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UmaroVI
post May 6 2012, 06:00 PM
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Guys, can you heal a fish in Shadowrun? I don't think the rules are clear about this. POST ONE RULE IN ALL CAPS WITH THE WORD HEALING IN IT, REGARDING FISH OF ANY KIND.
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Irion
post May 6 2012, 06:19 PM
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@UmaroVI
Well, there ain't any. You have to assume.
But since a metahuman is on the biological basis not so different from a fish (Both living organism)... (On the other hand looking at a car or a spirit...)

The point is, you have to make an argument WHY you can. It is silly to say: Well, tell me where it says you can't. Because of course it is impossible to exclude every possibilitiy.
Espacially if you start excluding every rule, which is taking a closer approach to the matter at hand. (Making it an PC)

If a PC free spirit is considering the rules so drastically different from a normal spirit (the general rules about the natur of spirits mentioned there do not apply), than why would the assumption that a spirit follows the same rules as a metahuman be valid?

It is pick what you like. Has nothing to do with whats in the book and what is not in the book.
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Dakka Dakka
post May 6 2012, 06:37 PM
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QUOTE (Irion @ May 6 2012, 07:35 PM) *
By your own logic not. Since SR4 core book has only metahumans as "characters" not spirits.
I beg to differ. The core book has only metahumans as player characters, but
QUOTE ('SR4A p. 292')
Critters are always played as NPCs.
As in Non Player Characters. Critters are characters, spirits are critters, so spirits can be healed.

Oh and by the way the combined entity of spirit and inanimate object is a critter as well:
QUOTE ('SR4A p.292')
Critters refer in general to all non-human creatures that characters may encounter.


@UmaroVI: the quotes above should prove that you can heal fish. I don't know however why you asked about that, especially in caps.
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Irion
post May 6 2012, 07:19 PM
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@Dakka Dakka
Still, possession is not in the core book.

And a car is not a creature.
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Dakka Dakka
post May 6 2012, 07:34 PM
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QUOTE (Irion @ May 6 2012, 09:19 PM) *
@Dakka Dakka
Still, possession is not in the core book.
So what?

QUOTE (Irion @ May 6 2012, 09:19 PM) *
And a car is not a creature.
No, but a combined entity of spirit and car is. This entity is created when the spirit possesses the car.
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darthmord
post May 6 2012, 10:00 PM
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QUOTE (Dakka Dakka @ May 5 2012, 12:50 AM) *
I disagree. A spirit possessing a plasteel golem is not an object. It is a character. It is no longer a valid target for Shape [Material]. For the same reason Shape Flesh and Wreck Cyberware have very limited use.


The only part of this I disagree with is that Turn to Goo (or whatever that spell is called) can take a constituent part of the makeup of the target (in this case, a living being) and converts it to goo.

Thus if your body is plasteel, you can still have it shaped because it is plasteel.
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Yerameyahu
post May 6 2012, 10:11 PM
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Ah, but Turn to Goo is the worst spell ever. It breaks the rules and is awful. (IMG:style_emoticons/default/smile.gif)
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Halinn
post May 7 2012, 01:31 AM
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QUOTE (Yerameyahu @ May 7 2012, 12:11 AM) *
Ah, but Turn to Goo is the worst spell ever. It breaks the rules and is awful. (IMG:style_emoticons/default/smile.gif)

Since it's an official spell, it pretty much by definition can't be breaking the rules (IMG:style_emoticons/default/wink.gif)
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Yerameyahu
post May 7 2012, 01:43 AM
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You'd think that, if you'd never read the rules. They break themselves at least once a page.
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Tashiro
post May 7 2012, 01:52 AM
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Okay, part of this conversation confuses me.
Can you damage cybernetics. Does a heal spell restore them?
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Yerameyahu
post May 7 2012, 02:46 AM
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You can only damage them if you're using optional rules (which, in SR4, are extremely scanty anyway). No, because Heal only affects the Condition Monitor.
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Falconer
post May 7 2012, 03:27 AM
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Tashiro:
Yes, cyberware can be damaged like anything else. It's not optional rules. No heal cannot fix them. It's not common to see cyberware damaged or destroyed without killing the host... but it is possible.

There is a seperate spell for non-living tech toys called 'fix'. It's *NOT* a healing spell it's a manipulation spell. Even though the character has spent essence for the part... and it's part of him 'heal' won't work on the non-living cyberware. More often than not you're going to a mechanic/street doc to have the cyber repaired/replaced though.

Look at page 343 for the rest... if a test involves only one limb... you use only that limbs stats... cyberlimbs are kinda unique in that unlike many other pieces of equipment they actually have their own independent body/agi/str scores. Multiple limbs take the average... fine coordination... the weakest limb.

There's a 4th option under called shot which is pretty much carte blanche for the GM and players to be inventive with called shots. (and a 5th option for vehicles in the vehicle section allowing for called shots against individual vehicle parts... wheels doors radiators, etc. which is just a restatement of the 4th option). "The gamemaster may also allow for other specific effects for called shots if he chooses." IE: I shoot the guy chasing me in the leg so I can run away..... I blow out the guys cyberarm to get a point across and cracking kneecaps is just so blase.... This just comes down to the GM and applying some common sense if it's reasonable or not.
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Yerameyahu
post May 7 2012, 03:41 AM
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… How is it not optional rules? GM-fiat Called Shot is as optional as it gets. So is the Severe Wounds system, which is what I was referring to. The only other ways are mentioned here:
QUOTE
Should a particular implant become damaged or disabled in some way—perhaps through a called shot attack, infection with gremlins, intruder nanites, a simple glitch, or as the result of the severe wounds rule—then it must repaired to get it working again (unless the gamemaster rules that it has been completely ruined and must be replaced).
I'll give you nanites, but that's a far cry from 'can be damaged just like anything else'.
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pbangarth
post May 7 2012, 03:59 AM
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If a Called Shot is used to target an obvious piece of cyberware, why would it not follow the rules of damage to Barriers?
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Tashiro
post May 7 2012, 04:48 AM
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Interesting. So general damage (condition monitor) can be healed, but a called shot to a cyberlimb (for example), can not. The cyberlimb is taking damage - which would normally, I think, appear on the person's condition monitor, but can't be healed through normal means. Would a 'fix' spell 'heal' it, then?
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Dakka Dakka
post May 7 2012, 04:49 AM
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Because a cyberlimb is not a barrier.

QUOTE (Tashiro @ May 7 2012, 06:48 AM) *
Interesting. So general damage (condition monitor) can be healed, but a called shot to a cyberlimb (for example), can not. The cyberlimb is taking damage - which would normally, I think, appear on the person's condition monitor,
No, damage to the cyberlimb, which only works by GM Fiat, would only turn up on the condition monitor by GM fiat.
QUOTE (Tashiro @ May 7 2012, 06:48 AM) *
Would a 'fix' spell 'heal' it, then?
Not unless you remove it from the character. It is part of the character and cannot be targeted separately.

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Tashiro
post May 7 2012, 05:03 AM
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@Dakka. Love the name. I've a player who says 'More Dakka!' from time to time.
Okay, so, cyberlimb damage doesn't normally show up on the condition monitor. But if someone is ripped to shreds by bullets, their cyberware isn't going to be damaged, even if their condition monitor goes into deep overflow, unless you're using the optional rules for extreme damage? Hmm. This is sort of a double standard, I think.

And the Fix spell. I guess someone could make a variant which could work on implanted 'ware. Not too hard.
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Dakka Dakka
post May 7 2012, 05:05 AM
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QUOTE (Tashiro @ May 7 2012, 07:03 AM) *
And the Fix spell. I guess someone could make a variant which could work on implanted 'ware. Not too hard.
This would break the rules just as much as turn to goo does. Speaking of which a single exception to the rules does not allow breaking the rules in other cases.
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Tashiro
post May 7 2012, 05:22 AM
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QUOTE (Dakka Dakka @ May 7 2012, 12:05 AM) *
This would break the rules just as much as turn to goo does. Speaking of which a single exception to the rules does not allow breaking the rules in other cases.


Would it break the rules? Going by the limits placed on spells itself, it wouldn't. Now, would it break the game? I'm usually (as a GM) of the mind that rules aren't necessarily supposed to be balanced. If the GM thinks she can handle it, it isn't a problem. I don't see this as being a problem - I do see it having significant drain however.
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Yerameyahu
post May 7 2012, 03:24 PM
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QUOTE
But if someone is ripped to shreds by bullets, their cyberware isn't going to be damaged, even if their condition monitor goes into deep overflow, unless you're using the optional rules for extreme damage?
This is the case. In fact, their *gear* (including armor) isn't going to be damaged, either. That's just how vanilla SR4 works. It's up to the GM to alter that if people desire.

We're not talking about 'game-breaking', just the magic fluff. The relevant principle of SR magic is that implants are 100% integrated into your 'magical' self (you are 1 indivisible person), and magic cannot target sub-parts of (living) things. There are some minor (and/or arguable) violations of this principle in the book, and there are 2 major ones (Goo/Petrify).

For example, you *could* possibly have something like teleportation magic without necessarily 'breaking the game', but it's completely impossible by the Limits of Sorcery.
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Neraph
post May 7 2012, 03:34 PM
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QUOTE (Yerameyahu @ May 7 2012, 09:24 AM) *
For example, you *could* possibly have something like teleportation magic without necessarily 'breaking the game', but it's completely impossible by the Limits of Sorcery.

Not to mention difficult to balance, as far as you can balance teleportation. I've been working on a very large project...
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Tashiro
post May 7 2012, 04:21 PM
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QUOTE (Neraph @ May 7 2012, 10:34 AM) *
Not to mention difficult to balance, as far as you can balance teleportation. I've been working on a very large project...


Ignoring the fact that there have been two elves who have teleported in Shadowrun canonically. >.> So we know it can be done...
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Dakka Dakka
post May 7 2012, 04:24 PM
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QUOTE (Tashiro @ May 7 2012, 06:21 PM) *
Ignoring the fact that there have been two elves who have teleported in Shadowrun canonically. >.> So we know it can be done...
Are you sure they did not use a gate for a metaplanar shortcut? If so please tell me who did it and how.
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Tymeaus Jalynsfe...
post May 7 2012, 05:38 PM
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QUOTE (Dakka Dakka @ May 7 2012, 09:24 AM) *
Are you sure they did not use a gate for a metaplanar shortcut? If so please tell me who did it and how.


Well, Both Ehran the Scribe and Harlequin have done it.

Hard to really describe it as Teleportation, though. I would describe it as ripping a hole in the Astral and then travelling through it, Using a Metaplanar Shortcut to get to their destination, and then ripping a Hole in Astral and stepping out. (IMG:style_emoticons/default/smile.gif)
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Dakka Dakka
post May 7 2012, 05:39 PM
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QUOTE (Tymeaus Jalynsfein @ May 7 2012, 07:38 PM) *
Hard to really describe it as Teleportation, though. I would describe it as ripping a hole in the Astral and then travelling through it, Using a Metaplanar Shortcut to get to their destination, and then ripping a Hole in Astral and stepping out. (IMG:style_emoticons/default/smile.gif)
That's the way I remember it. This is not the type of teleportation that is forbidden in SR.
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