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snowRaven
post Mar 1 2012, 05:50 PM
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QUOTE (Stormdrake @ Feb 29 2012, 07:29 PM) *
Do one more as the result of a pact with a shadow spirit? The individual gets luck throughout the day but at night the spirit changes him or her into a rage monster that prawls the streets.


Very easy. Just a standard dream pact with a suitable spirit.

Two ways to do a Wolfgang Kies-type werewolf:

- Make him a Twisted Adept, using the pre-SR4 suggestion of the twisted magic making powers manifest physically.

- Use a Totem's Way Adept and apply the Shamanic mask option.
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Zoot
post Mar 1 2012, 09:31 PM
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I dont think there is anything that prevents a wolf shifter from having a Critter form (wolfman) spell. You could give it as a spell knack or give the beasty full magic.

And if there is anything in the rules that says you cant do this, screw it, you're the DM!

(If you are not the DM, simply tear out the pages that say you cant do this)
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snowRaven
post Mar 1 2012, 10:29 PM
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QUOTE (Zoot @ Mar 1 2012, 10:31 PM) *
I dont think there is anything that prevents a wolf shifter from having a Critter form (wolfman) spell. You could give it as a spell knack or give the beasty full magic.

And if there is anything in the rules that says you cant do this, screw it, you're the DM!

(If you are not the DM, simply tear out the pages that say you cant do this)


You can't do this.

Well, not unless you find an existing non-paranormal critter that looks like a wolfman, that is.
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Tymeaus Jalynsfe...
post Mar 1 2012, 10:44 PM
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QUOTE (snowRaven @ Mar 1 2012, 03:29 PM) *
You can't do this.

Well, not unless you find an existing non-paranormal critter that looks like a wolfman, that is.


Not with Critter Form/Shapechange, no. But you can always research and create a New "Wolfman Hybrid" Shapechange spell. (IMG:style_emoticons/default/smile.gif)
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snowRaven
post Mar 1 2012, 10:51 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 1 2012, 11:44 PM) *
Not with Critter Form/Shapechange, no. But you can always research and create a New "Wolfman Hybrid" Shapechange spell. (IMG:style_emoticons/default/smile.gif)


Of course! (GM allowing...) But that's not what he suggested, now is it? (IMG:style_emoticons/default/nyahnyah.gif)
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Yerameyahu
post Mar 1 2012, 10:52 PM
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Even if it worked, 'building' something that's wolfman-like out of the existing rules (Wolfman Form, or like The Jopp's SURGE Ghoul) is never the right solution. The fluff would be clearly wrong.
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Tymeaus Jalynsfe...
post Mar 1 2012, 11:07 PM
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QUOTE (snowRaven @ Mar 1 2012, 03:51 PM) *
Of course! (GM allowing...) But that's not what he suggested, now is it? (IMG:style_emoticons/default/nyahnyah.gif)



Neener Nenner... (IMG:style_emoticons/default/nyahnyah.gif)

Heh. You are, of course, correct. (IMG:style_emoticons/default/smile.gif)
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snowRaven
post Mar 2 2012, 10:22 AM
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QUOTE (Yerameyahu @ Mar 1 2012, 11:52 PM) *
Even if it worked, 'building' something that's wolfman-like out of the existing rules (Wolfman Form, or like The Jopp's SURGE Ghoul) is never the right solution. The fluff would be clearly wrong.


I do think that a twisted Totem's Way Adept with shamanic mask fits, though - you can even add suitable geasa to make it more powerful during the full moon. It won't be infectious, of course, but many would probably treat the character as if he were - and if the GM allows, let the Twisted Adept 'self-learn' some blood magic adept metamagics, as suggested in Street Magic.
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Critias
post Mar 2 2012, 04:05 PM
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And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...
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snowRaven
post Mar 2 2012, 06:01 PM
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QUOTE (Critias @ Mar 2 2012, 05:05 PM) *
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...


(IMG:style_emoticons/default/grinbig.gif)
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Neraph
post Mar 3 2012, 05:19 AM
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Free Beast Spirit Inhabitation Hybrid-Form Merge.

Done.

EDIT: A couple steps further...

A Dream Pact where the above basically happens, but only on the full moon. Make the beast spirit a Blood spirit and give it Energy Drain (karma, physical damage).
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snowRaven
post Mar 3 2012, 04:36 PM
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QUOTE (Neraph @ Mar 3 2012, 06:19 AM) *
A Dream Pact where the above basically happens, but only on the full moon. Make the beast spirit a Blood spirit and give it Energy Drain (karma, physical damage).


Loving it!
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Neraph
post Mar 4 2012, 06:14 PM
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Make it high-force, but keep the Allergy and Vulnerability to silver.
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Sengir
post Mar 4 2012, 08:12 PM
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QUOTE (Neraph @ Mar 3 2012, 06:19 AM) *
Free Beast Spirit Inhabitation Hybrid-Form Merge.

Done.

EDIT: A couple steps further...

A Dream Pact where the above basically happens, but only on the full moon. Make the beast spirit a Blood spirit and give it Energy Drain (karma, physical damage).

Well, inhabitation by a malevolent spirit actually is what the classical werewolf myths describe, so this fits quite nicely. I would make it a Shadow Spirit, though, they simply seem to fit better into the "deal with the devil" theme. (IMG:style_emoticons/default/wink.gif)

PS: On the other hand, people used to explain many things with evil spirits and whatnot. IC, Loup-Garou are just like headaches or epilepsy: People used to explain it with possession from downstairs, but it turns out to be something else entirely.
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Stormdrake
post Mar 5 2012, 08:41 PM
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Used the pact idea over the weekend. Went really well. The players felt challenged and the fact that the humans entered into the pact freely to acquire "luck" in their every day lives means the shifters are up and comers in whatever field they are working in which just makes things that touch more difficult for runners to deal with.
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The Jopp
post Mar 7 2012, 02:38 PM
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QUOTE (Critias @ Mar 2 2012, 05:05 PM) *
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...


And another group of driven mercenaries called the Silver Hand wants them dead for multiple murders.
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Neraph
post Mar 7 2012, 05:22 PM
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QUOTE (Sengir @ Mar 4 2012, 02:12 PM) *
Well, inhabitation by a malevolent spirit actually is what the classical werewolf myths describe, so this fits quite nicely. I would make it a Shadow Spirit, though, they simply seem to fit better into the "deal with the devil" theme. (IMG:style_emoticons/default/wink.gif)

PS: On the other hand, people used to explain many things with evil spirits and whatnot. IC, Loup-Garou are just like headaches or epilepsy: People used to explain it with possession from downstairs, but it turns out to be something else entirely.

You can get a shadow spirit with Energy Drain (physical, karma). I have a thread that details how toxic, blood, shadow, and insect spirits can go nearly every which way.
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Saint Sithney
post Mar 8 2012, 10:17 PM
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QUOTE (Patrick Goodman @ Feb 29 2012, 07:20 AM) *
Which is why people are happy it doesn't regenerate....


Them people are Nancys.
Wolfman ought to be scary.

I like the idea of a pack of of them charging and getting blasted on their backside by gunfire, then getting up and continuing to charge.

Give em 2 magic and they'll regenerate pretty slow, but still be an increased threat.
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Neraph
post Mar 9 2012, 09:05 PM
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QUOTE (Saint Sithney @ Mar 8 2012, 04:17 PM) *
Them people are Nancys.
Wolfman ought to be scary.

I like the idea of a pack of of them charging and getting blasted on their backside by gunfire, then getting up and continuing to charge.

Give em 2 magic and they'll regenerate pretty slow die slower, but still be an increased threat.

Fixed that for you. I had a troll western drake adept blood mage as an enemy for my group once. Something like 24-27 Bod and a Magic of like 7-9 and they dropped him in about 2 CT.
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NiL_FisK_Urd
post Mar 9 2012, 09:12 PM
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A dzoo-no-qua mystic blood adept is pretty tough, especially with MAG 8, 19 BOD, 9 WIL and 9 in counterspelling
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snowRaven
post Mar 9 2012, 09:16 PM
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QUOTE (NiL_FisK_Urd @ Mar 9 2012, 10:12 PM) *
A dzoo-no-qua mystic blood adept is pretty tough, especially with MAG 8, 19 BOD, 9 WIL and 9 in counterspelling


Make him a Skinwalker, just for the laughs...
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NiL_FisK_Urd
post Mar 9 2012, 09:44 PM
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Oh, i forgot - he was a SURGE III fomori also ...
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Dr.Rockso
post Mar 9 2012, 09:48 PM
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QUOTE (Critias @ Mar 2 2012, 11:05 AM) *
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...

Aww man, now i have to go and make a viking archer adept with commanding voice.

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Doc Wagons about to get a lot of calls regarding knee related injuries.
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Grinder
post Mar 12 2012, 04:38 PM
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QUOTE (Sengir @ Mar 4 2012, 09:12 PM) *
Well, inhabitation by a malevolent spirit actually is what the classical werewolf myths describe, so this fits quite nicely.


Really? Never heard of that before (not saying that you're wrong, though).
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CanRay
post Mar 12 2012, 04:40 PM
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QUOTE (Dr.Rockso @ Mar 9 2012, 04:48 PM) *
Doc Wagons about to get a lot of calls regarding knee related injuries.
"I used to be a Shadowrunner, until I took a Trollbow Arrow to the knee. Took my whole damned leg off."
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