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at sixty five grand this is an expensive asset for a group to own, but if something looks like it'll go wrong then i doubt you'll regret buying it.
The basics: it's an obsolete drone that's been retrofitted with a rigger adaption and some stealth toys. its role is to kill hostile tanks that pay an unexpected visit or to clear the skys of enemy heavy assets. It's relatively fast and has an excellent range, but crap maneuverability and armour means that in a dogfight this thing is dead.
tactics: this thing orbits the site at extreme range on autopilot and uses cloud cover to hide from enemy eyes and sensors. If everything goes well then it leaves when you do, and no-one ever knows that it was even there. If something goes wrong, your rigger jumps in and fires the appropriate missiles at extreme range (a healthy 6 km for air-to-air), then sends the drone home.
weaknesses:
1) Matrix. seriously, with a firewall limit of 2 you're in trouble if anyone with even basic hacking skills spots this and tries to take it over. program limits mean that if your rigger goes down then you'll be in a lot of trouble, as its on-board dicepools are not very impressive at all and even with rating six missiles there's a decent chance of missing.
2) Defenses. This toy is the ultimate glass cannon, and if your enemy hits it then there's good odds that it just died. It's not maneuverable enough to dogfight, and any modern air-superiority drone is going to be faster, better armoured and more agile. It provides air superiority by providing hard-hitting and accurate missile fire at several times the maximum range of most other weapons (well, accurate in the hands of a rigger at least), but if something gets close enough to shoot back then your options are to run or to run.
the reason i picked the Reaper drone instead of a more modern design is that it comes with four weapon mounts as standard, along with a second fuel tank and a satellite uplink to give it fantastic operational range. its top speed isn't too bad either, so you can generally rely on being able to call it up from almost anywhere in your base city and have it arrive in time to save the day.
So... what do you all think? Vehicles aren't really my gig, so if someone can give me some ideas on whether it's a workable design or not i'd really appreciate it.