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Sengir
post Dec 21 2012, 03:53 PM
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QUOTE (Prime Mover @ Dec 21 2012, 03:52 PM) *
Working on uncovering secrets on shadowruntabletop site. Not sure if doing it wrong or just working like its supposed too. Getting snippets of cover art, anyone else working at it?

Open image dir: http://www.shadowruntabletop.com/wp-conten...untabletop/img/
Choice pieces: storm-front-cover.jpg, hopefully the final release will have some image filters applied. And the corp directory, which yields nothing new, just the logos of the current Big 10 (IMG:style_emoticons/default/frown.gif)
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Warlordtheft
post Dec 21 2012, 04:10 PM
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QUOTE (bannockburn @ Dec 21 2012, 06:41 AM) *
I hope not.
I hope it means an overhaul of the armor / encumbrance / body system.


Which means all of the gear splat books are now obsolete......
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Slacker
post Dec 21 2012, 04:12 PM
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QUOTE (bannockburn @ Dec 21 2012, 09:19 AM) *
[ Spoiler ]


There are multiple storylines too. I've opened the first two pages of Eye of the Hurricane (at least 8 pages are on the site password protected), and the first page of both Sleeping with the Enemy (at least 5 pages are password protected) and Fractures(oddly there doesn't seem to be a page 2, but there is a password protected page 3).
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Tashiro
post Dec 21 2012, 04:17 PM
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I don't mind if books become obsolete over time. At least this looks like it isn't a complete top-to-bottom revamp, like some other games I know. *cough, cough, D&D 4E / Next*.
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shadowsintheclou...
post Dec 21 2012, 04:20 PM
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QUOTE (Neraph @ Dec 21 2012, 09:51 AM) *
The SR tabletop sounds like Monopoly with SR names.


What are you basing that on? I ask because I'm stuck at work and unable to get into any Catalyst websites at the moment.
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Neraph
post Dec 21 2012, 04:20 PM
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QUOTE (Tashiro @ Dec 21 2012, 10:17 AM) *
I don't mind if books become obsolete over time. At least this looks like it isn't a complete top-to-bottom revamp, like some other games I know. *cough, cough, D&D 4E / Next*.

Right, but I fear this is a D&D 3.5 - 4.0 conversion.

And the part about obsolete splatbooks really irks me. We didn't even have that much for 4th Ed and now we're resetting it all again.
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NiL_FisK_Urd
post Dec 21 2012, 04:20 PM
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The Big Question is - when does the 5th Ed Corebook arrive?
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hermit
post Dec 21 2012, 04:23 PM
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QUOTE
And the part about obsolete splatbooks really irks me. We didn't even have that much for 4th Ed and now we're resetting it all again.

With some luck, they just finetune the 4E rules, and it's moderately downward compatible, as 3 was.
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Lionhearted
post Dec 21 2012, 04:25 PM
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QUOTE (Neraph @ Dec 21 2012, 05:20 PM) *
Right, but I fear this is a D&D 3.5 - 4.o conversion.

Main difference, screwing up D&D means you get guys following you and shouting 'magic missile!'
Screw up SR and you got a full on Mirror shades wetwork on your neck.
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Misdemeanor
post Dec 21 2012, 04:26 PM
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QUOTE (McDougle @ Dec 21 2012, 12:03 AM) *


Not excited about 5th edition especially since i just bought my back up copy of 20thA - I should mention that with every evolution SR seems to be getting better

I'm Looking forward to the Video game especially since it is turn based and not real time or first person shooter

I will not play the mini's table top game but i will buy into them...I get tired of running my SR game using DND Minis...I'd like to use more realistic Minis to the character types my players are playing
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Tymeaus Jalynsfe...
post Dec 21 2012, 04:28 PM
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QUOTE (Neraph @ Dec 21 2012, 08:51 AM) *
The SR tabletop sounds like Monopoly with SR names.


I am hoping it will be a bit like Prince of the City was for Vampire the Requiem. Very fun game indeed.
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Abschalten
post Dec 21 2012, 04:35 PM
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QUOTE (hermit @ Dec 21 2012, 06:10 AM) *
Technomancers are powerful enough as is. They need to be properly rebalanced.


They are powerful at the Matrix, and nothing else. It takes a crazy investment of chargen resources to get them where you need them so that they can be awesome. Yes, they can be über at the Matrix. I should know -- I'm playing a TM in a campaign right now.

I also know that being a technomancer requires the most dice-rolling of any character type in the entire game, between the regular Matrix mechanics and having to compile sprites and constantly resisting Fading. The amount of dice-rolling a TM must do is absolutely absurd.

I would like to make a TM that has more reasonable and balanced attributes in chargen, so that I'm not having to feel guilty about dumping Strength or Agility down to 1 so that I can put those points towards other things.

I would even be willing to see TMs toned down slightly on the Matrix side if they could be a little more diverse on the real world side.

Some of the above could be achieved with some simple Skill or Skill Group fixes.

Decompiling sucks, so I never take it. If that were fixed, maybe I'd have more of a use for it? Same for Banishing.

(And damn it, if you put a skill in the core book, WRITE SOME RULES FOR IT. Putting Diving, Parachuting, and some other skills in the book and then putting ZERO rules support for them, that is just inexcusable.)
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Noll
post Dec 21 2012, 04:40 PM
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Damn after years of SR3 I had finally decided to buy SR4! Bad timing I guess...
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Tymeaus Jalynsfe...
post Dec 21 2012, 04:42 PM
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QUOTE (Abschalten @ Dec 21 2012, 09:35 AM) *
They are powerful at the Matrix, and nothing else. It takes a crazy investment of chargen resources to get them where you need them so that they can be awesome. Yes, they can be über at the Matrix. I should know -- I'm playing a TM in a campaign right now.

I also know that being a technomancer requires the most dice-rolling of any character type in the entire game, between the regular Matrix mechanics and having to compile sprites and constantly resisting Fading. The amount of dice-rolling a TM must do is absolutely absurd.

I would like to make a TM that has more reasonable and balanced attributes in chargen, so that I'm not having to feel guilty about dumping Strength or Agility down to 1 so that I can put those points towards other things.

I would even be willing to see TMs toned down slightly on the Matrix side if they could be a little more diverse on the real world side.

Some of the above could be achieved with some simple Skill or Skill Group fixes.

Decompiling sucks, so I never take it. If that were fixed, maybe I'd have more of a use for it? Same for Banishing.

(And damn it, if you put a skill in the core book, WRITE SOME RULES FOR IT. Putting Diving, Parachuting, and some other skills in the book and then putting ZERO rules support for them, that is just inexcusable.)



The TM's I play are pretty competent outside of the Matrix and in it. Of course, none of them have a Resonance above a 4. *shrug*
They do roll a lot, though I have never really seen it as being any more than some other character types in practice.

I use both Decompiling and Banishing. Guess it is just playstyles.

There are rules for Diving and Parachuting, just not in the MAIN book. These rules are in Arsenal. *shrug*
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Bigity
post Dec 21 2012, 04:52 PM
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Honestly, I'll be giving all of these a try. 5th edtion needs to bring back alot of the previous edition flavor to get me back, as well as crunch. I do not like the nWoD system. A floating TN isn't reqired, but I want seperatation between riggers and deckers, mages and shamans (etc), elementals and spirits.

I would also prefer a return to an earlier point in the timeline, or a timeline neutral kind of deal (like the latest version of Legend of the 5 rings).

At the very least, much of SR4A needs clarification, tightening up, and above all, consistent and timely errata.
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apieros
post Dec 21 2012, 05:13 PM
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QUOTE (Bigity @ Dec 21 2012, 09:52 AM) *
or a timeline neutral kind of deal (like the latest version of Legend of the 5 rings).

If you could play 2050 SR out-of-the-box, that'd go a long ways towards convincing me to pony up for 5e.

(That won't happen, but it'd be a big plus if it did.)
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Lionhearted
post Dec 21 2012, 05:17 PM
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QUOTE
Technomancers

I would love if TMs went in the direction of that recent thread, more resonance affecting real world electronics, more submerging to become one with the machine spirit and enabling cool stuff like Biowires, heck even magnetism is up for the grabs.
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_Pax._
post Dec 21 2012, 05:40 PM
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QUOTE (Xenefungus @ Dec 21 2012, 06:47 AM) *
To all the people wondering what to do with their rulebooks: Sell them off NOW if you don't want them anymore!

.... sell a Watermarked PDF? Nope. Not happening.
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hermit
post Dec 21 2012, 05:53 PM
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QUOTE (Lionhearted @ Dec 21 2012, 06:17 PM) *
I would love if TMs went in the direction of that recent thread, more resonance affecting real world electronics, more submerging to become one with the machine spirit and enabling cool stuff like Biowires, heck even magnetism is up for the grabs.

Hell no. Play a 40K techpriest if you feel the need for that.
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Lionhearted
post Dec 21 2012, 06:06 PM
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QUOTE (hermit @ Dec 21 2012, 06:53 PM) *
Hell no. Play a 40K techpriest if you feel the need for that.

Why not? As it is they're more cybermancers then technomancers, heck I bet the only reason they're not called that is because it's someone elses IP.
Or are you of the belief that TMs should be retconned out of existence?
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Patrick Goodman
post Dec 21 2012, 06:22 PM
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I am, but I don't get a vote in that sort of thing....
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bannockburn
post Dec 21 2012, 06:24 PM
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The cat is out of the bag anyways (IMG:style_emoticons/default/smile.gif)
Better to keep em and make them more rounded out, imo.
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hermit
post Dec 21 2012, 06:24 PM
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QUOTE (Lionhearted @ Dec 21 2012, 07:06 PM) *
Why not? As it is they're more cybermancers then technomancers, heck I bet the only reason they're not called that is because it's someone elses IP.
Or are you of the belief that TMs should be retconned out of existence?

Quite honestly? Yes. The concept messes too much with a basic premise of the world: Technology does not mix with Magic. It irked me with Otaku, but was reined in with BRainscan and Psychotrope. I can live with biocomputers as Biochips/Mona Lisa Overdrive imagine them, but magical computer magicans who are better than you with computers because magic is magic ... not so much. On a side note, the idea that adept magic can boost computer skills in VR needs to be dropped entirely. I'd also drop it with AR for balancing reasons.

Barring a retconning out of the gameworld (which will not happen because it'll ruffle too many feathers), I'd at least like to see them reined in and not making hackers entirely unviable as characters for mroe than one-shot beginning level games. You could throw in Daimons (Otaku had those - ally sprites, basically - and I see no reason why mancers should not have them too), but barring that, the TM mechanics need a thorough reworking with more limits and a power glass ceiling, offset maybe by lower Karma cost. Same with adepts. Something like "threading may not exceed 1,5* Resonance", and reworking echos to be less overpowered. And please, a swing back to making them a mundane phenomenon.

SR4 was supposed to put hackers back into the spotlight, but mancers ensured hackers remained essentially unviable except for short duration games where their early glass ceiling didn't matter.
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Lionhearted
post Dec 21 2012, 06:39 PM
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Personally Im quite fond of the concept. But I see it more as they're basically fuelled by technology so advanced it's considered magic. Going along those lines, having their source be very mundane (AI programmed nanovirae or something? I'm not one for technobabble) But having the effects appear magical, is totally fine in my book.
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Sengir
post Dec 21 2012, 06:40 PM
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QUOTE (Patrick Goodman @ Dec 21 2012, 07:22 PM) *
I am, but I don't get a vote in that sort of thing....

You seem to be getting your way with the Infected already...
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RSS Lo-Fi Version Time is now: 24th June 2025 - 06:27 AM

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