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#251
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
SR5 <> SR4 + Limits Limits in SR5 were not something tagged onto SR4 mechanics to make SR5. The core SR5 mechanics may share many attributes with SR4, D6, 5,6 are hits, add two pools etc, but the changes in the pool range, armor values, ap, force, drain values, init, edge use, etc etc make SR5 significantly different from SR4. SR5 without Limits doesn't play like SR4 either. A pool of 10 and a Limit of 7 means the Limit becomes relevant in 0.00341% of rolls. A pool of 12 and a Limit of 5 become relevant in 0.36848% of rolls. A pool of 12 is one more median hit than a pool of 10. Limits are, by and large, relatively useless to augment with boni unless you add significantly to the pool first. If this was intended, design goal met. |
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#252
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
Not Done... *shrug* I was actually poking fun at the "always online" conceit. Take a deep breath, man (IMG:style_emoticons/default/smile.gif) You sound like me back in SR2 when I used to rage about Power Factors and the terrible satellite decking rules. It seems like they've gone a bit overboard on the gamist elements to justify some design decisions (notably, the 'active decker' concept that's been pushed since 3rd edition) and I will wait until the inevitable Matrix sourcebook to see if they handle it with some grace and mechanical simplicity. I'm ambivalent on the MagicRun complaints, since Shadowrun has never ONCE had a decently implemented cyberware game subsystem that didn't end up being an overcomplicated turd. |
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#253
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Why on earth would a hacker be able to turn off a focus? Other mages certainly can attack one another's foci, though. now there is an idea. if a hacker/decker has to be usefull in combat, why should mages/their foci be safe from them? switch on the wifi on the focus, else you get more drain from using it, or grounding works again. |
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#254
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
I like what they are doing but they may have pushed it too far.
I have to say that some things just wouldn't be allowed to be open to insecure wireless access. And with a decent hacker every thing that is wireless is insecure. So you use physical hardware that can not be hacked and accept the limitation. The military is going to use fiber optic lines and laser comm links just as much as they possibly can because they are nearly impossible to intercept let alone be used to hack in to a drone. A suborbital can be remotely flown but it requires a physical emergency switch to be thrown in the cockpit. Can you physically sabotage\bypass the switch so that some one can remotely lockout the pilots and take over control of the suborbital? Sure. Can you do so remotely via hacking in. No. Physical switch. There is no connection between the controls and the comm system unless the switch is thrown. Because you don't take chances with a huge intercontinental missile. I mean how safe would you feel if someone could remotely hack your hand weapons and fire them while they are in the holster? I could really see triggers still being very common on smart guns but used as an active safety (must be pulled back to fire the weapon unless switch to manual mode). Training would be if the gun is pointed in the direction of the enemy, the trigger is pulled back and held. If you are pointing the gun any where else your finger is off the trigger. Yes you can fire it with a mental command with no chance of the motion of pulling the trigger moving the gun off target since the trigger is already pulled back, but the gun will only fire if the trigger has been physically pulled back in to the firing position. |
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#255
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I have totally disregarded any conceptual arguments as they cannot be logically compared. Opinions cannot be definitively argued. As for personal opinions of the risk/reward value of wireless bonuses it is up to the individual to decide if and what to turn on or not. Many of you will not be connecting smartlinks because they do not offer enough advantage. I may or may not depending on the math and that particular character build. That kind of makes the system appeal to me. the fact that smartlink goes from a "always" buy to a "choice" is an improvement in my opinion. I am just trying to get this thread to look at the apples on the apple tree instead of comparing them to oranges. It is even more ineffective to ask why the apple tree doesn't grow oranges. The model is +limits, live with it, it wont change between now and the 11th. I am not saying you have to like it, but you do have to accept it. Or not play SR5 in which case why be here wasting your own time at all? There always were choices, though. Smartlink Laser Sight Red-Dot Sight. Looks like that is 3 Choices, and I, at least, used all of them depending upon my character. Saying that there was no choice indicates that you (generic) were not looking hard enough. And no, I do not HAVE to accept it. I can definitely make my voice heard to show my displeasure. And continue to do so as new books are rolled out to show that at least one person (and I know I am not on a island here) dislikes the direction my favorite game is heading. |
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#256
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
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#257
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Making the statement that "it is what it is" does not fix the fact that it is still flawed. I understand that many freelancers were at odds with the way it went, but just because we now have these ludicrous Matrix bonuses due to forced online presence, it does not make it right. And that is what a lot of people are apparently up in arms about. Telling them to suck it up does not help the situation any. TJ, please listen to me. Please. Shhhh. Stop. Listen. Someone said "Hey, limit modifiers are the new dice pool modifiers." In response, someone else said "Uhh, no." STOP. Stop right there. Stop right there and listen to me again. At that very point -- in response to that very statement -- I said "Yeah, they totally are." That's it. That, right there, is it. I didn't say suck it up. I didn't say "limits are awesome and you're a poopoo head!" I didn't say anything, except to point out that "Uhh, no" was wrong. I'm not saying Hermit, who said "Uhh, no" is a bad person. I'm not saying Hermit has to like limit modifiers largely replacing die pool modifiers. I'm not saying you have to like it, or I have to like it, or anyone has to like it. I didn't say it might not be a flawed mechanic. I didn't say it was the best thing since buttered Jesus, or anything at all. I'm just saying, as a factual fucking statement, "Uhh, no" is incorrect, because -- stay with me, here -- limit modifiers are largely replacing die pool modifiers. Whether it's a statement you LIKE or not, it is a statement that is TRUE. And then you came along, and started arguing with me about it like I was saying something else, or like you read something else, or like anything at all else happened. It didn't. I didn't say anything else. You shouldn't have read anything else. You certainly shouldn't have read anything else and then disagreed with the imaginary anything else that you read. So please, please, can you stop disagreeing with things I never said, now? I did not post a defense of limits, I only posted the factually true statement that limit modifiers are a very real thing. QUOTE Why should a Hacker be able to turn off a DNI only piece of Internal Ware? He can't. That's why you can choose to keep your ware offline, or why some pieces of ware are offline by default. You are, like so many others, exaggerating what a hacker can and can't do, all while not really knowing in the first place what a hacker can and can't do. |
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#258
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
QUOTE Someone said "Hey, limit modifiers are the new dice pool modifiers." In response, someone else said "Uhh, no." STOP. Stop right there. Stop right there and listen to me again. At that very point -- in response to that very statement -- I said "Yeah, they totally are." You do realise the discussion has moved far beyond this? If it makes you feel better: I was obviosuly wrong. Chalk it up to wishful thinking. There, happy now? QUOTE I'm not saying Hermit has to like limit modifiers largely replacing die pool modifiers. I'm not saying you have to like it, or I have to like it, or anyone has to like it. No, but saying "suck it up" doesn't really help any. QUOTE He can't. That's why you can choose to keep your ware offline, or why some pieces of ware are offline by default. And have them stop working as they used to. |
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#259
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
I really wish people would stop shrugging so much.
If you're that indifferent, please stop the circular arguments, stop talking at each other and start voting with your wallets. As far as I know, no one is standing behind you with a gun (be it on- or offline) and forces you to buy and / or play the thing. |
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#260
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#261
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
You do realise the discussion has moved far beyond this? No, Hermit, the conversation hadn't moved far beyond that, because multiple people kept replying to it like I'd said something I hadn't said, in defense of something I didn't defend, and in response to something I didn't respond to. The conversation couldn't move far beyond that, because it kept happening, which is why I had to waste that whole post trying to clarify it so that maybe -- just maybe -- the conversation could move far beyond it. |
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#262
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
A smart gun should at least do as much as a laser sight/red dot especially for user that won't be able to take advantage of the +2 limit.
What they should have done with the smart gun link is +2 limit and +1 dice with no wireless connection. An upgraded virtual version of the laser sight with extra precision due the smart gun features (range finding, bullet drop correction, and the like). Plus the smart gun would work at a much longer range than a laser sight. And when the smart gun is wireless connected then it is +2 limit and +2 dice. The wireless connection allows the smart gun to tap in to outside data as a primitive Tac Net using wind speed, GPS, triangulation, and other data sources to improve the smart gun targeting system. |
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#263
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
And when the smart gun is wireless connected then it is +2 limit and +2 dice. The wireless connection allows the smart gun to tap in to outside data as a primitive Tac Net using wind speed, GPS, triangulation, and other data sources to improve the smart gun targeting system. That's a decent justification (for smartlinks, at least), actually. Well, you still have ignore all the ancillary assumptions that lie behind how trivial hacking has become in Shadowrun to support tactical decking, but it passes the first read "ok I can buy that." I've also always taken it as a given that each new edition of Shadowrun is actually a subtly different alternate universe from each other, which is why the same gear and magic can be so profoundly different. |
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#264
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
Critias, I can see where you are coming from, but until everyone has a copy of 5th edition to work from, aren't we just really killing time?
So a shrug is perfectly valid. But once we can talk apples to apples..... And thanks all for taking the time to tell us about 5th. |
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#265
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Moving Target ![]() ![]() Group: Members Posts: 170 Joined: 13-July 09 Member No.: 17,386 ![]() |
There always were choices, though. Smartlink Laser Sight Red-Dot Sight. Looks like that is 3 Choices, and I, at least, used all of them depending upon my character. Saying that there was no choice indicates that you (generic) were not looking hard enough. And no, I do not HAVE to accept it. I can definitely make my voice heard to show my displeasure. And continue to do so as new books are rolled out to show that at least one person (and I know I am not on a island here) dislikes the direction my favorite game is heading. Three choice, and one that was predominately used. The other two were used in mostly niche or RP self nerf circumstances. I am not saying you should not express your discontent. But I would ask that you do so in appropriate venues. A rules assessment venue is for analyzing the specific objective details of the system. Your argument is better presented in an OP/Ed Thread. This is bad game design is not an objective argument. My personal opinion is that the game has been going in the right direction with every subsequent release, and I think this will overall, prove to be no exception. That is my Opinion, and I will not listen to anyone tell me I'm wrong. I will listen to their opinions in proper venues and reassess mine accordingly, but this will be the last time I speak of it here. I respect the others on this board enough to keep my comments on topic. I respectfully request that all of us do the same. |
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#266
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@ cndblank
I would go to Laser sight: Offline: +1 limit Online: +2 limit (if you really need to give it only capacity) Smartgun: Offline:+1 Limit +1die Online:+2Limit, +2die +10% to 20% range |
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#267
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
Improvement in computing makes me hack a 1920s typewriter wirelessly! (IMG:style_emoticons/default/rotfl.gif) Except a 1920's typewriter isn't a high-tech electronic device. Before you dismiss this out of hand, consider the plausibility of forcing a 1980s electronic word processor to emit a line of text by bombarding it with a signal. Does it sound impractical and potentially very difficult? Yes. But given powerful enough technology would it be impossible? I don't know. But what we're talking about here is futuretech affecting futuretech. But they aren't running around with all their gear fully immersed in a wireless matrix soup to start with. That requirement is being added to punish players for not running wireless to start wit. So the logic is still flawed. Their gear is fully immersed in a wireless matrix soup, because everything is -- that's the point of the wireless Matrix, it's ubiquitous, at least in civilized areas. I'm immersed in wireless internet signal where I'm sitting because I have a wireless internet router bombarding me with wireless internet signals. They occasionally tell my phone to do stuff because my phone is set up to easily interpret those signals. Now I'm going to make a comparison: You have a tape deck. The tape deck is "dumb" in that you have to push buttons to make physical connections to get it to route electricity the right way to get things to work. No level of electromagnetic induction is going to make the tape deck switch on by itself. Now you have an iPod that has no mechanical switches except for an off button. Everything is interpreted electrical signals routed through a central processor. It's conceivable that you could hit it with carefully targeted signals to induce the proper electromagnetic effect within its circuitry to get it to do something without touching it. Conceivable, but not really plausible with current technology. Now in the advanced cybertech future, imagine that such a device exists and running special programs can suss out and induce the proper response in cyberware that was never originally designed to accept external signals. This level of technology would make every single formerly secure system vulnerable to brute hacking attacks (remember, it's just smacking the cyberware with a signal, not establishing a two-way connection) in sort of the way an electrical device would be vulnerable to an EMP (external electromagnetic signal just overwhelming and overloading the circuitry) except in this case it would carry an instruction: shut down, run amok, whatever. The only two responses to this sort of threat would be 1) Make cyberware dumber. Sorry, you can't have an internal processor active, because it's vulnerable to our new EMP-esque instruction bomb technology. Baseline functionality can be retained. Cybereyes can transmit along the optic nerve connection, but you can't run the software needed for a full DNI to control all those special features. Wireless Reflexes still make you faster because the nerve connections are upgraded, but it can't coordinate with Reaction Enhancer systems because the two need heavy processing power to keep you from accidentally leaping off a building when you really intend to sidestep just a little. 2) Create an external system watchdog that can handle these signals and ignore them if they're not fully authenticated by the system. Everything gets linked up via the commlink, and the commlink detects the new information attack and instructs your Wireless Reflexes to keep talking to the Reaction Enhancers and ignore that new command to make your legs start going all Riverdance. The end result is that cyberware gets options for #1 and #2 depending on the preferences of the user -- you can keep your 'ware running on tortoise mode for security and flip it to fully active mode integrated into your PAN for linked/active mode if you need it. It seems to me that this is exactly what the new rules have done, they just haven't made a similar justification by introducing the necessary threat that would completely kill off the old-styled cyberware. Eg, we got the endpoint of my little scenario without the meat of it. |
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#268
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Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 ![]() |
A pool of 10 and a Limit of 7 means the Limit becomes relevant in 0.00341% of rolls. A pool of 12 and a Limit of 5 become relevant in 0.36848% of rolls. A pool of 12 is one more median hit than a pool of 10. Limits are, by and large, relatively useless to augment with boni unless you add significantly to the pool first. If this was intended, design goal met. Just a quick correction from the peanut gallery: A pool of 10 dice with a limit of 7 becomes relevant in ~0.35% of rolls. A pool of 12 and a limit of 5 becomes relevant in 17.5% of rolls. I'm not sure how greatly that impacts your statement (as I'm only loosely following this thread), but the above is based on simulations of 100,000 rolls zero'd in on those two cases. -Wired_SR_AEGIS Edit: Just for fun, it looks like a 10 dice pool with a limit of 5 will be affected in 7.67% of rolls. (IMG:style_emoticons/default/smile.gif) Edit Part 2: For clarification, the % quoted is the frequency that the dice will come up with a number of successes that exceed the limit, and thus are clipped at that limit. |
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#269
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
QUOTE But what we're talking about here is futuretech affecting futuretech. No, it's 5-minutes-into-the-future-tech. That doesn't have the same liberties in functioning weirdly as hard scifi technology has. QUOTE It seems to me that this is exactly what the new rules have done, they just haven't made a similar justification by introducing the necessary threat that would completely kill off the old-styled cyberware. But in a legacy system like Shadowrun, they cannot afford to without ruining the legacy nature of it. SR4 barely managed that with the combination of Skinlink and penalty-free wireless shutdown. SR5 decides to do away with that for out-of-world, metagame reasons that center around forcing a mechanic that wasn't well received into the system. |
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#270
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Moving Target ![]() ![]() Group: Members Posts: 321 Joined: 4-April 08 From: Detroit, MI Member No.: 15,844 ![]() |
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#271
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
Now in the advanced cybertech future, imagine that such a device exists and running special programs can suss out and induce the proper response in cyberware that was never originally designed to accept external signals. This level of technology would make every single formerly secure system vulnerable to brute hacking attacks (remember, it's just smacking the cyberware with a signal, not establishing a two-way connection) in sort of the way an electrical device would be vulnerable to an EMP (external electromagnetic signal just overwhelming and overloading the circuitry) except in this case it would carry an instruction: shut down, run amok, whatever. That starts to really stretch credulity given the timeframe that hacking attempts are made in Shadowrun, and the ease by which they can be conducted. A single hacker can just sit in a public area and grief a person every few seconds by bricking or disrupting their electronics and cyberware. The game obviously doesn't get into the full logical consequences of its mechanics, and everything is written under the assumption you are facing opponents at some level of cyberwarfare parity, but it should be kept in mind when writing the background details and shadow-comments for what is rather obvious inference from the rules. Think of it this way. If it really worked like the mechanics seem to say (and it's not just a tactical decker crutch), how could it be economically or practically justified for doing anything even remotely important in this wireless soup? "Because reasons" works as a first pass, but I would hope more thought was given to the implications than that. |
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#272
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
I get .13% and ~12% respectively, actually. Limit+1 is relevant, not Limit. QUOTE If it really worked like the mechanics seem to say (and it's not just a tactical decker crutch) But the mechanic still doesn't force the decker to be physically present. He can just hack people from full VR, unless hacking people now is limited to LOS. |
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#273
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Moving Target ![]() ![]() Group: Members Posts: 321 Joined: 4-April 08 From: Detroit, MI Member No.: 15,844 ![]() |
Think of it this way. If it really worked like the mechanics seem to say (and it's not just a tactical decker crutch), how could it be economically or practically justified for doing anything even remotely important in this wireless soup? "Because reasons" works as a first pass, but I would hope more thought was given to the implications than that. Even if this sort of cyberattack was harder, I don't see red sams leaving themselves vulnerable because Renraku decided that distributed computing was better than installing a decent commlink and using DNIs. The current system requires both a large amount of brain farts from all power players and shadowrunners (who decide to keep a system that leaves them vulnerable instead of jury-rigging/building non-wireless secure replacements), and a complete departure from all we know about computing since the 2070s (when good commlinks could run small AIs), which regressed to the point that basic functions need to be offloaded to distributed computing. QUOTE Limit+1 is relevant, not Limit. My code has a (if x > limit) in it, which is exactly what you're mentioning.
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#274
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
No, it's 5-minutes-into-the-future-tech. That doesn't have the same liberties in functioning weirdly as hard scifi technology has. I disagree on the 5-minutes-into-the-future part. If you were playing in a 2020 setting with the birth of ASIST, maybe. But most of this stuff isn't even conceptually plausible in the next 100 years, if it's even possible to begin with. QUOTE But in a legacy system like Shadowrun, they cannot afford to without ruining the legacy nature of it. SR4 barely managed that with the combination of Skinlink and penalty-free wireless shutdown. SR5 decides to do away with that for out-of-world, metagame reasons that center around forcing a mechanic that wasn't well received into the system. Hence my scenario of the addition of a New Threat That Changes Everything. Think of it like the big old reboot switches they trot out in the form of Matrix Crash X.0 or Comet-induced mystical crap or Great Ghost Dance whenever they need to justify changing the setting a bit. |
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#275
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
QUOTE I disagree on the 5-minutes-into-the-future part. If you were playing in a 2020 setting with the birth of ASIST, maybe. But most of this stuff isn't even conceptually plausible in the next 100 years, if it's even possible to begin with. Most of SR4's tech is rather plausible in a 20 years timeframe, excluding legacy bits like vectored thrust tanks and an MMORPG as the standard internet interface, and supernatural things like manatech. QUOTE Hence my scenario of the addition of a New Threat That Changes Everything. Think of it like the big old reboot switches they trot out in the form of Matrix Crash X.0 or Comet-induced mystical crap or Great Ghost Dance whenever they need to justify changing the setting a bit. That gets cheap if it is used every 5 in-game years, don't you think? And by what we know, it hasn't even been done. QUOTE My code has a (if x > limit) in it, which is exactly what you're mentioning. Huh. |
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