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#126
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Or, if you don't have high-training mages, just use those magic flowerbeds, etc. (IMG:style_emoticons/default/smile.gif) There are plenty of methods for people with resources. BGC is more like magic weather problems, in setting. However, just like evil weather, a Toxic/designated-villain might indeed create a lair with BGC in that way…
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#127
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 ![]() |
Yeah, true corporations probably have easier ways. But a Barrens Gang might resort to those tactics since they don't have a lot of magical choices and I can't picture them going the haven lily route, or a drug lord (though they're usually good at growing plants when they need to). Maybe some Humanis Rednecks, rounding up people they don't like anyway and then ending up with a magically twisted small scale concentration camp as a bonus.
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#128
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
If you're generating BGC aspected towards Gruesome Death, what sort of spirits is that going to attract? And fat chance that relaxing with some drugs won't be fun either, for anyone with even the vaguest smidgen of psychic sensitivity - or if the drugs make you sensitive. I think any place with bad vibes sufficient to reach BGC 2 will have, well, Bad Vibes, enough to make it unpleasant to anyone.
I don't really like the idea of just making most of the city (=setting, most of the time) BGC 1, unless you're upfront about it to your Awakened-players, that basically you're just nerfing them a point of Magic under the pretense of setting. I can get behind the idea that BGC is a kind of flavor thing that happens here and there, just like toxic rain or WiFi Spam areas - but how often have those latter two been used? As for "WWII-BGC", I think that when a piece of city is bulldozed, repurposed and lived in by new people who don't relive it every day, that the BGC fades. I don't walk around town thinking "oh, that's the square where X happened during WWII, and that's the street where Y happened" - eventually the past echo fades, particularly when a lot of people come to the area and don't pay attention to the past, but to new present things. Also, stuff like BGC in a concert, after lovemaking, or in an Awakened bar - these should tend to be advantageous, not hindering, to a lot of mages, if they can get into the spirit of the thing that caused the BGC. |
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#129
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
Also, stuff like BGC in a concert, after lovemaking, or in an Awakened bar - these should tend to be advantageous, not hindering, to a lot of mages, if they can get into the spirit of the thing that caused the BGC. So i will just rule that the random places with good BGC and the random places with bad BGC cancel each other out, to avoid bookkeeping. |
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#130
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
So i will just rule that the random places with good BGC and the random places with bad BGC cancel each other out, to avoid bookkeeping. That is really a disservice to the setting, in my opinion, and is a huge cop-out. (IMG:style_emoticons/default/smile.gif) |
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#131
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
And, Ascalaphus position is contrary to the rules, however we might like it. All BGC is problematic, whether it's 'emotionally positive' or not.
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#132
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,206 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
It occurs to me that it wouldn't be too long before some corporation decided that the cheapest, easiest way to magically protect their property is to round up a whole bunch of nobodies and torture the shit out of them in the basement of the building on a regular basis. Has to generate a BGC of at least 2, maybe more. Especially if they don't have a lot of magical talent otherwise and this way prisoners serve double duty. Might use that as a run idea. Someones hired you to figure out where all the homeless guys have gone. That's pointless. Just use geomancy. Far less of a PR flap and much easier to aspect it towards your magical tradition. Besides homeless guys are far more useful for secret nano-perfume testing. Or really any testing for products intended for humans. I have a (stalled) campaign in which the PCs were hired by a street shaman to figure out where her fellow denizens of the docks have been going. Turns out a security firm is using them to 'train' paranormal guard animals to attack metahumans on command. |
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#133
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
And, Ascalaphus position is contrary to the rules, however we might like it. All BGC is problematic, whether it's 'emotionally positive' or not. Not if it's aspected. For example in the case of the Mage Cafe, it would likely develop BGC aspected towards the patrons. In fact, according to QUOTE (SM, p. 118-119, Aspect) In areas of positive background count, the accumulated excess mana takes on a psychoactive charge, affecting how it is used for magical activities. This influence on the collected mana’s utility is referred to as its aspect. Regions of aspected background count are called domains. The aspect of a domain usually adheres to a particular magical tradition (in fact, as- pect may be manipulated with Geomancy metamagic, p. 56). A domain’s aspect may work for or against an Awakened char- acter, depending on whether that character’s tradition meshes with that of the aspect. If the character works magic in the same paradigm (or one that is sufficiently similar) as the domain’s aspect, it is ad- vantageous. In this case, the background count does not re- duce Magic as described above. Instead, the Awakened char- acter receives a dice pool bonus for any Magical skill tests and Drain Resistance Tests performed in the domain’s area of influence equal to the background count (up to a limit equal to his Magic attribute). If the character uses magic in a different or contrary par- adigm than the domain’s aspect, the flavor of the mana makes his efforts more difficult, and he suffers the standard Magic reduction described above. And the preceding paragraphs point out that emotionally troubled spots are Positive, and hence usually Aspected. So, going by that paragraph, almost all those "this must have BGC because of the emotion" areas are aspected to a tradition. Might not be the PC's, but that depends on picking a good tradition. What's the tradition for Murder Site? --- And the mana-deprived areas are probably Toxic, so no fun for the Sam either without HazMat suit... |
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#134
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 ![]() |
Heh. My point was just that 3278 didn't say what Midas said he said, unless 'weigh in with' means 'disagree'. Over a century of normal city life is probably enough to fade down the 'normal' WW2 stuff, I'd think? The world's seen lots of wars. Fair comment. Looking again at 3278's post he did posit that BGC1 would be common in cities. So I will modify my statement to saying I think 3278's interpretation is OTT, and Irion's position is way, way out there ... |
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#135
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 ![]() |
If you're generating BGC aspected towards Gruesome Death, what sort of spirits is that going to attract? And fat chance that relaxing with some drugs won't be fun either, for anyone with even the vaguest smidgen of psychic sensitivity - or if the drugs make you sensitive. I think any place with bad vibes sufficient to reach BGC 2 will have, well, Bad Vibes, enough to make it unpleasant to anyone. I don't really like the idea of just making most of the city (=setting, most of the time) BGC 1, unless you're upfront about it to your Awakened-players, that basically you're just nerfing them a point of Magic under the pretense of setting. I can get behind the idea that BGC is a kind of flavor thing that happens here and there, just like toxic rain or WiFi Spam areas - but how often have those latter two been used? As for "WWII-BGC", I think that when a piece of city is bulldozed, repurposed and lived in by new people who don't relive it every day, that the BGC fades. I don't walk around town thinking "oh, that's the square where X happened during WWII, and that's the street where Y happened" - eventually the past echo fades, particularly when a lot of people come to the area and don't pay attention to the past, but to new present things. Also, stuff like BGC in a concert, after lovemaking, or in an Awakened bar - these should tend to be advantageous, not hindering, to a lot of mages, if they can get into the spirit of the thing that caused the BGC. I would agree that BGC would slowly dissipate from a most WW1 and WW2 sites, unless the sites were enshrined and memorial services are annually held. I can see temporary BGC being created during a concert, or after a particularly brutal slaughter or whatnot, and I would agree the BGC would give out good vibes and bad vibes to those attuned to such things (i.e. awakened). The BGC may be aspected and only help those of traditions it were aspected to, so good vibes doesn't necessarily mean it won't hinder a mage's mojo any more or less than a bad vibe BGC. All the same, I think awakened folk would prefer not to hang around in a bad vibe BGC unless they are pretty twisted, so the torture basement idea would not be good corp policy to my mind. For me an event has to have big significance for BGC to be generated at all. For instance, the site a high school girl got killed in a drive-by might generate temporary BGC because her family and fellow students visit the site to leave flowers and their mourning emotionally charges the area for a time. No mourners, no BGC, and a good thing too, else killing a few security guards during a run would start to hinder the magically active runners ... |
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#136
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I do see what you're at, Ascalaphus, it's just that my baseline assumption is that no domains are aspected to any PC except on purpose. AFAIK, that is, you can't just 'get into the right mood' ("these should tend to be advantageous, not hindering, to a lot of mages, if they can get into the spirit of the thing that caused the BGC"). (IMG:style_emoticons/default/smile.gif) I kind of think this would be a good *change* to the rules, though, within reason.
I think you *should* be nerfing magic users under the pretense of setting, and you should be using spam zones, etc., and all your players would certainly know this ahead of time. |
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#137
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
I think that in normal situations, a city will have 2-3 Traditions that are really the most common, and that places like Awakened Cafes will tend to favor them with Aspect. So that's some of it. It helps for a PC to play a "normal" Tradition instead of an exotic one, if they want this edge.
Then there's the BGC created by intense emotion.. SM suggests that almost all such BGC would be Aspected towards some Tradition, which is a bit strange. I can get behind a Blood Mage utilizing a murder site though, or perhaps a Tradition using orgiastic/ecstatic rites utilizing the BGC at a concert or place where intense lovemaking happens. I can't quite come up with examples for all the typical "emotion spike" places, but SM gives some leeway with the phrase "the same paradigm (or sufficiently similar)". Actually, this makes you wonder. If (toxic mana-ebbs aside) most BGC is Aspected, wouldn't Traditions that can utilize the most common Aspects get a competitive advantage, that eventually translates into increased membership? This kind of reminds me of Kult; some postmodern Traditions might be much better at tapping into urban BGC than relics like Hermeticism. Actually, Hermetic magic might be weak at tapping into the emotional BGC - their real strength is that Hermetics are comfortable with wearing suits and office hours, which is appreciated by corporate managers, and they're good at teaching magic through formal education, permitting certification. Good for the career mage. While on the other hand Black or Chaos Magic get more power from exploiting BGC, but don't do so well on the social side. Maybe even better: you could draw a parallel between Charisma and Intuition Traditions and the ability to utilize emotional BGC; Logic Traditions suck at it. If you're really trying to nerf mages a bit to bring them in line with the other "classes", I don't think BGC is truly the way to go; I think in general it ought to work (if the player works at it) to the mage's advantage about 30% of the time. One complaint against mages that they basically don't have to carry gear; they always have their entire toolkit at their disposal. Advanced use of BGC, making choice of battlefield matter, even allowing prepping a place beforehand, reduces this a bit. ------- In summary: I don't think BGC is the "true way" to balance mages. It's not fair to the concept of BGC as something that can work in your favor almost as often as not, and not fair as something meant to convey flavor, rather than the nerf-hammer. It will, sometimes, weaken mages. Especially areas of industrial pollution will have Mana Ebbs, but these areas will also hurt other characters, because any area toxic enough to kill the mana will be toxic to all life. |
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#138
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Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 ![]() |
I just got an image of an evil toxic blood insect shaman walking past a playground of giggling children and becoming powerless when moments before he spattered a dozen red samurai and their mages across a couple of city blocks.
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#139
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
How'd that one get out of the chicago containment zone? O.o
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#140
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
Cleansing: Complex action per BGC, BGC reduced (or eliminated) for Initiate Grade hours
Filtering: Complex action against BGC - Grade (min 1) with dice pool not affected by BGC. Reduces BGC for Magic turns. In any game where the GM says BGC is going to be common it only takes 2 missions for the mage to have enough metamagic to completely not give a shit. All BGC does is maybe delay the acquisition of Extended Masking and anal rape all the adepts. |
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#141
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, I have no clue what 'similar paradigm' was even intended to mean. It sounds like they phoned it in with vague handwaving instead of writing rules.
At least they're wasting Complex Actions, you don't get *that* much karma per mission (unless you're allowing special rules), and maybe some adepts enjoy that. (IMG:style_emoticons/default/nyahnyah.gif) |
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#142
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Moving Target ![]() ![]() Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 ![]() |
I think it depends on the type of the game. In a stealth mode/info gathering the mage tends to be a step ahead but that could also be how snow fox plays. When the noise starts she is a step behind us.
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#143
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
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#144
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
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#145
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
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#146
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 ![]() |
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#147
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#148
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 ![]() |
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#149
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
So I think we've established that BGC is a problematic way to nerf mages. Particularly because Adepts are affected worse, but also because it can be circumvented or even turned around and used by mages. It'll have its uses, but it's not the real solution. And frenching 90% of your setting in BGC is just a lame way of effectively stealing a point of Magic, nobody's going to applaud you for the brilliant GM you are there, keeping the mages under control so deviously.
--- So what are the specific problems with mages? Maybe with a more precise idea of the problems, we could make a toolbox of solutions that GMs can pick from, depending on their needs. Please add to these if I forgot any. 1) Mages are good at inflicting massive casualties in combat, through Overcast Stunball and the like. Solutions: fix the scatter/timing rules for grenades and rockets, so that Sams are just as good at it. Make good use of visibility and cover to protect NPCs from AoE spells. Accept that this may exactly what a combat mage is for, and that if NPCs stand close to each other they're asking for it. You don't blame the troll for being strong either. 2) Multicast Stunbolt is cheesy. Solutions: apply boni for Power Foci to the total dice pool, not to individual dice pools. Do the same for specialties, mentor spirits and so forth as much as possible. 3) Oversummoning High-Force Spirits is too easy. Solutions: Spirits with Force > Magic use Edge to resist summoning and binding. Or they have the right to refuse to carry out services until some appropriate compensation/sacrifice has been made/promised by the summoner. 4) Summoning is too fast, too cheap Solutions: summoning takes a minute per Force of the spirit. Summoning costs 100 (IMG:style_emoticons/default/nuyen.gif) x Force x Force, so a F6 spirit costs 3600 (IMG:style_emoticons/default/nuyen.gif) to summon. After all, ammo costs money too. (Use money values you like yourself; perhaps low-end spirits should be cheaper to enable summoner mages. Or pure summoners get a discount.) 5) Mages have unlimited growth potential Solutions: this only matters in theory, or when you've given out a LOT of karma over the course of a long story. At which point the entire system gets creaky anyway, after a while you should be getting out of active Running and into Management. 6) Mages use karma while Sams use money Solutions: institute a Cash/Karma exchange program. Figure out a creative way to establish the current nuyen value of a point of karma, then justify it IC with for example a story about how the mage spends his money on rare books with mystical secrets, while the Sam spends a lot of time earning money with small side jobs. 7) Mages are more versatile Solutions: Agility 9 is also versatile, especially if you take 1 rank in every skill group and use 'ware to be good at almost all of them. Lower the price of ActiveSofts if you must, and make them available on the fly ("I'll just download Safecracking 101 from Actify"), or on a price-per-use basis. (IMG:style_emoticons/default/cool.gif) Mages don't carry heavy gear Solutions: actually a lot of gear for other characters doesn't need to be heavy either. 9) Mages are hard to detect. Solutions: so is bioware. With Agility 9, Pistols 5 (Holdouts +2) and a plastic gun, you're also quite hard to detect as hostile. But you can still use lie detectors/Judge Intentions on the mage when you subject him to Enhanced Patdown procedures. This can be countered with a little bit more preparation. 10) Magic can't be reasonably resisted. Solutions: Well, unless you've got a mage of your own. But there could be more manatech; maybe gas grenades that create low-grade BGC, or implants that act as a lightning rod, diverting away mana used at you, giving you a bit more resistance (for elite troops). But grunts won't stand a chance, but then, they didn't stand a chance against the Sam either. 11) Mind magic is extremely nasty Solutions: manatech time again. If magical activity is detected near the brain, sound alarm, perhaps inject tranquilizer or Willpower-enhancing drugs. Maybe there should be drugs that grant temporary Countermagic, with awful side effects. Magic is supposed to be nasty, after all. 12) Anything mundanes can do, mages can do too. Solutions: yes, but they have to pay for it too. And here the Karma Sink problem shows up again; is this really such a big problem in practice? Mundanes pay less for 'ware (Essence doesn't cost them Magic), you'd think that might balance it out. Is this problem really as bad in practice as in theory? 13) Mages dominate the game, because they're played by huge powergamers Solutions: this is a Player Problem. Smack them on the head with a hardcover book for a few minutes, they'll improve. Otherwise, throw dice at their face, hard. 14) Spell X is an irresistible force, there's nothing that can be done about it. Solutions: really? Usually there actually is, but you need to think it out in advance. |
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#150
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
The more I think about this, the more I'm suprised there isn't a back lash based on self protection against the magically capable. Not metahumans but spell slingers. Think about it from an evolutionary scale. Most people are mundane, They livel ives very much the way you do, BUT think how you'd feel if the person next door can, in a fit of pique over you dumping leaves in their garden, can immolate your car with a wave of their hands? Could read the darkest secrets in your mind or bend your will to be their willing servant- maybe you'd be compelled, or maybe you wouldn't even know you were being influenced.
You'd feel threatened by those people, you'd feel like you were being left behind evolutionary and you might want to try another line of Darwinism. |
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