allowing modding of outfits parts invidually doesn't make sense, as it would mean that a 5 piece out fit with 10/6 armor rating(for example) can take 30 rating points worth of mods where as a single pice armor with same armor values can only take 10 points worth of mods. So if you go the sensible route of treating the outfit the same as non outfit armor for modding it makes perfect sense that you can add the Attitude mods to them and doesn't cause any problems. But I don't need to prove it with a hardy-clarification. Arsenal has this possibility already. (page 45 and beyond) Mortimer of london greatcoats? R2 Chem protection and R2 Insulation Ulysses Line? R4 chemical protection Aces high Jackets? R1 chemical protection and insulation. Industrious line? R2 Fire Resistance and Chemical Protection - with an additional winterwear line that has Insulation 2 as well. So there you have it. Individual sub-sets of clothing not only can be individually modified, they already come like that. (also arsenal 44, each piece of armor or clothing can only accept a # of modification ratings) The degree to which they may be further modified depends greatly on rules your game is using for armor mods. THIS, so much this. In general allowing modding of outfits parts invidually doesn't make sense, as it would mean that a 5 piece out fit with 10/6 armor rating(for example) can take 30 rating points worth of mods where as a single pice armor with same armor values can only take 10 points worth of mods. Except, under the core book rules, there are literally no restrictions on modding armor. Points of mods do not matter at all. So that single suit of armor can actaully have all the same relevant mods as an outfit. Also your math is off. Badly. Very badly. A 10/6 suit of armor can have 15 points of ratings modded. A 5 piece outfit at 10/6 does not get 30 points. It follows the same rules for rating points, the only difference being that the capacity of each piece is calculated individually. It also uses the same formula - a combined outfit at 10/6 also has 15 rating points of mods to play around with. |
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