@Ascalaphus
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Anyway, for gait analysis, 5cm is generous, and for facial recognition, 1cm should be more than sufficient too. Satellite/computer image analysis is also faster than a mage watching a crowd. If a mage can find someone he lost in a crowd (as you claim), the computer would also be capable, and would be better at it. The satellite wouldn't have any trouble with a crowd leaving a building, not as much as the mage at any rate.
Well, facial recognition is sub-milimeter today...
Make the test. Get some glasses so that it blurs your vision. If you do it to the point where you can't pinpoint a dot to the centimeter, I guess you would not even recognize your own mother.
Just think of you having a one centimeter longer nose, one centimeter shorter mouth... You see the problem?
Those things messure the distance between the nose and the mouth or the distance between the eyes. Do you think you can go with data of "the distance between his eyes is between 2.5 and 3.5 centimeters".
The same problems apply for gait analysis. Think of you just beeing one centimeter taller, shorter... (And this will be your best possible result, meaning you will have other sources of error like light, shadows, angle, expressions etc.)
A lot of handwaving and it maybe a resolution of 2mm for facial recognition and 8mm for gait analysis. (And I guess like that you may just narrow it down to 1-10% of the worlds population)
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You should read more closely then instead of being smug. That test takes 30 minutes per roll. Which means that as soon as the enemy mage tries to go through the ground, he's lost you. (If you can't disappear with a 30 minute lead, you suck.)
And of course beeing mundane you may just pass through earth?
Well, and even if you loose them. A summon up a force 5 spirit with the search power and find them again.
(And here you managed to collapse a tunnel behind you, before the mage could get through, while he is able to move with 1000m/s. Or how else do you get earth between you and the mage?)
The point is not, that a mage is super strong. The point is, that a mage carrys a lot of the tools of his trade by definition.
Technology is quite limited here. (Which is GOOD, because if it were not like that, it WOULD HURT MUNDANE EVEN MORE. Why? Because they can't just laugh at facial recognition and turn into a rat)
You may use RFID but there are countermessures. Yes, if you do not counter them, you will be in trouble.
Even a satellite is quite restricted in what it does and what not. If you are under ground, there is not much it can do. If you leave in a crowed, there is not much it can do. (Yes, you might need to change cloth... Which is very hard in SR...
And I do not even want to go into what some spells are able to do. (Find Person(extended Range))
The solution to this problems are all quite easy:
Make astral projecting not just a complex action, but let it take 5 min or even make it an extended test.
->Magical response teams start to have a response time, too.
Limit the possibility to summon spirits. Increase duration to summon them or increase the dicepool of spirits to resist
->No "spirit dropping", No "I have all my tool right here"
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I do believe that magic is very strong, but that it's important to rigorously enforce it's limitations before going on a rant about MagicRun. I think that many horror scenarios that occur in theory, don't occur in practice. Meanwhile, I feel that technology is underestimated.
Of course they do not appear in practice, because you just let the NPC-mages act stupid. Thats always the first solution to problems with the rules a GM can use.
Does not make the rules good? The power of NPCs in general never poses a problem, because it is always limited by the GM.
The problem with it is just, that to limit the usefullness of the mage you will have to spawn mages now everywhere.
This SoyBurger is guarded by 3 Ex-Lonestar officers and a mage... This garbage bin is guarded by 4 hobos and a hobo-mage...
Yes, I know that hackers are even worse. But you can make physical presence nessesary for hacking. But the "no wire rule" is also very, very stupid.
The problem is quite easy, if you brake it down:
->Mages have no problems with mundane only security. (Because they can bring all their toys)
->Magical response teams have a very low response time.
What does this mean?
And easy and credible way to challange the mage and stop him from doing it alone is a bound spirit guarding the place. But, as soon as the spirit spots an attack, it informs the mage.
And this mage can use this information to show up with his buddys in 4-5 combat rounds.(->TeamWipeOut)
Again: The problem is not that mages are Conan the Babarian (crushing any opposition alone), the problem is that they are MacGyver (having just the right tool at the right moment).