IPB

Welcome Guest ( Log In | Register )

91 Pages V  « < 83 84 85 86 87 > »   
Reply to this topicStart new topic
ChromeZephyr
post Jun 24 2013, 04:51 PM
Post #2101


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Back into the heavily wooded area then, and hope the Thermal Dampening on my jacket messes with their target acquisition enough to keep me breathing.

Okay, situation is this: the sams are outgunned and pinned by opposition. The mage is dithering and in a vehicle trying to outrun a pursuer rapidly gaining on them along with the face and the dipshit that hired us client. I guess we'll find out in the next couple seconds whether the people in the chopper are either KE running dark or are willing to attract the Knight's attention with autofire on a Downtown park.

We have one hour until Moreau shows up to collect, and if this place is a warzone he'll most likely call that off.

How exactly did this go sideways this badly again?
Go to the top of the page
 
+Quote Post
Slacker
post Jun 24 2013, 06:03 PM
Post #2102


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jun 24 2013, 10:51 AM) *
Back into the heavily wooded area then, and hope the Thermal Dampening on my jacket messes with their target acquisition enough to keep me breathing.

Okay, situation is this: the sams are outgunned and pinned by opposition. The mage is dithering and in a vehicle trying to outrun a pursuer rapidly gaining on them along with the face and the dipshit that hired us client. I guess we'll find out in the next couple seconds whether the people in the chopper are either KE running dark or are willing to attract the Knight's attention with autofire on a Downtown park.

We have one hour until Moreau shows up to collect, and if this place is a warzone he'll most likely call that off.

How exactly did this go sideways this badly again?

Consider yourself under good cover. If you were to continue you heading east through the woods you would run into the barrier wall separating the park from I-5 in about 60m. If you were to head north from where you are you could stay in the tree line to Washington St which deadends into the park about 40m north of you. Or you could continue on north to reach Yesler Way, which is a major enough road that it crosses over the interstate.
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 24 2013, 06:22 PM
Post #2103


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



the shack, it looks like an old pre-war anti aircraft emplacement ... right ? (IMG:style_emoticons/default/wink.gif)

more sprinting
(14d6.hits(5)=3)
Go to the top of the page
 
+Quote Post
Slacker
post Jun 24 2013, 06:28 PM
Post #2104


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Mach_Ten @ Jun 24 2013, 12:22 PM) *
the shack, it looks like an old pre-war anti aircraft emplacement ... right ? (IMG:style_emoticons/default/wink.gif)

more sprinting
(14d6.hits(5)=3)

No. It looks like a tool shed used by the community gardeners. You don't quite reach it this pass, but I'll say that the position of the helicopter creates a cone of shadow reaching out from one corner of the shack and you are in that shadow currently.
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 24 2013, 06:34 PM
Post #2105


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



I meant to add my other actions are as stated, hailing Gardner on the Comm again ..

praying that he's got a few of the whirly spirit things up his sleeves !"
Go to the top of the page
 
+Quote Post
Slacker
post Jun 24 2013, 06:43 PM
Post #2106


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



I'm not sure if Gardner currently has his improved reflexes spell up or not. I think it's safe to assume he would have cast it in the first IP if he didn't have it on. So, I think it's time for his second IP. I don't want him to miss out on this scene. So, lets give him another day to post something up.

Who knows, maybe he will have a brilliant plan on how to escape this situation.

Following that, Needle will push the van a little bit faster, again only getting 1 hit, unless one of you can think of something more clever for her to try.
Go to the top of the page
 
+Quote Post
Kiirnodel
post Jun 25 2013, 02:54 AM
Post #2107


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



Sorry, I haven't gotten on to my computer in a while... meant to post something but forgot.

I was thinking I had my increase reflexes spell up, but thinking about some of our meets, I probably had to drop it... so I guess that is what I did for my first pass, yeah...

Second pass I am callling up my summoned plant spirit and my bound earth spirit from standby. No commands yet since I'm having trouble thinking of what to do, but this way on the next pass I can command them both and they can go full swing after that...
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 01:33 PM
Post #2108


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Kiirnodel @ Jun 24 2013, 08:54 PM) *
Sorry, I haven't gotten on to my computer in a while... meant to post something but forgot.

I was thinking I had my increase reflexes spell up, but thinking about some of our meets, I probably had to drop it... so I guess that is what I did for my first pass, yeah...

Second pass I am callling up my summoned plant spirit and my bound earth spirit from standby. No commands yet since I'm having trouble thinking of what to do, but this way on the next pass I can command them both and they can go full swing after that...

Sounds good. I'll have you roll initiative for them whenever you first give them a command.

Following Gardner's turn, I already mentioned that Needle pushed a little more juice out of the clown van's engines (those inside are feeling it shake from the stress of its damage and the high speeds). The clown van is currently 25m in front of the Toyota Gopher and for the moment you are going faster than the Gopher. It's just that the acceleration and top speed of the Gopher is far better than the damage clown van. For reference, it's about 82m to the next turn that will start taking Needle back in the direction of the runners in Kobe Park. When that comes up, the hairpin turn Needle would have to make to it without slowing down has a threshold of 4. Considering her dice pool of 5 dice.....that may not be advisable. Just something for you guys to think about.

Following her acceleration, the helicopter moves around the shack so that Silas is again exposed by the spotlight. It seems to have have stopped it's decent about 80m up in the air, but Silas can hear the sound of the LMG being primed to fire.

And now we are back up at the top of initiative for the third pass. None of the bad guys have a third pass. So Silas, TundraWolf, and Gardner can post up their actions. For now Needle will just be accelerating to try and get away. She narrowly avoids getting a glitch with her roll of 2,1,1,6,2. Still she gets enough to get a little more speed out of the van, it's now going at a rate of 70m/combat turn.
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 01:37 PM
Post #2109


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



And really, Silas can go ahead and post his actions for the first pass of the second combat turn too.
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 25 2013, 01:39 PM
Post #2110


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



"Aaaany time now big guy ! don't let me pressure you or anyfink"


TW, go for the weapons if you can, I seem to have his attention so will keep moving, how far to the apartments you mentioned Slacker ?
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 01:46 PM
Post #2111


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Mach_Ten @ Jun 25 2013, 07:39 AM) *
"Aaaany time now big guy ! don't let me pressure you or anyfink"


TW, go for the weapons if you can, I seem to have his attention so will keep moving, how far to the apartments you mentioned Slacker ?

You are currently a few meters shy of the shack, so call the closest wall of the apartment 18m away, though the actual front entrance is around the otherside an additional 20m. Or I did mention you could try breaking into one of the ground level apartments that faces the park.
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 25 2013, 02:27 PM
Post #2112


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



QUOTE (Slacker @ Jun 25 2013, 02:46 PM) *
You are currently a few meters shy of the shack, so call the closest wall of the apartment 18m away, though the actual front entrance is around the otherside an additional 20m. Or I did mention you could try breaking into one of the ground level apartments that faces the park.

I was going fer a window... to be fair (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 02:35 PM
Post #2113


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Mach_Ten @ Jun 25 2013, 09:27 AM) *
I was going fer a window... to be fair (IMG:style_emoticons/default/smile.gif)

You going to try shooting out a window? Just dive through one and hope it isn't reinforced material despite being on the ground floor in an area none for high security? Or run up and try to jimmy it open with the hope that it's not locked?
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 25 2013, 02:38 PM
Post #2114


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



QUOTE (Slacker @ Jun 25 2013, 03:35 PM) *
You going to try shooting out a window? Just dive through one and hope it isn't reinforced material despite being on the ground floor in an area none for high security? Or run up and try to jimmy it open with the hope that it's not locked?

I have my handy door window opening device in my hand ... Rubber bullets are not useful .. this I have learnt
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 02:44 PM
Post #2115


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Mach_Ten @ Jun 25 2013, 09:38 AM) *
I have my handy door window opening device in my hand ... Rubber bullets are not useful .. this I have learnt

Ok. I'll say you'll make it to a window the first IP of the second combat turn. You can roll an attack against the window with +2 for charging.
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jun 25 2013, 04:59 PM
Post #2116


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Would TW have any idea where the van would come back towards the park from? And if so, could he get there without attracting attention from the chopper?
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 05:12 PM
Post #2117


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jun 25 2013, 11:59 AM) *
Would TW have any idea where the van would come back towards the park from? And if so, could he get there without attracting attention from the chopper?

The clown van with the Toyota in hot pursuit turned south down 6th Ave. As such, you might guess that Needle would mostly come back somewhere along Main St. that runs along the southern edge of Kobe Park. The closest intersection would be Maynard Ave and Main St which is about 50m from your current position.

There is a narrow alley about another 30m beyond that intersection, but it doesn't look like it's wide enough for the bulky van, at least not with how Needle is driving.

Keep in mind, it's going to take her until combat turn 4 or 5 to actually get to that point, assuming she can make the two 90 degree turns that circling the block will require.
[edit]:Scratch that. I'm going to shorten the distance she has to travel. Although it's perfect reasonable in real world layout, it kind of sucks for a combat situation like this. I'm going to say that she will be making the first IP1 of CT2; second turn will be IP3, CT2; and arrival at the corner of Main and Maynard will be at IP3, CT3...assuming she makes the turns.

Speaking of which, do you guys want me to have her risk crashing by not slowing down for the turns? Or risk getting rammed by slowing down?
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jun 25 2013, 05:27 PM
Post #2118


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Well, there's not a damned thing I can do with a heavy pistol to a chopper armed with (and apparently willing to use) an LMG, so I'm trying to get to my "real gun". The only thing that's going to help Needle is Gardner and his spirits at this point.

Also, would I still be under tree coverage as I go towards the south end of the park? This will inform my usage of my 3rd IP of this turn and 1st of the second.

Edit: Just saw your edit, Slacker. If Gardner can sic one of his spirits on the Gopher, maybe she can slow down and have a better shot at not crashing again. Will the Gopher hit her again before Gardner gets his first IP?

Edit the second: Are we hearing any sirens or anything yet?
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 05:39 PM
Post #2119


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jun 25 2013, 12:27 PM) *
Well, there's not a damned thing I can do with a heavy pistol to a chopper armed with (and apparently willing to use) an LMG, so I'm trying to get to my "real gun". The only thing that's going to help Needle is Gardner and his spirits at this point.

Also, would I still be under tree coverage as I go towards the south end of the park? This will inform my usage of my 3rd IP of this turn and 1st of the second.

Edit: Just saw your edit, Slacker. If Gardner can sic one of his spirits on the Gopher, maybe she can slow down and have a better shot at not crashing again. Will the Gopher hit her again before Gardner gets his first IP?

Edit the second: Are we hearing any sirens or anything yet?

Looks like you could manage to dash from cover to cover up until you get to Main St. There's no cover beyond that point. To get to the alley I mentioned would require you to run across the open street and a parking lot.

As far as the spirit(s) go, remember it takes them a complex action to materialize and once they are materialized, they don't move at driving speeds.

And no sirens yet, but it's only been 3 seconds since the initial car crash.
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jun 25 2013, 06:02 PM
Post #2120


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



So, bad choices and worse choices. Okay, then. Let's try and make this shit sandwich into filet mignon, shall we? I would suggest Needle slows a bit for the 1st turn, everything fails if she can't make that turn anyways. If she makes it and the Gopher doesn't kill them then the second turn should be at full speed.

IP3, CT1
Simple Action 1 - Ready weapon. I draw the Predator and rack the slide through the smartlink. May not do anything to the chopper, but there might be other people that need some high-speed lead poisoning. Also, if Needle and the rest of them aren't wrecked maybe I can shoot out the tires of the pursuing truck or something.

Simple Action 2 - Ready weapon. Other hand takes the thermal smoke grenade off the belt.

Free action - Continue running.

IP1, CT2
Simple Action 1 - Sprint to reach intersection. Strength 6 - Defaulting 1 = 1 hit. Makes sense that he'd slow up a bit after arming himself.

Simple Action 2 and Free Action: Held for interrupt use.
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 06:12 PM
Post #2121


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jun 25 2013, 01:02 PM) *
So, bad choices and worse choices. Okay, then. Let's try and make this shit sandwich into filet mignon, shall we? I would suggest Needle slows a bit for the 1st turn, everything fails if she can't make that turn anyways. If she makes it and the Gopher doesn't kill them then the second turn should be at full speed.

IP3, CT1
Simple Action 1 - Ready weapon. I draw the Predator and rack the slide through the smartlink. May not do anything to the chopper, but there might be other people that need some high-speed lead poisoning. Also, if Needle and the rest of them aren't wrecked maybe I can shoot out the tires of the pursuing truck or something.

Simple Action 2 - Ready weapon. Other hand takes the thermal smoke grenade off the belt.

Free action - Continue running.

IP1, CT2
Simple Action 1 - Sprint to reach intersection. Strength 6 - Defaulting 1 = 1 hit. Makes sense that he'd slow up a bit after arming himself.

Simple Action 2 and Free Action: Held for interrupt use.


Sounds good...Hmmm, i wonder if Needle has any Edge left after the first fight. Need to go back and check that.
Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 06:20 PM
Post #2122


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



Ok. Right now we are waiting for Gardner to post up actions for IP3 of CT1.

Silas is running in the opposite direction from the van/TW and reaches an apartment window IP1/CT2. He needs to post up his attack roll with a +2 from charging.]

TundraWolf gets about halfway to the intersection of Main St and Maynard Ave on IP1/CT2 and has his pistol and a thermal smoke grenade at the ready.

I'm holding off on posting the Gopher's actions to see if Gardner can come up with anything to do on IP3/CT1 to stop it or at least slow it down.
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 25 2013, 07:47 PM
Post #2123


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



Killing a window
Reach for damage
Ap -2
(19d6.hits(5)=6)

Go to the top of the page
 
+Quote Post
Slacker
post Jun 25 2013, 07:53 PM
Post #2124


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Mach_Ten @ Jun 25 2013, 01:47 PM) *

Your sword bounces off the super reinforced window..... just kidding. You smash through the window hearing the screams of a woman and the bass of a male voice shouting "What the fuck!?!" coming from the room on the other side.
Go to the top of the page
 
+Quote Post
Mach_Ten
post Jun 25 2013, 08:25 PM
Post #2125


Neophyte Runner
*****

Group: Members
Posts: 2,113
Joined: 24-January 13
From: Here to Eternity
Member No.: 70,521



QUOTE (Slacker @ Jun 25 2013, 08:53 PM) *
Your sword bounces off the super reinforced window..... just kidding. You smash through the window hearing the screams of a woman and the bass of a male voice shouting "What the fuck!?!" coming from the room on the other side.


"HEEEEEERE'S. REMY !!"

(Real name)
Go to the top of the page
 
+Quote Post

91 Pages V  « < 83 84 85 86 87 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 10th May 2025 - 06:26 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.