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> Lurker's SR5 Review, Started to Really Digest the Book, Here are thoughts
Bull
post Jun 30 2013, 06:24 AM
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This.

Keep in mind that often at conventions you're sitting down with 5 or more complete strangers. These people don't know you, they don't know your character, and more importantly they paid actual physical money to be there (At least for most conventions).

Put yourself in the position of having shelled out $6 to play a 4 hour game session, sit down at the table, and proceed to have the game utterly ruined because one or two people decided to make assholes out of themselves. Maybe they grief you, maybe they just end up griefing other players. Or maybe they just decide to do stupid shit like mouthing off to the Mr. Johnson, killing the target you were supposed to kidnap or extract, blow up the facility with the MacGuffin you were paid to recover, etc. Or maybe they just drag the game out so that there's no way to wrap it up in under 4 hours.

And maybe, just maybe, you're ok with that.

But now imagine the guy next to you isn't. Maybe they're new to the game. Maybe they like and usually play a cooperative Shadowrun game.

Keep in mind not everyone plays the same. Not every table is full of paranoid backstabbers who never trust their teammates. Hell, I rarely play in Shadowrun games like that, because we usually just want to chill and play a game together, so it's not a style any of us care to play as.

There's a lot going on with Missions, and you have to take a LOT of variables into account when setting up an organized play structure for a Living Campaign.

That said, I note that it specifically outlines NON-consensual PvP. If you and your fellow player(s) are into that sort of thing, go for it. Have fun. Just be sure you're not trashing the game for everyone else, because then the GM will have to pull the plug in it.
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Bull
post Jun 30 2013, 06:26 AM
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QUOTE (tasti man LH @ Jun 30 2013, 02:17 AM) *
Having inter-character strife is fine.

It starts to become problematic if it gets to the point where it starts to interfere with peoples' enjoyment of the game.

THEN the player needs to be called out on their dickery.


The problem comes when you're in a convention situation where players don't know each other. There's a fine line between character dickery and player dickery, and it's hard to figure out where that line is, and many convention gamers don't want to or like to cause problems, so won;t call it out. Then we get complaints about behavior after the game, when it's too late to do anything about it.
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Sengir
post Jun 30 2013, 10:02 AM
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QUOTE (Bull @ Jun 29 2013, 08:34 PM) *
Otherwise, you end up with the inverse of the old "Decker is going into the matrix, everyone go get pizza" syndrome.

Only if your decker's combat abilities and equipment are on par with the average sam's matrix gear+skills. In which case your should hand back the char sheet to the player and tell him to either pick up a gun or rewrite his back story to explain the character's total pacifism.
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binarywraith
post Jun 30 2013, 10:34 AM
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QUOTE (Sengir @ Jun 30 2013, 05:02 AM) *
Only if your decker's combat abilities and equipment are on par with the average sam's matrix gear+skills. In which case your should hand back the char sheet to the player and tell him to either pick up a gun or rewrite his back story to explain the character's total pacifism.



Shhh. It's against the Will Of The Developers to imply that deckers might want to pick up combat skills to be more effective in combat. (IMG:style_emoticons/default/rotfl.gif)
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Udoshi
post Jun 30 2013, 11:50 AM
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QUOTE (binarywraith @ Jun 30 2013, 03:34 AM) *
Shhh. It's against the Will Of The Developers to imply that deckers might want to pick up combat skills to be more effective in combat. (IMG:style_emoticons/default/rotfl.gif)


Hey everybody, did the news get around
About a guy named Hacker E-leet?
Oh, 1337 just flew into this town
And he's brickin' up all the sammy's sheeeeit

He's hackin' and hackin' and smacktalk-in'
He's hackin' and hackin' and smacktalk-in'
He's hackin' and hackin' and smacktalk-in'
He just hacks, smacks, brickin' that sheeit
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Fatum
post Jun 30 2013, 11:56 AM
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Hadn't it been for Hack-It-All Joe,
I'd get implanted a long time ago!
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Bull
post Jun 30 2013, 06:36 PM
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QUOTE (binarywraith @ Jun 30 2013, 06:34 AM) *
Shhh. It's against the Will Of The Developers to imply that deckers might want to pick up combat skills to be more effective in combat. (IMG:style_emoticons/default/rotfl.gif)


Actually, deckers may not be able to AFFORD it. They're almost certainly not going to be able to afford any real combat cyberware. They don;t need agility for hacking. So your average decker, even if he picks up combat abilities as his secondary focus, is going to be sub-optimal compared to pretty much everyone else except maybe a dedicated face. ANd a dedicated Face doesn't need quite the same investment in points and money that a decker does, so they have more wiggle room to do other things besides Face.

And again, it's just about options. The more interesting and different things a character can do, the better it is.

IMagine if we told every mage and adept and rigger "Here, just pick up a gun and shoot people, your specializations can't be used in combat anymore"? (A bit of a stretch, I know, but just saying).

Bull
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hermit
post Jun 30 2013, 06:45 PM
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QUOTE
They're almost certainly not going to be able to afford any real combat cyberware.

What for anyway, it only opens them up to a quick counter-hack. They better start out an Adept.

QUOTE
IMagine if we told every mage and adept and rigger "Here, just pick up a gun and shoot people, your specializations can't be used in combat anymore"? (A bit of a stretch, I know, but just saying).

With regard to the rigger, that is pretty much what SR4 did. Well, it suggested hacking, but it's close.
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apple
post Jun 30 2013, 06:53 PM
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QUOTE (Bull @ Jun 30 2013, 01:36 PM) *
They're almost certainly not going to be able to afford any real combat cyberware.


Essence, point or nuyen?

QUOTE
And again, it's just about options.


Then again, why did you (aka the authors/devs) choose the worst possible way to improve the hackers usefulness in combat and why did you choose not to build upon the solutions already in place and accepted both in- and offgame (tacnet, online commlink, drone remote control, radio communication, nano attack vectors etc)?

SYL
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Bull
post Jun 30 2013, 07:02 PM
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QUOTE (hermit @ Jun 30 2013, 01:45 PM) *
What for anyway, it only opens them up to a quick counter-hack. They better start out an Adept.


No offense, but that argument is such complete crap.

Go read anything else I've wrote so far regarding hacking cyberware. Hell, you can defend yourself easier against being hacked than you can against most spells that will fuck with you, since a Rating 6 Commlink is cheap and gives you 12 resistance dice, rather than defending with just willpower.

This isn;t suddenly a magic "Off" button for all cyberware within 50 feet of a decker. It's not THAT easy to do. It's about as easy or difficult to shut down ONE piece of cyberware as it is to shoot and kill someone with a gun or tow casta spell on them or slice them up with a sword or shoot them with a drone or... You get the picture.

QUOTE
With regard to the rigger, that is pretty much what SR4 did. Well, it suggested hacking, but it's close.


Why wasn;t the rigger using his drones and/or vehicle in combat?
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Bull
post Jun 30 2013, 07:04 PM
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QUOTE (apple @ Jun 30 2013, 01:53 PM) *
Essence, point or nuyen?


Nuyen mostly. Cyberdecks are bloody expensive.

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apple
post Jun 30 2013, 07:06 PM
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Hm, but is there no ware (cyberware, bioware, genetweak, nano) which are "big bang for the buck"? Muscle Toner in SR4 for example was quite cheap,

SYL
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Nal0n
post Jun 30 2013, 07:08 PM
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QUOTE (Bull @ Jun 30 2013, 09:04 PM) *
Nuyen mostly. Cyberdecks are bloody expensive.


Will there be a "Fairlight Excalibur" again? (IMG:style_emoticons/default/wink.gif)
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hermit
post Jun 30 2013, 07:18 PM
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QUOTE
Go read anything else I've wrote so far regarding hacking cyberware. Hell, you can defend yourself easier against being hacked than you can against most spells that will fuck with you, since a Rating 6 Commlink is cheap and gives you 12 resistance dice, rather than defending with just willpower.

This isn;t suddenly a magic "Off" button for all cyberware within 50 feet of a decker. It's not THAT easy to do. It's about as easy or difficult to shut down ONE piece of cyberware as it is to shoot and kill someone with a gun or tow casta spell on them or slice them up with a sword or shoot them with a drone or... You get the picture.

The problem isn't hostile deckers, the problem is security deckers, or demi-gods. Unlike mages, hackers can hack from the "astral". If a mage or mages wants to mindfuck you, they have to come close to you and you have a certain chance of puting lots of bullets into them before they do anything meaningful. You have no chance to defend against a hacker like this. You cannot shoot a hacker similarily. You get resist tests out of the blue, nothing more. That's not quite the same.

QUOTE
Why wasn;t the rigger using his drones and/or vehicle in combat?

Oh, he sure has, but needs cybercombat and loads of IC to defend said drones against hacking. I suppose this will be aggravated in SR5, though until I see actual rules I cannot say something definite.
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Bull
post Jun 30 2013, 07:18 PM
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QUOTE (apple @ Jun 30 2013, 02:06 PM) *
Hm, but is there no ware (cyberware, bioware, genetweak, nano) which are "big bang for the buck"? Muscle Toner in SR4 for example was quite cheap,

SYL


I'm not saying it's not possible to do. But for your average decker, it's not worth the expenditure.

Wire 1 costs 39,000. Wired 2 costs 149,000. Muscle Toner is 32,000 per rating.

Now, again, this is for a dedicated Decker, someone who's all in and specialized in it. For that character, I wouldn't take a decker lower than a Renraku Tsurugi, which costs 214,000¥. Though I'd likely end up grabbing a Sony CTY-720 for 345,000¥ instead, for a little extra flexibility and punch.

Resources A gets you 450,000¥. So there's a little wiggle room, but not a lot, espeically once you spend nuyen on lifestyles, vehicles, armor, programs, agents, other cyber, weapons, gear, etc.

I never said it couldn't be done, but your average, focused, decently pimped out decker isn't going to be a combat monster too.

Bull
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Mäx
post Jun 30 2013, 07:22 PM
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QUOTE (Bull @ Jun 30 2013, 10:18 PM) *
Wire 1 costs 39,000. Wired 2 costs 149,000. Muscle Toner is 32,000 per rating.

Bloody hell, thats quite massive price hike from SR4, there went my dreams of Rebuilding my combat face build in SR5(She used 320K nuyen at chargen with SR4 prices)
And there's ofcource no ingame justification for this, right?

So SR5 really is magic/hacker-run as you can't even afford to build streetsam in chargen, even if you where willing to accept that you need to bend over to be matrix raped if you want to use cyberware.
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Sengir
post Jun 30 2013, 07:24 PM
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QUOTE (Bull @ Jun 30 2013, 06:36 PM) *
Actually, deckers may not be able to AFFORD it.

Bad build. Or if in 5th a hacker CAN only become a one-trick pony, badly adjusted costs.

QUOTE
They don;t need agility for hacking.

So drop it to 1? See above...
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Stahlseele
post Jun 30 2013, 07:30 PM
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QUOTE (Bull @ Jun 30 2013, 09:18 PM) *
I'm not saying it's not possible to do. But for your average decker, it's not worth the expenditure.

So, Bull . . please tell me why should a Decker be able to meddle in combat, if he ain't ready to shell out ressources for it?
Everything has it's price. You want to be able to do some combat stuff? You shell out ressources for that.
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Bull
post Jun 30 2013, 07:32 PM
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QUOTE (hermit @ Jun 30 2013, 02:18 PM) *
The problem isn't hostile deckers, the problem is security deckers, or demi-gods. Also, unlike mages, hackers can hack from the "astral". If a mage or mages wants to mindfuck you, they have to come close to you and you have a certain chance of puting lots of bullets into them before they do anything meaningful. You have no chance to defend against a hacker like this. You cannot shoot a hacker similarily. You get resist tests, nothing more. That's nowhere near the same.


Ahh, I see the problem. It's an issue of perspective.

GOD and Security Deckers are defensive measures, primarly. I suppose a GM could be a dick and have them be offensive too, but that's not really the intention. That's on par with having a building guarded by several dozen barghests, or having every hall being able to be flooded with Gamma Scopolomien gas, or just having 100 security guards on point. If a GM wants to be a dick, he can be a dick in a million ways.

A security deckers job is to sit and prevent matrix intrusions (ANd GOD is more of a global concept that represents the matrix's overall defensive capabilities, rather than individual super-deckers who will show up to spank you). They're not all that proactive.

Plus if they're acting remotely, they're incurring Noise penalties on top over everything else. And if they're on a different grid than you, more penalties. Hell, stay on the Public Grid and you incur a -2 to anyone trying to fuck with you anyway, because the public grid sucks balls for matrix actions.

So generally, what you'll need to worry about is the decker that's on an enemy patrol team, and that's someone you can shoot. I think "Geek the mage, then geek the decker" becomes the new phrase.

QUOTE
Oh, he sure has, but needs cybercombat and loads of IC to defend said drones against hacking. I suppose this will be aggravated in SR5, though until I see actual rules I cannot say something definite.


Yeah, this will be a bit different in SR5. Riggers are a seperate thing once again. The COntrol Rig once again is a necessary piece of gear for a Rigger, and it makes you a god with vehicles once more.

Bull
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Bull
post Jun 30 2013, 07:36 PM
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QUOTE (Mäx @ Jun 30 2013, 02:22 PM) *
So SR5 really is magic/hacker-run as you can't even afford to build streetsam in chargen, even if you where willing to accept that you need to bend over to be matrix raped if you want to use cyberware.


Since I'm playing a pretty badass Street Sam in my new SR5 game (Yay, mys first real face-to-face SHadowrun game in over 2 years!!!), I'd say that's not even slightly true.

Costs are all over the place and adjusted. Some are more expenisve, some are less. SR4 Cyber prices though were largely idiotically cheap, especially when compared to prices for vehicles, lifestyles, and almost6 everything else in the game.
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Bull
post Jun 30 2013, 07:38 PM
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QUOTE (Sengir @ Jun 30 2013, 02:24 PM) *
Bad build. Or if in 5th a hacker CAN only become a one-trick pony, badly adjusted costs.


So drop it to 1? See above...


No different than the uber-sam that has a charimsa 1, logic 1, and no social or knowledge skills, or anything other than combat skills.

Again, see the "I'm not saying it's impossible" line. But like most other archetypes now, you can be really good at one thing, or sorta good at a couple things.
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apple
post Jun 30 2013, 07:40 PM
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Not neccessarily, if you consider mass production for millions of enhanced soldiers, cops, black ops, runners, sports teams etc.

SYL
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Mäx
post Jun 30 2013, 07:41 PM
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QUOTE (Bull @ Jun 30 2013, 10:38 PM) *
No different than the uber-sam that has a charimsa 1, logic 1, and no social or knowledge skills, or anything other than combat skills.

That not a sam, thats a wared up street thug (IMG:style_emoticons/default/cool.gif)
And personally i would never play with thrash like that, one need to keep some class on what kind of people they run with (IMG:style_emoticons/default/wink.gif)
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hermit
post Jun 30 2013, 07:43 PM
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QUOTE
So generally, what you'll need to worry about is the decker that's on an enemy patrol team, and that's someone you can shoot. I think "Geek the mage, then geek the decker" becomes the new phrase.

How harsh is Noise in deckers? Because unless it is -1 per ~100 m, there's little reason why the Decker should patrol in the flesh. Which then would be the exact scenario I am worried about.

QUOTE
Yeah, this will be a bit different in SR5. Riggers are a seperate thing once again. The COntrol Rig once again is a necessary piece of gear for a Rigger, and it makes you a god with vehicles once more.

Good news for once. What are essence costs of VCRs? And how do Riggers deal with enemy hackers now? Will rigger decks come back and need plugins for cybercombat (like in 3rd for MIJI)?
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Bull
post Jun 30 2013, 07:44 PM
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QUOTE (Stahlseele @ Jun 30 2013, 02:30 PM) *
So, Bull . . please tell me why should a Decker be able to meddle in combat, if he ain't ready to shell out ressources for it?
Everything has it's price. You want to be able to do some combat stuff? You shell out ressources for that.


So by "meddle in combat", all you think anyone should do is be able to shoot a gun, is that it?

Why should mages be able to meddle in combat if they're not willing to buy some ware and invest in firearms or melee skills?

Why should riggers be able to use their drones?

Honestly, I'm done with this. I'm not trying to argue this. If you don't see why or how it would be fun and cool and useful to have a decker actually be involved in combat in ways other than "I pull the trigger", that's fine. I've satted what is and isn't. It's up to you to have fun with it. Or not. We're just putting toys in the toybox for folks.
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