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StealthSigma
post Sep 27 2012, 12:01 PM
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I'm slightly curious as to what people commonly have for their perception pools. I would also like it if your break down where your score's bonuses are coming from.
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FuelDrop
post Sep 27 2012, 12:14 PM
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I hate failing perception checks... mainly because my characters somehow always seem to end up on point. my standard breakdown for a street sam is something like this:
3 rank.
2 specialization
3-4 intuition
3 tech aids (visual enhancer ect)
0-3 attention co-processor/perception enhancer (My current character is afraid of cyberware so this bonus is out of the question)

which means that I'm usually swinging about 12 dice for my checks, and calling that healthy for a non-recon-expert.
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Makki
post Sep 27 2012, 12:32 PM
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10 is my bare minimum, but easy to reach as demonstrated be FuelDrop
My adept has 20 something, but adepts are different...
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Elfenlied
post Sep 27 2012, 12:36 PM
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4 rank
2 spec
3 contacts/earbuds with Vision/Audio Enhancement 3
Int 4-5
3-4 Attention Coprocessor/Enhanced Perception
1 Betel

This is the baseline for most of my characters.
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StealthSigma
post Sep 27 2012, 12:38 PM
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QUOTE (Makki @ Sep 27 2012, 08:32 AM) *
10 is my bare minimum, but easy to reach as demonstrated be FuelDrop
My adept has 20 something, but adepts are different...


What does your adept do to pull 20 dice and is it perception or a type of perception (visual/auditory). I expect that most people have a visual perception pool that is +5 the base pool and auditory that is +3.
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Lantzer
post Sep 27 2012, 12:45 PM
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My characters average 6-9 dice, depending on concept and history. I once made a character who was an Executive Personal Assistant/Accountant/Lawyer who had 32 dice, plus a passel of extra senses, and could record it all. That character was on the run from his old company due to a faulty data filter.
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Makki
post Sep 27 2012, 12:52 PM
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QUOTE (StealthSigma @ Sep 27 2012, 02:38 PM) *
What does your adept do to pull 20 dice and is it perception or a type of perception (visual/auditory). I expect that most people have a visual perception pool that is +5 the base pool and auditory that is +3.


Adepts can take the Enhanced Perception power which is a bargain at .25/level
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StealthSigma
post Sep 27 2012, 12:55 PM
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QUOTE (Makki @ Sep 27 2012, 08:52 AM) *
Adepts can take the Enhanced Perception power which is a bargain at .25/level


Would you blow 1.5 on +6 perception if you had 6 intuition?
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Makki
post Sep 27 2012, 01:05 PM
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QUOTE (StealthSigma @ Sep 27 2012, 02:55 PM) *
Would you blow 1.5 on +6 perception if you had 6 intuition?

as our team's scout. Yes.
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Seriously Mike
post Sep 27 2012, 02:03 PM
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I have a chart for that:
https://docs.google.com/spreadsheet/ccc?key...Zqb3JGeUE#gid=7
The first four are my players' team (well, without the new guy), the rest are the prime runners (400BPs each): Judgment is a hitter, Rage's a combat paranormalist, Insight's a grifter/thief, Harbinger is the hacker and mastermind, and Death is the wheelman.
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_Pax._
post Sep 27 2012, 04:27 PM
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QUOTE (StealthSigma @ Sep 27 2012, 08:55 AM) *
Would you blow 1.5 on +6 perception if you had 6 intuition?

If the character concept called for it? Yes, yes I would.

Heck, my Hacker-Adept just blew 1.0 PP on 4 levels of Enhanced Perception after his first Initiation. (The power says ALL prception checks, so it should work in the Matrix as well ... I hope! ^_^ )

So ... Intuition 6 (attribute), Enhanced Perception 6 (power), Perception 6 (skill), Perceptive 2 (quality), there's twenty dice.

Attention Coprocessor 3 (cyber, 0.3E) and Reception Enhancer 3 (bio, 0.6E) for six more, for 26.

Qualia (transgenics, 0.4E) and Dynomitan (transgenics, 0.2E) are each another +1, for 28.

There's nothing explicitly stated in the rules precluding you from taking Improved Non-Compat Ability/Perception for +3 more, giving us 31.

Aptitude/Perception (quality) would allow another +1 from skill, for 32.

Exceptional Attribute/Intuition (uality) would allow another +1 from attribute, and open up Enhanced Perception for another +1 as well. Same for each of Genetic Optimisation (genetics, 0.2E) and Metagenetic Enhancement (quality). All three together brings us to 38 dice.

...

Then there's situation-specific stuff, like vision enhancement and so on.

...

Anyone know of anything I've missed?

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bannockburn
post Sep 27 2012, 04:32 PM
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My adept: 7 Int, 3 Skill, usually +3 from contact lenses to visual and +3 from earbuds to audio => 13
My face: 5 Int, 4 Skill, +3 Reception Enhancer (doesn't use cyberware), same +3 / +3 => 15, (situational bonus: Tactile Sensitivity +2)
My courier: 4 Int, 5 Skill, +3 / +3 => 12
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Makki
post Sep 27 2012, 04:43 PM
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QUOTE (_Pax._ @ Sep 27 2012, 06:27 PM) *
Anyone know of anything I've missed?

of course, you did (IMG:style_emoticons/default/biggrin.gif)

Betel +1
Sideways +1
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_Pax._
post Sep 27 2012, 04:53 PM
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/facepalm

Stupid fallible memory ... ;D
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StealthSigma
post Sep 27 2012, 05:14 PM
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QUOTE (_Pax._ @ Sep 27 2012, 12:27 PM) *
Anyone know of anything I've missed?


Synch +1
Percetive Positive Quality - 5BP for +1, 10BP for +2

Just for the record, my mundane sniper has a 22 visual perception check with a base perception of 17.
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_Pax._
post Sep 27 2012, 06:29 PM
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QUOTE (StealthSigma @ Sep 27 2012, 12:14 PM) *
Synch +1
Percetive Positive Quality - 5BP for +1, 10BP for +2

Just for the record, my mundane sniper has a 22 visual perception check with a base perception of 17.

The quality I already listed, but I did miss Synch. (IMG:style_emoticons/default/smile.gif)

So with Synch, and the two that Makki mentioned, we're up to a pool of 43 (46 when Observing in Detail).
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StealthSigma
post Sep 27 2012, 06:31 PM
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QUOTE (_Pax._ @ Sep 27 2012, 02:29 PM) *
The quality I already listed, but I did miss Synch. (IMG:style_emoticons/default/smile.gif)

So with Synch, and the two that Makki mentioned, we're up to a pool of 43 (46 when Observing in Detail).


Woops. I mistook Aptitude/Perception as Perceptive and missed that you included it higher up.
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Xenefungus
post Sep 27 2012, 11:23 PM
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Also, Owl Mentor Spirit.
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Dolanar
post Sep 28 2012, 01:19 AM
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Wouldn't the Improved Perception power be limited like the Improved ability power in only being able to go up to 1.5x your current skill?
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_Pax._
post Sep 28 2012, 02:02 AM
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QUOTE (Dolanar @ Sep 27 2012, 09:19 PM) *
Wouldn't the Improved Perception power be limited like the Improved ability power in only being able to go up to 1.5x your current skill?

No.

For one thing, it's not a bonus to the skill Perception directly (it works on ALL kinds of perception - Matrix and Astral included).

For another, it specifically states that it is limited by the character's Intuition score.
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LurkerOutThere
post Sep 28 2012, 02:08 AM
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Something saying it applies to all tests does indeed mean it applies to all tests.

That's one of the things I personally don't get and ascribe to Magicrun 'Warehate™ is why attention coprocessor is limited to meatworld checks when there are bioware, adept powers, and I think nanites that benefit across the board.
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_Pax._
post Sep 28 2012, 02:11 AM
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I can grok that. I even agree, Lurker. AtCoP should indeed work on Matrix as well as Meat.
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Critias
post Sep 28 2012, 02:40 AM
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For most of my characters, I'm content with around a dozen dice. Folks who are supposed to be more perceptive, well, I expect more. Solid mid-teens tends to certainly be good enough for most games, in my experience.
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Krishach
post Sep 28 2012, 03:33 AM
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mine seems to match everyone elses. 12-15 dice for my characters. Hackers prioritize matrix perception obviously.

Hell, my current Mystic Adept has 12 dice, and no perception skill whatsoever.

Also, our team seems to always have 1 perception stacked specialist, usually with 15-18+, because that averages 5-6 hits for max detail.
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Sid Nitzerglobin
post Sep 28 2012, 04:39 AM
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My street sam:
2 rank + 5 INT + 3 audio/visual enhancement in earbuds/contacts for 10 Hearing/Visual

My dryad con-girl adept:
2 rank + 4 INT + 2 Visual specialization + 3 audio/visual enhancement in earbuds/contacts for 11 Visual and 9 Hearing

I guess they're kind of oblivious in comparison but they're both pretty young still...
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