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KCKitsune
post Mar 9 2013, 02:11 AM
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QUOTE (Draco18s @ Mar 8 2013, 09:02 PM) *
A friend of mine I think pledged $250 for early access to the mission editor and was debating going for the full $500 for the special marker on his missions.

Well I now feel like a cheapskate... thanks for making me look like a heel Draco. (IMG:style_emoticons/default/smile.gif)
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CanRay
post Mar 9 2013, 02:12 AM
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QUOTE (KCKitsune @ Mar 8 2013, 09:21 PM) *
Thank you guys for letting me know about this. I decided to order and go big... how big you might ask. Well, I decided to go for the Deluxe version. Not only do you get a 8 GB thumb drive (not too shabby), but you get all that bonus stuff.
I miss feelies. I open game boxes and feel so dejected today.

Hell, most games aren't even shipping with INSTRUCTION BOOKS any longer! And the stuff you could cram into them for entertainment value... Bah, I'm old, never mind me, just let me rock here next to Bull. Maybe he can loan me one of his spare Panther Assault Cannons to shoot the insurance agents and revenuers with...
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Bull
post Mar 9 2013, 02:20 AM
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QUOTE (Stahlseele @ Mar 8 2013, 04:22 PM) *
Tell them Dumpshock would be VERY sorry to hear about things not going that way . .


Are you trying to encourage or discourage them to do something here? (IMG:style_emoticons/default/smile.gif)
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Sir_Psycho
post Mar 9 2013, 06:40 AM
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Damn, I see that Decking is a skill, but I can't see any way it is used in the game so far. I really want to play SRR as a decker and hire muscle when I need it.
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Draco18s
post Mar 9 2013, 06:43 AM
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QUOTE (KCKitsune @ Mar 8 2013, 09:11 PM) *
Well I now feel like a cheapskate... thanks for making me look like a heel Draco. (IMG:style_emoticons/default/smile.gif)


Fission Mailed!
Bluehorns out! *Draco18s Poofs*

(If it makes you feel any better, I spent $30 on mud the other week. Yes. Mud. Dredged up from the bottom of the Dead Sea.)
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CanRay
post Mar 9 2013, 06:46 AM
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I have no idea why or how, but apparently some folks thought I was an NPC in the game, or somehow involved with SR:R. I'm not beyond Kickstarting enough to get the box with all the feelies. I wish I was, however.

I would love to have the cash to have a icon next to my missions, if I'm able to use the editor, but... No, I can't afford it.
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Lionhearted
post Mar 9 2013, 09:57 AM
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QUOTE (CanRay @ Mar 9 2013, 03:12 AM) *
Hell, most games aren't even shipping with INSTRUCTION BOOKS any longer! And the stuff you could cram into them for entertainment value...

I know, what's up with that? admittedly in todays day and age we got wiki's and in-game codex, but still! I want a proper bloody manual that can serve as bedtime reading or an improvised weapon!
*sigh* I might be a young un but I still miss those.
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Stahlseele
post Mar 9 2013, 11:23 AM
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QUOTE (Bull @ Mar 9 2013, 03:20 AM) *
Are you trying to encourage or discourage them to do something here? (IMG:style_emoticons/default/smile.gif)

i admit to nothing! (IMG:style_emoticons/default/nyahnyah.gif) ^^


also: i am poor, only had 175 Bucks to give SRR <.<;,
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Sengir
post Mar 9 2013, 02:33 PM
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QUOTE (CanRay @ Mar 8 2013, 09:36 PM) *
Bring it up on their forums.

The layout of the shadowrun.com forums make browsing them cost at least 3D6 Sanity...
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Draco18s
post Mar 9 2013, 02:51 PM
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QUOTE (Sengir @ Mar 9 2013, 09:33 AM) *
The layout of the shadowrun.com forums make browsing them cost at least 3D6 Sanity...


The layout is fine. It's the functionality...

(There's no "jump to new post" button, there's no new post notifications, there's no...)
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Sengir
post Mar 9 2013, 03:30 PM
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QUOTE (Draco18s @ Mar 9 2013, 03:51 PM) *
The layout is fine.

Six top-level forums, most with another 4-7 subforums and in some cases even sub-subforums. Four or five different off-topic forums, overlapping content areas (tabletop vs "world of shadowrun")...
Just browsing this nightmare for ten minutes was enough to put me off ever since.
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Draco18s
post Mar 9 2013, 04:11 PM
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QUOTE (Sengir @ Mar 9 2013, 10:30 AM) *
Six top-level forums, most with another 4-7 subforums and in some cases even sub-subforums. Four or five different off-topic forums, overlapping content areas (tabletop vs "world of shadowrun")...
Just browsing this nightmare for ten minutes was enough to put me off ever since.


Oh, that's the organization. Yeah, that's hell too.

(Layout = What the site looks like; sorry I have to make these distinctions in my industry)
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Pepsi Jedi
post Mar 10 2013, 05:21 AM
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Game looks fun. I'm sorry I didn't contribute to the KS now. For $15 I'll pick it up, just for giggles. Even if I don't go deep into it, it'll be worth a bit of fun just poking around with it.

I'm curious as to how robust the character creation will be.
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Sengir
post Mar 10 2013, 12:07 PM
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QUOTE (Draco18s @ Mar 9 2013, 05:11 PM) *
Layout = What the site looks like

Mkay, makes sense
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Draco18s
post Mar 10 2013, 03:44 PM
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QUOTE (Sengir @ Mar 10 2013, 07:07 AM) *
Mkay, makes sense


Now, the layout could be better, but it's not terrible.

But yeah, just about everything else is.
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Pepsi Jedi
post Mar 10 2013, 06:55 PM
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If it's not easy to navigate, and use, people won't navigate it or use it.
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Draco18s
post Mar 10 2013, 07:01 PM
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QUOTE (Pepsi Jedi @ Mar 10 2013, 01:55 PM) *
If it's not easy to navigate, and use, people won't navigate it or use it.


Case in point: I don't use it
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Pepsi Jedi
post Mar 10 2013, 07:03 PM
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I don't either, and for those exact reasons. Too much of a hassle. I much prefer Dumpshock and to a lesser extent Jackpoint.
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Draco18s
post Mar 10 2013, 07:03 PM
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QUOTE (Pepsi Jedi @ Mar 10 2013, 02:03 PM) *
I don't either, and for those exact reasons. Too much of a hassle. I much prefer Dumpshock and to a lesser extent Jackpoint.


Yup
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bannockburn
post Mar 12 2013, 12:11 PM
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So, there's a commentary on the video up on the HBS website.
http://harebrained-schemes.com/post/shadow...rns-first-look/

Some quotes and my thoughts:
QUOTE
03:30 - options: Burst Fire, Full Auto etc. We also have character combat abilities like Aim. We also use the tabletop “stages” of damage with from Weak (1/2) to Crit (x2). All of this is based on the math from the SR tabletop game. You can see your chance to hit with every character but you need to invest Karma in weapon specializations to see your chance to crit with each weapon type. As your weapon specialization skill increases, so does your chance to crit.

Note, that it says 'based on the math from the SR tabletop'. It doesn't say 1:1 port, which is very fine by me. It still relies on the underlying rule set and this plays on my nostalgia. I like.
The specializations thing obviously works a bit differently, but I like the added utility of knowing crit chance.

QUOTE
05:00 - Note that Lady Z’s corp security etiquette skill is missing from her character sheet. The screen underwent a recent revision and it was left off of this version temporarily

So, this means that there _will_ be etiquette skills. Good to know, and I'm hoping charisma bombing will be a viable playstyle ^^

QUOTE
One other note – you’ll see that the guard asks Lady Z for her SIN. Just want to make it clear that there’s no “SIN system” in the game and runners are SINless. But fake credentials are very useful in getting past guards, etc.

Very reminiscent of the Genesis version. I like this.

QUOTE
06:10 - You’ll notice the rigger is automatically being followed by his drone. If you check the rigger UI at the bottom of the screen, you’ll see that you can set the drone to remain stationary. That’s handy if you want to leave the drone behind to provide line-of-sight on a location after you leave (so there are no surprises when you get back).

The rigger functionality is a bit limited, but this is a nice touch. I'm guessing there won't be any vehicle chases, only drones.

QUOTE
08:08 - Inside the shaman’s backpack are magical fetishes that he uses for summoning elementals: air, fire, water, and earth. Fetishes are consumable to keep the shaman from being overpowered. They can be replenished by purchasing more at the local talismonger.

Sounds reasonable to me, to be honest. Still waiting for mechanics for hermetic mages, though. I'm curious if they can summon the same way or not at all. This troll shaman doesn't seem to have the spellcasting skills, but I'm wondering if he can acquire them.

QUOTE
16:17 - Shaman don’t always need to expend fetishes for summoning spirits. Intense concentrations of emotions or natural elements can be used as gateways for summoning as well. Only shaman can see them.

Seems to be on a related note to:
QUOTE
15:18 - Ley lines are the intersections of magical energy flowing through the world. Only Mages can see them. When they stand on a ley line, Mages cast spells far more easily and with greater effect: cool down times are reduced, and chances to hit are increased, as is damage.

I would love it, if both classes can summon all the time, but shamans can use those concentrations while mages have the use of the ley 'lines'.

QUOTE
10:14 - Some spells have cool-down times associated with them and you SHOULD wait for that time to expire before using the spell again. However, you CAN use the spell again but you’ll take Drain HP damage from pushing yourself.

Interesting. I wonder if you can also take drain randomly.
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Draco18s
post Mar 12 2013, 02:15 PM
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QUOTE (bannockburn @ Mar 12 2013, 07:11 AM) *
Sounds reasonable to me, to be honest. Still waiting for mechanics for hermetic mages, though. I'm curious if they can summon the same way or not at all. This troll shaman doesn't seem to have the spellcasting skills, but I'm wondering if he can acquire them.


Seems to be on a related note to:

I would love it, if both classes can summon all the time, but shamans can use those concentrations while mages have the use of the ley 'lines'.


I actually hope not. I want a clear distinction between my magical classes. D&--er, that other game, is having a hard time classifying their druid separately from the cleric. That is, what abilities should the druid HAVE that makes them distinct from the cleric, but strong enough and useful enough to warrant half-casting?
Similarly the wizard and sorcerer (although I prefer sorc over wizard because I don't have to think about what spells I want, except when I can learn new ones).
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bannockburn
post Mar 12 2013, 02:18 PM
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Gameplay over rules, in my opinion.
Either you have magicians preparing elementals in advance (how is that supposed to work in a game where you hire your partners?) and have a completely different class of spirits available to the shamans, or you give them both the same ressource with a different focus.
I like the latter option, as this is what SR4 has done, and something which I heartily approve of. Even with the loss of a bit of flavor, UMT all the way! (IMG:style_emoticons/default/smile.gif)

The clear distinction in this case is that magicians have their focus on the ley points, err ... lines, and shamans on the emotive things like the skulls. It's elegant in my opinion.
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Darksong
post Mar 12 2013, 02:25 PM
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I thought I remembered reading something that said that shaman would summon spirits and magi would cast spells.
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Stahlseele
post Mar 12 2013, 03:05 PM
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Wasn't that shadowrun online?
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Sengir
post Mar 12 2013, 03:36 PM
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QUOTE (bannockburn @ Mar 12 2013, 03:18 PM) *
Either you have magicians preparing elementals in advance (how is that supposed to work in a game where you hire your partners?) and have a completely different class of spirits available to the shamans, or you give them both the same ressource with a different focus.

Or you let mages summon spirits from fetishes as shown in the vid (which would make fetishes the equivalent of Summoning Materials) and shamans work from emotions and elements without the twisted spirits because that is totally beyond what players should be able to do.
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