Cyberlimbs and Armor, add, use highest or use average? |
Cyberlimbs and Armor, add, use highest or use average? |
Feb 13 2012, 12:18 AM
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#1
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
There's currently an ongoing discussion on one of the german SR boards regarding the treatment of armor on cyberlimbs.
It's leading nowhere, as there simply is no definite ruling possible via the game rules and apparently it has never been errata'd or put in the FAQ. One prominent position is: simply add it over all cyberlimbs (i.e. and up with something like +20 armor if fully cybered). Arguments for that: - there is no rule prohibiting it - it's always been done that way The other position is to either treat it like worn armor (i.e. highest +armor over all limbs counts) or average over all limbs, like it's done with physical stats Arguments for that: - since there is no rule, analogouos rules should be used - the one rule regarding CL armor says: 'it is cumulative with worn armor', specifically it does not say 'it is cumulative with each other and worn armor' - other sources of +armor would be completely negated. A lower leg replacement with +3 armor would not only be completely legal, but cost about half the nuyen and essence as orthoskin (with bioware typically being more essence conservating than cyberware) AND also have the possibility of being taken twice |
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Feb 13 2012, 12:24 AM
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#2
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
By RAW: it's the sum of all of them.
That said, some people don't agree. |
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Feb 13 2012, 12:27 AM
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#3
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
'By RAW' is useless in this context without a definite rule quote or official ruling.
Opinion on what the rules say in this case differ completely and there IS no rule anyone could reliably quote. Sorry, I should have been more specific in my original post. I'm looking for one of the above, an official ruling regarding the cumulativity of cyberlimb armor (i.e. 'yes, 20 armor from 5 cyberlimbs is intended') or a specific rules/errata passage towards the same goal. Unfortunately i doubt the latter exists. |
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Feb 13 2012, 12:31 AM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Man, ask for help and then slap it back down? Rude. (IMG:style_emoticons/default/smile.gif)
My humble answer is 'ditto Draco18s'. I think you'll find that's what everyone says around here. (IMG:style_emoticons/default/biggrin.gif) Some people also use house rules to change that state of affairs, but I've never really seen anyone bother exploiting it anyway. Depending on how you esteem the FAQ, the answer given is available there, as well. |
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Feb 13 2012, 12:31 AM
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#5
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
This FAQ entry pretty clearly indicates that it is additive.
Q: Does cyberlimb armor for cyber half-limbs add its entire Rating to the character’s Armor Rating in SR4A? A: Yes. Armor enhancements to lower arm/lower leg cyberlimbs (and cyberhands/cyberfeet) apply their full Rating to the character’s Armor Rating. Gamemasters may choose to only apply the partial cyberlimb’s attributes, including armor, to tests directly involving said cyberlimb (p.343, SR4A). The SR4A Changes Document erronously states that this was changed in SR4A, when in fact no such change was made. |
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Feb 13 2012, 12:37 AM
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#6
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Here's a post that outlines some stuff. Including rules quotes.
Here's a thread, exactly like yours. Another post. Developer insight 1 and 2. Medicine Man on the topic. Happy now? Took me 10 minutes and a search of "+cyber +armor +stacking" |
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Feb 13 2012, 12:41 AM
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#7
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
probably not all that happy, seeing how medicineman is one of the guys arguing this very topic on said german board and is of the opinion that yes, it all stacks with everything else . . which seems not to be what the threads creator wants to hear . .
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Feb 13 2012, 12:43 AM
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#8
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
but I've never really seen anyone bother exploiting it anyway. 2 obvious lower legs (alpha) with hydraulic jacks (6) and a combined +6 armor for .72 essence? Someone else would have to prevent me from taking that on my Adept and thus saving up on several levels of great leap and free falling and also get the free armor, because i certainly would not be able to overcome my powergaming tendencies in the eye of such blatant discrepancies. |
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Feb 13 2012, 12:54 AM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I didn't say it's not possible, or that I haven't seen builds for it. I said I've never seen anyone actually *do* it. I always put other stuff in my lower legs, next to the jacks. (IMG:style_emoticons/default/smile.gif) Maybe we have more willpower? (IMG:style_emoticons/default/biggrin.gif)
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Feb 13 2012, 12:57 AM
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#10
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And why the hell is the problem the cyber again?
Don't play a magical active character and OMG! It ain't broken anymore! Cyber AIN'T broken. Magic IS broken. |
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Feb 13 2012, 09:22 AM
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#11
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
probably not all that happy, seeing how medicineman is one of the guys arguing this very topic on said german board and is of the opinion that yes, it all stacks with everything else . . which seems not to be what the threads creator wants to hear . . I'm fine with anything definite, really. Optimally a rules errata saying "in SR4a line xyz (depending on the book version) change 'cyberlimbs armor is [...] cumulative with' into 'cyberlimbs armor is [...] cumulative and cumulative with' ". So far all we have is opinions and interpretations. The closest thing to anything official is Frank's statement. QUOTE Cyber AIN'T broken. Magic IS broken. While in general this can be true - largely depending on your GM's approach to magic security - it looks a bit ridiculous in light of a cyber mod that for .72 Essence gives the benefits of almost 6 magic worth of adept powers! (Almost only because mystic armor also helps with astral damage.) |
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Feb 13 2012, 11:28 AM
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#12
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Can someone point me to a specific rule saying dragons aren't pink and fluffy? I mean sheep are pink and fluffy, so unless someone can find a specific rule that says "On SR4A page xyz, under the description of dragons, they are not pink and fluffy but in fact scaly," I'm not going to believe it.
Re: adepts, that has more to do with adepts being meh in general, and Mystic Armor and Great Leap being among the worst adept powers (because of how overpriced they are). |
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Feb 13 2012, 11:56 AM
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#13
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
The other position is to either treat it like worn armor (i.e. highest +armor over all limbs counts) or average over all limbs, like it's done with physical stats Arguments for that: - since there is no rule, analogouos rules should be used OK, let's take the analogous case to an armored limb: Does armor from a ballistic vest get averaged? |
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Feb 13 2012, 12:02 PM
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#14
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@UmaroVI
QUOTE Can someone point me to a specific rule saying dragons aren't pink and fluffy? I mean sheep are pink and fluffy, so unless someone can find a specific rule that says "On SR4A page xyz, under the description of dragons, they are not pink and fluffy but in fact scaly," I'm not going to believe it. SR Corebook Chapter Friends and Foes pages 295 to 297. Btw: He is arguing the other direction. If it is not said, it is not there. So actually you are giving him an argument to dispute your claim. (If I assume I can do anything which is not denied in the rules, Trolls must be able to fly is the core example of this kind of argument) @Stahlseele QUOTE Cyber AIN'T broken. Magic IS broken. Whats about making arguments which actually take into consideration what was said before? If Cyber gives you a boni which is much higher than the once given by magic, it is really not the problem of magic, is it? @Chinane Yes, adepts suck unless you go cyber adept. The best way is to take latend awakening and get yourself 4 to 5 Points of ware. Now you just need the adept quality given by your GM. Or you start as a magic 1 adept and buy up magic one by one while reducing it with ware...(Best done with karma Gen) This is partly a problem with the magic rules (essence loss and influence on magic) and partly a problem with the cyberlimbs. @Sengir QUOTE OK, let's take the analogous case to an armored limb: Does armor from a ballistic vest get averaged? Well, I would stop doing that. Because if you follow this road, cyberarmor has to count towards encumbrance. As a matter of fact, armor is still written as a subtype of cyber enhancements which then uses the "divide" rule. Anyway, the rules are quite fucked up, since you are unable to really get a 9 in every attribute as a full cyber character, because the cyberskull will do a great job preventing this. |
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Feb 13 2012, 12:59 PM
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#15
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
OK, let's take the analogous case to an armored limb: Does armor from a ballistic vest get averaged? That analogy was already used to support the 'highest counts' variant (IMG:style_emoticons/default/wink.gif) . |
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Feb 13 2012, 01:05 PM
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#16
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
Or you start as a magic 1 adept and buy up magic one by one while reducing it with ware...(Best done with karma Gen) If you mean _during_ karma gen, that's not possible because the essence loss is calculated in the 'finalizing' step which happens only after all karma has been spent. We've just been there in the chummer char generator thread the other day (IMG:style_emoticons/default/wink.gif) . |
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Feb 13 2012, 01:08 PM
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#17
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Chinane
Again, depends on your interpretation of the rules. Even if it does not hold, just buy 2 points of magic and replace them with ware and do the rest out of chargen. (Yes, your character won't skyrocket but with a bit of time and Karma...) |
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Feb 13 2012, 01:12 PM
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#18
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
Btw: He is arguing the other direction. If it is not said, it is not there. So actually you are giving him an argument to dispute your claim. Actually we're applying a staging scale: specifically covered by the rules >> common sense supported by analogoues rules >> common sense based on reality So as long as he can explain WHY his dragon MUST be pink and fluffy and it doesn't contradict any rules, plus supporting evidence is strong enough, he might actually get away with it. |
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Feb 13 2012, 01:18 PM
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#19
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
@Chinane Again, depends on your interpretation of the rules. Even if it does not hold, just buy 2 points of magic and replace them with ware and do the rest out of chargen. (Yes, your character won't skyrocket but with a bit of time and Karma...) Well, since i was the one who came up with the add ware/buy point/add ware method to calculate a theoretical minimum karma cost and was pointed out the flaw in my theorycrafting i double checked, as i hate being wrong (IMG:style_emoticons/default/smile.gif) . Step9: finishing touches really doesn't leave much leeway there. Of course you can do the process after char gen and it should be speedy enough since numbers are initially pretty low. |
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Feb 13 2012, 02:27 PM
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#20
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
That analogy was already used to support the 'highest counts' variant (IMG:style_emoticons/default/wink.gif) . You didn't really answer my question. And since we are already at it: If the rules for worn armor should count for implanted armor because RAW does not forbid it, how about using the rules for Armor programs, too? Or can you provide a rule which says they don't apply? |
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Feb 13 2012, 03:03 PM
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#21
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
That analogy was already used to support the 'highest counts' variant (IMG:style_emoticons/default/wink.gif) . OK, let's take the analogous case to an armored limb: Does armor from a ballistic vest get averaged with a helmet? Or does "only the highest count"? |
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Feb 13 2012, 03:30 PM
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#22
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Draco18s
You are getting silly... Trying to prove A stacks with A you give an example of B stacks with C... And it is true, the same stacking is not very often in SR... |
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Feb 13 2012, 04:15 PM
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#23
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
@Draco18s You are getting silly... Trying to prove A stacks with A you give an example of B stacks with C... And it is true, the same stacking is not very often in SR... Well, ok. If armoring up one leg gives the whole body 4 armor, why doesn't armoring up your other leg give you another 4 armor...? |
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Feb 13 2012, 04:58 PM
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#24
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I didn't find it silly, Irion. (IMG:style_emoticons/default/smile.gif) It's true that the rules *in general* are nonsense, but the example itself is fine.
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Feb 13 2012, 05:40 PM
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#25
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Draco
QUOTE If armoring up one leg gives the whole body 4 armor, why doesn't armoring up your other leg give you another 4 armor...? Well, because armor actually does not stack in general. (But I have to say I do not see it like this in this particular situation) But this would be the argument. @Yerameyahu You can't say why is X like that and Y isn't in aspect A if the rules actually are not the same. It gets even stranger if you than state that X should be different from Y in aspect B. In general there should be rules which armor stacks with which and which armor does count for encumbrance rules... The same thing for attributes. What for example happens if I cast an increase attribute spell(agility) on a guy with a general agility 5(dividing through 5 here) a natural agility 4 and a cyberarm with agility 9... What needs to be my force and is the cyberarm affected... |
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