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#26
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Yeah. Just buy 15-20 successes on every test that isn't critical, and remember to use 'Twist Fate' to negate PC edge use =)
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#27
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
But what's wrong with rolling 70 dice or so...? (IMG:style_emoticons/default/frown.gif)
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#28
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
But what's wrong with rolling 70 dice or so...? (IMG:style_emoticons/default/frown.gif) Wasn't that one of the stated design goals of SR4 compared to SR3 that this would not happen anymore? *snickers* Nothing wrong. If you ain't using BUCKETS of D6, you're playing SOMETHNG ELSE. |
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#29
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Target ![]() Group: Members Posts: 55 Joined: 9-September 09 Member No.: 17,621 ![]() |
Well these guys are relatively new to shadowrun and so dont know the dangers posed by even attempting to fight a dragon. So its basiclly up to me to let them infer what the dangers are, and so let their characters decide for themselves
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#30
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Show them Pictures of Teheran. Before and after Aden. Or Sirrurg. No idea. They all look the same to me . .
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#31
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
Here's how I'd handle it. Everyone roll logic plus intuition (Or stat+ appropriate knowledge skill). Ok, how many hits did you get? Ok the street sam got one, the mage 3 and the rest 2.
1. You're thinking that you can take out a Ghost walker a great dragon. Riigght you and what army.... THe Azzies lost remember (country, and corp)? And as pointed out he is now entrenched in Denver. 2. More specifically a great dragon that has hundreds of spirits backing it up, other mundane allies, and is pretty much indestructable save a thor shot (no don't even go there) or tac nuke. |
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#32
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
Well these guys are relatively new to shadowrun and so dont know the dangers posed by even attempting to fight a dragon. So its basiclly up to me to let them infer what the dangers are, and so let their characters decide for themselves Sound, shrewd judgment, and the mark of a good GM. |
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#33
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Well these guys are relatively new to shadowrun and so dont know the dangers posed by even attempting to fight a dragon. So its basiclly up to me to let them infer what the dangers are, and so let their characters decide for themselves I think there are instances where "infer" might be too soft, actually. If they don't know the system or the setting, they're at a huge disadvantage when it comes to taking dragons, much less Great Dragons, much less Ghostwalker (one of the big three, IMO), seriously enough. It might be an instance where dropping a few hints won't quite get the message across the way it needs to get across. |
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
They'll get the picture when he eats one of them and lets the rest go...
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#35
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
I think there are instances where "infer" might be too soft, actually. If they don't know the system or the setting, they're at a huge disadvantage when it comes to taking dragons, much less Great Dragons, much less Ghostwalker (one of the big three, IMO), seriously enough. It might be an instance where dropping a few hints won't quite get the message across the way it needs to get across. Seriously. Just tell the story of how GW came to town and with no backup whatsoever, claimed Denver and made that claim stick against every major power group in North America. If they still want to go toe to toe after that story... |
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#36
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Target ![]() Group: Members Posts: 55 Joined: 9-September 09 Member No.: 17,621 ![]() |
Seriously. Just tell the story of how GW came to town and with no backup whatsoever, claimed Denver and made that claim stick against every major power group in North America. If they still want to go toe to toe after that story... Yeah ill have to do that, thats pretty much common knowledge so their characters will know that. Plus also we've still got roughly half the campaign to go so they will have plenty of time to get used to this info. |
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
Can anyone explain canonically what's happening with GW in Denver? There are quite a few references about him being distracted, attention elsewhere, dropping the ball on certain issues and the spirits being restless.
I am playing in Denver/may run at some point and would like to know. - J. |
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#38
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
So far? No one really knows. He's involved in the end of Artifacts Unbound, and that explains a bit. Sort of/Not Really. It's a building plotline.
More will be coming in the semi-near future though. Bull |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 ![]() |
You should simply make it clear that in an encounter with Ghostwalker,Harlequin and the likes you're not even gonna roll a single die.
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#40
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
Plus also we've still got roughly half the campaign to go so they will have plenty of time to get used to this info. I've noticed a tendency for players coming from, say, D&D, to have that issue with SR when they first get started. Less of an awareness of the world as a whole, and the general feeling that they can take on just about anything. They usually get over it after the first time they get their hoops kicked in a big fight. Get them into a mix with KE/Lone Star or Doc Wagon once, but give 'em an out. After a little more awareness of how the game works, they'll think twice about messing with a dragon when the ambulance already messed them up. It's just a mindset thing. (IMG:style_emoticons/default/smile.gif) |
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#41
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
I don't think it's unique to D&D at all, personally. I think it's just got more to do with the attitude of their last GM, regardless of what setting and game they were in. You see it all the time in video games, for instance, as well -- a 'big bad' only gets built up so that the player feels like a badass when he karate chops him, as a general rule. If there's a bunch of signs saying to stay away from the haunted wood and especially the abandoned mansion in the middle of it, because if you go near either one you'll totally die and stuff, it's the first place a PC will go, because that's where the adventure is, and they assume the GM is scaling threats to match their characters.
And when a game that has those kinds of warnings, but means them? It's gonna be a rude awakening for some players. Sometimes it takes an OOC conversation, not just an IC one, to clear the air and get everyone on the same page. |
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#42
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
That would be awesome! Thank you in advance. Ok, found the article. It was in the now defunct Games Unplugged from May 2003. Most of the article is just the Peri write up from Dragons of the 6th World, but it also included Peri's Stat Block, which I'll repost here. (Note: These are 3rd edition Stats. There hasn't been any official 4th edition Stats. yet. Peri had stats in Mercurial (1st Edition) and A Killing Glare (2nd Edition)) B: 15/8 Q: 7 (x3) S: 40 C: 6 I: 6 W: 8 E: 8 M: 12 R: 6 INIT: 6+2D6 Astral INIT: 30+2D6 Pools: Astral 4, Astral Combat 10, Combat 10, Spell 8 Attacks: 14D, +2 Reach Karma Pool/Professional Rating: 12/4 Active Skills: Aura Reading 5, Conjuring 4, Divining 6, Etiquette 4, Gaelic 6, Intimidation 5, Latin 5, Negotiation 6, Sorcery 8, Stealth 6, Unarmed Combat 4, Welsh 4 Knowledge Skills: Booze 4, Cutting Edge Bands 6, Denver Clubs 4, Music Industry 5, Prediction 6, Rock n Roll History 8 Powers: Animal Control (Reptiles), Astral Armor, Dragonspeech, Enhanced Senses (Enhanced Smell, Wide-Band hearing, Low-Light Vision, Thermographic Vision), Hardened Armor, Innate Spell (Flamethrower), Magical Skills Spells: Detect Life 10, Detox 8, Entertainment 8, Heal 10, Invisibilty 6, Magic Fingers 6, Mana Bolt 9, Mind Probe 6, Mob Mood 6, Shapechange 10, Sleep 8 Metamagic (Initiate grade 4): Cleansing, Divining, Masking, Shielding Bull |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 182 Joined: 22-January 07 Member No.: 10,736 ![]() |
the Final Denver Mission - A Done Deal - has some guidelines for him ... they are as follows
use the Western Dragon, modified as a Great Dragon (SR4 , p.297). Assume that Ghostwalker has any unlisted relevant skills at rating 5. Further assume that he has Analyze Truth, Deflection, Armor, and Astral Armor spells all quickened at Force 24 with 24 hits. or you could use the Template for Lofwyr in Street legends and modify appropriatly |
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#44
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
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#45
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 ![]() |
Wasn't that one of the stated design goals of SR4 compared to SR3 that this would not happen anymore? *snickers* Nothing wrong. If you ain't using BUCKETS of D6, you're playing SOMETHNG ELSE. Yeah, pretty much that (IMG:style_emoticons/default/smile.gif) Got to the local gaming store, bought two boxes of dice, 45 dice each box, and the lady behind the counter just said: "Ah, so you're going to play Shadowrun?" In my defense, I was dice-shopping for me and two of my friends. I've noticed a tendency for players coming from, say, D&D, to have that issue with SR when they first get started. That's funny, one of the first fights I picked in D&D after playing SR4 nearly ended with the death of my character in the first few turns. Bad, very bad tactics. But that happened in SR as well. It may be more of a video gaming attitude, yeah. Enough Off-topic already (IMG:style_emoticons/default/biggrin.gif) Ghostwalker seems to me as so much off the scale, players shouldn't just not attack him, but rather avoid him like the plague. If he turns up anywhere near you, you've done something terribly wrong. As it says... "Never deal with a dragon." I like him having some kind of stats, though. I particularly dislike "no, cannot kill anyway, too powerful"-handwaving. It should be true in most cases - but in the end, a lot of things can be killed. Of course, a great dragon can know a lot of possible fights and threats beforehand, with those Divining dice pools... |
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#46
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
Seriously, when they kick in the door to finally take Ghost Walker down, they should find nothing but an empty room and a video presentation of how the chili they had last night was made from their parents.
The immortals are just that. Immortal. They've been around for thousands of years. Many of them having blood fueds with other immortals. And they are still here. They are here because they are not the "let him live with his humiliation" or "oh don't bother with him, he's not a threat", or, "I'll tell you my entire plan, then leave you to my inescapable torture device for the last hours of your life", type bad guys. They are inhumanly smart, and pay attention to details. |
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#48
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Adrian Veits "I did it 20 minutes ago"
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#49
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 ![]() |
My abiding Ghostwalker memory is back while running through Year of the Comet, a PC sniper shot GW (he was in human form) witha apds loaded Barrett naturally it bounced and the runner stood up, apologized and ordered the pc team to stand down. They did, GW left it at that. The player still wheels this out as her most embarressing SR moment (IMG:style_emoticons/default/smile.gif)
The abiding thing about GW is that he should be the man where spirits are concerned, he was in Earthdawn, he is now. If only we knew where he'd gone... My bet is he's gone to fetch Dunk and the missus (the spirit of his mate, pre ED was killed by the Therens). I figure she's the core of the Denver spirit hence the rebuilding obsession. |
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#50
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 ![]() |
So, for curiosity's sake, an especially for those who put Ghostwalker between Hestaby and Lofwyr in terms of magical oomph...
Who are the top five dragons in terms of spellcasting power? Also, which are the top five in terms of conjuration? Your personal belief, and in order if possible. I'm suddenly terribly curious. |
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