IPB

Welcome Guest ( Log In | Register )

16 Pages V  « < 8 9 10 11 12 > »   
Reply to this topicStart new topic
> New Shadowrun video game announced!, No Aprils Fools Joke - this is for real!
KarmaInferno
post Apr 11 2012, 03:11 PM
Post #226


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (The Jopp @ Apr 11 2012, 02:46 AM) *
I'm a bit dissapointed that they chose to go 2D when they could use Neverwinter Nights 2 engine or similar ones not to mention multiplayer over the web so you could create adventures and perhaps even have a GM.

Oh well. (IMG:style_emoticons/default/wobble.gif)

How much would licensing the NWN engine cost?

Similar game engines cost in the hundreds of thousands of dollars. It'd eat the production budget like wow.



-k
Go to the top of the page
 
+Quote Post
Bull
post Apr 11 2012, 05:01 PM
Post #227


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



Linux support now added to the 1 Mill stretch goal!
Go to the top of the page
 
+Quote Post
Mirilion
post Apr 11 2012, 05:20 PM
Post #228


Moving Target
**

Group: Members
Posts: 202
Joined: 11-June 09
Member No.: 17,271



QUOTE (Bull @ Apr 11 2012, 06:01 PM) *
Linux support now added to the 1 Mill stretch goal!


Ponies, ponies everywhere
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 11 2012, 06:37 PM
Post #229


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Wonder if we will get something like a Mech-Lab for Cyber/Bioware-Installation . .
Go to the top of the page
 
+Quote Post
remmus
post Apr 11 2012, 08:03 PM
Post #230


Moving Target
**

Group: Members
Posts: 202
Joined: 6-May 09
Member No.: 17,145



QUOTE (Stahlseele @ Apr 11 2012, 08:37 PM) *
Wonder if we will get something like a Mech-Lab for Cyber/Bioware-Installation . .


I would be surprised (and a bit disappointed) if there aint no street doc to help us hook up with wares, tho I suspect it´s going to be a blunt you buy it it´s on your character, permanently (like in the two old games), if there going to be full on grades there might be a option to upgrade.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Apr 11 2012, 08:12 PM
Post #231


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (Stahlseele @ Apr 11 2012, 02:37 PM) *
Wonder if we will get something like a Mech-Lab for Cyber/Bioware-Installation . .


If they do, I hope they have that nonchalant technician nonchalantly leaning on a nonchalant girder for scale. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
The Jopp
post Apr 12 2012, 09:22 AM
Post #232


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (KarmaInferno @ Apr 11 2012, 04:11 PM) *
How much would licensing the NWN engine cost?

Similar game engines cost in the hundreds of thousands of dollars. It'd eat the production budget like wow.



-k


Well, there are others one can use. Unity comes to mind if you want 3D or Panda3D.

http://unity3d.com/
http://www.panda3d.org/
Go to the top of the page
 
+Quote Post
Blade
post Apr 12 2012, 09:32 AM
Post #233


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



It's not just about the engine. It's also about the graphical resources. In 2D you need a few artists to draw backgrounds, objects and characters. In 3D you need to model your objects and characters, then you need to animate them (using motion capture and/or rigging and/or manual animation), and texture them, which takes more people and/or more time. Unless you go for a very simplistic 3D, it will be far more expensive than 2D.
Go to the top of the page
 
+Quote Post
remmus
post Apr 12 2012, 03:26 PM
Post #234


Moving Target
**

Group: Members
Posts: 202
Joined: 6-May 09
Member No.: 17,145



QUOTE (Blade @ Apr 12 2012, 11:32 AM) *
It's not just about the engine. It's also about the graphical resources. In 2D you need a few artists to draw backgrounds, objects and characters. In 3D you need to model your objects and characters, then you need to animate them (using motion capture and/or rigging and/or manual animation), and texture them, which takes more people and/or more time. Unless you go for a very simplistic 3D, it will be far more expensive than 2D.



not to mention skill wise it´s a totally different ballpark doing 3D then 2D, not much use having a fancy 3D engine if no one at the office knows how to work it.
Go to the top of the page
 
+Quote Post
CanRay
post Apr 12 2012, 04:31 PM
Post #235


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (remmus @ Apr 12 2012, 10:26 AM) *
not to mention skill wise it´s a totally different ballpark doing 3D then 2D, not much use having a fancy 3D engine if no one at the office knows how to work it.
And if anyone knows that good graphics doesn't make a game, it's us!

If you don't know, look at Rage. Four DVDs and it was shorter than some DLC I've bought!
Go to the top of the page
 
+Quote Post
DeathStrobe
post Apr 12 2012, 07:32 PM
Post #236


Moving Target
**

Group: Members
Posts: 576
Joined: 6-May 10
From: Front Range Free Zone
Member No.: 18,558



QUOTE (Blade @ Apr 12 2012, 09:32 AM) *
It's not just about the engine. It's also about the graphical resources. In 2D you need a few artists to draw backgrounds, objects and characters. In 3D you need to model your objects and characters, then you need to animate them (using motion capture and/or rigging and/or manual animation), and texture them, which takes more people and/or more time. Unless you go for a very simplistic 3D, it will be far more expensive than 2D.

Not totally accurate. Of course it depends on the scope of the project, but if you are going for a lot of characters with the same animation you'd save a lot more time by reusing the animation from one character for another and just have a new model placed on the already existing rigging.

2D animation on the other hand, lets say in an isometric viewed game, you'd need to have a sprite sheet that contains the character in different positions, at least taking in to account the four different directions a character can face, but possibly 8 assuming you may want a character to face diagonally, and then to make animations for each direction, and then on top of that do that process a few times for having more characters.

2D is cheaper until you start to have a lot of unique characters.
Go to the top of the page
 
+Quote Post
lokii
post Apr 12 2012, 11:20 PM
Post #237


Keeper of the Timeline Maps
**

Group: Members
Posts: 410
Joined: 21-December 10
Member No.: 19,243



Do the plans for Seattle include the Ork Underground? If not, maybe that should be the second setting. Also Council Island, Hell's Kitchen, Fort Lewis etc. To put it differently I wonder how much Seattle's potential for different environments is really explored. But if they have all that already included in their plans for Seattle by all means do some other place.

QUOTE (Not of this World @ Apr 11 2012, 06:22 AM) *
If you recognized the names and faces behind the project this wouldn't be a question. Read through the credits in the Shadowrun 1st, 2nd, and 3rd editions and you'll see a bunch of names behind Shadowrun returns.
Meh, they already changed 2011 to 2012. There is also this distinction between mages being able to see auras while shamans can see the spirit realm. Unless I seriously underestimate the commitment to the canon, there will be more such changes. But I came to the conclusion that it's beside the point. This game should deliver on flair and certain iconic elements. Shadowrun for SNES was also very liberal with the canon, but it had the right flair and is probably one important reason, this new game is happening.
Go to the top of the page
 
+Quote Post
CanRay
post Apr 13 2012, 12:48 AM
Post #238


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Another important reason is the 2007 game guy got pelted! (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
The Jopp
post Apr 13 2012, 06:47 AM
Post #239


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (CanRay @ Apr 12 2012, 05:31 PM) *
If you don't know, look at Rage. Four DVDs and it was shorter than some DLC I've bought!


Yup, pretty to look at, i prefer my Skyrim.

But a Fallout'esque or Arcanum isometric engine would be nice otherwise. Or Jagged Alliance II.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 13 2012, 08:30 AM
Post #240


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Seeing how they use X-Com as a reference, it's probably going to be Isometric.
GOOD OLD TIMES!
Some of the best games EVER were in Isometric!
Go to the top of the page
 
+Quote Post
Draco18s
post Apr 13 2012, 12:46 PM
Post #241


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (CanRay @ Apr 12 2012, 11:31 AM) *
And if anyone knows that good graphics doesn't make a game, it's us!

If you don't know, look at Rage. Four DVDs and it was shorter than some DLC I've bought!


Look at Dwarf Fortress: 7 megabytes and more content than Skyrim.
Go to the top of the page
 
+Quote Post
CanRay
post Apr 13 2012, 02:17 PM
Post #242


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Draco18s @ Apr 13 2012, 07:46 AM) *
Look at Dwarf Fortress: 7 megabytes and more content than Skyrim.
And no arrows to the knee. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Mirilion
post Apr 13 2012, 02:23 PM
Post #243


Moving Target
**

Group: Members
Posts: 202
Joined: 11-June 09
Member No.: 17,271



QUOTE (Draco18s @ Apr 13 2012, 01:46 PM) *
Look at Dwarf Fortress: 7 megabytes and more content than Skyrim.


I remember Elite Frontier being 1.5 Mb... still no idea how they managed to shove an entire galaxy in there.
Go to the top of the page
 
+Quote Post
Draco18s
post Apr 13 2012, 02:33 PM
Post #244


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (CanRay @ Apr 13 2012, 09:17 AM) *
And no arrows to the knee. (IMG:style_emoticons/default/biggrin.gif)


No, but it has an arrow to the right eye, left ear, and the pancreas.
Go to the top of the page
 
+Quote Post
Blade
post Apr 13 2012, 02:37 PM
Post #245


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



@Mirilion: it's explained here. It was both clever and well executed.
If you're interested you can get a C source code doing this here.
Go to the top of the page
 
+Quote Post
Draco18s
post Apr 13 2012, 02:44 PM
Post #246


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Blade @ Apr 13 2012, 09:37 AM) *
@Mirilion: it's explained here. It was both clever and well executed.
If you're interested you can get a C source code doing this here.


Procedural generation is fun and amazing. It's a great tool.

It does have a habit of making everything "same-y" but a lot of games benefit from this (dungeon crawlers, generally) due to the fact that "the same but not the same" is the entire point (e.g. it doesn't matter if this wall tile looks like every other wall tile, it's unimportant!).

I wish more modern games used it without it feeling blah (Spore felt "blah" because it made exploration boring: every planet was the same).
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Apr 13 2012, 02:47 PM
Post #247


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (Blade @ Apr 13 2012, 10:37 AM) *
@Mirilion: it's explained here. It was both clever and well executed.
If you're interested you can get a C source code doing this here.


QUOTE (Wikipedia; Technical Innovations)
The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and even name and local details— text strings are chosen numerically from a lookup table and assembled to produce unique descriptions for each planet). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first.

However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic hyperspace— these are more than 7 light years from their nearest neighbour, thus trapping the traveller. Braben and Bell also checked that none of the system names were profane - removing an entire galaxy after finding a planet named "Arse".[8]



Am I the only one who wants to visit the planet Arse? Just to see what it's like?
Go to the top of the page
 
+Quote Post
Draco18s
post Apr 13 2012, 02:48 PM
Post #248


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (ShadowDragon8685 @ Apr 13 2012, 09:47 AM) *
Am I the only one who wants to visit the planet Arse? Just to see what it's like?


It's just full of asses.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 13 2012, 07:28 PM
Post #249


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



http://www.kickstarter.com/projects/161326...38?ref=activity
QUOTE
"blah blah blah USB-Dog-Tags blah blah blah"

SHUT UP! SHUT UP AND TAKE MY MONEY!
Go to the top of the page
 
+Quote Post
Halinn
post Apr 13 2012, 08:34 PM
Post #250


Running Target
***

Group: Members
Posts: 1,018
Joined: 3-July 10
Member No.: 18,786



QUOTE (Stahlseele @ Apr 13 2012, 09:28 PM) *

KEEP TALKING BUT TAKE MY MONEY!
Go to the top of the page
 
+Quote Post

16 Pages V  « < 8 9 10 11 12 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 21st June 2025 - 06:53 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.