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CanRay
post Aug 11 2012, 12:06 AM
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QUOTE (Tymeaus Jalynsfein @ Aug 10 2012, 06:25 PM) *
And then he likely dies of a Narcojet Overdose. (IMG:style_emoticons/default/smile.gif)
"It's supposed to be nonlethal." "At the suggested doses! If you were shooting him with SALINE SOLUTION you'd have killed him!!!"
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Umidori
post Aug 11 2012, 12:52 AM
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Reminds me of an old idea to kill dragons with a fire hose and a giant tank of P4MO Oxygenated Fluorocarbons and DMSO. Receiving a second dose before the first wears off causes 15P unresisted.

~Umi
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Dakka Dakka
post Aug 11 2012, 04:44 AM
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QUOTE (Umidori @ Aug 11 2012, 02:52 AM) *
Reminds me of an old idea to kill dragons with a fire hose and a giant tank of P4MO Oxygenated Fluorocarbons and DMSO. Receiving a second dose before the first wears off causes 15P unresisted.

~Umi
Why a Firehose? If you want to get really stupid/RAW use two capsule rounds with one 4l dose of P4MO each.
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Umidori
post Aug 11 2012, 06:14 AM
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Combine that with the Short Burst idea from that narcoject suggestion, 30P unresisted.

And technically it's 5l per dose. And I would very much like to see the physics of compressing 5l of liquid into a 9mm sphere. Assuming it were even possible to compress it down that much, and then that it was possible to build a round capable of handling the immense pressure of containing it, and then that it was possible to propel that much weight with only as much propellant as can be fit into a standard cartridge... once you actually HIT something with it, I don't think it matters WHAT you filled it with, the catastrophic failure of the capsule round rupturing and unleashing it's absurd payload would probably vaporize a sizeable chunk of the surrounding terrain with plasma.

~Umi
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Manunancy
post Aug 11 2012, 06:46 AM
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If the round can take tha tsort of pressure, i'm quite dubious about it's ability to actually break upon impact wit the target.

On a more serious note, I've seen that one of the suggested gun had bot silencing and gaz vents - aren't those inompatible ? (common sense says so, I'm not sure about the rules)
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UmaroVI
post Aug 11 2012, 06:59 AM
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Sorta. You can have both mods but you can't use both at the same time.
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Midas
post Aug 11 2012, 08:28 AM
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Falconer was correct about barrel reduction being once per gun (after all, how much barrel can you chop off and still have a viable gun?), and the AA-7 (just because there was some kind of technological/design breakthrough that allows gas vents on that particular shotgun does not suddenly mean that every shotgun can carry gas vents).

I am a bit of a fan or Narcojet myself, but what puts me off is the cost. Modding the gun for burst fire might be good for taking down bad guys, but I hope you don't have to use it much lest your ammo costs eat through your payout ...

The Ares Slivergun (and another fave of mine the Raecor Sting) are good choices if your opponents are not likely to be heavily armed but as they are flechette-only weapons you are limited in choice of ammo. The Sakura Fubari is also a neat gun.

Highly unoroginal I know, but my usual go-to pistol is the Ares Predator, because it's cheap and common and you don't need to spend mod slots on making it a smartgun. You could go barrel reduction to help with its concealability and electronic firing and silencer for stealth. I quite like Additional Clip as well so you can chop and change 2 types of ammo at will (I usually load out SnS for electrical incapacitation, then Ex-Ex for the kill).
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Tias
post Aug 11 2012, 10:30 AM
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Late to the party, but with regards to the light pistol with gas vent: Wouldn't the excessive modification needed to turn it FA perhaps take up some of the space a gas vent would need to be effective?

The pre-fab design of a machine pistol being able to be gas vented where a light pistol turned FA could not makes sense to me, though I'm not much a gun person.
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Tymeaus Jalynsfe...
post Aug 11 2012, 02:13 PM
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QUOTE (CanRay @ Aug 10 2012, 05:06 PM) *
"It's supposed to be nonlethal." "At the suggested doses! If you were shooting him with SALINE SOLUTION you'd have killed him!!!"


Heheheh... Indeed. (IMG:style_emoticons/default/smile.gif)
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Umidori
post Aug 11 2012, 04:02 PM
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QUOTE (Manunancy @ Aug 10 2012, 11:46 PM) *
If the round can take tha tsort of pressure, i'm quite dubious about it's ability to actually break upon impact wit the target.

So add some contact explosives, a la Explosive Rounds. (IMG:style_emoticons/default/wink.gif)

~Umi
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spica2501
post Aug 11 2012, 04:49 PM
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I've made my decision. I'm going to go with an Ares Sliver Gun (with integrated smartgun system, powered folding stock, underbarrel weight, personalized grip, and three clips flechette ammo) as my primary weapon, an Ares Predator IV (with detachable silencer, personalized grip, two clips EX-explosive ammo, and two clips stick-n-shock) as my backup weapon, and a Morrissey Elan (with integrated silencer, integrated smartgun system, personalized grip, and four clips Hi-C rounds) as my concealed weapon.
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Tymeaus Jalynsfe...
post Aug 11 2012, 06:27 PM
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Solid Choices... (IMG:style_emoticons/default/smile.gif)
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Halinn
post Aug 11 2012, 07:01 PM
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Consider also the Krime Stopper light pistol from Gun Heaven 2, modded with High-Power Chambering, a smartlink and two points of recoil compensation. That's of course for picking up later, since high-power rounds are availability 20F.
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spica2501
post Aug 12 2012, 12:14 AM
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QUOTE (Halinn @ Aug 11 2012, 02:01 PM) *
Consider also the Krime Stopper light pistol from Gun Heaven 2, modded with High-Power Chambering, a smartlink and two points of recoil compensation. That's of course for picking up later, since high-power rounds are availability 20F.

Gun Heaven is not allowed in SR Missions.
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Halinn
post Aug 12 2012, 12:20 AM
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QUOTE (spica2501 @ Aug 12 2012, 02:14 AM) *
Gun Heaven is not allowed in SR Missions.

I'd missed that. Too bad, really. A 9P -2 AP light pistol would be fun.
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Umidori
post Aug 12 2012, 02:09 AM
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20P per pass (including minimum net hit), that's not just stupid broken or anything...

Seriously, screw War!.

~Umi
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Faraday
post Aug 12 2012, 02:33 AM
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No love for the Yamaha Sakura Fubuki? It's the only pistol you can fire short bursts out of with no effective recoil (without modification). Slap a smartlink on top and it'll hit harder than any semi-auto heavy pistol AND have up to a -3 concealability (-4 with a shortened barrel).
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Tymeaus Jalynsfe...
post Aug 12 2012, 01:59 PM
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QUOTE (Umidori @ Aug 11 2012, 08:09 PM) *
20P per pass (including minimum net hit), that's not just stupid broken or anything...

Seriously, screw War!.

~Umi


You don't need War! to get 20p damage per pass (including Minimum Net Hits). *shrug*
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Halinn
post Aug 12 2012, 02:21 PM
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Besides, while that pistol has an excessive amount of damage, it doesn't hold enough bullets to last a fight (also, it's single shot).
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spica2501
post Aug 12 2012, 03:34 PM
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QUOTE (Faraday @ Aug 11 2012, 09:33 PM) *
No love for the Yamaha Sakura Fubuki? It's the only pistol you can fire short bursts out of with no effective recoil (without modification). Slap a smartlink on top and it'll hit harder than any semi-auto heavy pistol AND have up to a -3 concealability (-4 with a shortened barrel).

The Fubiki is a good gun, but it's pretty pricey. 2000 (IMG:style_emoticons/default/nuyen.gif) base, 400 (IMG:style_emoticons/default/nuyen.gif) for an integrated silencer, 400 (IMG:style_emoticons/default/nuyen.gif) for an external smart link, and 40 rounds of ammo to fully load it (so 400 (IMG:style_emoticons/default/nuyen.gif) if you're using EX-explosive).

Also, I've always wondered: Does the Fubiki shoot a bullet out of each of it's barrels when it burst fires, or does it shoot three bullets per burst as normal?
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ZeroPoint
post Aug 12 2012, 03:45 PM
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Its 3 per normal.
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Draco18s
post Aug 12 2012, 03:56 PM
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QUOTE (spica2501 @ Aug 12 2012, 11:34 AM) *
Also, I've always wondered: Does the Fubiki shoot a bullet out of each of it's barrels when it burst fires, or does it shoot three bullets per burst as normal?


Yes.

(Explanation: it's a 3 round burst, per the rules, but a gun that would be made in the real world that looked exactly like it would fire four; one from each barrel. Because that's how Metal Storm works)
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Hida Tsuzua
post Aug 12 2012, 04:34 PM
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QUOTE (spica2501 @ Aug 12 2012, 01:14 AM) *
Gun Heaven is not allowed in SR Missions.

It actually is. The policy is 30 days after release for PDF products.
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Umidori
post Aug 12 2012, 06:24 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 12 2012, 06:59 AM) *
You don't need War! to get 20p damage per pass (including Minimum Net Hits). *shrug*

You just need a two-handed Sniper Rifle, not a one-handed Light Pistol. (IMG:style_emoticons/default/ohplease.gif)

That's 40P per pass with a pair of pistols if you're willing to split the dicepool. That'll threaten even a dragon.

~Umi
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Dakka Dakka
post Aug 12 2012, 06:27 PM
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it's not 40P it is 1-4 times 10P. There is a significant difference.
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