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FuelDrop
post Oct 7 2012, 02:35 AM
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I was working on a gunslinger build, and for the first time i started playing around with cyberarm rules. When I saw the Gyromount, something occurred to me.

Take a cheap SMG with an integral laser sight. The Sandler TMP will do just fine. Throw on a foregrip, a personalized grip, a gas-vent 3, and a hundred round drum and you're putting out full auto without any penalties from recoil. You may also want to consider shortening the barrel.
Now, take Krav Maga for the ability to take aim as a free action, which you'll be using to ignore range penalties.
Finally, load up that hundred round barrel with tracers. I suppose you could plausibly have the tracers at a 1 to 2 ratio with other ammo, but for my money you want a hundred tracers in the barrel (IMG:style_emoticons/default/smile.gif) .
Full auto with tracers gives +3 dice when over short range (10m, or 8 with a shortened barrel), and the laser sight gives +1 dice within 50 m. You're taking no range penalties due to your free action take aim, so at ranges between 8m and 50m you're getting a net +4 dice pool... and even SMG damage isn't bad at full auto! While this trick works just as well with machine pistols it's less advisable, purely because Machine pistols can't get the 100 round drum upgrade (IMG:style_emoticons/default/frown.gif)
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Draco18s
post Oct 7 2012, 03:26 AM
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Why not use a smart link instead of a laser?
(There's probably something I'm missing)
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FuelDrop
post Oct 7 2012, 03:44 AM
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QUOTE (Draco18s @ Oct 7 2012, 11:26 AM) *
Why not use a smart link instead of a laser?
(There's probably something I'm missing)

Doesn't stack with tracers.
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Marwynn
post Oct 7 2012, 04:06 AM
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The gyromount doesn't stack with the foregrip unfortunately, p148 Arsenal.

I'd make the person have a Strength of 6+ and you'd get that 1 RC.
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The Jopp
post Oct 7 2012, 09:23 AM
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X6 Cyberarms
X6 Cyber Weapon Mounts
Nartaki
Changeling
-Shiva Arms X2
-Ambidexterity X3
X6 Arm mounted SMG's with UNDERBARREL SMG's & Electronic Firing
X6 Hand held SMG's with UNDERBARREL SMG's & Electronif Firing
Automatics skill [SMG's +2]
Hand held guns fire simultaneous with arm mounted and underbarrel weapons thanks to a DNI linked network of guns with electronic firing.

Single shots becomes 24 shots split in 6 dicerolls.
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FuelDrop
post Oct 7 2012, 10:59 AM
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QUOTE (The Jopp @ Oct 7 2012, 05:23 PM) *
X6 Cyberarms
X6 Cyber Weapon Mounts
Nartaki
Changeling
-Shiva Arms X2
-Ambidexterity X3
X6 Arm mounted SMG's with UNDERBARREL SMG's & Electronic Firing
X6 Hand held SMG's with UNDERBARREL SMG's & Electronif Firing
Automatics skill [SMG's +2]
Hand held guns fire simultaneous with arm mounted and underbarrel weapons thanks to a DNI linked network of guns with electronic firing.

Single shots becomes 24 shots split in 6 dicerolls.

And your ammunition bill becomes bigger than the quarterly revenue of some small business. More, if you add high value ammunition.
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ShadowDragon8685
post Oct 7 2012, 11:01 AM
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QUOTE (The Jopp @ Oct 7 2012, 05:23 AM) *
X6 Cyberarms
X6 Cyber Weapon Mounts
Nartaki
Changeling
-Shiva Arms X2
-Ambidexterity X3
X6 Arm mounted SMG's with UNDERBARREL SMG's & Electronic Firing
X6 Hand held SMG's with UNDERBARREL SMG's & Electronif Firing
Automatics skill [SMG's +2]
Hand held guns fire simultaneous with arm mounted and underbarrel weapons thanks to a DNI linked network of guns with electronic firing.

Single shots becomes 24 shots split in 6 dicerolls.


Still not enuf dakka.
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FuelDrop
post Oct 7 2012, 11:49 AM
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Let's see how much it costs to get full recoil compensation for firing a SMG 1 handed (assuming strength 6 cyberhands with gyromounts. (4 points base)
Sandler TMP (remove the folding stock): 350
Personalized grip: 100, 1 recoil, 1 mod slot.
Heavy barrel: 350, 1 recoil, 3 mod slots.
Gas vent 3: 400, 3 recoil, accessory.
Hundred round Ammunition drum conversion: 1000, 2 mod slots.
Total Costs: 2200:nuyen:, 6 mod slots, 9 recoil compensation.
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Stahlseele
post Oct 7 2012, 12:27 PM
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QUOTE (ShadowDragon8685 @ Oct 7 2012, 01:01 PM) *
Still not enuf dakka.

use full auto modded pistol sized grenade launchers and add the overlapping blasts rule from Bogota!
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ShadowDragon8685
post Oct 7 2012, 01:22 PM
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QUOTE (Stahlseele @ Oct 7 2012, 08:27 AM) *
use full auto modded pistol sized grenade launchers and add the overlapping blasts rule from Bogota!


That might be enuf dakka, but only for one initiative pass before the mags run dry.
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Stahlseele
post Oct 7 2012, 01:28 PM
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If there is something still standing after THAT barrage, you should have opened fire with a Thor-Shot or a Tactical Nuke from Orbit or RUN THE HELL AWAY IN THE FIRST PLACE!
Even a Great Western Dragon can not survive that. Seeing how Each Grenade after the first adds half of it's Power to the Attack.
So, let's see.
There are . . 6 MGL's . .
Each fires . . what? 6? Grenades in Full-Auto.
So that means 36 grenades in total.
First does . . let us say 14 Damage and each additional adds 7 more damage . .
so 14+(35x7=245)=259 Damage.

You could sink an Air-Craft-Carrier with that.
If you were using it on a Building and managed to shoot inside, the resulting Chunky Salsa would be enough to flatten the Renraku Arcology in itself all at once . .
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ShadowDragon8685
post Oct 7 2012, 01:35 PM
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QUOTE (Stahlseele @ Oct 7 2012, 09:28 AM) *
If there is something still standing after THAT barrage, you should have opened fire with a Thor-Shot or a Tactical Nuke from Orbit or RUN THE HELL AWAY IN THE FIRST PLACE!
Even a Great Western Dragon can not survive that. Seeing how Each Grenade after the first adds half of it's Power to the Attack.
So, let's see.
There are . . 6 MGL's . .
Each fires . . what? 6? Grenades in Full-Auto.
So that means 36 grenades in total.
First does . . let us say 14 Damage and each additional adds 7 more damage . .
so 14+(35x7=245)=259 Damage.

You could sink an Air-Craft-Carrier with that.
If you were using it on a Building and managed to shoot inside, the resulting Chunky Salsa would be enough to flatten the Renraku Arcology in itself all at once..


While one would have to call sanity-checking on that ridiculousness, I wasn't so much thinking of "the first target survived" so much as "They have reserves."
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Stahlseele
post Oct 7 2012, 01:37 PM
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Actually, if i remember correctly, this actually DORFS the damage figure GIVEN for a Nuke in . . Bogota?
And so what if they do have reserves. if you don't want to reload simply do 3x2 or 2x3 AND HAVE RESERVE MGLS STRAPPED TO YOURSELF!
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Halinn
post Oct 7 2012, 01:43 PM
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QUOTE (ShadowDragon8685 @ Oct 7 2012, 03:22 PM) *
That might be enuf dakka, but only for one initiative pass before the mags run dry.

Still not enuf dakka.
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Stahlseele
post Oct 7 2012, 01:53 PM
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QUOTE (Halinn @ Oct 7 2012, 03:43 PM) *
Still not enuf dakka.

for what?

edit:
oh, wait, i actually overlooked the 6ximplanted weapon mounts
so it's not 36 but 72 grenades.
This means the Damage goes to 71x7=497+14=511 in total.
That's FIVE HUNDRED POINTS OF DAMAGE!
Do that in a volcanoe and you can get chunky salsa on the EARTHS CRUST ITSELF!
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FuelDrop
post Oct 7 2012, 02:01 PM
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QUOTE (Stahlseele @ Oct 7 2012, 09:53 PM) *
for what?

edit:
oh, wait, i actually overlooked the 6ximplanted weapon mounts
so it's not 36 but 72 grenades.
This means the Damage goes to 71x7=497+14=511 in total.
That's FIVE HUNDRED POINTS OF DAMAGE!
Do that in a volcanoe and you can get chunky salsa on the EARTHS CRUST ITSELF!

... Get as many black knight drones together as possible, outfitting each of them with as many weapon mounts as they'll take (6 each) with over-under full auto grenade launchers and ammo bins in each one. that's 12 grenade full autos per Black knight. call it ten black knights, just for sheer overkillness.

THAT is what you call suppression fire. if any target ever stays unsuppressed by that then we'll know that the era of man-portable firepower is officially over (IMG:style_emoticons/default/frown.gif)
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ShadowDragon8685
post Oct 7 2012, 02:01 PM
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QUOTE (Stahlseele @ Oct 7 2012, 09:53 AM) *
for what?

edit:
oh, wait, i actually overlooked the 6ximplanted weapon mounts
so it's not 36 but 72 grenades.
This means the Damage goes to 71x7=497+14=511 in total.
That's FIVE HUNDRED POINTS OF DAMAGE!
Do that in a volcanoe and you can get chunky salsa on the EARTHS CRUST ITSELF!


Huh... Wow.

Actually, given that in my game, a critical glitch invoked an attack against the Earth itself, which resisted with 100 dice.. Yeah, that's probably enough to invoke Chunky Salsa on the Earth's crust.
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Stahlseele
post Oct 7 2012, 02:07 PM
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@Fuel-Drop:
Zis kult work wiz ze zoftvare dat makes simultanous attacks possible.
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Halinn
post Oct 7 2012, 02:11 PM
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QUOTE (Stahlseele @ Oct 7 2012, 03:53 PM) *
for what?

edit:
oh, wait, i actually overlooked the 6ximplanted weapon mounts
so it's not 36 but 72 grenades.
This means the Damage goes to 71x7=497+14=511 in total.
That's FIVE HUNDRED POINTS OF DAMAGE!
Do that in a volcanoe and you can get chunky salsa on the EARTHS CRUST ITSELF!

NEEDS MORE DAKKA

AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
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Tymeaus Jalynsfe...
post Oct 7 2012, 03:12 PM
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QUOTE (Stahlseele @ Oct 7 2012, 07:28 AM) *
If there is something still standing after THAT barrage, you should have opened fire with a Thor-Shot or a Tactical Nuke from Orbit or RUN THE HELL AWAY IN THE FIRST PLACE!
Even a Great Western Dragon can not survive that. Seeing how Each Grenade after the first adds half of it's Power to the Attack.
So, let's see.
There are . . 6 MGL's . .
Each fires . . what? 6? Grenades in Full-Auto.
So that means 36 grenades in total.
First does . . let us say 14 Damage and each additional adds 7 more damage . .
so 14+(35x7=245)=259 Damage.

You could sink an Air-Craft-Carrier with that.
If you were using it on a Building and managed to shoot inside, the resulting Chunky Salsa would be enough to flatten the Renraku Arcology in itself all at once . .



Ummm... Not quite...

EDIT: Should indicate that this is an opinion... Thanks Max...

Grenage does 12 Damage
Each grenade after the first adds Half damage, so
Second Grenade does 6
Third Grenade does 3
4th Grenade does 1 (3/2, round down)
and the remaining grenades add absolutely nothing. So....

12+6+3+1=22p. That is about as good as it is going to get (and is still good enough to reduce most metahuman targets to paste); AND you wasted 68 grenades for no effect. Way to go.

OR

You target the impact zones with your grenades, find where the targets intersect those zones after impacts and roll the individual soaks of every grenade, based upon the damage on target, individually. Takes time, but is likely more realistic. Not my first choice, to say the least.

Any other interpretation of the WAR! provided grenade overlap rules is sheer ludicrousness, as ShadowDragon8685 indicated so eloquently up-thread... (IMG:style_emoticons/default/smile.gif)
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The Jopp
post Oct 7 2012, 04:25 PM
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QUOTE (ShadowDragon8685 @ Oct 7 2012, 11:01 AM) *
Still not enuf dakka.


Ingram smartguns.

24 SMG Burst Firing

We can also take top mounted laser sights and go FA with tracer bullets.
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Draco18s
post Oct 7 2012, 04:44 PM
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QUOTE (Stahlseele @ Oct 7 2012, 09:53 AM) *
Do that in a volcanoe and you can get chunky salsa on the EARTHS CRUST ITSELF!


Reminds me that we did that once in Alpha Omega. We had to work out the blast rules with regards to barriers.

Our chosen solution left a 100 meter crater 2 inches deep, IIRC (solid stone) which is fairly realistic (dynamite sitting on top of a stone surface isn't going to damage it a whole lot).
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Mäx
post Oct 7 2012, 06:34 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 7 2012, 06:12 PM) *
Ummm... Not quite...
Grenage does 12 Damage
Each grenade after the first adds Half damage, so
Second Grenade does 6
Third Grenade does 3
4th Grenade does 1 (3/2, round down)
and the remaining grenades add absolutely nothing. So....

12+6+3+1=22p. That is about as good as it is going to get (and is still good enough to reduce most metahuman targets to paste); AND you wasted 68 grenades for no effect. Way to go.

Thats not how the rules work, sorry but you should read them again.
All the grenades except highest damage one add half of their DV, thats it no further halving is involved.
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Stahlseele
post Oct 7 2012, 07:39 PM
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i may not like SR4 and Bogota! especially, but i do try to remember stuff going boom . .
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Umidori
post Oct 8 2012, 01:29 AM
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