1) Well, it's -0 for you, because presumably you use the focus for yourself, and then -2 for each individual person beyond yourself. This is much better than the penalty for putting your chameleon suit on yourself and someone else.
2) If you were a professional criminal, would you take a job you couldn't do, full of opposition that completely outclassed you? If you were hiring someone to do something illegal, would you hire someone that couldn't do the job? Now, that fit's never going to be perfect, and sometimes you have to run away or whatever, but as a general rule, people should get and take the kinds of jobs they're qualified for.
3) A hit is a 5 or 6 on a die; a success is the actual thing you count for effects. ["Note that scoring one or more hits does not necessarily equal successit is possible to score hits but still fail a test (if you dont score enough); see the explanation of tests further on." SR4a, p62.] But it couldn't possibly matter less, I just wasn't sure what you meant.
4) So you're getting 2 or 3 hits on 12 dice? That's highly irregular!
5) Oi! That's a major change in SR4. That absolutely changes the dynamic of Masking. I don't think it makes Shapechange impractical - although it places a serious ceiling on what sorts of beings you can use it around! - but it absolutely changes the situation. Good looking out: I hadn't noticed the rule had changed [and it hasn't come up in our game, yet, since we've no one in SR4 capable of Masking!].
6) They absolutely do. Forensic trace and ballistic evidence is everywhere. SR4 doesn't make much of it, but if you've got a copy of Lone Star, there's some good material in there about forensics in Shadowrun.
2) If you were a professional criminal, would you take a job you couldn't do, full of opposition that completely outclassed you? If you were hiring someone to do something illegal, would you hire someone that couldn't do the job? Now, that fit's never going to be perfect, and sometimes you have to run away or whatever, but as a general rule, people should get and take the kinds of jobs they're qualified for.
3) A hit is a 5 or 6 on a die; a success is the actual thing you count for effects. ["Note that scoring one or more hits does not necessarily equal successit is possible to score hits but still fail a test (if you dont score enough); see the explanation of tests further on." SR4a, p62.] But it couldn't possibly matter less, I just wasn't sure what you meant.
4) So you're getting 2 or 3 hits on 12 dice? That's highly irregular!
5) Oi! That's a major change in SR4. That absolutely changes the dynamic of Masking. I don't think it makes Shapechange impractical - although it places a serious ceiling on what sorts of beings you can use it around! - but it absolutely changes the situation. Good looking out: I hadn't noticed the rule had changed [and it hasn't come up in our game, yet, since we've no one in SR4 capable of Masking!].
6) They absolutely do. Forensic trace and ballistic evidence is everywhere. SR4 doesn't make much of it, but if you've got a copy of Lone Star, there's some good material in there about forensics in Shadowrun.
1) THIS definitely makes it better....NOT!!!
2) If i would be a criminal in reality, i would do the job i am capable of. But i am a criminal in SR, and therefore i do the job the GM gives me. I pointed out the example with Ghost Cartels.
3) nitpicking
4) my dice donīt care if their result is irregular. ^^
5)
CODE
To detect auras concealed with Extended Masking, a character
need only make the usual Assensing + Intuition Opposed
Test against the masking initiates Intuition + Magic + initiate
grade.
need only make the usual Assensing + Intuition Opposed
Test against the masking initiates Intuition + Magic + initiate
grade.
6) correct, but the mage also leaves these traces and ADDITIONALLY the traces from his signature. The sam can change the weapon after the run, put in another barrel or use caseless ammo. The mage doesnīt have this option. He can only take an advanced metamagic and ever these one can be looked through. And most of the time, you donīt have the time to stand around for several rounds to cancel your signatur, nor are you stupid enough to switch on astral sight (that is needed for that) while somebody might be waiting in astral space to give you a present in form of a manabolt.