There's a troll tank as one of the archetype builds, but the archetypes are never very optimized. Trolls are great at stopping bullets and punching things, so I decided to see how far I could go with that. Turns out... pretty far.
Pinky
Metatype: Troll
Body 5(7*), Agi 3(5), Rea 6(9), Str 7, Wil 5, Log 2, Int 4, Cha 2
Edge 6, Ess 0.2875
Condition monitor: 12 physical, 11 stun
Armor: 35 (27 without helmet/shield)
Limits: Physical 10, Mental 5, Social 4
Initiative: 13 + 1d6 (works great with Blitz!)
Active skills: Unarmed Combat (cyber implants) 6(7) (+2), Throwing Weapons (blades) 6(7) (+2), Perception 4, Sneaking 4
Knowledge skills: VIP Protection 3, Ubran Brawl 2, Dive Bars 2
Languages: English N, Spanish 2, Or'zet 1
Qualities: Magic Resistance 4, Distinctive Style, Simsense Vertigo, Weak Immune System, Prejudiced (outspoken against magicians)
Augmentations: Cyberarm [obvious, Str 13, Agi 8, armor 3, internal air tank 1, spurs] (used), cyberhand & 2 cyberfeet [each obvious, armor 3] (used), reaction enhancers 3 (used), aluminum bone lacing, retinal mods [flare, low-light, magnification], 2 reflex recorders [Unarmed Combat, Throwing Weapons], muscle toner 2 (used), damage compensators 4
Gear: Armor jacket [nonconductivity 6], armor clothing [chemical protection 6], helmet, ballistic shield, fake SIN 4 [licenses for augmentations, security gear], Transys Avalon commlink (device rating 6), contact lenses [vision enhancement 3], earbuds [audio enhancement 3], flash-pak, 2 stim patches (rating 6), low lifestyle (1 month)
Weapons:
- Spurs (cyber) [Reach 1, Acc 10, DV 16P, AP -2]
- 30 shuriken [Acc 10, DV 14P, AP -1]
- 3 flash-bang grenades [non-aerodynamic, DV 10S, AP -4, blast 10m radius]
Contacts: Street doc (Connection 1, Loyalty 2), Fixer (Connection 2, Loyalty 1)
Notes: Natural thermographic vision; augmented body is only for resisting damage; logic and charisma were increased using karma
Pinky gets his name from a used cyberarm with a color that might not have been his first choice, but he's certainly not complaining about the results. In melee, he can hit with its spurs for 16P/-2. For ranged combat, he relies entirely on shuriken (at troll scale, think rotary saw blades) that are 14P/-1 and have a long range of 65 meters. Either way, he's rolling 17 dice with an accuracy of 10.
On defense, he has 13 dice to avoid attacks (Rea+Int), 35 armor (!), and 7 body, along with damage compensators 4. Naturally he's not as tough vs. magic, but he does the best he can with high willpower and Magic Resistance 4. One of the odd findings here is that used cyberhands/feet are apparently the most efficient way to stack armor.
Pinky's initiative will only get him two passes, but if it's ever important he can spend Edge (of which he has plenty) on Blitz to get 3-4 passes. An Edge of 6 also makes his attacks ridiculous with Push the Limit or lets him reroll his mountain of damage resistance dice with Second Chance.