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KarmaInferno
post Feb 14 2012, 04:20 PM
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Remember that drones can have up to 3 times their body rating in armor, not 2 like other vehicles.

So even the Otomo can have 18 armor.

[edit]And in theory wear regular metahuman armor as well, but the rules don't actually tell us how vehicle armor and body armor would interact. Which is odd, since the rules specifically tell us that Otomos can use metahuman gear, you'd think they would have gone on to explain how that gear interacts with the vehicle ratings of the anthroform.[/edit]



-k
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Draco18s
post Feb 14 2012, 04:23 PM
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QUOTE (KarmaInferno @ Feb 14 2012, 11:20 AM) *
Remember that drones can have up to 3 times their body rating in armor, not 2 like other vehicles.

So even the Otomo can have 18 armor.


Irrelevant, as both are hard-capped at 20. (IMG:style_emoticons/default/wink.gif)
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Yerameyahu
post Feb 14 2012, 04:23 PM
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And that robocop is without encumbrance. Psh.
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Mäx
post Feb 14 2012, 04:32 PM
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QUOTE (Chinane @ Feb 14 2012, 07:17 PM) *
Coincidentally, 20 is also the maximum armor you can put on ANY vehicle.

Seems a bit strange that our robocop should be allowed to exceed that.

Considering that 22 points of normal armor isn't nearly as good as 20 points of hardened armor, i don't see much of problem.
Also tomino can have 10 points of smart armor witch makes reduces almost all weapons that aren't gauss weapons to AP value of 0.
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Warlordtheft
post Feb 14 2012, 04:34 PM
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I always thought that the cyber armor stacks with worn armor. There are two limiting factors for armored cyber limbs: 1 Capacity--if it is to much you'll need obvious arms, which is a detriment in many social situations, 2 is availability, as noted earlier, availibility at charactergen is a rating 2. So in the unlikely event you replaced all your arms and legs, you'd be at a +8 B/I.

I'm not sure it needs to be houseruled as the only time it was abused was by me when I was GMing.


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Dakka Dakka
post Feb 14 2012, 04:35 PM
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QUOTE (Draco18s @ Feb 14 2012, 05:23 PM) *
Irrelevant, as both are hard-capped at 20. (IMG:style_emoticons/default/wink.gif)
Huh? 18 is below the cap anyways. And this does not account for the 12+ armor from from clothing. Or are you talking about the optional rule of limiting dice pools?

@Yerameyahu: No additional encumbrance. Every vehicle with more armor than its BOD suffers a 20% reduction of its speed and acceleration.
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Irion
post Feb 14 2012, 04:39 PM
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QUOTE (Mäx @ Feb 14 2012, 04:46 PM) *
Umm the Zombie has Astral hazing, very high willpower and can be mage himself with counterspelling 6 and a force 6 shielding focus.

Tomino has 10 body and can be modded to have 20 armor, so thats 30 soak dice(hardly just a third of full conversions soak pool) and doesn't have to care at all about any damage value less then 20P.

Ähm, no it actually can't be a mage. It is beyond the level of burnout. This means if he used to be a mage, he ain't anymore. And since you can't buy the mage qualitiy after chargen...
(And even the way of the cheese is not open for you)
Well, and astral hazing is more of a HERE I AM sign, than a real form of protection... (If it even works, since BC does nothing to direct spells)

@KarmaInferno
QUOTE
And in theory wear regular metahuman armor as well, but the rules don't actually tell us how vehicle armor and body armor would interact. Which is odd, since the rules specifically tell us that Otomos can use metahuman gear, you'd think they would have gone on to explain how that gear interacts with the vehicle ratings of the anthroform.

Which is a minor glitch, considering the fact they just gave medium drones the body of well "more than heavy" drones...

It is the same question as: May I hang armored vest around my allready full pimped car...
I would say the body x 3 rule would apply for everything. Does not matter "how" you install it.
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Draco18s
post Feb 14 2012, 04:39 PM
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QUOTE (Dakka Dakka @ Feb 14 2012, 11:35 AM) *
Huh? 18 is below the cap anyways. And this does not account for the 12+ armor from from clothing. Or are you talking about the optional rule of limiting dice pools?


The point was that a vehicle caps at 20 armor, regardless of body, whereas the cyborg has no such limitation. 18 being below that cap is irrelevant.

QUOTE (Chinane @ Feb 14 2012, 11:17 AM) *
Coincidentally, 20 is also the maximum armor you can put on ANY vehicle.

Seems a bit strange that our robocop should be allowed to exceed that.


--------------

QUOTE (Mäx @ Feb 14 2012, 11:32 AM) *
Considering that 22 points of normal armor isn't nearly as good as 20 points of hardened armor, i don't see much of problem.
Also tomino can have 10 points of smart armor witch makes reduces almost all weapons that aren't gauss weapons to AP value of 0.


Vehicles DO NOT have hardened armor. They are immune to stun. In normal play this works out to having the same mechanical benefit, but the two are not comparable in this instance.
As for smart armor, I'd go into that, but I don't want to get into that discussion again.
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Yerameyahu
post Feb 14 2012, 04:52 PM
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Dakka Dakka, I was referring to the cybered metahuman, not the anthro-drone. (IMG:style_emoticons/default/smile.gif) That's exactly the problem: even a giant, purpose-built vehicle suffers under all that armor, while the metahuman has zero penalty (and can wear armor over it). The fact that the Otomo can also wear armor is, I agree with the above, simply inexplicable and vague.

It's true that the cybered metahuman doesn't get *hardened* armor (or ignore stun, whatever); thank god. Doesn't solve the problem, though.
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Tymeaus Jalynsfe...
post Feb 14 2012, 07:09 PM
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QUOTE (Medicineman @ Feb 14 2012, 05:07 AM) *
I don't think that most People agree with that.

Hough!
Medicineman


Thank You... I am not in that camp either.
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Mäx
post Feb 14 2012, 07:19 PM
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QUOTE (Irion @ Feb 14 2012, 07:39 PM) *
Ähm, no it actually can't be a mage. It is beyond the level of burnout. This means if he used to be a mage, he ain't anymore.

"If the character already possessed a Magic attribute, it is permanently reduced to 1"
So yes in fact it can be a mage.
QUOTE (Draco18s @ Feb 14 2012, 07:39 PM) *
Vehicles DO NOT have hardened armor. They are immune to stun. In normal play this works out to having the same mechanical benefit, but the two are not comparable in this instance.

There's no diffenrence in what effect it has for damage resistance(ie. damage that is less then armor rating, does nothing), so i used the simpler term.
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Chinane
post Feb 14 2012, 07:21 PM
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QUOTE (Tymeaus Jalynsfein @ Feb 14 2012, 08:09 PM) *
Thank You... I am not in that camp either.


There's a reason i didn't write ALL people (IMG:style_emoticons/default/smile.gif) .
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Tymeaus Jalynsfe...
post Feb 14 2012, 07:21 PM
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QUOTE (Irion @ Feb 14 2012, 09:39 AM) *
Ähm, no it actually can't be a mage. It is beyond the level of burnout. This means if he used to be a mage, he ain't anymore. And since you can't buy the mage qualitiy after chargen...
(And even the way of the cheese is not open for you)
Well, and astral hazing is more of a HERE I AM sign, than a real form of protection... (If it even works, since BC does nothing to direct spells)


Technically, he could have been a Mage. ALL Cyber-Zombies possess a Magic of 1 that functions even with the Hazing. Since they have a Magic Rating, Counterspelling and Bonded Foci will still work, though the Bonded Foci will still be degraded by the Haze (so that Force 6 Foci that was mentioned would be Force 2 for all intents and purposes). Counterspelling is untouched, as far as Astral Hazing is concerned, from what I remember. Its only caveat is that you have a Magic Rating, which a CZ does. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Feb 14 2012, 07:22 PM
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QUOTE (Chinane @ Feb 14 2012, 12:21 PM) *
There's a reason i didn't write ALL people (IMG:style_emoticons/default/smile.gif) .


I do not even think it is MOST, as you claimed it was. *shrug*
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Yerameyahu
post Feb 14 2012, 07:25 PM
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I think it's most. Having just two of you speak up supports it. (IMG:style_emoticons/default/wink.gif) Not that it matters at all, of course.
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Tymeaus Jalynsfe...
post Feb 14 2012, 07:39 PM
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QUOTE (Yerameyahu @ Feb 14 2012, 12:25 PM) *
I think it's most. Having just two of you speak up supports it. (IMG:style_emoticons/default/wink.gif) Not that it matters at all, of course.


Keeping in mind that Dumpshock is a very small minority of Shadowrun players, I have YET to meet anyone that has an issue with this rule outside of the FEW more vocal members of this Forum. A Vocal Minority does not a Majority make. (IMG:style_emoticons/default/smile.gif)
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Irion
post Feb 14 2012, 07:43 PM
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QUOTE (Tymeaus Jalynsfein @ Feb 14 2012, 08:21 PM) *
Technically, he could have been a Mage. ALL Cyber-Zombies possess a Magic of 1 that functions even with the Hazing. Since they have a Magic Rating, Counterspelling and Bonded Foci will still work, though the Bonded Foci will still be degraded by the Haze (so that Force 6 Foci that was mentioned would be Force 2 for all intents and purposes). Counterspelling is untouched, as far as Astral Hazing is concerned, from what I remember. Its only caveat is that you have a Magic Rating, which a CZ does. (IMG:style_emoticons/default/smile.gif)

His essence is droped->Burnout (loosing all qualities)
Afterwards he gets the magic 1. Does not help much.

QUOTE ("Corebook")
If a character’s Magic is ever reduced to 0, she can no longer
perform any kind of magic. The magician has “burned out,”
losing all magical ability and becoming a mundane forever. She
retains all magical skills and knowledge, but lacks the ability to
use them. Active skills become Knowledge skills.

This pritty much screws you over...
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Yerameyahu
post Feb 14 2012, 07:46 PM
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Could be. We disagree. (IMG:style_emoticons/default/smile.gif)

For real, Irion. It's hard to imagine the munchkin who'd try to use that Magic 1, esp. given they're NPC-only anyway.
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Stahlseele
post Feb 14 2012, 08:34 PM
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QUOTE (KarmaInferno @ Feb 14 2012, 05:20 PM) *
Remember that drones can have up to 3 times their body rating in armor, not 2 like other vehicles.

So even the Otomo can have 18 armor.

[edit]And in theory wear regular metahuman armor as well, but the rules don't actually tell us how vehicle armor and body armor would interact. Which is odd, since the rules specifically tell us that Otomos can use metahuman gear, you'd think they would have gone on to explain how that gear interacts with the vehicle ratings of the anthroform.[/edit]



-k

The whole how hardened/regular armor work together has yet to be explained in detail . .
Technically, hardened armor means you don't take damage, if you would take stun damge, right?
Or was that changed? I think i remember in SR3 hardened armor negating ALL stun damage . .
So even hardened armor of 1 would make you pretty hard to kill, if you have regular armor high enough to drop any physical to stun damage . .
Because that stun damage gets stopped dead cold by the one point of hardened armor . .
Can't be correct, right?
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Yerameyahu
post Feb 14 2012, 08:39 PM
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No, you check the hardened portion first, then regular, then the stun conversion. I agree that I'm not sure this is actually spelled out, but there's really no other way it could reasonably work. (IMG:style_emoticons/default/smile.gif) Still, that's why it's important to remember that vehicle armor isn't hardened; vehicles simply can't take stun.
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Tymeaus Jalynsfe...
post Feb 14 2012, 08:54 PM
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QUOTE (Irion @ Feb 14 2012, 12:43 PM) *
His essence is droped->Burnout (loosing all qualities)
Afterwards he gets the magic 1. Does not help much.


This pritty much screws you over...


Except that he can STILL use his Counterspelling. It is a Skill, and he has a Magic rating of 1. All requirements have been met to use the skill at that point. He may not be able to CAST spells or SUMMON Spirits, but who cares at that point. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Feb 14 2012, 08:55 PM
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QUOTE (Yerameyahu @ Feb 14 2012, 12:46 PM) *
Could be. We disagree. (IMG:style_emoticons/default/smile.gif)

For real, Irion. It's hard to imagine the munchkin who'd try to use that Magic 1, esp. given they're NPC-only anyway.


This is True. Since CZ's are generally NPC's it is of no consequence to a Player. (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Feb 14 2012, 08:55 PM
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It was converted to a Knowledge skill. And even if it weren't, the RAW would be stupid to allow it. (IMG:style_emoticons/default/smile.gif) As usual.
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Chinane
post Feb 14 2012, 08:56 PM
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QUOTE (Yerameyahu @ Feb 14 2012, 09:39 PM) *
No, you check the hardened portion first, then regular, then the stun conversion. I agree that I'm not sure this is actually spelled out, but there's really no other way it could reasonably work. (IMG:style_emoticons/default/smile.gif) Still, that's why it's important to remember that vehicle armor isn't hardened; vehicles simply can't take stun.


So does that mean the cyborg DOES have hardened armor or not? Can it take stun damage, since it's not completely a vehicle? Does anyone actually use cyborgs? (IMG:style_emoticons/default/wink.gif)
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Tymeaus Jalynsfe...
post Feb 14 2012, 08:57 PM
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QUOTE (Yerameyahu @ Feb 14 2012, 01:55 PM) *
It was converted to a Knowledge skill. And even if it weren't, the RAW would be stupid to allow it. (IMG:style_emoticons/default/smile.gif) As usual.


Heh... Probably. (IMG:style_emoticons/default/smile.gif)
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