QUOTE (3278 @ Jan 5 2012, 03:57 AM)
Recon. Infiltration. Why use Invisibility [which can be seen through] if you can just be a seagull? With sufficient Masking, you can go more-or-less wherever you find animals, which is more-or-less everywhere. If you allow it, there's no reason Shapechange can't be used to turn into the very small Body 1 critters, or even Body 0 critters, opening a whole world of simple physical access that wasn't possible before. And it doesn't turn you into one animal, it turns you into any animal [within your Body range, of course]. That flexibility, that freedom, is tremendous. In real terms, this power alone could be as useful to a professional criminal as all the cyberware in Chiba. Add to that the fact that you can still cast spells while Shapechanged - including favorites like Stunbolt, Magic Fingers, and Mind Probe - and it's a spell of remarkable utility, despite the fact that, yes, it leaves you in the shape of an unarmored critter.
The body limit is quite significant. You can't turn anyone into an animal more than 2 Body different from his own, so the ability to turn into small animals comes at the price of some armor when you're in metahuman shape.
QUOTE (3278 @ Jan 5 2012, 03:57 AM)
Yes, but they have more limitations. They're [chameleon suits, ed.] not inexpensive, they can't be put on and taken off at will, and they can be damaged in ways a spell cannot.
They cost about 1-2K nuyen. Let's not exaggerate the expensiveness.
QUOTE (3278 @ Jan 5 2012, 03:57 AM)
Would you agree that, even in this hand-picked scenario, the magician has more options than the "sam?" And that the options the magician has are as or more effective?
IF he takes the Invisibility spell. You get to take 8-14 spells at CharGen, depending on how you squeeze it. Probably no more than 10. So while you can pick from a lot of options, you still have to make choices. Meanwhile, chameleon suits are so BP-cheap that there's little reason not to get one.
QUOTE (3278 @ Jan 5 2012, 03:57 AM)
Not everyone has the connections to get such licenses. Not all equipment can be so licensed. Being licensed doesn't remove all security ramifications of having high-end military-grade combat augmentations.
Mages need licenses to practice too. And CharGen-wise, everyone's equally free to get licenses. Finally, if you have a good Face in the party, there's no Availability you can't reach.
QUOTE (NiL_FisK_Urd @ Jan 5 2012, 09:40 AM)
Well, a dog has INT 3 to resist the invisibility, and INI 6 - that should not be a problem. Casting two spells should not be a problem for a mage who has learned extended masking, and DV F/2+2 on F3 should also prove no problem.
Invisibility doesn't stop smell or sound.
QUOTE (Irion @ Jan 5 2012, 09:45 AM)
In short:
Mages vS mundane have several issues:
First: Karma gain.
Sams and mages actually use different resources. The mage needs Karma the Sam needs money.
(Well, it is even worse with free spirits...)
...
Magic is too much Jack of all trades
You have 4 Skills and 1 Attribute which very much covers everything.
Solution:
Split up Spellcasting(Heal, Combat..) and summoning(Fire, Water) in categories, but get rid of Ritualspellcasting and binding, which are now included in the single skills.
On the one hand, Sams are basically forced to diversify because there's limits on how much Karma they can put into a single skill (which, at some point, should be uberspecialized good anyway), but on the other hand mages are too versatile?
Sams still
get Karma you know. They still buy useful abilities with it. They can spend
two types of resource, instead of
only Karma.
QUOTE (3278 @ Jan 5 2012, 09:47 AM)
CODE
I donīt want my char end like this: Hey, i will sneak in as a rat.....whoops, where is this dog coming from? Jummy......
"I guess I'll cast Calm Animal on it. Excellent. Now I'll cast Control Animal, and this dog that belongs here is now my puppy puppet."
Two more spells. Wow, mages are really efficient. </sarcasm>
---
People, just because there's a spell for anything, doesn't mean mages actually
have all those spells. Especially because they're so starved for Karma, it'll be a long while before they can afford to buy spells to handle every single problem. And if they don't have to, because another party member can already handle a problem, then why spend your precious, precious Karma on it?