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#101
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It doesn't actually say the 2-guns option works with multiple targets. It doesn't specifically say it doesn't, but none of the multiple target examples that *are* 1 Simple Action aren't bursts.
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#102
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
You should Re-read "Attacker using a Second Firearm" and "Multiple Targets" again... 1 Gun, Split Pool, -2 to attack on 2nd target... I though that was pretty obvious... (IMG:style_emoticons/default/smile.gif) No, that's an extrapolation; the -2 in Multiple Targets is for a second target as a separate action within a single IP, or one or more with a spray of bullets, within a simple action. Shoot A then shoot B or spray at A and B. I'd argue that aiming two different guns at two different targets to shoot them with the same action is way more difficult than a simple -2 to your split pools would justify. |
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#103
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
So you're saying its easier to hit two different targets as long as you're using two guns at the same time than it is to fire at a single target with both? o.O
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#104
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
Now if you wanted to shoot two bursts from two smg's then you'd split the pools and add -2 per additional target to each pool, though if you aren't aiming both smg's at the same group of people I'd add blind fire to one of them... unless you wanted to house rule stretching the capabilities of a Rating 3 Attention Coprocessor
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#105
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
No, that's an extrapolation; the -2 in Multiple Targets is for a second target as a separate action within a single IP, or one or more with a spray of bullets, within a simple action. Shoot A then shoot B or spray at A and B. I'd argue that aiming two different guns at two different targets to shoot them with the same action is way more difficult than a simple -2 to your split pools would justify. No, It is way more difficult to shoot 2 targets with 2 weapons because you SPLIT YOUR POOL, and THEN apply a -2 to the 2nd Target... (IMG:style_emoticons/default/smile.gif) |
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#106
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Now if you wanted to shoot two bursts from two smg's then you'd split the pools and add -2 per additional target to each pool, though if you aren't aiming both smg's at the same group of people I'd add blind fire to one of them But that is not in the rules.... You are adding a Houserule. |
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#107
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
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#108
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well sure. As would saying two targets with two guns in one action would be a house rule. It actually is not. All the rule says is that you fire at two targets in a pass. Nothing in the rule you quoted about ACTIONS (Simple or Complex). (IMG:style_emoticons/default/smile.gif) |
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#109
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
It actually is not. All the rule says is that you fire at two targets in a pass. Nothing in the rule you quoted about ACTIONS (Simple or Complex). (IMG:style_emoticons/default/smile.gif) Correct, nothing in the "Multiple Target" quotes mentions "actions". However, nothing in the "Attacker using a second firearm" quote says anything about firing at TWO targets at the same time. The Semi-Auto "Multiple Target" section is referencing a penalty to changing targets within the same action phase. The Burst and Full Auto "Multiple Target" sections are referencing a penalty to spreading your spray of bullets across multiple targets. Implied by them being referenced under the sections corresponding to regular Semi-Auto, Burst, and Full Auto fire modes. You're extrapolating "Semi-Auto at 2nd target in a phase means -2" + "Semi-Auto in each hand means split dice" = "Semi-Auto in each hand at two separate targets means split dice at only -2 but I can do it in a simple action". Extrapolation = House Rule If you want to run a John Woo game then I'm sure that works fine; I'm a big fan of his work. However, since you can't really aim at more than one target at a time I think the penalty would be higher. |
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#110
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
All in all:
2 Guns + 2 Simple Actions = Possible to shoot at 4 dudes or one dude four times. 2 fists + 2 Feet + 1 Complex action = Hit as many people as you can reach once each (generally 2) or one guy once. |
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#111
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
All in all: 2 Guns + 2 Simple Actions = Possible to shoot at 4 dudes or one dude four times. 2 fists + 2 Feet + 1 Complex action = Hit as many people as you can reach once each (generally 2) or one guy once. Pretty much, yes. (IMG:style_emoticons/default/smile.gif) |
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#112
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
If you want to run a John Woo game then I'm sure that works fine; I'm a big fan of his work. However, since you can't really aim at more than one target at a time I think the penalty would be higher. It is higher. You lose any aiming bonuses (Smartlink and Lasers) and then you split your pool, and then you lose -2 per additional target. Seems pretty straight forward to me. (IMG:style_emoticons/default/smile.gif) |
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#113
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
As I said, the rules don't say you can't do (two guns, two targets, one Simple Action), but it's hard to blame the conclusion that you can't. It is indeed not spelled out, and the presumed penalty *does* seem very low. It's only -2 compared to the one target version.
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#114
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
As I said, the rules don't say you can't do (two guns, two targets, one Simple Action), but it's hard to blame the conclusion that you can't. It is indeed not spelled out, and the presumed penalty *does* seem very low. It's only -2 compared to the one target version. But really, it is more than just a mere -2. Loss of Smartlink (They are ubiquitous after all) is a -2, you use a split pool, so your dice pool is less to start with for each shot (so up to a loss of 1/2 of your dice, if you split evenly), and an additional -2 on your second target. That is a significant reduction (that some still say is not enough) in your chance to hit your targets. Now, to be fair, those characters that can pull this off constantly tend to have a DP in the high Teens to low 20's. so you do not really see any real impact. But for a chartacter that goes from 12 Dice (on a single shot) down to a splt 5/5 pool, and -2 to the second shot (so, 5/3), you are now far less likely to hit, let alone cause any damage. |
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#115
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Like I said, *compared* to the 1-target option. (IMG:style_emoticons/default/smile.gif) Using 2 guns on 1 target already loses you the smartlink.
And yes, that's kind of the point: this disproportionately favors huge-pool characters. Normal-pool characters can't try this trick even at the arguably-RAW -2, but huge-pool ones can do it pretty easily. The issue is that it's barely harder than shooting one target. That feels wrong to some people. |
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#116
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Like I said, *compared* to the 1-target option. (IMG:style_emoticons/default/smile.gif) Using 2 guns on 1 target already loses you the smartlink. And yes, that's kind of the point: this disproportionately favors huge-pool characters. Normal-pool characters can't try this trick even at the arguably-RAW -2, but huge-pool ones can do it pretty easily. The issue is that it's barely harder than shooting one target. That feels wrong to some people. Yep, I get it. I have tried the Gunbunny Adept dual wielding character before. And while it is entertaining to mow through mooks, that build has a much more difficult time with prime runners, or even high Professional Rating Threats (Tir Ghosts, etc.). In the end, I retired the character for something a bit more fun. If I want to just mow through mooks, I play Feng Shui. Have an interesting port going on for Shadowrun currently. Looks to be a blast. |
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#117
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
[double post]
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#118
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
All in all: 2 Guns + 2 Simple Actions = Possible to shoot at 4 dudes or one dude four times. 2 fists + 2 Feet + 1 Complex action = Hit as many people as you can reach once each (generally 2) or one guy once. Or more with reach. I dont think these numbers are fair comparisons though. Four shots can easily = 1 melee complex action. Dont assume each melee test is = 1 strike. It is assumed that in many situations your melee test against one opponent includes you hitting them multiple times, just summed up in one attack. I once saw a fight were my friend (the football player from before) punched a guy probably 30 times in 15 seconds. No, I dont think that my friend is some kind of awesome physical adept that gets extra IP, i just think that one complex action used in melee accounted for two or three strikes. |
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#119
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Dont assume each melee test is = 1 strike Never said it was. In fact the book says it is explicit NOT. My point was: for the same amount of damage, melee actions take longer AND require closer range AND have a higher defense pool AND lack some of the easy bonuses that guns have (i.e. smartlink). Thus, why go melee, ever? (Hell, even dragons get the shaft: regardless of their strength, their melee DV is 10!) |
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#120
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Indeed. Damien, what makes it a fair comparison is time. Those four bullets will just do vastly more damage.
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#121
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
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#122
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Or, you know, they could pick up a tank... (IMG:style_emoticons/default/nyahnyah.gif)
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#123
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Too bad they would have to resist damage if they use the ramming rules.
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#124
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@CanRay
If you end up with improvised blunt weapon(tank) you are doing something very wrong or very right... |
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#125
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
It's can . . not easy to figure it out, but usually, we go with awesome for simplicity reasons . .
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