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The Jopp
So what madness have you created for or against your players?

I got a few:

MKII Headhunter Grenade
Grenade of your choice
-Smartgun Accessory (Internal)
-Pilot Upgrade (Minidrone)
-Propulsion System Crawling Upgrade

You now have a homing bomb that you throw towards the enemy that then continue to crawl to their location and decide to explode when it is ready. Add a motion sensor so it knows where the enemy is.

Trinity Grenade
-Advanced Safety
-Glue Trap
-Electro Shocker
-Spring Trigger Trap

Anyone trying to pick up the grenade is in for a nasty surprise, add a pilot program and a motion sensor or pressure sensor and it will decide when to arm itself and detonate.

BTW...how does anyone get to install the Flying upgrade? It takes 8 slots, nothing have 8 mod slots.

oh, another thing, a weapon that becomes a drone (pilot upgrade)...can it have drone mods? If so you can make a gun with X4 mechanical arms or give it a walker mod and you ahve Fido the grenade launcher.
Shortstraw
First it's a 30 second bomb.
"This was a special bomb, one issued to each of us for this mission with instructions to use them if we found ways to make them effective. The squawking I heard as I threw it was the bomb shouting in skinny talk (free translation): "I'm a thirty second bomb! I'm a thirty second bomb! Twenty-nine! Twenty-eight! Twenty-seven!..." -Starship Troopers

Second I use bust a moves with smuggling compartments for bombots.
SpellBinder
Regarding the drone mods to a Smartgun with a Pilot Upgrade, I'd say no. Granted it gets stats like a drone via the Pilot Upgrade, but then the Propulsion System upgrade (which requires the Pilot Upgrade first) directly states it cannot take any vehicle modifications.

Also, you can overmod a weapon at GM's discretion.

And I seriously doubt you can add mods to grenades. First they're not even lumped in with the weapons, and second it'd be like adding mods to your bullets and arrows.
Thanee
QUOTE (The Jopp @ Apr 24 2012, 09:50 AM) *
Anyone trying to pick up the grenade is in for a nasty surprise, add a pilot program and a motion sensor or pressure sensor and it will decide when to arm itself and detonate.


Carrying self-arming explosives is ALWAYS a good idea. biggrin.gif

Bye
Thanee
The Jopp
QUOTE (Thanee @ Apr 24 2012, 09:38 AM) *
Carrying self-arming explosives is ALWAYS a good idea. biggrin.gif

Bye
Thanee


Of course, dont you trust your grenades with weapon personalities and mood swings? grinbig.gif
remmus
QUOTE (SpellBinder @ Apr 24 2012, 10:26 AM) *
And I seriously doubt you can add mods to grenades. First they're not even lumped in with the weapons, and second it'd be like adding mods to your bullets and arrows.


In my book it work, a grenade would have the size and design to be modded, possibly I would houserule a fitting reduction in the dice pool when throwing them to represent there most likely increased bulk.

And hey if the player wants to put even more money into a one time use item why not let them, as long as they can take the long term consequence X3
SpellBinder
The fun part for the players would be trying to convince someone to spend upwards of 10x the cost of mods on a one-off item like a grenade. Never had one take the skills necessary to do the work themselves.

Then again, I did have a player very enthusiastically cast a force 10 ball lightning spell (with 8 hits) at a person less than 3m away... So I guess it's not beyond the realm of stupidity that someone would be willing to spend a few thousand nuyen on a 50 nuyen grenade.
The Jopp
QUOTE (SpellBinder @ Apr 24 2012, 09:26 AM) *
And I seriously doubt you can add mods to grenades. First they're not even lumped in with the weapons, and second it'd be like adding mods to your bullets and arrows.


I would say it is limited in what can be modified but you can put pilot and smartlink on a grenade - after all, even in their descriptions they are wireless devices that can be detonated on a distance. Most of the time one has to use a little common sense.

A grenade with Ruthenium Polymer coating (Invisible grenade)
A grenade with Gecko Grip (grenade sticks to the ceiling...)
A grenade with a safe target system (will not explode with friendlies in blast range)
A grenade with custom look (Dont worry Ralph, they only threw a brick through the window...)
The Jopp
QUOTE (SpellBinder @ Apr 24 2012, 09:59 AM) *
So I guess it's not beyond the realm of stupidity that someone would be willing to spend a few thousand nuyen on a 50 nuyen grenade.


Well, it can also be players that has a specific use for a specalized weapon.

You can literally make a motion detection mine with a few upgrades.

A grenade with pilot, motion sensor, ruthenium polymers and Gecko Grip. Now you have an invisible landmine that sticks to the ceiling and blow up when it detects movement.
The Jopp
QUOTE (SpellBinder @ Apr 24 2012, 09:26 AM) *
And I seriously doubt you can add mods to grenades. First they're not even lumped in with the weapons, and second it'd be like adding mods to your bullets and arrows.


You know, there is a weapon that is both a missile AND a drone. It can also be modded with vehicle mods.

Also, hand held grenades are weapons, not ammunition. I would say that weapon launched grenades counts as ammunition and cannot be modded.
SpellBinder
Yes, I'm aware of the Ares Heimdall and it's knockoffs. I honestly don't expect much more than a custom paint job to be done to these confused missile/drone things ("From Ares, with love wub.gif ").

Also, grenades come in a variety of shapes already, so if someone wanted a brick shaped one I'm sure there's plenty to be had. I'd also wager that sticky grenades are a highly available option as well (just peel this small strip of paper off to activate the water resistant adhesive...).

And don't forget that grenades can be rigged with a tripwire. If you've got the time to stick a grenade to the ceiling then you likely have the time to rig a tripwire as well. If you don't, then that 5 second delay to boom is probably your better option.

Personally I'd rule all grenades as ammo, and unable to have weapon mods installed. Besides, once the pin is pulled Mr. Grenade is no-ones friend.
CanRay
Just be careful not to have your bombs get too smart...

"I am God. Let there be light." *BOOM*
Draco18s
QUOTE (The Jopp @ Apr 24 2012, 03:39 AM) *
Of course, dont you trust your grenades with weapon personalities and mood swings? grinbig.gif


Reminds me of these two pieces:

http://365tomorrows.com/12/15/boom/
http://365tomorrows.com/11/01/binary-thinking-101/
_Pax._
QUOTE (The Jopp @ Apr 24 2012, 03:50 AM) *
So what madness have you created for or against your players?

I got a few:

MKII Headhunter Grenade
Grenade of your choice
-Smartgun Accessory (Internal)
-Pilot Upgrade (Minidrone)
-Propulsion System Crawling Upgrade

You now have a homing bomb that you throw towards the enemy that then continue to crawl to their location and decide to explode when it is ready. Add a motion sensor so it knows where the enemy is.

For extra giggles, spring for a Personality Software upgrade. smile.gif SO many possibilities: Marvin-esque depressed; sultry sexy babe (who wants to go BOOM with you), over-eager puppy .... GIR ... ^_^
Stahlseele
Dark Star
http://www.youtube.com/watch?v=qjGRySVyTDk
Modular Man
I always liked the idea of a grenade giving off witty comments, but even this modification (mentioned in "Arsenal" as well) struck me as too expensive for a detonating device...
bibliophile20
QUOTE (Modular Man @ Apr 24 2012, 01:53 PM) *
I always liked the idea of a grenade giving off witty comments, but even this modification (mentioned in "Arsenal" as well) struck me as too expensive for a detonating device...


I'd be willing, as a GM, to give a hefty discount for upgrades to a one-use item; like the torpedoes from WWII, when they realized that they didn't need to design them to run for forever, just for long enough.
Eratosthenes
QUOTE (bibliophile20 @ Apr 24 2012, 02:49 PM) *
I'd be willing, as a GM, to give a hefty discount for upgrades to a one-use item; like the torpedoes from WWII, when they realized that they didn't need to design them to run for forever, just for long enough.


That, and you can make up for the lower cost with quantity. Being one-shot devices, people will buy them more frequently. And you only need to code that pilot program once.
CanRay
QUOTE (CanRay @ Apr 24 2012, 10:37 AM) *
Just be careful not to have your bombs get too smart...

"I am God. Let there be light." *BOOM*
QUOTE (Stahlseele @ Apr 24 2012, 12:36 PM) *
Great minds think of explosions, and philosophy! biggrin.gif
The Jopp
QUOTE (Eratosthenes @ Apr 24 2012, 07:05 PM) *
That, and you can make up for the lower cost with quantity. Being one-shot devices, people will buy them more frequently. And you only need to code that pilot program once.


Since the crawler mod for a grenade would cost 5K and an availability of 14 it would be far cheaper to buy a minidrone and glue a grenade on it.

Halving availability and 1/10 of the price would get a grenade down to about 1K

Grenade: 50Y
Pilot 1: 500Y
Walker Drone: 500Y
Motion Sensor: 50Y

Still a very expensive grenade
_Pax._
QUOTE (Eratosthenes @ Apr 24 2012, 02:05 PM) *
[...] you only need to code that pilot program once.

This, right there. You don't have to buy the pilot program fifty times, to have fifty grenades with Pilot software. Just buy it ONCE, and upload it to each grenade. Same for Personality programs: buy one copy, load it into twenty different grenades.
CanRay
QUOTE (_Pax._ @ Apr 24 2012, 03:19 PM) *
This, right there. You don't have to buy the pilot program fifty times, to have fifty grenades with Pilot software. Just buy it ONCE, and upload it to each grenade. Same for Personality programs: buy one copy, load it into twenty different grenades.
You still have to buy the licenses for all those programs unless you break the copyright. nyahnyah.gif

It's not the software that costs you, it's the license to legally USE the software!
almost normal
Taking an M23, upgrading it with the high-velocity fire, then adding drum mags, instead of the clip system.

It wasn't until I killed a dozen people, 4 of then behind walls, one behind two walls(He was behind the corner of a house that I was outside of), and blew the engine out of a car parked a hundred meters out, that I realized I needed to retire the gun and the character.
Draco18s
QUOTE (almost normal @ Apr 24 2012, 03:22 PM) *
Taking an M23, upgrading it with the high-velocity fire, then adding drum mags, instead of the clip system.

It wasn't until I killed a dozen people, 4 of then behind walls, one behind two walls(He was behind the corner of a house that I was outside of), and blew the engine out of a car parked a hundred meters out, that I realized I needed to retire the gun and the character.


I did that once.

Admittedly, it was Not Shadowrun and I was in an airplane at the time. Using mounted guns to fire on a building. With people in it.
almost normal
QUOTE (Draco18s @ Apr 24 2012, 04:36 PM) *
I did that once.

Admittedly, it was Not Shadowrun and I was in an airplane at the time. Using mounted guns to fire on a building. With people in it.


2142?
Stahlseele
QUOTE (CanRay @ Apr 24 2012, 10:16 PM) *
Great minds think of explosions, and philosophy! biggrin.gif

Was that a compliment by the great CanRay? O.o
_Pax._
QUOTE (The Jopp @ Apr 24 2012, 03:18 PM) *
Still a very expensive grenade

Which means you'll only use it when it's specific advantages are important, not just for giggles and yuk-yuks. smile.gif


QUOTE (CanRay @ Apr 24 2012, 03:20 PM) *
You still have to buy the licenses for all those programs unless you break the copyright. nyahnyah.gif

It's not the software that costs you, it's the license to legally USE the software!

Not every campaign uses those rules, though. And even so, it's not that hard to patch a program - and pilots only degrade every two months.

Or, you know, you could get an open-source Pilot program. Because you know there've got to be enough funny-in-the-head people out there to find "grenade pilot" too funny NOT to create, and even keep up to date. Sure, maybe you won't get better than a rating 1 pilot .... and the problem with that is? It won't exactly have difficult decisions to make, after all: "get closer, then go boom" isn't a life fraught with intellectual challenges, hahaha! biggrin.gif
Draco18s
QUOTE (almost normal @ Apr 24 2012, 03:39 PM) *
2142?


No. Albedo: Platinum Catalyst.
CanRay
QUOTE (Stahlseele @ Apr 24 2012, 03:39 PM) *
Was that a compliment by the great CanRay? O.o
I'd have to be great first.

Hell, at best, I'm mediocre.
Stahlseele
QUOTE (CanRay @ Apr 24 2012, 10:53 PM) *
I'd have to be great first.

Hell, at best, I'm mediocre.

Always remember:
Being mediocre just means that half of the world ain't as good as you are.
hobgoblin
QUOTE (Modular Man @ Apr 24 2012, 07:53 PM) *
I always liked the idea of a grenade giving off witty comments, but even this modification (mentioned in "Arsenal" as well) struck me as too expensive for a detonating device...

https://www.youtube.com/watch?v=TvdTj6f7Vcc
cndblank
QUOTE (Thanee @ Apr 24 2012, 02:38 AM) *
Carrying self-arming explosives is ALWAYS a good idea. biggrin.gif

Bye
Thanee



Which is why you always have any Safety features hardwired in.

You have a physical "pin" on any explosives, that must be manually removed before the detonator can arm.
Some thing that would physically block the "firing pin" or not power the device until removed.

This would be like how minigrenades are hardwired to not arm until traveling 5 meters after being launched.
You have to physically remove the safety feature to disable it.

A paranoid person would would have a hardwired time delay of two or there seconds before the device armed so that it could not go off in his hand unless physically sabotaged.
And if the device did have a commlink, it would not activate until after the pin was physically pulled.

You could use a skin link so you could present targeting parameters before pulling the pin.
But in any case there would be no way to set the grenade off before the pin was pulled and the timed delay passed.

cndblank
I always thought that taking a remote control foam "hobby" glider and adding some targeting software and a minigrenade or two (which weigh very little) to it would make a good distraction.
You could get some nice ones for under 200 nuyen a pop. Plus they would be nearly impossible to trace.


Use a floater to carry a string of them up wind of the target.
Release as needed. They could even do thermal soaring if they needed to hover in place for a while.


I don't know how accurate they would be but close counts for grenades and since they were cheap you could send a lot of them to make sure they got the job done.

If nothing else they would make a great distraction especially if you had a another drone using a targeting laser to guide them in.
Just set the commlink in them to shut off once they picked up the laser designator so that by the time they were close enough to be spotted and hacked they would be locked down.

That way you would only have to worry about your targeting drone being hacked as it would be much further away (especially if you were using a laser com link).

Sure the gliders would take some time to get to the targets but what is a grand or two of nuyen if it buys you a clean get away?





QUOTE (The Jopp @ Apr 24 2012, 02:18 PM) *
Since the crawler mod for a grenade would cost 5K and an availability of 14 it would be far cheaper to buy a minidrone and glue a grenade on it.

Halving availability and 1/10 of the price would get a grenade down to about 1K

Grenade: 50Y
Pilot 1: 500Y
Walker Drone: 500Y
Motion Sensor: 50Y

Still a very expensive grenade

_Pax._
QUOTE (cndblank @ Apr 25 2012, 11:10 AM) *
I always thought that taking a remote control foam "hobby" glider and adding some targeting software and a minigrenade or two (which weigh very little) to it would make a good distraction.
You could get some nice ones for under 200 nuyen a pop. Plus they would be nearly impossible to trace.

I prefer a stealthy LTA drone 200+ meters overhead, with an internal/fixed hardpoint carrying an MGL-12 .... pointed straight down. Depending on the game style, they can either be a mix of smoke and flash-bangs, or (personal favorite) gas grenades loaded with Breathstealer (make sure every PC has a gas mask), all the way up to nasty stuff like WP, HEAP, and even nerve-toxin-spewing grenades. Very mission-oriented in that way.

Or a very small flier, and Gecko grenades. Activate the grenades wirelessly, while simultaneously turning off the gecko-sticky surface. Instant bomber! biggrin.gif
Lantzer
QUOTE (_Pax._ @ Apr 24 2012, 06:25 PM) *
For extra giggles, spring for a Personality Software upgrade. smile.gif SO many possibilities: Marvin-esque depressed; sultry sexy babe (who wants to go BOOM with you), over-eager puppy .... GIR ... ^_^


Oh Dear. Peebos.
Chainsaw Samurai
QUOTE (_Pax._ @ Apr 25 2012, 09:05 AM) *
I prefer a stealthy LTA drone 200+ meters overhead, with an internal/fixed hardpoint carrying an MGL-12 .... pointed straight down. Depending on the game style, they can either be a mix of smoke and flash-bangs, or (personal favorite) gas grenades loaded with Breathstealer (make sure every PC has a gas mask), all the way up to nasty stuff like WP, HEAP, and even nerve-toxin-spewing grenades. Very mission-oriented in that way.

Or a very small flier, and Gecko grenades. Activate the grenades wirelessly, while simultaneously turning off the gecko-sticky surface. Instant bomber! biggrin.gif



Why choose between grenade types? That's what the additional clip mod is for.
_Pax._
QUOTE (Chainsaw Samurai @ Apr 25 2012, 05:08 PM) *
Why choose between grenade types? That's what the additional clip mod is for.

That's good for TWO types of grenades. But I, uh, kind of listed five or six different kinds ... smile.gif

Also, if your GM allows it, Extended Clip (Drum). Honestly, I think ANY longarm should be able to take that one; restricting it to just ARs and SMGs doesn't make sense to me. Two fifty-round drums of minigrenades, though? Seriously. Ruin. Security's. NIGHT. Heheh.
Chainsaw Samurai
QUOTE (_Pax._ @ Apr 25 2012, 01:51 PM) *
That's good for TWO types of grenades. But I, uh, kind of listed five or six different kinds ... smile.gif

Also, if your GM allows it, Extended Clip (Drum). Honestly, I think ANY longarm should be able to take that one; restricting it to just ARs and SMGs doesn't make sense to me. Two fifty-round drums of minigrenades, though? Seriously. Ruin. Security's. NIGHT. Heheh.


If you can't narrow your selection down to two types, you haven't done your legwork. Really Pepperpunch and plain ol' Frag will handle most situations well enough to justify keeping a stockpile of them around.

But yeah, just 24 grenades (12 of each, or two full clips of a single type) will ruin just about anythings day. Drums or a belt feed could ruin a whole city block's day.
_Pax._
QUOTE (Chainsaw Samurai @ Apr 25 2012, 04:54 PM) *
If you can't narrow your selection down to two types, you haven't done your legwork.

Yes, but my point was: if the legwork for Job A suggests some quiet smoke grenades and maybe some sleepy-gas jobs are all you might need ... great: buy 'em, load 'em, do the job. However, if the legwork for Job B six months later says "bring WP and HEAP to the table, or save yourself the time and just shoot yourself in the head right now" ...? Same drone, different box of grenades, do the job. cyber.gif
The Jopp
QUOTE (_Pax._ @ Apr 25 2012, 10:51 PM) *
That's good for TWO types of grenades. But I, uh, kind of listed five or six different kinds ... smile.gif


MGL6 with underbarrel MGL6 Both weapons have an additional clip.

That's four different grenade types for two of your hands. grinbig.gif
Seriously Mike
QUOTE (Shortstraw @ Apr 24 2012, 10:06 AM) *
Second I use bust a moves with smuggling compartments for bombots.

Strangely, I like this idea. That or a self-destruct system. Getting killed by an exploding plushie that gecko-taped itself to your face? Ignominious.
The Jopp
Insanity Bombs (below) Only mad hatters make these
Cost: No idea
Availability: 'Crimes Against Humanity and Torture Weapon' Availability Level

Monoweb 'Venus Flytrap' Grenade
The monoweb grenade is essentially a hollow shell filled with glue and filled capsule rounds connected to a small spool of monowire all connected to a knot in the middle.

A pressurised gas charge detonates the grenade and sends the capsule rounds out in all directions in a 5 meter radius, splatting them against any surface and bonding instantly. The glue in the grenade itself fills the area.

This creates an invisible monowire web and glue filled area just waiting for someone to walk into it.

Monoweb 'Slip'N'Slice' Grenade
Like the above grenade but filled with high performance lubricant.

Fizz'N'Pop Grenade
Capsule grenade filled with a mixture of Pepper Punch, Hydrocloric Acid and DMSO.

Laugh your Guts Out Grenade 'AKA The Joker'
Capsule grenade with Nausea Gas and Nitrous Oxide (laughting gas).

Victims usually asphyxiate as they laugh uncontrollably while puking their guts out without being able to catch their breat and get enough air.

Freeze Itch Grenade
The Freeze itch grenade isa capsule grenade filled with Freeze Foam and Pepper Punch mixed with DMSO and Ymir Toxin.
_Pax._
QUOTE (The Jopp @ Apr 26 2012, 02:48 AM) *
MGL6 with underbarrel MGL6 Both weapons have an additional clip.

That's four different grenade types for two of your hands. grinbig.gif

[Egon] ".... don't cross the streams!!" [/Egon]

The bit you quoted wasn't from the "how many guns can you carry", it was from an "LTA Bomber" idea I mentioned. smile.gif
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