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Tymeaus Jalynsfe...
post Jan 15 2013, 10:30 PM
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QUOTE (Fatum @ Jan 15 2013, 03:10 PM) *
Sticking it.
Communist Propaganda.
Tagging.
Fighting the Oppressive Cis-Culture.

The list goes on!


Sounds like a lot of Knowledge Skills to me, which are already a part of the game. Resulting actions of which can already be modeled actively with current Active skills. *shrug*
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hermit
post Jan 15 2013, 10:48 PM
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QUOTE
Sticking it.
Communist Propaganda.
Tagging.
Fighting the Oppressive Cis-Culture.

The list goes on!

Occupying (specialisation on location, e.g. Occupying (Seattle Center), Occupying (fine New York boutiques), Occupying (extraterritorial property).)
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Tymeaus Jalynsfe...
post Jan 15 2013, 11:10 PM
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QUOTE (hermit @ Jan 15 2013, 03:48 PM) *
Occupying (specialisation on location, e.g. Occupying (Seattle Center), Occupying (fine New York boutiques), Occupying (extraterritorial property).)


Why does that need to be a Skill, exactly? Presence alone does that. (IMG:style_emoticons/default/smile.gif)
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hermit
post Jan 16 2013, 12:23 AM
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Anyway, I'm curious for details, should they eventually emerge. Though, heroes? I can't say I like that word in connection with Shadowrun.
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Shortstraw
post Jan 16 2013, 01:45 AM
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QUOTE (Tymeaus Jalynsfein @ Jan 16 2013, 09:10 AM) *
Why does that need to be a Skill, exactly? Presence alone does that. (IMG:style_emoticons/default/smile.gif)

Body represents your presence but the skill shows how well you can chain yourself to things.
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hermit
post Jan 16 2013, 02:03 AM
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But should the skill really be body based? Charisma would better reflect the medial impact you're really after ...
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Falconer
post Jan 16 2013, 03:05 AM
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QUOTE (NiL_FisK_Urd @ Jan 15 2013, 04:30 PM) *
Yeah, i also don't like how little skills do. I tried to give +2DP per skill rank, but this failed because of Magic/Ranged defense tests, which frequently are attribute only.



I know what you mean... what I tried doing when 'playtesting' my own with skills going from 1-12 at the same karma costs as knowledge skills now. I ran into the same issue.


What I ended up doing was turning the 'dodge' skill around. I defended against all attacks with Dodge (+ melee). And added reaction as full defense.

This actually worked pretty well. Especially when altering a lot of the gear which provides bonuses to reaction to provide a skill modifier to dodge instead. (IE: wired reflexes... +1 2... to defense instead of to reaction).

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NiL_FisK_Urd
post Jan 16 2013, 07:22 AM
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Yeah, but what did you do about magic?
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Elfenlied
post Jan 16 2013, 10:08 AM
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Use Counterspelling, which just got stronger too?
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NiL_FisK_Urd
post Jan 16 2013, 11:17 AM
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If you have access to counterspelling. If not, your mage is free to mind-rape everything.
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Elfenlied
post Jan 16 2013, 11:27 AM
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QUOTE (NiL_FisK_Urd @ Jan 16 2013, 12:17 PM) *
If you have access to counterspelling. If not, your mage is free to mind-rape everything.


And this is different how? You're still relying on the same tools to counter magic: noticing it (6-Force threshold), shooting the mage first and have someone with counterspelling against opposition with magicians. It's not like 2xSkill+Attribute+Focus+Spec vs Attribute is going to make a big difference. It's merely 1-6/7 extra dice against your already meager pool.
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ravensmuse
post Jan 16 2013, 12:17 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 15 2013, 02:24 PM) *
Why would that need a Mechanic?

This is going to sound obtuse, and I'll expand later on it (when I'm not running out the door), but the short answer is, "when you want your fiction to be influenced by your mechanics."

Look at storygames like Apocalypse World / Dungeon World / Monsterhearts, Sorceror by Ron Edwards, or Mouseguard. The way the rules are structured, when you roll for X, Y fictional element happens. It's kind of a neat way to generate outcomes without pre-planning.

QUOTE (Smirnov @ Jan 15 2013, 02:23 PM) *
I'm curious if these mission statements are meant for setting or rules? Would love to see the idea of opposing the authorities being incorporated in the game mechanic.

When you want to Fight the Man, roll +Punk:

On -6, the Man resists your fightin' (and probably jails you)
On 7-9, you throw a garbage can through a window, but you get hit by pepper spray
On 10+, you overthrow the system and institute a Neo-Anarchist paradise.
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Tymeaus Jalynsfe...
post Jan 16 2013, 02:26 PM
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QUOTE (Shortstraw @ Jan 15 2013, 06:45 PM) *
Body represents your presence but the skill shows how well you can chain yourself to things.


What? No, PHYSICAL PRESENCE (you know, actually being there to control the space) is what I am talking about. There is no skill needed to occupy a space. Controlling the space is either an Influence skill or a Combat skill, dependant upon how you intend to occupy the space. *shakes head*

Chaining yourself requires no skill at all. *shakes head*
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Epicedion
post Jan 16 2013, 02:40 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 16 2013, 09:26 AM) *
There is no skill needed to occupy a space. Controlling the space is either an Influence skill or a Combat skill, dependant upon how you intend to occupy the space. *shakes head*


Yeah, that's really more of a Quality.

QUOTE
Chaining yourself requires no skill at all. *shakes head*


Maybe some sort of Reverse Escape Artist type skill, to make it harder for someone else to remove you from restraints.
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Tymeaus Jalynsfe...
post Jan 16 2013, 04:05 PM
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QUOTE (Epicedion @ Jan 16 2013, 07:40 AM) *
Maybe some sort of Reverse Escape Artist type skill, to make it harder for someone else to remove you from restraints.


Ummm... Just hit them as they try to unchain you. (IMG:style_emoticons/default/smile.gif)
That should make it more difficult.
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Epicedion
post Jan 16 2013, 05:06 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 16 2013, 11:05 AM) *
Ummm... Just hit them as they try to unchain you. (IMG:style_emoticons/default/smile.gif)
That should make it more difficult.


Sounds like a special social skill, then. Chaintimidation, maybe. This will need some development.
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Tymeaus Jalynsfe...
post Jan 16 2013, 05:14 PM
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QUOTE (Epicedion @ Jan 16 2013, 10:06 AM) *
Sounds like a special social skill, then. Chaintimidation, maybe. This will need some development.


Intimidation would work... *shakes head*
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Epicedion
post Jan 16 2013, 05:19 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 16 2013, 12:14 PM) *
Intimidation would work... *shakes head*


Whoa there, lay off the Chainterrogation.
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Remnar
post Jan 16 2013, 08:38 PM
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I am slightly more optimistic for 5th than I was prior to reading the blog. My complaints with 4th have been not enough grit and cyberpunk (in my opinion, only). They state these as goals, so I will reserve judgement and be less pessimistic.

But yeah, I agree with the concern on the "Heroes" part, I like my Shadowrun heroes to be very, very much anti-heroes.
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Daier Mune
post Jan 16 2013, 10:04 PM
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I guess I'm still curious as to what they intend on changing. They said they mostly liked 4th edition, so I doubt they'll make changes to the existing Attribute+Skill dicepile. When I think of a 'new edition' I think about a fundamental change in gameplay, and it doesn't seem like they intend on changing anything too drastically (granted, we have very little info to go on). If they only intend on cleaning up 4A, doest it really need a whole new edition? Couldn't it just be 4B? Kinda seems to me like they're only putting out 5e because WotC is working on a new DnD....

...which, by the way, I hope they take a cue from and do an open playtest for 5e Shadowrun.
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Halinn
post Jan 16 2013, 10:50 PM
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QUOTE (Remnar @ Jan 16 2013, 09:38 PM) *
I am slightly more optimistic for 5th than I was prior to reading the blog. My complaints with 4th have been not enough grit and cyberpunk (in my opinion, only). They state these as goals, so I will reserve judgement and be less pessimistic.

Personally, I like to read design goals for things, then disregard entirely whatever they've said. Whatever buzzwords the designers put out are meaningless, IMO.
I tend to reserve judgment until I've looked at systems, though (or had word from someone I trust to be reliable, who has). Even if designers used some buzzwords I disagree with. In RPGs, flavor is always mutable, but changing large mechanical parts of the system tends to induce imbalance to such a degree that it might very well be better to just hack another system to fit the world (FATE, GURPS, Cortex, Savage Worlds, etc. There are plenty of generic or semi-generic systems out there that can work for anything.)

QUOTE (Daier Mune @ Jan 16 2013, 11:04 PM) *
...which, by the way, I hope they take a cue from and do an open playtest for 5e Shadowrun.

Ugh, no.
The idea sounds good (They'll listen to my brilliant ideas, and it will be the perfect game for me), until you realize that by pure statistics, they're more likely to listen to the more vocal group of idiots out there, or perhaps just use hardcore fanboys as a shield for not having to listen to people who criticize the system.
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Sengir
post Jan 17 2013, 01:05 PM
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QUOTE (Halinn @ Jan 16 2013, 11:50 PM) *
The idea sounds good (They'll listen to my brilliant ideas, and it will be the perfect game for me), until you realize that by pure statistics, they're more likely to listen to the more vocal group of idiots out there, or perhaps just use hardcore fanboys as a shield for not having to listen to people who criticize the system.

Or if bad comes to worse, they might even listen to DS (IMG:style_emoticons/default/eek.gif)
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hermit
post Jan 17 2013, 01:16 PM
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I'm quite against an open playtest. For one, this would need ressources to handle the company does not in the least have. They cannot even pay one editor, how are they supposed to pay for the infrastructure to handle an open betatest like DD5 or FFG's Only War?

QUOTE
When I think of a 'new edition' I think about a fundamental change in gameplay

They you're rather alone. Shadowrun editions, with the exception of 4, were focused on evolving, not trearing down, the current system.
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Elfenlied
post Jan 17 2013, 01:26 PM
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QUOTE (Sengir @ Jan 17 2013, 02:05 PM) *
Or if bad comes to worse, they might even listen to DS (IMG:style_emoticons/default/eek.gif)


That may not be so bad, as long as they don't just listen to the vocal minority with strong opinions.
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ravensmuse
post Jan 18 2013, 03:21 PM
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QUOTE (Elfenlied @ Jan 17 2013, 08:26 AM) *
That may not be so bad, as long as they don't just listen to the vocal minority with strong opinions.

...which doesn't include me, no sir (IMG:style_emoticons/default/wink.gif)

"Open play tests" is marketing speak for, "we are great, aren't we?"
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