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#126
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
So does that mean the cyborg DOES have hardened armor or not? Can it take stun damage, since it's not completely a vehicle? Does anyone actually use cyborgs? (IMG:style_emoticons/default/wink.gif) A Cyborg cannot take stun, so whether or not the Armor is hardened is almost irrelevant. If the Armor is higher than the DV, the damage is converted to Stun, and therefor does no damage to the Cyborg. Technically, No, it is not hardened. I have a character with a Cyborg Girlfriend. Did not plan it that way (The Otomo was for me when I conceptualized it), but when it came time to manufacture it it, I had it constructed as a female so the Emerging Metasapient AI (From the ARE Persona programmed Agent, no I did not know that at the time) of my Girlfriend could be physical rather than always in AR/VR. Probably should have thought about that one a bit more. BIG difference between an ARE Agent and a Metasapient AI. Ooops. (IMG:style_emoticons/default/smile.gif) |
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#127
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
So does that mean the cyborg DOES have hardened armor or not? Can it take stun damage, since it's not completely a vehicle? Does anyone actually use cyborgs? (IMG:style_emoticons/default/wink.gif) The brain in the jar can take stun damage, if you target it directly, but mostly it will just go *squish*. The (possibly anthroform) drone the jar is wired to cannot. The jarhead will suffer biofeedback though, just like any other rigger.
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#128
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The brain in the jar can take stun damage, if you target it directly, but mostly it will just go *squish*. The (possibly anthroform) drone the jar is wired to cannot. The jarhead will suffer biofeedback though, just like any other rigger. Indeed, forgot to mention that little factoid. Oops. (IMG:style_emoticons/default/smile.gif) |
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#129
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
The cyborg is a rigger inside a vehicle, period. It takes damage exactly as the vehicle-rigger rules specify.
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#130
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
There's no diffenrence in what effect it has for damage resistance(ie. damage that is less then armor rating, does nothing), so i used the simpler term. The following quote is exactly why the distinction needs to be made: So does that mean the cyborg DOES have hardened armor or not? Can it take stun damage, since it's not completely a vehicle? Does anyone actually use cyborgs? (IMG:style_emoticons/default/wink.gif) Chinane: Vehicles do not have hardened armor. You put a brain in a jar in it, and "the vehicle" gains a stun track. |
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#131
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 ![]() |
The following quote is exactly why the distinction needs to be made: Chinane: Vehicles do not have hardened armor. You put a brain in a jar in it, and "the vehicle" gains a stun track. Well, I haven't played SR4 yet only studied the rules i'm interested in which is mainly adepts and sams. Also in SR3 noone of us played a rigger for the same reason I would not want to play alongside robocop: Anything that posed a threat to rigged vehicles would have killed a regular party multiple times over. And otherwise they were pretty useless, which is why the concept was changed in SR4. |
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#132
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
The cyborg is a rigger inside a vehicle, period. It takes damage exactly as the vehicle-rigger rules specify. Did they mention anything about crash tests and ramming and passenger damage for brain-in-a-jar? (IMG:style_emoticons/default/grinbig.gif) (Yes, I'm being an ass...) |
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#133
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Great, now i imagine one of those asimo robots walking into a human and the human going splat . .
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#134
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Did they mention anything about crash tests and ramming and passenger damage for brain-in-a-jar? (IMG:style_emoticons/default/grinbig.gif) No, the passenger's body is in the crash. (IMG:style_emoticons/default/nyahnyah.gif) (Yes, I'm being an ass...) The brain in the jar gets bounced around the jar, and gets a concussion. (IMG:style_emoticons/default/wink.gif) |
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#135
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
The brain in the jar gets bounced around the jar, and gets a concussion. (IMG:style_emoticons/default/wink.gif) The jar is in a vehicle. vehicles have safety features for passengers. Unless those are disabled, the jar takes no damage.
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#136
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@snowRaven
Well, thats ugly. I do not know what kind of body a brain has... On the other hand, if a Troll starts slamming the head of the cyborg into the wall, it is somehow called for... |
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#137
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's easier to assume that nothing affects the headjar except biofeedback. Either way, stun doesn't makes sense; it's as if it's a *remote* rigger.
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#138
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The following quote is exactly why the distinction needs to be made: Chinane: Vehicles do not have hardened armor. You put a brain in a jar in it, and "the vehicle" gains a stun track. Which is why you use an AI instead... (IMG:style_emoticons/default/smile.gif) |
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#139
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Ugh. I can't decide if AIPCs or FSPCs are the more ill-conceived and destructive PC options. Prolly FSPC.
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#140
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 ![]() |
Ugh. I can't decide if AIPCs or FSPCs are the more ill-conceived and destructive PC options. Prolly FSPC. No need to decide, simply ignore both rulesets equally (IMG:style_emoticons/default/smile.gif) . Alas for the trees that had to die... |
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#141
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That's what I do, but it's nice to rank hated things. (IMG:style_emoticons/default/biggrin.gif)
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#142
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
His essence is droped->Burnout (loosing all qualities) Afterwards he gets the magic 1. Does not help much. Except thats not how it works, if you dont have a magic ratin then you get it at 1 afterwards, but if you have a magic rating it just gets permanently reduced to 1 so there no burning-out. Chinane: Vehicles do not have hardened armor. You put a brain in a jar in it, and "the vehicle" gains a stun track. No it doesn't, the brain has a stun track, but the drone doesn't. |
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#143
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
We don't know it doesn't work like that. It only makes sense that the patient is reduced to Mag 0 and Ess 0, then is brought back to Mag 1 by the process; dying is hard on a guy. Either way, the *only* time it would matter is if some munchkin were trying to give a cyberzombie even more powers on top of the incredible stack they already have.
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#144
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
If you want ultimate cheese, have a cyborg with brain-based cultured bioware and the Latent Magician or Latent Technomancer quality.
(IMG:style_emoticons/default/smile.gif) -k |
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#145
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
That does not work either. Latent Awakening/Latent Technomancer clearly state that once your Essence drops below 1, you will never awaken/emerge.
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#146
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Bah, you're right.
So a Essence 1 Street Sam is about the limit. -k |
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#147
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
We don't know it doesn't work like that. It only makes sense that the patient is reduced to Mag 0 and Ess 0, then is brought back to Mag 1 by the process; dying is hard on a guy. Either way, the *only* time it would matter is if some munchkin were trying to give a cyberzombie even more powers on top of the incredible stack they already have. You can still be a level 1 initiate with magic 1 with 0 essence(except for being dead normally part) going below that is part of the process of becoming a cyber zombie, rules for witch state that your magic is reduced to 1. |
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#148
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@Mäx
QUOTE rules for witch state that your magic is reduced to 1. No, you get magic 1 in the end. You first are reduced to 0E and below |
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#149
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
It says in Augmentation, pg.157:
"If the character already possessed a Magic attribute, it is permanently reduced to 1." It goes on to say that if you have Resonance, that is reduced to 0 and all technomantic abilities are lost. It does not say that any magical abilities are lost anywhere. It also says: "Due to the cybermantic rituals, the cyberzombie does not suffer Magic loss from implantation[...]" So by RAW, Magic is never reduced to 0 if you were awakened. It is reduced to 1. Thus, since it doesn't say that you lose magical abilities anywhere, you retain any magical abilities that are possible with a magic of 1 - be they spellcasting, adept powers, critter powers, or whatever. Your max initiation is now 1, and you can never increase your magic by any means, as per the text on pg. 157. |
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#150
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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