![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Nice. (IMG:style_emoticons/default/cool.gif) Though might it be a bit much? Why not just have a .25 or .5 PP power that just allows you to split your normal die pool among targets with one projectile. Maybe even limit it to say they can be mo farther apart than 1/2 of the throwers magic in meters? Just a couple of thoughts before bed. Eh, yes, wrote that while you wrote it too... I wouldn't limit distance though because you rarely reach heavy pistol extreme ranges - and if you do you have modifiers. |
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
|
|
|
![]()
Post
#28
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
OK, here's what I'm thinking, combining what I have originally posted and what has been presented by everyone here.
Boomerang Throw Cost: .5 The adept may throw a weapon in such a way that it returns to his hands after being thrown. This 'catch' must be the simple action after the initial throw or the weapon scatters as a grenade. This means if he looses his next initiative pass for any reason be it from a martial arts maneuver, full dodge, etc. the weapon is not caught. Ricochet Shot Cost: .75 Prerequisite: Missile Mastery This power allows the adept to attack multiple opponents with the same projectile. He may split is dice between opponents as per the normal rules for multiple opponents with only a -1 die penalty for each additional opponent. However, each opponent may be no farther away from the previous that (1/2)Magic in meters. Example: 'Bullseye Blaine' is a thrown weapon adept with a Agility of 8, Magic of 6, Thrown Weapons of 6(8 ) and has Quick Draw, Missile Mastery, Boomerang Throw and Ricochet Shot. He is facing off with 4 gang members (3 bangers 1-2 meters apart and the "boss" about 4 meters behind them) blocking him from getting out of an alley. Not wanting to loose his last 2 daggers, he chooses to 'make a point' by displaying some skill. He wins initiative and uses quick draw to throw one of his 2 remaining blades. He is attempting to hit as many as possible. Since the bangers are less than 3 meters apart (magic/2) they may be targeted, but the boss is out of ricochet reach. He splits his dice pool if 16: 5 dice for the first, 5 the second and 6 for the last. This leaves him with 5 dice, 4 dice (5-1 extra target), and 4 dice (2nd extra target). Not enough to kill or maim, but definitely make a 'point'. Provided nothing makes him jump for cover, his blade will be back in his hand, ready to go again if they don't decide to back down. |
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
Heck, since I can't sleep right now and my brain is all a jumble, lest go for broke here. lol. (IMG:style_emoticons/default/spin.gif) (IMG:style_emoticons/default/nyahnyah.gif)
Call Item Cost: .5 This ability allows an adept to Ready Weapon on an item/weapon that is no more than (magic) meters away. If someone attempts to stop this or there is something on top of the item, treat it as having a Strength equal to 1/2 the adepts Magic attribute. Hey lorechaser, here's your Mjolnir and Kull. (IMG:style_emoticons/default/grinbig.gif) Maybe even allow quick draw. but with a threshold increase or something. (IMG:style_emoticons/default/spin.gif) |
|
|
![]()
Post
#30
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
OK, here's what I'm thinking, combining what I have originally posted and what has been presented by everyone here. Hmm, my only objections are two things. 0,75 points cost could be 0,25 instead and a max lvl of 4 - it gives a player a bit of flexibility. Also, specialization does not apply when splitting pool so his pool would be 14 / 4= 3,5 (3)+2 Which is 5. I would also recommend that Boomerang Throw does not work if an enemy has been hit - only if you miss. How would this be function for the "Fistfuls of shurikens" build with Ambidexterity and throwing? Pool/Ambidexterity= Split Pool S.Pool/Opponents = Final Pool + Specializations. So throwing against 4 opponents with ambidexterity and having a skill+Attribute of 16 with specialization for Shurikens +2 [16/2] / 4= 2D6+2 He has a total of 8 attacks with 4D6 each and throws 2 attacks per opponent. 4D6 per attack and has dicepools of : 4+4 / 3+3 / 2+2 / 1+1 He's not gonna hit much on the last two but their dodge tests will be more difficult. |
|
|
![]()
Post
#31
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
|
|
|
![]()
Post
#32
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Ok, just brainstorming.
Fistful of Shurikens Cost: 0,5 The ability allows the Adept to throw multiple weapons at once. The adept can throw up to Quickness weapons at once and reduces the enemies dodge test by 1D6 per thrown weapon above 1. EDIT: Only weapons that actually FIT in the hands of the thrower can be used such. I cannot allow more than 2 dikoted chainsaws (one in each hand). Extremely small items like a handful of toothpicks will only count as Quickness amount of items. |
|
|
![]()
Post
#33
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
Forgot. Improved Ability (2) with Thrown Weapons, hence 6(8 ) not a specialization. (IMG:style_emoticons/default/embarrassed.gif)
QUOTE Also, specialization does not apply when splitting pool so his pool would be 14 / 4= 3,5 (3)+2 Which is 5. As for Specialization and pool, that's a whole other argument. Don't want to derail my own thread. QUOTE 0,75 points cost could be 0,25 instead and a max lvl of 4 - it gives a player a bit of flexibility. I understand your point for flexibility, but I don't feel it needs to be leveled. Splitting your dice pool has it's own built in restrictions. Making this one leveled feel artificial to me. But I really appreciate all the input. It's helping a lot. QUOTE I would also recommend that Boomerang Throw does not work if an enemy has been hit - only if you miss. Unfortunately, this concept is totally counter to the imagery/effect I was going for with the power. In case you haven't seen it THIS is what I was going for. It's at 1:35 in to the trailer. |
|
|
![]()
Post
#34
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
Ok, just brainstorming. Fistful of Shurikens Cost: 0,5 The ability allows the Adept to throw multiple weapons at once. The adept can throw up to Quickness weapons at once and reduces the enemies dodge test by 1D6 per thrown weapon above 1. EDIT: Only weapons that actually FIT in the hands of the thrower can be used such. I cannot allow more than 2 dikoted chainsaws (one in each hand). Extremely small items like a handful of toothpicks will only count as Quickness amount of items. lol. Similarly inspired, one I wrote up for one of my players a couple of years ago. Scatter Shot Cost: .5 This allows an adept to use burst fire rules for their thrown attack provided they have enough ammunition available and readied. |
|
|
![]()
Post
#35
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
Yea, we should not be able to hit people dispersed over a football field. Maybe if Harlequin were an adept. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#36
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
Hey lorechaser, here's your Mjolnir and Kull. (IMG:style_emoticons/default/grinbig.gif) I read that and thought "No, no, it's K*r*ull, not Kull." Then I read my original post. My iPad corrected Krull (the awesome (it was awesome, shut up!) 80's movie) to Kull (which I assume to be Kull the Conqueror, which proved that Kevin Sorbo should stick with Hercules and Andromeda, but provided a fun midnight showing with 5 friends as we shouting things like "Put your shirt back on, Kevin!" and "Oh no, it's the demon whore!" at the screen, since we were all alone). I knew Apple had bad taste, but man. |
|
|
![]()
Post
#37
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Unfortunately, this concept is totally counter to the imagery/effect I was going for with the power. In case you haven't seen it THIS is what I was going for. It's at 1:35 in to the trailer. I understand what you are going for but I can see some...'realism' problems with some weapons. Fans = Would work as in the movie, slicing and harming people Ball bearings = Would work as they bounce between people Knives= Would not work as they lodge in people. For in-game items I'd say Boomerang = Fan, will work Blunt weapons= will bounce Edged weapons= knives, swords, shurikens - stop when they hit an enemy, bounce back if they miss |
|
|
![]()
Post
#38
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
I read that and thought "No, no, it's K*r*ull, not Kull." Then I read my original post. My iPad corrected Krull (the awesome (it was awesome, shut up!) 80's movie) to Kull (which I assume to be Kull the Conqueror, which proved that Kevin Sorbo should stick with Hercules and Andromeda, but provided a fun midnight showing with 5 friends as we shouting things like "Put your shirt back on, Kevin!" and "Oh no, it's the demon whore!" at the screen, since we were all alone). I knew Apple had bad taste, but man. LOL (IMG:style_emoticons/default/rotfl.gif) I didn't even catch that, especially since I copy/pasted from your post to save a few extra key strokes. And for the record, I TOTALLY agree! (IMG:style_emoticons/default/rotfl.gif) (IMG:style_emoticons/default/nyahnyah.gif) On BOTH counts. |
|
|
![]()
Post
#39
|
|
Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 ![]() |
I understand what you are going for but I can see some...'realism' problems with some weapons. Fans = Would work as in the movie, slicing and harming people Ball bearings = Would work as they bounce between people Knives= Would not work as they lodge in people. For in-game items I'd say Boomerang = Fan, will work Blunt weapons= will bounce Edged weapons= knives, swords, shurikens - stop when they hit an enemy, bounce back if they miss And there we have it. Easy fix for those who have some realism issues. However, I would allow swords, especially curved ones as most are slicing weapons, not piercing weapons. So piecing weapons, out. |
|
|
![]()
Post
#40
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I think a more elegant solution might be to buy Distance Strike, and slap on a Geas for "only when you've got something to throw," and just let the magic of the abstract system, countered by cool/dramatic descriptions, handle things from there. I do like this particular option, though... (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#41
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I hate to sound like a jerk, but - Magic. I mean, we accept that an adept can throw a marshmellow hard enough to knock someone on their ass, do lethal damage, and have them catch on fire. I'm not sure how this is anywhere that range of bizarre, except that it is a more mundane use. But think of Mjolnir, or Kull. It's not some sort of fancy trick - it's a magical connection. Thor can summon Mjolnir to his hand, the Kull glaive can be guided. It's that same idea. This, however, smacks of quasi-teleportation. I don't like it. |
|
|
![]()
Post
#42
|
|
Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 27-February 12 From: Nebraska, USA Member No.: 50,732 ![]() |
QUOTE (Critias @ Sep 16 2012, 12:20 PM) I think a more elegant solution might be to buy Distance Strike, and slap on a Geas for "only when you've got something to throw," and just let the magic of the abstract system, countered by cool/dramatic descriptions, handle things from there. I do like this particular option, though... So wait...just want to see if i understand what we are getting at here, and i may be completely off, but, what you are talking about here, is using distance strike to do your throw damage without throwing your weapon, yeah? |
|
|
![]()
Post
#43
|
|
Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 27-February 12 From: Nebraska, USA Member No.: 50,732 ![]() |
and as for the Ricochet/Boomerang Ideas, i love the concept, but if i choose to run something like this on my board it would only be for very specific weapon types. I agree with TJ that knoves/shurikens are right out, but i dont see the problem with a chakram, or shield etc. and i would probably require it be an attuned item. Simply because its easier to explain that way as well. you have a "tether" to the attuned item or bound foci, allowing you to "pull" it back to you.
|
|
|
![]()
Post
#44
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
So wait...just want to see if i understand what we are getting at here, and i may be completely off, but, what you are talking about here, is using distance strike to do your throw damage without throwing your weapon, yeah? At heart, it's a way to be a "Throwing Adept" without the typical powers and skills. It's twisting yourself around the abstraction of the system, and thinking "Okay, what does Bullseye really do? Bullseye really does kung-fu on people without having to stand right next to them." And then you figure out a way to do it. You've got a Geas limitation that says you've got to have something to throw, and other than that you just go nuts and have fun with it. Everything else comes down to what cool, flavorful, descriptions you want to give to throwing stuff and taking people out with 'em. *shrugs* Obviously it's not gonna work for everyone's game, but it's one solution. Instead of trying to mess around with new powers and changing how throwing weapons works and all that, you use what you've got, describe it a different way, and call it good. |
|
|
![]()
Post
#45
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
This, however, smacks of quasi-teleportation. I don't like it. Calling on an inert item on the ground... That's stretching it. Captain america at least had to go and get his shield. Thor like hammer abilities would rather be along the line of something else. For a Thor like character you'd have to be more colourful - perhaps even a bound ally spirit with anchored levitate or something. |
|
|
![]()
Post
#46
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
At heart, it's a way to be a "Throwing Adept" without the typical powers and skills. It's twisting yourself around the abstraction of the system, and thinking "Okay, what does Bullseye really do? Bullseye really does kung-fu on people without having to stand right next to them." And then you figure out a way to do it. You've got a Geas limitation that says you've got to have something to throw, and other than that you just go nuts and have fun with it. Everything else comes down to what cool, flavorful, descriptions you want to give to throwing stuff and taking people out with 'em. *shrugs* Obviously it's not gonna work for everyone's game, but it's one solution. Instead of trying to mess around with new powers and changing how throwing weapons works and all that, you use what you've got, describe it a different way, and call it good. The problem you get with that is that it is limited to Magic meters. Which is essentially useless. A geas makes the power 0,5 points cheaper and that aint very impressive. |
|
|
![]()
Post
#47
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
and as for the Ricochet/Boomerang Ideas, i love the concept, but if i choose to run something like this on my board it would only be for very specific weapon types. I agree with TJ that knoves/shurikens are right out, but i dont see the problem with a chakram, or shield etc. and i would probably require it be an attuned item. Simply because its easier to explain that way as well. you have a "tether" to the attuned item or bound foci, allowing you to "pull" it back to you. Hmm... Shield/weapon becomes a fetish item for the power to work and you have to spend a point of Karma/BP to attune it? Essentially a Geas for adept powers as well. You gain a few magic point through the geas but have to spend BP for attunement without the initiation or something. |
|
|
![]()
Post
#48
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
So wait...just want to see if i understand what we are getting at here, and i may be completely off, but, what you are talking about here, is using distance strike to do your throw damage without throwing your weapon, yeah? Sort of, as long as you have something to throw, you oculd throw it (at the reduced range of the Ability) and have the weapon "return" to you . It gives the flavor of a returning weapon without creating anything else for rules. I would gladly approve this, but not the relevant Houseruled Adept abilities that have been discussed to this point. *shrug* Point: This does reduce the range of the Throwing Adept's "weapons" to have this effect. Personally, I just buy a lot of little innocuous things to keep on the person of the Throwing Adept, and then you have a multitude of options that are very low key. |
|
|
![]()
Post
#49
|
|
Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 27-February 12 From: Nebraska, USA Member No.: 50,732 ![]() |
I just buy a lot of little innocuous things to keep on the person of the Throwing Adept, and then you have a multitude of options that are very low key. I keep a few throwing knives and a deck of cards on me (gambit style). As for anything else well...have you seen the way our streets look nowadays? and if you take into account the every so slightly (cough) decayed look that has been presented thus far for the mean streets, well, there is a multitude of ammo laying around everywhere for a throwing adept, thus the reason i like Nimble Fingers so much. oh, wait, i need ammo, pick up a soycafe can from the dumpster next to me "That will do" (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#50
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I keep a few throwing knives and a deck of cards on me (gambit style). As for anything else well...have you seen the way our streets look nowadays? and if you take into account the every so slightly (cough) decayed look that has been presented thus far for the mean streets, well, there is a multitude of ammo laying around everywhere for a throwing adept, thus the reason i like Nimble Fingers so much. oh, wait, i need ammo, pick up a soycafe can from the dumpster next to me "That will do" (IMG:style_emoticons/default/biggrin.gif) Indeed, you and I apparently think alike in this regard. (IMG:style_emoticons/default/smile.gif) |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th May 2025 - 08:14 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.