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> Pinky the troll tank, also throws saw blades through cars
kerbarian
post Jul 16 2013, 10:50 AM
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There's a troll tank as one of the archetype builds, but the archetypes are never very optimized. Trolls are great at stopping bullets and punching things, so I decided to see how far I could go with that. Turns out... pretty far.

[ Spoiler ]

Pinky gets his name from a used cyberarm with a color that might not have been his first choice, but he's certainly not complaining about the results. In melee, he can hit with its spurs for 16P/-2. For ranged combat, he relies entirely on shuriken (at troll scale, think rotary saw blades) that are 14P/-1 and have a long range of 65 meters. Either way, he's rolling 17 dice with an accuracy of 10.

On defense, he has 13 dice to avoid attacks (Rea+Int), 35 armor (!), and 7 body, along with damage compensators 4. Naturally he's not as tough vs. magic, but he does the best he can with high willpower and Magic Resistance 4. One of the odd findings here is that used cyberhands/feet are apparently the most efficient way to stack armor.

Pinky's initiative will only get him two passes, but if it's ever important he can spend Edge (of which he has plenty) on Blitz to get 3-4 passes. An Edge of 6 also makes his attacks ridiculous with Push the Limit or lets him reroll his mountain of damage resistance dice with Second Chance.

Edit: moved a couple points from body to willpower and shuffled Pinky's gear around a bit for better defenses against non-bullet threats (chemical protection, air tank, better commlink).
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Chance359
post Jul 16 2013, 12:03 PM
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Does seem like used cyber is the way to go, if only for the lower availability.
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FuelDrop
post Jul 16 2013, 12:11 PM
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Well, I can't say much until my book arrives and I get to take a look at the new rules. HOWEVER...
I did hear that armor is supposed to be stronger in 5th, but I also heard rumors of troll tanks with soak pools of 40+ from chargen in 4th. Which bit of my intel was wrong?
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Stahlseele
post Jul 16 2013, 12:20 PM
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None
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Draco18s
post Jul 16 2013, 01:20 PM
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Just as an offhand comment:
Willpower dice are just as expensive as Magic Resistance. At least, they were in SR4 (did the quality get cheaper, or did you just run out of stat points)?
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Nath
post Jul 16 2013, 02:42 PM
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QUOTE (Draco18s @ Jul 16 2013, 03:20 PM) *
Just as an offhand comment:
Willpower dice are just as expensive as Magic Resistance. At least, they were in SR4 (did the quality get cheaper, or did you just run out of stat points)?
They were not in SR4. Magic Resistance was 5 BP/10 karma per point, while the Willpower attribute was 10 BP/10-15-20-25-30 karma (or 6-9-12-15-18 karma with the original x3 multiplier).
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Draco18s
post Jul 16 2013, 02:49 PM
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QUOTE (Nath @ Jul 16 2013, 09:42 AM) *
They were not in SR4. Magic Resistance was 5 BP/10 karma per point, while the Willpower attribute was 10 BP/10-15-20-25-30 karma (or 6-9-12-15-18 karma with the original x3 multiplier).


And that shows you how long its been since I've played SR4...
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kerbarian
post Jul 16 2013, 06:30 PM
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QUOTE (Draco18s @ Jul 16 2013, 05:20 AM) *
Just as an offhand comment:
Willpower dice are just as expensive as Magic Resistance. At least, they were in SR4 (did the quality get cheaper, or did you just run out of stat points)?

Ran out of attribute points. With the priority system, you can't easily shift points between attributes and qualities. Magic resistance is effectively cheaper anyway, though -- 6 karma per point.

It might make for a more balanced defense to shift a couple points from Body to Willpower...
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X-Kalibur
post Jul 16 2013, 06:34 PM
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So you basically just made Metal Man from Mega Man 2?
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kerbarian
post Jul 16 2013, 06:41 PM
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QUOTE (FuelDrop @ Jul 16 2013, 04:11 AM) *
Well, I can't say much until my book arrives and I get to take a look at the new rules. HOWEVER...
I did hear that armor is supposed to be stronger in 5th, but I also heard rumors of troll tanks with soak pools of 40+ from chargen in 4th. Which bit of my intel was wrong?

I think both of those are true. You could get 35 armor in SR4 (plus lots of body dice), but it took every trick from the splat books and meant sacrificing most other aspects of your character. In SR5 you can get 35 armor from the basic book and still spend a respectable amount on other areas.

It's possible to go a bit higher than Pinky on defense in SR5 -- e.g. dermal plating, (used) titanium bone lacing -- but then he'd be pure defense, and why waste your bullets on a guy if he isn't a threat?
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ElFenrir
post Jul 16 2013, 06:47 PM
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QUOTE (X-Kalibur @ Jul 16 2013, 02:34 PM) *
So you basically just made Metal Man from Mega Man 2?


This dude should totally run around in a maroon Urban Explorer Jumpsuit with the speakers built in playing this:

http://www.youtube.com/watch?v=IibI9U81V_M
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Psikerlord
post Jul 16 2013, 10:17 PM
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hmm cyberlimbs are going to break tge game again (just like 4e). better work out some houserules. cant believe armour stacking is sooooo easy. i dont think you can add cyberhands to cyberarms though, they come with the arms already.

actually this is an easy houserule fix - consistent with 4e rules - armour enhancement only available for full limbs, torso and skull. ie no .25 essence armour boosts.
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binarywraith
post Jul 16 2013, 10:32 PM
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QUOTE (Psikerlord @ Jul 16 2013, 04:17 PM) *
hmm cyberlimbs are going to break tge game again (just like 4e). better work out some houserules. cant believe armour stacking is sooooo easy. i dont think you can add cyberhands to cyberarms though, they come with the arms already.


Cyberhand's on the other arm, I assume. (IMG:style_emoticons/default/smile.gif)


That said, yeah, the armor stacking from cyberlimbs is going to get nerfed. It's in the 'Unintended consequences' level of good if you twink it by taking as many partial cyberlimbs as possible.
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Psikerlord
post Jul 16 2013, 10:36 PM
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yeah its the partial limb stacking that is OP. just need to fix that and all's well.
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binarywraith
post Jul 16 2013, 10:41 PM
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QUOTE (Psikerlord @ Jul 16 2013, 04:36 PM) *
yeah its the partial limb stacking that is OP. just need to fix that and all's well.


Actually, I think my preferred fix would be to simply double the capacity cost of armor from Rating to 2xRating.
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Psikerlord
post Jul 16 2013, 10:52 PM
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edit -ah poop u already quoted me below, haha
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binarywraith
post Jul 16 2013, 10:55 PM
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QUOTE (Psikerlord @ Jul 16 2013, 04:52 PM) *
that would also fix it. actually i think all enhancements should probably be 2 capacity, not just armour, but that might be too much. or perhaps engancements should add to availability of the overall limb, instead of having separate availability


The other enhancements aren't as useful, though, given the rules that state cyberlimb strength/agility enhancements are cut down based on the number of applicable limbs to a test. Means that to reliably apply the enhancements, you have to match them across all of your limbs, which gets expensive fast.
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Psikerlord
post Jul 16 2013, 11:01 PM
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well shooting with agility 9 is pretty good for 1handed guns? anyways the armour rules need a tweak, i think my preference is similar to 4e - no armour for less than full limbs. that way if you want that armour, you pay the essence price.
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X-Kalibur
post Jul 16 2013, 11:04 PM
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QUOTE (binarywraith @ Jul 16 2013, 02:41 PM) *
Actually, I think my preferred fix would be to simply double the capacity cost of armor from Rating to 2xRating.


That or maybe limit how much armor it can hold. 0 for hands/feet, 1 for lower arm/leg, 3 for full limb.
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Psikerlord
post Jul 17 2013, 12:28 AM
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QUOTE (X-Kalibur @ Jul 16 2013, 11:04 PM) *
That or maybe limit how much armor it can hold. 0 for hands/feet, 1 for lower arm/leg, 3 for full limb.

sounds good too
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CanRay
post Jul 17 2013, 04:56 AM
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Makes me think of this...
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RelentlessImp
post Jul 17 2013, 04:58 AM
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QUOTE (CanRay @ Jul 16 2013, 11:56 PM) *


I thought that was an ork.
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tsuyoshikentsu
post Jul 17 2013, 08:44 AM
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What priorities were used here?
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phlapjack77
post Jul 17 2013, 08:57 AM
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QUOTE (X-Kalibur @ Jul 17 2013, 07:04 AM) *
That or maybe limit how much armor it can hold. 0 for hands/feet, 1 for lower arm/leg, 3 for full limb.

I like this idea, but would maybe go 1/2/3 for armor. Seems easier to remember, and makes sense (to me).
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Stahlseele
post Jul 17 2013, 09:19 AM
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Why is the first thing that people always do to nerf cyber(limbs), when it is being awesome for a change?
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