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#226
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
I'm a bit dissapointed that they chose to go 2D when they could use Neverwinter Nights 2 engine or similar ones not to mention multiplayer over the web so you could create adventures and perhaps even have a GM. Oh well. (IMG:style_emoticons/default/wobble.gif) How much would licensing the NWN engine cost? Similar game engines cost in the hundreds of thousands of dollars. It'd eat the production budget like wow. -k |
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#227
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Linux support now added to the 1 Mill stretch goal!
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#228
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 11-June 09 Member No.: 17,271 ![]() |
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#229
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Wonder if we will get something like a Mech-Lab for Cyber/Bioware-Installation . .
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#230
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 6-May 09 Member No.: 17,145 ![]() |
Wonder if we will get something like a Mech-Lab for Cyber/Bioware-Installation . . I would be surprised (and a bit disappointed) if there aint no street doc to help us hook up with wares, tho I suspect it´s going to be a blunt you buy it it´s on your character, permanently (like in the two old games), if there going to be full on grades there might be a option to upgrade. |
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#231
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Wonder if we will get something like a Mech-Lab for Cyber/Bioware-Installation . . If they do, I hope they have that nonchalant technician nonchalantly leaning on a nonchalant girder for scale. (IMG:style_emoticons/default/smile.gif) |
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#232
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
How much would licensing the NWN engine cost? Similar game engines cost in the hundreds of thousands of dollars. It'd eat the production budget like wow. -k Well, there are others one can use. Unity comes to mind if you want 3D or Panda3D. http://unity3d.com/ http://www.panda3d.org/ |
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#233
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
It's not just about the engine. It's also about the graphical resources. In 2D you need a few artists to draw backgrounds, objects and characters. In 3D you need to model your objects and characters, then you need to animate them (using motion capture and/or rigging and/or manual animation), and texture them, which takes more people and/or more time. Unless you go for a very simplistic 3D, it will be far more expensive than 2D.
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#234
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 6-May 09 Member No.: 17,145 ![]() |
It's not just about the engine. It's also about the graphical resources. In 2D you need a few artists to draw backgrounds, objects and characters. In 3D you need to model your objects and characters, then you need to animate them (using motion capture and/or rigging and/or manual animation), and texture them, which takes more people and/or more time. Unless you go for a very simplistic 3D, it will be far more expensive than 2D. not to mention skill wise it´s a totally different ballpark doing 3D then 2D, not much use having a fancy 3D engine if no one at the office knows how to work it. |
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#235
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
not to mention skill wise it´s a totally different ballpark doing 3D then 2D, not much use having a fancy 3D engine if no one at the office knows how to work it. And if anyone knows that good graphics doesn't make a game, it's us!If you don't know, look at Rage. Four DVDs and it was shorter than some DLC I've bought! |
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#236
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Moving Target ![]() ![]() Group: Members Posts: 576 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 ![]() |
It's not just about the engine. It's also about the graphical resources. In 2D you need a few artists to draw backgrounds, objects and characters. In 3D you need to model your objects and characters, then you need to animate them (using motion capture and/or rigging and/or manual animation), and texture them, which takes more people and/or more time. Unless you go for a very simplistic 3D, it will be far more expensive than 2D. Not totally accurate. Of course it depends on the scope of the project, but if you are going for a lot of characters with the same animation you'd save a lot more time by reusing the animation from one character for another and just have a new model placed on the already existing rigging. 2D animation on the other hand, lets say in an isometric viewed game, you'd need to have a sprite sheet that contains the character in different positions, at least taking in to account the four different directions a character can face, but possibly 8 assuming you may want a character to face diagonally, and then to make animations for each direction, and then on top of that do that process a few times for having more characters. 2D is cheaper until you start to have a lot of unique characters. |
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#237
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Keeper of the Timeline Maps ![]() ![]() Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 ![]() |
Do the plans for Seattle include the Ork Underground? If not, maybe that should be the second setting. Also Council Island, Hell's Kitchen, Fort Lewis etc. To put it differently I wonder how much Seattle's potential for different environments is really explored. But if they have all that already included in their plans for Seattle by all means do some other place.
If you recognized the names and faces behind the project this wouldn't be a question. Read through the credits in the Shadowrun 1st, 2nd, and 3rd editions and you'll see a bunch of names behind Shadowrun returns. Meh, they already changed 2011 to 2012. There is also this distinction between mages being able to see auras while shamans can see the spirit realm. Unless I seriously underestimate the commitment to the canon, there will be more such changes. But I came to the conclusion that it's beside the point. This game should deliver on flair and certain iconic elements. Shadowrun for SNES was also very liberal with the canon, but it had the right flair and is probably one important reason, this new game is happening.
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#238
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Another important reason is the 2007 game guy got pelted! (IMG:style_emoticons/default/biggrin.gif)
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#239
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
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#240
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Seeing how they use X-Com as a reference, it's probably going to be Isometric.
GOOD OLD TIMES! Some of the best games EVER were in Isometric! |
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#241
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#242
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Look at Dwarf Fortress: 7 megabytes and more content than Skyrim. And no arrows to the knee. (IMG:style_emoticons/default/biggrin.gif)
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#243
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 11-June 09 Member No.: 17,271 ![]() |
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#244
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
And no arrows to the knee. (IMG:style_emoticons/default/biggrin.gif) No, but it has an arrow to the right eye, left ear, and the pancreas. |
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#245
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
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#246
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
@Mirilion: it's explained here. It was both clever and well executed. If you're interested you can get a C source code doing this here. Procedural generation is fun and amazing. It's a great tool. It does have a habit of making everything "same-y" but a lot of games benefit from this (dungeon crawlers, generally) due to the fact that "the same but not the same" is the entire point (e.g. it doesn't matter if this wall tile looks like every other wall tile, it's unimportant!). I wish more modern games used it without it feeling blah (Spore felt "blah" because it made exploration boring: every planet was the same). |
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#247
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
@Mirilion: it's explained here. It was both clever and well executed. If you're interested you can get a C source code doing this here. QUOTE (Wikipedia; Technical Innovations) The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and even name and local details— text strings are chosen numerically from a lookup table and assembled to produce unique descriptions for each planet). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first. However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic hyperspace— these are more than 7 light years from their nearest neighbour, thus trapping the traveller. Braben and Bell also checked that none of the system names were profane - removing an entire galaxy after finding a planet named "Arse".[8] Am I the only one who wants to visit the planet Arse? Just to see what it's like? |
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#248
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Am I the only one who wants to visit the planet Arse? Just to see what it's like? It's just full of asses. |
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#249
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
http://www.kickstarter.com/projects/161326...38?ref=activity
QUOTE "blah blah blah USB-Dog-Tags blah blah blah" SHUT UP! SHUT UP AND TAKE MY MONEY! |
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#250
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 ![]() |
KEEP TALKING BUT TAKE MY MONEY! |
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Lo-Fi Version | Time is now: 21st June 2025 - 06:53 AM |
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