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Elve
post Jul 15 2013, 06:24 AM
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QUOTE (Skynet @ Jul 15 2013, 07:48 AM) *
(...)
p.207: Healing is en extended test, so each roll has a cumulative -1 modifier. This is missing in the example.

Which test? Neither First Aid nor Medicine is an extended test.


Healing damage (see p.206: "In both cases, healing is handled as an Extended Test.")

p.238, Control Device: It is easier (less risky) to fire the gun a guard is holding than to eject a clip? One has a test the other does not.
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Nows7
post Jul 15 2013, 06:48 AM
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Devil rats have a charisma of 5.... Can I play a Devil-rat face?

http://global3.memecdn.com/Ugly-Dog_o_91750.jpg
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Elve
post Jul 15 2013, 06:55 AM
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p.205, Evasive Driving: Is this really meant to add Intuition (for a defense of Rea+Int+Int)? In all other cases Willpower is added.
p.239: Is a mark on the host really required to exit the host? This makes it quite easy to trap personas.
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Tzeentch
post Jul 15 2013, 07:07 AM
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Page 325 Fixation
This is a very underwhelming metamagic ability since you have to expend Karma to do anything (on consumables, no less). When Quickening of all things is FAR cheaper on Karma you have an issue.

Suggest at the very least making the Potency degradation be a base ability that doesn't require Karma consumption. As follows:
QUOTE (Suggested rewording of Fixation metamagic)
Fixation: Your alchemical preparations (p. 304) have an extended shelf life. When your preparation’s Potency starts to decay, instead of losing 1 Potency every hour it loses 1 every day.


For the rest I suggest:
QUOTE (Suggested rest of Fixation metamagic)
In addition, you can spend Edge (up to the Force of the preparation) at creation that is used as a dice pool bonus against Disjoining (p. 307).



Then just change Karma to Edge in the parens comment on p. 307.
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Elve
post Jul 15 2013, 07:15 AM
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p.242: Why is is harder to put a data bomb in my high security host (that I own) instead of in my low security host? (Putting is resisted by 2xdevice rating)
p.242: Data bombs are still lethal for technomancers due to overflow.

File actions, e.g., Edit or Crack: Do these actions require a mark on the host/device containing the file or on the file?
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Tzeentch
post Jul 15 2013, 07:24 AM
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Should Analyze Truth (p. 285) be Passive? If not, I'm not clear what niche it has over the FAR more effective Mind Probe (p. 287). You only need 1 hit to know if the statement was true, but the speaker can dissemble and obfuscate or simply not speak at all. At least if it was Passive you could use it and the slot wouldn't necessarily know you caught him in a lie.
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Tzeentch
post Jul 15 2013, 07:29 AM
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QUOTE (Nows7 @ Jul 15 2013, 07:48 AM) *
Devil rats have a charisma of 5.... Can I play a Devil-rat face?

That's been their Charisma forever. All the way back to Paranormal Animals of North America.
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Elve
post Jul 15 2013, 07:42 AM
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p.246: With the low cost and availability there is almost no reason not to buy all programs at character creation: 5.310 &yen; total cost. So you are always prepared for very little money. Furthermore, the description of some of the programs sound as if they should be rarer than others.

Local Grids: Can you brute force or hack into a local grid not in your physical location?
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Mäx
post Jul 15 2013, 09:08 AM
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This is little strange case but Krime Cannon has Ammo of 6(m), while that is the same as what it has listed in Gun Heaven 2, there is the slight problem that the 6(m) is quite obviously an error in Gun Heaven 2 and should be 6[c]
Not necessarily errata needing, but wanted to but it out there anyway.
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Elve
post Jul 15 2013, 09:47 AM
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p.130: Exotic Melee Weapons Skill is missing

p.250: "Whenever you lose Essence (after character generation), you lose an equal amount of Resonance, rounded up." RAW this means: you loose 0.1 Essence -> 1 Res gone, later you loose another 0.1 Essence, so another 1 Res gone. Furthermore, the "after character generation" part is in contradiction to p.95 where it is indicated that you also have to pay for lost Magic or Resonance points.
p.250: Decompiling Sprite should be Decompiling + Resonance [Social] v. Sprite Rating (+ compiler’s Resonance) (See p.256; otherwise a level 1 sprite would be way harder to decompile than a lvl 3)
p.250: Killing a complex form should be Software + Resonance [Mental] v. Complex Form Level + Resonance (See p.251; and the same reasoning as above).
p.250: Using Level as limit for compiling, registering, and threading is bad, as demonstrated in several other threads.
p.254: Sprites: "If its physical location is tracked, the tracker gets your physical location instead" What if the technomancer is currently not connected to the matrix?
p.256: Is there a limit on the number of registered sprites?
p.257: "The natural maximum for your Resonance attribute is 6 + your Submersion grade." This should mention essence loss.
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Mäx
post Jul 15 2013, 11:22 AM
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QUOTE (Elve @ Jul 15 2013, 12:47 PM) *
p.257: "The natural maximum for your Resonance attribute is 6 + your Submersion grade." This should mention essence loss.

And exceptional attribute
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Stahlseele
post Jul 15 2013, 11:24 AM
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QUOTE (Mäx @ Jul 15 2013, 01:22 PM) *
And exceptional attribute

which is a good question:
seeing how initiation/submersion is not allowed in char gen . . how does that work?
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Mäx
post Jul 15 2013, 11:29 AM
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QUOTE (Stahlseele @ Jul 15 2013, 02:24 PM) *
which is a good question:
seeing how initiation/submersion is not allowed in char gen . . how does that work?

It raises racial maximum of the attribute by 1.
So max becomes 7+grade.
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Stahlseele
post Jul 15 2013, 11:30 AM
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That works on other Attributes.
But Magic has a Limit of Essence+Initiation Grade.
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Mäx
post Jul 15 2013, 11:33 AM
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QUOTE (Stahlseele @ Jul 15 2013, 02:30 PM) *
That works on other Attributes.
But Magic has a Limit of Essence+Initiation Grade.

Well if you want to be pedantic, we can also write it down as Essence+grade+1, doesn't change the end result.
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CeeJay
post Jul 15 2013, 12:00 PM
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SR5 p. 303

The optional powers listing for Spirit of Beasts has the entry "Natural Weapon (Drain Value = Force Physical damage, AP —)".

It should be "(Natural Weapon (Damage Value = Force Physical damage, AP —)".

-CJ

Edit:
SR5 p. 304

The entry for Spirits of Fire says that Spirits of Fire get +5 meters of movement per hit when sprinting. But unlike Spirits of Air, that have a similar speciality, they don't have the Running skill.
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Sengir
post Jul 15 2013, 01:00 PM
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QUOTE (Stahlseele @ Jul 15 2013, 12:30 PM) *
That works on other Attributes.
But Magic has a Limit of Essence+Initiation Grade.

Wrong. Maybe leave this thread to folks who have the book, there are plenty of other places where you can crosspost other people's opinions...
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Elve
post Jul 15 2013, 01:30 PM
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p.243: How many programs (common or even hacking) an you run on a commlink?
p.267: The Command Console table is missing from the Streetgear chapter
p.267: Vulcan Liegelord should have Data Processing 6 and Firewall 5 (otherwise it would be identical to the Proteus Poseidon)
p.267: How many programs (common and hacking) an you run on a command console?
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RelentlessImp
post Jul 15 2013, 01:33 PM
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QUOTE (Sengir @ Jul 15 2013, 08:00 AM) *
Wrong. Maybe leave this thread to folks who have the book, there are plenty of other places where you can crosspost other people's opinions...


This whole issue is solved by remembering that specific rules override general rules. 6+Grade is the general rule; Exceptional Attribute, et al, change the general rule to a more specific one.
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Elve
post Jul 15 2013, 01:50 PM
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p.213: It is not possible to eject a rigged in rigger as described in the story.
p.270: "When jumped in, the test is Stealth + Intuition [Handling] vs. Perception + Intuition [Mental]" this should probably be Sneaking + Intuition [Handling]
p.270: "If the chassis and the electronics of your drone get trashed, it will probably cost you more to fix it than buy a new one." There are no cost given for repairing drones (or other stuff). Neither her nor on the referenced pages 145 and 228.
p.323: Raven should not provide free Traceless Walk, as every other Mentor Spirit only provides 0.5 free PPs.
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Skynet
post Jul 15 2013, 03:36 PM
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QUOTE (Elve @ Jul 15 2013, 03:30 PM) *
p.243: How many programs (common or even hacking) an you run on a commlink?
(...)


The cyberdeck-table on p. 439 (gear section) has a column called "programs" (, which seems to be equal to the device-rating).
It should still be mentioned in the programs, cyberdeck and RCC-sections (as that is where you would logically look for such information).

Edit: Woops, misread the 'comlink'-part. Thought it said 'cyberdeck'.
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Elve
post Jul 15 2013, 04:07 PM
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QUOTE (Skynet @ Jul 15 2013, 05:36 PM) *
The cyberdeck-table on p. 439 (gear section) has a column called "programs" (, which seems to be equal to the device-rating).
It should still be mentioned in the programs, cyberdeck and RCC-sections (as that is where you would logically look for such information).

Edit: Woops, misread the 'comlink'-part. Thought it said 'cyberdeck'.


Probably the answer is still device rating, but this should be written in the book.

p.418: "When contacts look for an item for you, they use their Negotiation and Charisma for the Availability Test, with their Connection Rating serving as a bonus to their Social limit." The bonus should be to the dice pool instead of the limit (see p.388). Otherwise a fixer wouldn't really be better than a charismatic runner at buying stuff (he already has a high limit).
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Samoth
post Jul 15 2013, 06:11 PM
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I'm not sure WHY this is a rule, but why are Qualities 2x Karma cost post-chargen? IMO it should be corrected to 1x cost so the Bonus Karma at chargen follows the same rules as normal Karma.

Pg. 460, do the boni from Toxin Extractor and Tracheal Filter stack?

Pg. 455, can the Internal Air Tank really be installed in a cyberlimb despite the description noting it replaces part of a lung?
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Skynet
post Jul 15 2013, 06:16 PM
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The same issue as detaching attribute- and skill-values from costs, actually. It just encourages min-maxing (or "get as many qualities as you can get at chargen" in this case).

But that's probably something for it's own discussion and not well placed in an errata-thread.
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Elve
post Jul 15 2013, 07:24 PM
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p.432, Periscope: The wireless bonus is already included in the normal bonus of this system.
p.432, Smartgun (internal): The cost in the table should be Weapon Cost ¥ instead of x2 (else it would triple the price of the weapon)
p.433, Stick-n-Shock: The AP value in the table should note with an star that it replaces instead of adds.
P.436, explosives: These are rounded down, breaking with the general rule of rounding up. Removing this exception would simplify the rules with minimal influence
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