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#76
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Because we're in such a rush for SR5, right? (IMG:style_emoticons/default/nyahnyah.gif) I thought that was called Eclipse Phase? |
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#77
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#78
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
You do realise that it's a semi randomly chosen example weapon [...] You do realise, you chose a weapon which (a) doesn't even really EXIST in the game as an "example", and then when called upon to clarify, chose a weapon that is roll-on-the-floor laughable to put on a plane under ANY circumstances .... right? QUOTE to illustrate the ridiculous weapon capapility SR4 planes can have, you could just the same have 11 of those 20-30mm cannons(ofcource the best move is a mix of multiple different weapon types fro different scenarios) Fine. Have 11 of them. The Eurofighter Typhoon will have thirteen of them, PLUS it's internal 27mm cannon. The American F/A-18 will have 11 of them, plus it's internal 20mm cannon. Military craft really ARE that bad-ass. |
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#79
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
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#80
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
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#81
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
You do realise, you chose a weapon which (a) doesn't even really EXIST in the game as an "example", and then when called upon to clarify, chose a weapon that is roll-on-the-floor laughable to put on a plane under ANY circumstances .... right? Actually, putting 11 mortars on an airplane makes perfect sense... Assuming your world has just been reality-raped to be a side-scrolling 2d schmup where your high-tech jet-fighter cruises along at a liesurely pace of about thirty miles an hour and is at risk of attack from helicopters and foot infantry. |
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#82
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
ROFLMAO
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#83
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
You do realise, you chose a weapon which (a) doesn't even really EXIST in the game as an "example" Have you even read the entry for heavy mortar? Fine. Have 11 of them. The Eurofighter Typhoon will have thirteen of them, PLUS it's internal 27mm cannon. The American F/A-18 will have 11 of them, plus it's internal 20mm cannon. Except they can't really carry that much weapons, not even close. |
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#84
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Have you even read the entry for heavy mortar? Have you ...? War! p173, emphasis mine: Heavy Mortar: The term “heavy mortar” encompasses large mortar weapons, small artillery guns, and light howitzers. For all intents and purposes, the heavy mortar is a larger version of the mortar launcher (p. 31, Arsenal), and fires the same types of shells, but with di erent ratings listed on the Heavy Mortar Rounds table. A heavy mortar can only be red once per Combat Turn Arsenal p31, emphasis again mine: M-12 Portable Mortar System: The M-12 is an example of the classic portable mortar systems used by military forces since the First World War. It consists of a long barrel tube ending in a round base with four prongs that dig into the earth to stabilize the unit. A bipod brace props the barrel at the desired firing angle. QUOTE Except they can't really carry that much weapons, not even close. Except, yes they can (if you select the right gun pods, of course). The GPU-2/A pod, featuring an M197 20mm multibarrel cannon and carrying 300 rounds of ammunition, weighs in at only 586lbs (266kg). Eleven GPU-2/A pods would total 6,446lbs. The F/A-18E "Superhornet" has a maximum external ordinance load of 17,750lbs. Eleven GPU-5/A's would underload this plane by over ten thousand pounds. Honestly, you could swap out eight of those GPU-2/A's for the much heavier GPU-5/As, and still come in almost 800lbs under maximum weight. The Eurofighter Typhoon can carry up to 16,500lbs of external ordinance - barely less than the S/A-18E. So, it'll only have SEVEN GPU-5/As, with the balance being GPU-2/A's. Either way, both planes can carry the weight of those eleven external gun pods (ignoring only the detail of where those mounts are - two of them on the Hornet are wingtip mounts, and solely due to placement, unsuitable for carrying a gun pod). And to add insult to injury:both of them also have one internal cannon. So that's TWELVE cannons, on each plane. Real world. .... you were saying? |
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#85
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
I think at this point, i'm just gonna chime in and say that the Weapon Mount rules are hella dumb.
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#86
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
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#87
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
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#88
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Moving Target ![]() ![]() Group: Members Posts: 911 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 ![]() |
I started looking at the missiles, trying to find something with enough range to actually, y'know, hit a target at range, and revisited the Heimdall drone. Its the only significantly supersonic craft (speed 3,000) but, here's the stupid part the flavor text says it maxes out at 300kph.
If, in a 3 second combat round, you can travel 3,000m, that means you travel 1km/s or 3,600kph (mach 3). As extra stupid, I realized that it'll fly out of its default Signal range since it can only make 30 degrees of turn per round due to "limited maneuverability." since at its subsonic speed it still cover about 12km. And what's its handling? +2 Sighhh.. Oh, and at a max range of 18km, its only got about half the range than a short-range missiles like a Sidewinder. |
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#89
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
To a certain degree, what do you expect?
Shadowrun is the brainchild of FASA, who also gave us giant stompy 'mechs shooting high-tech lasers and autocannon 20s over iron sights. |
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#90
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
BTech actually tries to explain away the limits in targeting things, in-setting, though: most computer tech that would help with things like that are LosTech.
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#91
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
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#92
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
BTech actually tries to explain away the limits in targeting things, in-setting, though: most computer tech that would help with things like that are LosTech. That's what makes it so insane. There are rules to handle weapons actually hit things as far as the horizon, it's just 'Targetting' that can't handle it. So what prevents guided mech fired missiles? Uhm. Energon cubes. |
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#93
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
What were your houserules? I've been thinking about doing the same thing, mind sharing? Well, for one, I tried to make sure it would be as retro-compatible with the rst of SR4's vehicle modification rules as possible, and not completely invalidate existing any future non-MilSpec vehicles, drones, and their prices. There might be a few cases wher things wind up "off" by a slot or two, or a couple thousand "nuyen: ... but nothing _major_, one hopes. So ... let's see if I can format this reasonably on the forum: Vehicle Modification: Weapon Mounts … to allow smaller drones to carry very small weapons, and to make mid-sized drones not always carry an LMG, the following changes are used: Basic Frame
Mobility
Visibility
Special
So; note there is no "Heavy Turret"; if you want that, you're taking Heavy Mount (3 slots, 10K:nuyen: ), Turret (+3 slots, +5K (IMG:style_emoticons/default/nuyen.gif) ), and External (+0 slots, 0 (IMG:style_emoticons/default/nuyen.gif) ) .... for a net final cost of 6 slots and 15,000 nuyen. Poof, "Heavy Turret". Also note that you can now put a holdout pistol, or a single grenade perhaps, into a minidrone. Sure, it's going to look like a Tank Main Gun on the thing ... but hey, RC Tanks sound like fun to me ...! (IMG:style_emoticons/default/biggrin.gif) |
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#94
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
I would suggest moving Battle Rifles from Standard to Reinforced. BRs are mostly between MMGs and HMGs in effectiveness.
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#95
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
It's not about effectiveness to me, exactly. It's about size and force of recoil. (IMG:style_emoticons/default/smile.gif)
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#96
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
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#97
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
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#98
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Yeah? Pity that doesn't explain Star Leauge Royals and Clan OmniMechs having barely more range. What Almost_Normal said abotu the "Royals" you mention. As for the Clans ... while they managed to preserve MORE tech than the Star League did ... they, too, suffered massive backslides in technology due to infighting, and also due to the generally less-habitable nature of the worlds they ultimately settled on. Their rigid caste system, while it certainly helped preclude massive losses like that again, would also have stultified their culture and thus slowed the pace of their regaining those missing technologies. There's also this to consider: it had to be a playable game. The game just wouldn't be nearly as much fun, if it had been rigidly realistic - not only with range, but even with damage. I'd rather a fun game with some "dumb but necessary" moments of plot-blindness, than an accurate but un-entertaining simulation. |
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#99
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
What's Herby done this time? It's been ages since I last talked to him. Royals?
But you don't have it quite right. The reason the ranges are so short in BT isn't because the weapons don't go that far it's because electronic counter measures at ground level have advanced so much. Beyond a certain range you get lost in ground clutter was the official rationale for a while. Aerospace weapons still go a long range, space they go even farther. Air to air targetting is measured in multiple mapsheets (even of VTOL's on the ground map). But once the VTOL lands and gets lost in the ground clutter like mechs and vehicles suddenly it becomes very hard to sense and target them. I'm not saying it's overly realistic (as if stomping gigantic mechs are)... But I'm fully with Pax on the playability bit. My only real gripe with the system is the +2 range breaks in the system. There's not a good reason for not having +1 range increments. On a 2d6 system... that +2BTH is a huge modifier on the odds of the bell curve. The other problem is the game doesn't translate well at all to computer games. Pax: I've taken the time to look at your house rules int he past... I'll just say this bluntly. You have WAY too many of them. Once you hit the point where you're replacing 10% of the rulebook with your own stuff you're no longer playing the same game as the rest of us. That said, the reason for medium drones carrying a LMG is because of one thing. Belted ammo. Assault rifles are almost always a better pick for no good reason. (they're lighter weight and should suffer double recoil penalties not MG's as well as suppressable, more and better mods, and all the rest). That and there is no ultra light MG. |
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#100
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
I've taken the time to look at your house rules int he past... I'll just say this bluntly. You have WAY too many of them. Once you hit the point where you're replacing 10% of the rulebook with your own stuff you're no longer playing the same game as the rest of us. First off ... so what? It's not like your game has to conform to what I'm doing, after all. "There is no One True Way". Secondly, 10%? Pffft, not even close. More like half a percent, tops. My entire "houserules" document is 21.6kb, comprising 5 pages of plain text: Page 1: a list of rulebooks and supplements allowed, and a statement that I'll be using Season 4 Missions as adventure modules; Page 2: a list of which published optional rules I intend to use; Pages 3, 4 and 5: actual house rules. Yes, all sixteen houserules. In extremely brief form:
Honestly, if that's even 0.000001% of the rules changed, I'll be shocked into a coma. QUOTE That said, the reason for medium drones carrying a LMG is because of one thing. Belted ammo. My desire was for there to be OPTIONS, trade-offs, and not have every medium drone sporting an LMG. In other words, make it no longer be "LMG or don't bother". |
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