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phlapjack77
post Jul 17 2013, 09:38 AM
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Was that aimed at the armor thing above? To me, it just seems like it makes sense that a cyberhand wouldn't be capable of as much armor as a full arm. I'd rather go for something that makes sense than for "awesome".
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kerbarian
post Jul 17 2013, 09:45 AM
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QUOTE (tsuyoshikentsu @ Jul 17 2013, 12:44 AM) *
What priorities were used here?

A: Metatype, B: Resources, C: Attributes, D: Skills, E: Magic/Resonance.

Note that 2 of the attribute points come from buying up Logic and Charisma with karma at the end. 1 karma was also converted to 2,000 nuyen.
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Novocrane
post Jul 17 2013, 10:24 AM
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Wasn't there an errata for fourth edition that halved the armour bonus for anything smaller than a full cyberlimb?
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Psikerlord
post Jul 17 2013, 11:15 AM
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there was some nerf, i forget exactly what it was.

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binarywraith
post Jul 17 2013, 02:29 PM
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QUOTE (Stahlseele @ Jul 17 2013, 03:19 AM) *
Why is the first thing that people always do to nerf cyber(limbs), when it is being awesome for a change?


Because these armor stacking rules are an obvious oversight, not an intended buff to cyberlimbs.

15 inherent armor (full conversion cyborg style with four limbs and a cybertorso) is already pretty out of whack with the armor values for the rest of the system, but allowing the same thing using just cyberhands and cyberfeet instead of full limbs is obviously borked.
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CanRay
post Jul 17 2013, 08:02 PM
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QUOTE (CanRay @ Jul 16 2013, 11:56 PM) *
QUOTE (RelentlessImp @ Jul 16 2013, 11:58 PM) *
I thought that was an ork.
Oni. Close enough. (IMG:style_emoticons/default/wink.gif)
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Stahlseele
post Jul 17 2013, 08:06 PM
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QUOTE (binarywraith @ Jul 17 2013, 04:29 PM) *
Because these armor stacking rules are an obvious oversight, not an intended buff to cyberlimbs.

15 inherent armor (full conversion cyborg style with four limbs and a cybertorso) is already pretty out of whack with the armor values for the rest of the system, but allowing the same thing using just cyberhands and cyberfeet instead of full limbs is obviously borked.

damage went up all over the place.
so did armor. why should it be different here?
armor is the one thing cyberlimbs are actually good for.
especially untill the book with more ware comes out.
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X-Kalibur
post Jul 17 2013, 08:27 PM
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QUOTE (Stahlseele @ Jul 17 2013, 12:06 PM) *
damage went up all over the place.
so did armor. why should it be different here?
armor is the one thing cyberlimbs are actually good for.
especially untill the book with more ware comes out.


But for only (IMG:style_emoticons/default/nuyen.gif) 100,000 you can, on a human, have a cyber arm with 9 str, 9 agi, 2 armor, a shock hand and a cyber spur. It's practically a steal..........
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Stahlseele
post Jul 17 2013, 08:31 PM
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Aside from that being at least 25% of your starting money and 16,6% of your maximum Essence.
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X-Kalibur
post Jul 17 2013, 08:33 PM
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QUOTE (Stahlseele @ Jul 17 2013, 12:31 PM) *
Aside from that being 25% of your starting money and 16,6% of your maximum Essence.


Sorry, I was hoping the intended sarcasm would go through. Honestly cyberware in general all seems excessively expensive for the essence cost. I do feel the increase on bio prices was necessary, to hold back mages and adepts for a while. But the cyber jump seems too much.
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Stahlseele
post Jul 17 2013, 08:36 PM
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QUOTE (X-Kalibur @ Jul 17 2013, 10:33 PM) *
Sorry, I was hoping the intended sarcasm would go through. Honestly cyberware in general all seems excessively expensive for the essence cost. I do feel the increase on bio prices was necessary, to hold back mages and adepts for a while. But the cyber jump seems too much.

ah, no, sorry, i did not catch that sarcasm <.<;,
And even if the money/essence cost would not be a problem:
due to no more limbs being available, you are still limited to doing this 4 times.
for a whopping 8 points of extra armor!
which translates to . . what? statistically 3 more hits in damage resistance against physical force?
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Psikerlord
post Jul 17 2013, 10:03 PM
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QUOTE (binarywraith @ Jul 17 2013, 02:29 PM) *
Because these armor stacking rules are an obvious oversight, not an intended buff to cyberlimbs.

15 inherent armor (full conversion cyborg style with four limbs and a cybertorso) is already pretty out of whack with the armor values for the rest of the system, but allowing the same thing using just cyberhands and cyberfeet instead of full limbs is obviously borked.

agree. if someone takes only feet and hands, for only 1 essence total (less alpha etc) they get 12 armour. combine with armour jacket for 24 armour, 6 points more than security armour but completely concealable, and u still have 5 essence left. if that isnt OP, what is?

i have no probs with armour on full limbs, torso, head - these all cost significant essence (though frankly i do think its still a bit too good).

so far, i see two banned things for our SR5 campaign: 1) mystic adepts and 2) cyberlimb armour on partial limbs or hands/feet.
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Stahlseele
post Jul 17 2013, 10:05 PM
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security armor costs only a fraction of the nuyen and no essence at all.
so the cyber-version SHOULD be better due to cost/use balance.
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Psikerlord
post Jul 17 2013, 10:19 PM
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no, imo security armour is the benchmark indicator of where pc armour ought to top out, and going higher than that should have a very significant opportunity cost - in essence, social and concealability, for example. hands/feet armour is just way too cheap and concealable with no significant downside. its not a meaningful choice... its a no brainer. it is so good in fact that, thru a minmax perspective, all pcs should do it.
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UmaroVI
post Jul 17 2013, 10:34 PM
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Cyberdiabetes is pretty silly yup. At this point it's been around for two editions, so I guess that's how things are.
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DoomFrog
post Jul 18 2013, 12:27 AM
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QUOTE (ElFenrir @ Jul 16 2013, 10:47 AM) *
This dude should totally run around in a maroon Urban Explorer Jumpsuit with the speakers built in playing this:

http://www.youtube.com/watch?v=IibI9U81V_M

QUOTE (CanRay @ Jul 16 2013, 08:56 PM) *


I don't know. Reading the character description made me think of this scene.
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binarywraith
post Jul 18 2013, 02:30 AM
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QUOTE (Psikerlord @ Jul 17 2013, 04:19 PM) *
no, imo security armour is the benchmark indicator of where pc armour ought to top out, and going higher than that should have a very significant opportunity cost - in essence, social and concealability, for example. hands/feet armour is just way too cheap and concealable with no significant downside. its not a meaningful choice... its a no brainer. it is so good in fact that, thru a minmax perspective, all pcs should do it.


Exactly, especially once the inevitable (and inevitably stupid) return of FFBA in the gear books.
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Sendaz
post Jul 18 2013, 06:56 AM
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QUOTE (binarywraith @ Jul 17 2013, 09:30 PM) *
Exactly, especially once the inevitable (and inevitably stupid) return of FFBA in the gear books.

I heard FFBA will come with built in Armorlink (armored version of skinlink) to boot to discourage you from wearing stuff over it. (IMG:style_emoticons/default/biggrin.gif)

Comfortable & connectable
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phlapjack77
post Jul 18 2013, 07:05 AM
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QUOTE (binarywraith @ Jul 18 2013, 10:30 AM) *
Exactly, especially once the inevitable (and inevitably stupid) return of FFBA in the gear books.
Amongst all other criticisms of FFBA, another thing I didn't like about it was that it overshadowed all other (cool) choices imo. Like the "Second Skin Line" from Arsenal - stuff was FFBA except 5x as expensive and it didn't stack.
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Psikerlord
post Jul 18 2013, 09:49 AM
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we've never allowed ffba in our games. for the same reasons as no armour on hands/feet: its so good everyone uses it.
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Novocrane
post Jul 18 2013, 10:34 AM
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QUOTE (phlapjack77 @ Jul 18 2013, 05:05 PM) *
Amongst all other criticisms of FFBA, another thing I didn't like about it was that it overshadowed all other (cool) choices imo. Like the "Second Skin Line" from Arsenal - stuff was FFBA except 5x as expensive and it didn't stack.

Tegmentum holowear was my favourite bodysuit.
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binarywraith
post Jul 18 2013, 01:54 PM
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QUOTE (Psikerlord @ Jul 18 2013, 03:49 AM) *
we've never allowed ffba in our games. for the same reasons as no armour on hands/feet: its so good everyone uses it.



Yeah, it always makes me wonder why every corper on the planet isn't wearing it, given that FFBA has been universally cheap and amazing for what it costs.
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Draco18s
post Jul 18 2013, 02:18 PM
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QUOTE (binarywraith @ Jul 18 2013, 08:54 AM) *
Yeah, it always makes me wonder why every corper on the planet isn't wearing it, given that FFBA has been universally cheap and amazing for what it costs.


Because it makes you hot and sweaty and that just sucks.
(No really, that's what I've been told by people like TJ)
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Stahlseele
post Jul 18 2013, 02:26 PM
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QUOTE (Draco18s @ Jul 18 2013, 04:18 PM) *
Because it makes you hot and sweaty and that just sucks.
(No really, that's what I've been told by people like TJ)

That and as a Corper you usually don't have much reason to go somewhere where it's dangerous in the first place.
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binarywraith
post Jul 18 2013, 02:30 PM
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QUOTE (Stahlseele @ Jul 18 2013, 08:26 AM) *
That and as a Corper you usually don't have much reason to go somewhere where it's dangerous in the first place.


Of course not, but you'd think it'd be standard on anyone they're worried might be extracted/assassinated, and all of corpsec. Security armor costs, but even Bob The Newbie can be squeezed into FFBA sold on payroll deduction for less than a month's wages.
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