QUOTE (3278 @ Dec 16 2011, 02:41 PM)

Resist the temptation. It's an honest question.
I'll do my best.

QUOTE
Could you explain how magical characters are substantially more powerful - and perhaps more of what you mean by "powerful" - than other types of characters? Maybe it's not that our experiences differ, but that we mean something different.
Alright, these terms are... difficult. There are various ways by which PCs are challenged in the game, and obviously mages can't beat all of them.
Let me try to explain:
SR revolves around various thematically distinct fields:
- Information
- Infiltration
- Breaking and Entering
(- Exfiltration)
- Combat
(- Transportation)
- Build/repair, utility
- maybe somethign I've forgotten
In addition I believe a signifcant payout of the game to a player is, as usually in a roleplaying game, character development and advancement.
Various characters have various abilities in these fields. Some fields are basically mandatory requirements for the job descripion of shadowrunner. The importance of some fields vary wildly with play style of the group.
Mages have a lot of options in several of these fields. Do note that they are - usually - not absolutely required in ANY of these fields, with the possible exception of combat.
Mages are good at:
- Information gathering, via finding people, scouting and domination/interrogation
- Appearing as someone else or not at all (but do take note of the restrictions on stealth at least non or low initiate grades mages suffer from
- They can open any door, wall, etc. without needing tools (if they have the right spells), destructively but comparatively silently
- They can move in 360°x360° without restrictions
- They can absolutely rock combat, because when stealth is off they simply CANNOT be beaten except by another mage, and they are strong even when fighting purely by proxy, which alone is something hardly anyone else can do. And do note that drones are generally hardly on par with spirits. Drones can, with the right tools, kill more in less time, but they have a hard limit on their abilities, spirits don't. Drones also cost a lot of money.
- They can, again, provide a lot of utility for transportation in all directions
- They can even repair stuff and provide a lot of utility functions via spells and spirits.
And to do all they don't need to carry around any heavy equipment, and they can have absolutely most of their toys at hand ALL the time.
In addition, mages enjoy limitless advancement where other characters might stagnate eventually. AND their advancement usually makes them harder to challenge.
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To be honest, I'm not sure what I mean: you'll notice I carefully avoided using terms like "powerful" or "capable," because I'm not sure in what ways I mean that I think magical characters are, um, less powerful than some other types. I guess I really mean in aggregate, how much utility they have in criminal enterprises in the setting. Each type of character has a different type of utility, but their summed utility at all tasks would be, I suppose, how "powerful" they are, and I just feel that, based on everything I've seen thus far, that other types of characters have radically more summed utility, despite the incredible flexibility magical characters have in play. [It probably doesn't help that I'm subconsciously comparing them to hacker/riggers, either.] But perhaps you could explain some ways in which magical characters have more summed utility - are more powerful - than other types of characters; even if your experiences don't change my current position, they'll at least give me something to look for in the future as I experience more SR4 for myself.
I'm thinking your feeling comes from playstyle: Does your group play stealthily, with little to no combat, and lots of zero-trace missions? Yes, sure, you will find playing a mage very unsatisfying until you have maybe 3-4 intiations under your belt. If, on the other hand, you are playing a game where you generally end up killing stuff then the mage will absolutely rule the day unless you offer him tailored opposition.
Now do I think magic is completely OVERpowered? And I mean this in a sense that:
- The mage is often the only guy who can do something, or at least the only guy who can do it RIGHT NOW
- The mage player hogs the spotlight even without trying
- The mage is rarely challenged in any meaningful way, in the sense that there is even a realistic chance of failure
- And the character often has something secondary to contribute, too
Now, I actually don't think that, and the reason is that as a GM I believe I can limit the effectiveness of the mage to a significant extent. The feeling that magic is ridiculously overpowerd often stems from GMs not actually understanding or using the magic rules, and from there generally being too few mages or magical threats in the game setting. This is a GM fault.
In my group, I can say that the mage often plays a focal role. He is also very hard to challenge. We don't play strictly mirror-shades, so the mage can heavily dominate combat - but then I like my combats long and hard. That being said, I've also found lots of ways to seriously annoy the mage (and the player

).