QUOTE (Irion @ May 5 2012, 07:44 PM)
Nope. There are two, after the rules of RC.
Again, RC concerns itself with Free spirits
as Player Characters. Those function differently from NPC Free Spirits and summoned Spirits.
QUOTE (UmaroVI @ May 5 2012, 09:28 PM)
I thought about this some more, and I think it is 100% clear that you can cast Heal on a possessed object.
The only thing prohibiting you from casting Heal on a non-possessed object is that Heal is a Mana spell, and Mana spells cannot affect non-living targets.
I'd say it's both. The spell being M and the description.
QUOTE (UmaroVI @ May 5 2012, 09:28 PM)
A possessed object is a living target. Aside from the various factual arguments you can make to this effect - if it isn't, possessed objects are immune to all mana spells, because the rule saying you can't Heal a regular car is the same as the rule saying you can't Manabolt a regular car. That's a can of worms you don't want to open.
I don't get what you are trying to say. While both statements are redundant with the definition of mana spells, they are not wrong.
QUOTE (Falconer @ May 5 2012, 09:31 PM)
The rules very unabashedly allow me to turn the street sam into a puddle of goo... then rip the undamaged cyberwear out of the puddle... before unsustaining the spell.
Yes, but this is only true because of the weird exception in the description of the spell, not because of general rules for magic.
QUOTE (Falconer @ May 5 2012, 09:31 PM)
Yet you claim that it's impossible to fry the cyberware using a similar spell and leave the meat alone. (this is problematic for other reasons... does the cyberware still have it's seperate damage track?
Cyberware never had a damage track. No matter whether it is implanted or not.
QUOTE (Falconer @ May 5 2012, 09:31 PM)
What if I have a gunbunny specifically called shot on the guys cyberarm... can I disable the arm while leaving him intact making him less dangerous when captured... not all that much different... just not allowing you to do it with powerbolt).
Yes Magic works differently from ranged weapons, with the exception of indirect combat spells. These could be used for a called shot. but how many hits are required to disable the arm is up to the GM.
QUOTE (Falconer @ May 5 2012, 09:31 PM)
More to the point, the spells make no difference as to whether the target is living or dead. Powerbolt works on living or dead items as does practically any other targetted spell. If living it gets a resistance roll (and counterspelling), effectively it has an object resistance of 0... if dead... look at the object resistance chart.
True, but it has nothing to do with the problem.
QUOTE (Falconer @ May 5 2012, 09:31 PM)
For many of the spells such as shape... the living case juts doesn't come up at all... shape concrete... wreck gun (so now it doesn't work if it's a visible cybergun in your book...).
If it is paid for with essence, it is part of the character and no longer a separate entity and thus not a valid target. Read the description of the spell:
QUOTE ('Street Magic')
This spell allows the caster to move and shape a volume of a specified element or material (air, earth, water, fire, mud, lava, plasteel, concrete, tar, etc.) within range. The caster must beat the material’s Object Resistance threshold (p. 174, SR4).
If the material is part of another entity, the caster cannot beat the material's OR because the entity does not have an OR. Not having an OR is something else than having OR=0.
QUOTE (Falconer @ May 5 2012, 09:31 PM)
Then you also bring up shape flesh... but shape wood is given as an example... dead wood has an OR of 1... living wood has no OR but as living it gets a resistance roll. (In the end not all that much more usefull than 'ignite' as the damage is only applied at the end of each combat turn).
See above.
I have to do two posts in a row as the forum only allows so many quotes, sorry.