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X-Kalibur
post Oct 12 2012, 01:59 AM
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QUOTE (LurkerOutThere @ Oct 11 2012, 10:56 AM) *
Alright, beat the game. I'm going to spoiler some of the stuff below.

[ Spoiler ]


So yea on the whole I enjoyed the hell out of the game, it just seems like it needed a bit more polish as once your no longer fretting every action of every battle it gets a little tedious. To be fair the original did that too in the late game.


I beat it earlier as well, my biggest problem... how did I not get Edison? What research did I miss? I'm so confused.
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LurkerOutThere
post Oct 12 2012, 05:01 AM
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I missed a couple of research because towards the end i wasn't willing to wait around for the materials to fall from the sky. I don't know about anyone else but I don't skip lasers. Since I run pretty much no science labs at all the wait on plasma would be problematic. I do however get rid of shotties as soon as i get laser rifles and the laser shotgun just doesn't seem to be worth the trade offs. My assault soldiers don't do much rushing head long into the teeth of the enemy, that's a good way to get your butt killed. They apply creative tactical solutions to problems but more often then not their on the firing line with the rest of the squad plugging away.
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X-Kalibur
post Oct 12 2012, 05:48 AM
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QUOTE (LurkerOutThere @ Oct 11 2012, 10:01 PM) *
I missed a couple of research because towards the end i wasn't willing to wait around for the materials to fall from the sky. I don't know about anyone else but I don't skip lasers. Since I run pretty much no science labs at all the wait on plasma would be problematic. I do however get rid of shotties as soon as i get laser rifles and the laser shotgun just doesn't seem to be worth the trade offs. My assault soldiers don't do much rushing head long into the teeth of the enemy, that's a good way to get your butt killed. They apply creative tactical solutions to problems but more often then not their on the firing line with the rest of the squad plugging away.


You say that until you've had an assault rapid fire with an alloy cannon to kill pretty much anything if both connect. But, I had all the foundry items done and there was nothing left for me to research. I had every thing I could think of.
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StealthSigma
post Oct 12 2012, 11:09 AM
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Bought it. Enjoying it so far.

Tutorial seems to be lasting a long time.

I hope they take off the kid gloves though. I've only lost 2 soldiers so far and they were recruits.
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Seriously Mike
post Oct 12 2012, 11:46 AM
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Courier's on the way. As for kid gloves - everyone here's bitching about Mutons being monstrously overpowered. Did they start showing up already?
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StealthSigma
post Oct 12 2012, 01:07 PM
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QUOTE (Seriously Mike @ Oct 12 2012, 07:46 AM) *
Courier's on the way. As for kid gloves - everyone here's bitching about Mutons being monstrously overpowered. Did they start showing up already?


I hope so since my deaths come from really really dump mistakes I make while attempting to stunwhack a hostile and I presume that in many of those cases it may be because I'm attempting to get too close to hostiles that I don't know the capabilities of. One died to a thin man when I triggered 2 more thin men that were nearby but out of sight and not engage (odd). So the recruit fell over dead. The other one died and was zombified after running up to one of those things to try to stunwhack it. What's the range on those stunner?
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Tanegar
post Oct 12 2012, 02:56 PM
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The arc thrower? About three tiles. When you select a soldier who has the arc thrower equipped, you should see a blue ring around the aliens; you have to be inside that ring to use the arc thrower.
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X-Kalibur
post Oct 12 2012, 05:06 PM
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QUOTE (StealthSigma @ Oct 12 2012, 04:09 AM) *
Bought it. Enjoying it so far.

Tutorial seems to be lasting a long time.

I hope they take off the kid gloves though. I've only lost 2 soldiers so far and they were recruits.


Couple of notes - the tutorial is a trap. It has you make TERRIBLE choices. All your starting soldiers have 4 health base. (+1 from armor). All hired recruits have 6 base health (+1 from armor). Hire a bunch of soldiers ASAP and ditch most of your starters. Keep maybe 1 or 2 for the ranks to get the officer school and then ditch them. Yes, 2 HP makes that much of a difference.

Classic mode is MUCH harder than normal. My rifle shots are generally not 1 shotting sectoids, thin men have more health, and the aliens, knowing they outnumber you (and that your in battle supplies are limited) will waste your overwatches to flank you and kill the hell out of you.
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Seriously Mike
post Oct 12 2012, 06:12 PM
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God, the game is bugged to high fuck and three quarters back. Somehow my two soldiers from Squad 1 duplicate themselves when two others are wounded and attempts to remove the duplicates from a mission crash the game. Also, menus often get stuck on screen, blocking the other menus necessary at the time.
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X-Kalibur
post Oct 12 2012, 06:23 PM
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QUOTE (Seriously Mike @ Oct 12 2012, 10:12 AM) *
God, the game is bugged to high fuck and three quarters back. Somehow my two soldiers from Squad 1 duplicate themselves when two others are wounded and attempts to remove the duplicates from a mission crash the game. Also, menus often get stuck on screen, blocking the other menus necessary at the time.


That's strange, neither my roommate or I have run into any bugs yet.
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StealthSigma
post Oct 12 2012, 06:36 PM
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QUOTE (X-Kalibur @ Oct 12 2012, 01:06 PM) *
Couple of notes - the tutorial is a trap. It has you make TERRIBLE choices. All your starting soldiers have 4 health base. (+1 from armor). All hired recruits have 6 base health (+1 from armor). Hire a bunch of soldiers ASAP and ditch most of your starters. Keep maybe 1 or 2 for the ranks to get the officer school and then ditch them. Yes, 2 HP makes that much of a difference.

Classic mode is MUCH harder than normal. My rifle shots are generally not 1 shotting sectoids, thin men have more health, and the aliens, knowing they outnumber you (and that your in battle supplies are limited) will waste your overwatches to flank you and kill the hell out of you.


Really? I'll have to look at my starting soldiers in my barracks later but I'm pretty sure they had more than that.
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X-Kalibur
post Oct 12 2012, 06:43 PM
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QUOTE (StealthSigma @ Oct 12 2012, 11:36 AM) *
Really? I'll have to look at my starting soldiers in my barracks later but I'm pretty sure they had more than that.


I didn't believe it when I first read it either. I started a new game - all soldiers had 4 health. Hired 1 soldier. 3 days later - new soldier has 6 health.
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Tanegar
post Oct 12 2012, 06:45 PM
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QUOTE (X-Kalibur @ Oct 12 2012, 02:23 PM) *
That's strange, neither my roommate or I have run into any bugs yet.

Likewise. Seriously, Mike, I think the problem must be your machine.

In other news, I have my first psyker. (Psilon? Psycho? The game doesn't provide a term for the psionically gifted.) Col. Leah "Sledge" Wright, Heavy. She can kill aliens with her brain... or her BFG. (IMG:style_emoticons/default/biggrin.gif)
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X-Kalibur
post Oct 12 2012, 06:55 PM
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QUOTE (Tanegar @ Oct 12 2012, 11:45 AM) *
Likewise. Seriously, Mike, I think the problem must be your machine.

In other news, I have my first psyker. (Psilon? Psycho? The game doesn't provide a term for the psionically gifted.) Col. Leah "Sledge" Wright, Heavy. She can kill aliens with her brain... or her BFG. (IMG:style_emoticons/default/biggrin.gif)


Psionic is the term you're looking for.

<edit> Ran across this and had a good laugh, for those of you who played the older games... particularly the second one.

QUOTE
Oh god, Terror From the Deep was horrible.

Was a good game, but I don't think I've ever had that many people with names die in a game. I remember seeing the casualty memorial wall on the Normandy in ME3, and thinking, "Only twenty-some people? That'd be a good week in TFTD."



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StealthSigma
post Oct 12 2012, 07:02 PM
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QUOTE (X-Kalibur @ Oct 12 2012, 02:55 PM) *
Psionic is the term you're looking for.


I think psyker is better..... moar dakka.

Also, X, how certain are you that this may not have been patched? Because my heavy (my single survivor from the opening tutorial mission) has 8 HP right now and is a Captain. I have nano-fiber on him for +2 hp.
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X-Kalibur
post Oct 12 2012, 07:16 PM
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I checked after the patch yesteday that fixed Squad Sight.

Your starting rookies (all of them) will show HP4 + 1. All hired rookies show HP6 + 1. My ranked up heavy had 5 + 1 HPs, as an example.
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Sid Nitzerglobin
post Oct 12 2012, 07:27 PM
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QUOTE (X-Kalibur @ Oct 12 2012, 02:16 PM) *
I checked after the patch yesteday that fixed Squad Sight.

Your starting rookies (all of them) will show HP4 + 1. All hired rookies show HP6 + 1. My ranked up heavy had 5 + 1 HPs, as an example.

Wow, that sucks. The only surviving member of my initial team at this point is also my only Colonel and I've gotten pretty attached to him.

Need to restart anyways as I know I made a bunch of dumb resource decisions at the get go. Anyone have any thoughts on most efficient use of resources starting out (ie: when to go for what facilities/research/additional interceptors/soldiers/gear)? Seems like going for additional uplinks and satellites right out of the gate would put you in a much better spot from a panic management and cashflow perspective but then maybe gimp you for any actual missions/ufo shootdowns for a while.

I haven't run into any bugs of yet, but I only just finished the first base raid last night.
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X-Kalibur
post Oct 12 2012, 08:00 PM
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I'd say focusing on satellites and workshops early on helps a lot. Also, an OTS ASAP for 6 man squads. Try and get a non-damaged power source as early as possible so you can build an elerium generator, it provides so much power that you won't need more for a long time (unless you get lucky and have steam on your 2nd level, then you can use a thermo plant).

Lasers first, then armor. I'd almost skip carapace because you get skeleton armor shortly after (which I consider vastly superior). and you don't want to waste alloys on the carapace at that point.
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Tanegar
post Oct 12 2012, 08:16 PM
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QUOTE (X-Kalibur @ Oct 12 2012, 03:00 PM) *
Lasers first, then armor. I'd almost skip carapace because you get skeleton armor shortly after (which I consider vastly superior). and you don't want to waste alloys on the carapace at that point.

I disagree. I prefer the extra hit point over the grappling hook, on the grounds that extra health is always useful, while the grapple is situational. I put my snipers in skeleton suits (although that will change when I start manufacturing ghost armor), but everyone else is in carapace, except for my MVP heavy, who's wearing the one suit of Titan armor I've been able to afford.
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X-Kalibur
post Oct 12 2012, 08:24 PM
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QUOTE (Tanegar @ Oct 12 2012, 01:16 PM) *
I disagree. I prefer the extra hit point over the grappling hook, on the grounds that extra health is always useful, while the grapple is situational. I put my snipers in skeleton suits (although that will change when I start manufacturing ghost armor), but everyone else is in carapace, except for my MVP heavy, who's wearing the one suit of Titan armor I've been able to afford.


You're overlooking the other uses of the skeleton suit. Firstly, the difference is only 1 HP I believe (Carapace 4 to skeleton 3), and the skeleton suit provides +10 defence, extra movement, AND the grapple. Also, and I need to test this, I don't believe using the grapple activates overwatches.
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StealthSigma
post Oct 12 2012, 09:54 PM
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QUOTE (X-Kalibur @ Oct 12 2012, 03:16 PM) *
I checked after the patch yesteday that fixed Squad Sight.

Your starting rookies (all of them) will show HP4 + 1. All hired rookies show HP6 + 1. My ranked up heavy had 5 + 1 HPs, as an example.


All my starting rookies are showing 5+1. The ones I recruited are 6+1. My heavy that survived the first mission is at 8+3.

Captain Rodrigo 'Crash' Soto - Heavy
Captain Martin 'Lockdown' Haussman - Sniper
Captain Rachid 'Axle' Majid - Support
Lieutenant Paul 'Mad Man' Thomas - Assault
Squaddie Tim Stevens - Heavy
Squaddie Gabriela Garcia - *DECEASED*

Everyone else deceased or otherwise is a Rookie.
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X-Kalibur
post Oct 12 2012, 10:10 PM
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QUOTE (StealthSigma @ Oct 12 2012, 01:54 PM) *
All my starting rookies are showing 5+1. The ones I recruited are 6+1. My heavy that survived the first mission is at 8+3.

Captain Rodrigo 'Crash' Soto - Heavy
Captain Martin 'Lockdown' Haussman - Sniper
Captain Rachid 'Axle' Majid - Support
Lieutenant Paul 'Mad Man' Thomas - Assault
Squaddie Tim Stevens - Heavy
Squaddie Gabriela Garcia - *DECEASED*

Everyone else deceased or otherwise is a Rookie.


I think I figured out the issue. On classic and impossible your soldiers have less HPs... but only the starting ones. On easy, they have more HPs. The bug I'm guessing is actually backward, in that hired soldiers should all have matching HPs to pre-existing ones.

<edit for clarity>

Base HP = 5 (normal). Easy gets +1 base, classic -1 base, impossible -2 base.
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Falconer
post Oct 12 2012, 10:20 PM
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I'm with X-kal on the skeleton suits... much better deal than the other suits... wish I hadn't paid for 4 of them early on.

+3HP, +3move, +10defense, and grapple. Also costs less raw mterials
+4HP only...
Now power suits are a completely different story... fire/poison immunity AND +10HP. (also your assaults get bonus HP for wearing heavier armor).

I have the game on steam, I haven't seen any patch notes come up. What was the squad sight bug you're referring to?
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X-Kalibur
post Oct 12 2012, 10:42 PM
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QUOTE (Falconer @ Oct 12 2012, 02:20 PM) *
I'm with X-kal on the skeleton suits... much better deal than the other suits... wish I hadn't paid for 4 of them early on.

+3HP, +3move, +10defense, and grapple. Also costs less raw mterials
+4HP only...
Now power suits are a completely different story... fire/poison immunity AND +10HP. (also your assaults get bonus HP for wearing heavier armor).

I have the game on steam, I haven't seen any patch notes come up. What was the squad sight bug you're referring to?


More like a fix. Snipers with squad sight weren't showing as "spotting" aliens that their teammates could see and they had LOS to, but if you clicked to fire they could still target them. Now they get an alien head with a yellow crosshair by it to designate it as a "squad sight" target.
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Tanegar
post Oct 13 2012, 02:58 AM
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I must have missed the +3 move and +10 defense, I thought skeleton suits only offered +3HP and the grapple. My bad, they are totally a better deal than carapace armor.

[edit] Has anyone else found Muton Berserkers incredibly easy to manipulate? The ability ("Bloodlust," I think) that makes them charge the last person who wounded them lets you basically lead them around in circles until they're dead.
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