That's probably true, but I'm all about the effective kluges.
Yeah, if someone laid out the setting-realistic options to slow the mages down to the same level as everyone else, that'd be very interesting. I still the main issue is that, setting-realistically, you don't get attacked by strong mages very often. It's just that PC-runner teams are so unrealistic. Oh well.
Yeah, if someone laid out the setting-realistic options to slow the mages down to the same level as everyone else, that'd be very interesting. I still the main issue is that, setting-realistically, you don't get attacked by strong mages very often. It's just that PC-runner teams are so unrealistic. Oh well.
So suppose you're a young, mean, lean corporation. You can't afford to have a dozen mages loafing about, distracting the shock troopers with their college-boy long hair. So you outsource.
The magical security company makes you put up magical discharge detectors (they look like smoke detectors, but they've got glowmoss and a light sensor inside). If magic is detected, an alarm goes off. If it's a confirmed alarm, they send in a few astrally projecting mages with spirits capable of Materializing to do some Counterspelling. (They tend to send in a force strong enough to ensure that the mages - their metahuman capital - aren't damaged. Their main job is to shut down mages, so that mundane security can do its job.)
This magical outsourcing company doesn't respond to nonmagical attacks. They could, if you wanted to pay for it, but they're really expensive, so you normally only call them if magically attacked or in total disaster situations.
Normal threats occur far more often, so you've got mundane security to handle that. It's better to keep that in-house. But since magical threats are too rare to keep a mage on site all the time, while being too extreme not to get insurance, such an outsourcing scheme is a good solution for your company.
In a big corporation, change "outsourcing" to "refer to the Magical Security Division", with mundane security hating MSD's guts for being elitist pricks who just watch from the astral while they do the dirty work. Or seeing them as the magical cavalry which will hopefully arrive in time on the rare occasion a powerful mage attacks.
In-game consequences: a mage needs to be careful about the Force level he uses; the higher, the bigger chance of setting off the mana-sensors. On the other hand, you get a whole new level of B&E in trying to disable these sensors, which is best done without magic!
You don't meet as many corp mages; they prefer to hang back and watch safely from the astral while their spirits with Magical Guard do the dirty work. On the other hand, mundane PCs aren't subjected to quite so much hostile magic.