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#26
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Great minds think of explosions, and philosophy! (IMG:style_emoticons/default/biggrin.gif) Was that a compliment by the great CanRay? O.o |
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Still a very expensive grenade Which means you'll only use it when it's specific advantages are important, not just for giggles and yuk-yuks. (IMG:style_emoticons/default/smile.gif) You still have to buy the licenses for all those programs unless you break the copyright. (IMG:style_emoticons/default/nyahnyah.gif) It's not the software that costs you, it's the license to legally USE the software! Not every campaign uses those rules, though. And even so, it's not that hard to patch a program - and pilots only degrade every two months. Or, you know, you could get an open-source Pilot program. Because you know there've got to be enough funny-in-the-head people out there to find "grenade pilot" too funny NOT to create, and even keep up to date. Sure, maybe you won't get better than a rating 1 pilot .... and the problem with that is? It won't exactly have difficult decisions to make, after all: "get closer, then go boom" isn't a life fraught with intellectual challenges, hahaha! (IMG:style_emoticons/default/biggrin.gif) |
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#28
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#30
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
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#31
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
I always liked the idea of a grenade giving off witty comments, but even this modification (mentioned in "Arsenal" as well) struck me as too expensive for a detonating device... https://www.youtube.com/watch?v=TvdTj6f7Vcc |
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
Carrying self-arming explosives is ALWAYS a good idea. (IMG:style_emoticons/default/biggrin.gif) Bye Thanee Which is why you always have any Safety features hardwired in. You have a physical "pin" on any explosives, that must be manually removed before the detonator can arm. Some thing that would physically block the "firing pin" or not power the device until removed. This would be like how minigrenades are hardwired to not arm until traveling 5 meters after being launched. You have to physically remove the safety feature to disable it. A paranoid person would would have a hardwired time delay of two or there seconds before the device armed so that it could not go off in his hand unless physically sabotaged. And if the device did have a commlink, it would not activate until after the pin was physically pulled. You could use a skin link so you could present targeting parameters before pulling the pin. But in any case there would be no way to set the grenade off before the pin was pulled and the timed delay passed. |
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
I always thought that taking a remote control foam "hobby" glider and adding some targeting software and a minigrenade or two (which weigh very little) to it would make a good distraction.
You could get some nice ones for under 200 nuyen a pop. Plus they would be nearly impossible to trace. Use a floater to carry a string of them up wind of the target. Release as needed. They could even do thermal soaring if they needed to hover in place for a while. I don't know how accurate they would be but close counts for grenades and since they were cheap you could send a lot of them to make sure they got the job done. If nothing else they would make a great distraction especially if you had a another drone using a targeting laser to guide them in. Just set the commlink in them to shut off once they picked up the laser designator so that by the time they were close enough to be spotted and hacked they would be locked down. That way you would only have to worry about your targeting drone being hacked as it would be much further away (especially if you were using a laser com link). Sure the gliders would take some time to get to the targets but what is a grand or two of nuyen if it buys you a clean get away? Since the crawler mod for a grenade would cost 5K and an availability of 14 it would be far cheaper to buy a minidrone and glue a grenade on it. Halving availability and 1/10 of the price would get a grenade down to about 1K Grenade: 50Y Pilot 1: 500Y Walker Drone: 500Y Motion Sensor: 50Y Still a very expensive grenade |
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#34
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
I always thought that taking a remote control foam "hobby" glider and adding some targeting software and a minigrenade or two (which weigh very little) to it would make a good distraction. You could get some nice ones for under 200 nuyen a pop. Plus they would be nearly impossible to trace. I prefer a stealthy LTA drone 200+ meters overhead, with an internal/fixed hardpoint carrying an MGL-12 .... pointed straight down. Depending on the game style, they can either be a mix of smoke and flash-bangs, or (personal favorite) gas grenades loaded with Breathstealer (make sure every PC has a gas mask), all the way up to nasty stuff like WP, HEAP, and even nerve-toxin-spewing grenades. Very mission-oriented in that way. Or a very small flier, and Gecko grenades. Activate the grenades wirelessly, while simultaneously turning off the gecko-sticky surface. Instant bomber! (IMG:style_emoticons/default/biggrin.gif) |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 ![]() |
For extra giggles, spring for a Personality Software upgrade. (IMG:style_emoticons/default/smile.gif) SO many possibilities: Marvin-esque depressed; sultry sexy babe (who wants to go BOOM with you), over-eager puppy .... GIR ... ^_^ Oh Dear. Peebos. |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 163 Joined: 4-August 10 Member No.: 18,890 ![]() |
I prefer a stealthy LTA drone 200+ meters overhead, with an internal/fixed hardpoint carrying an MGL-12 .... pointed straight down. Depending on the game style, they can either be a mix of smoke and flash-bangs, or (personal favorite) gas grenades loaded with Breathstealer (make sure every PC has a gas mask), all the way up to nasty stuff like WP, HEAP, and even nerve-toxin-spewing grenades. Very mission-oriented in that way. Or a very small flier, and Gecko grenades. Activate the grenades wirelessly, while simultaneously turning off the gecko-sticky surface. Instant bomber! (IMG:style_emoticons/default/biggrin.gif) Why choose between grenade types? That's what the additional clip mod is for. |
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#37
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Why choose between grenade types? That's what the additional clip mod is for. That's good for TWO types of grenades. But I, uh, kind of listed five or six different kinds ... (IMG:style_emoticons/default/smile.gif) Also, if your GM allows it, Extended Clip (Drum). Honestly, I think ANY longarm should be able to take that one; restricting it to just ARs and SMGs doesn't make sense to me. Two fifty-round drums of minigrenades, though? Seriously. Ruin. Security's. NIGHT. Heheh. |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 163 Joined: 4-August 10 Member No.: 18,890 ![]() |
That's good for TWO types of grenades. But I, uh, kind of listed five or six different kinds ... (IMG:style_emoticons/default/smile.gif) Also, if your GM allows it, Extended Clip (Drum). Honestly, I think ANY longarm should be able to take that one; restricting it to just ARs and SMGs doesn't make sense to me. Two fifty-round drums of minigrenades, though? Seriously. Ruin. Security's. NIGHT. Heheh. If you can't narrow your selection down to two types, you haven't done your legwork. Really Pepperpunch and plain ol' Frag will handle most situations well enough to justify keeping a stockpile of them around. But yeah, just 24 grenades (12 of each, or two full clips of a single type) will ruin just about anythings day. Drums or a belt feed could ruin a whole city block's day. |
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#39
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
If you can't narrow your selection down to two types, you haven't done your legwork. Yes, but my point was: if the legwork for Job A suggests some quiet smoke grenades and maybe some sleepy-gas jobs are all you might need ... great: buy 'em, load 'em, do the job. However, if the legwork for Job B six months later says "bring WP and HEAP to the table, or save yourself the time and just shoot yourself in the head right now" ...? Same drone, different box of grenades, do the job. (IMG:style_emoticons/default/cyber.gif) |
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
That's good for TWO types of grenades. But I, uh, kind of listed five or six different kinds ... (IMG:style_emoticons/default/smile.gif) MGL6 with underbarrel MGL6 Both weapons have an additional clip. That's four different grenade types for two of your hands. (IMG:style_emoticons/default/grinbig.gif) |
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#41
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
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#42
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Insanity Bombs (below) Only mad hatters make these
Cost: No idea Availability: 'Crimes Against Humanity and Torture Weapon' Availability Level Monoweb 'Venus Flytrap' Grenade The monoweb grenade is essentially a hollow shell filled with glue and filled capsule rounds connected to a small spool of monowire all connected to a knot in the middle. A pressurised gas charge detonates the grenade and sends the capsule rounds out in all directions in a 5 meter radius, splatting them against any surface and bonding instantly. The glue in the grenade itself fills the area. This creates an invisible monowire web and glue filled area just waiting for someone to walk into it. Monoweb 'Slip'N'Slice' Grenade Like the above grenade but filled with high performance lubricant. Fizz'N'Pop Grenade Capsule grenade filled with a mixture of Pepper Punch, Hydrocloric Acid and DMSO. Laugh your Guts Out Grenade 'AKA The Joker' Capsule grenade with Nausea Gas and Nitrous Oxide (laughting gas). Victims usually asphyxiate as they laugh uncontrollably while puking their guts out without being able to catch their breat and get enough air. Freeze Itch Grenade The Freeze itch grenade isa capsule grenade filled with Freeze Foam and Pepper Punch mixed with DMSO and Ymir Toxin. |
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#43
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
MGL6 with underbarrel MGL6 Both weapons have an additional clip. That's four different grenade types for two of your hands. (IMG:style_emoticons/default/grinbig.gif) [Egon] ".... don't cross the streams!!" [/Egon] The bit you quoted wasn't from the "how many guns can you carry", it was from an "LTA Bomber" idea I mentioned. (IMG:style_emoticons/default/smile.gif) |
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Lo-Fi Version | Time is now: 10th July 2025 - 10:52 PM |
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