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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
This power adds its rating to your body for the purposes of natural healing, or to the dicepool of the healer if you are receiving healing from someone else.
Does this mean that when healing physical damage naturally (bodyX2) you're getting twice your rating in bonus dice? |
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#2
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Certainly looks like it to me. Probably not the intent, but certainly looks like how it's written.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
If that's true, then you can't get more than +4 Body out of the power due to augmentation limits, right? So maximum +8 dice on healing physical damage naturally.
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#4
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Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 ![]() |
Mystic adept will get this for healing drain.
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Certainly looks like it to me. Probably not the intent, but certainly looks like how it's written. Well- I'm not sure on intent. I think you have to factor in the opportunity cost of spending 0.5 PP on an ability used to recover from wounds, rather than cause them. That said, here's a fun thought experiment. "My body is a temple!", Human Adept Magic 7 (However that's done in chargen) Natural Body 6, +4 from Improved Attribute (4 PP) Rapid Healing 6 (3 PP) Willpower 5 Recovering from Stun damage is a Body (10+6) + Willpower (5) (1 Hour) extended test. Assuming 1 hit per 3 dice, this adept heals approximately 7 boxes of stun damage per hour of rest. Recovering from Physical damage is a Body x2 (32) (1 day) extended test. Again assuming 1 hit per 3 dice, this adept will heal approximately 11 boxes of physical damage per day of rest. Now imagine he was a Troll.... -DrZ |
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#6
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Now imagine that they're a vampire.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
Well- I'm not sure on intent. I think you have to factor in the opportunity cost of spending 0.5 PP on an ability used to recover from wounds, rather than cause them. That said, here's a fun thought experiment. "My body is a temple!", Human Adept Magic 7 (However that's done in chargen) Natural Body 6, +4 from Improved Attribute (4 PP) Rapid Healing 6 (3 PP) Willpower 5 Recovering from Stun damage is a Body (10+6) + Willpower (5) (1 Hour) extended test. Assuming 1 hit per 3 dice, this adept heals approximately 7 boxes of stun damage per hour of rest. Recovering from Physical damage is a Body x2 (32) (1 day) extended test. Again assuming 1 hit per 3 dice, this adept will heal approximately 11 boxes of physical damage per day of rest. Now imagine he was a Troll.... -DrZ Except that if Rapid Healing is actually increasing Body, then it doesn't stack with Improved Attribute or even itself past rating 4. |
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
adds it's rating to for the purpose of, nowhere does it say that the attribute is actually changed right?
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#9
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
Well, it says, "Add +1 die per level to your Body for Healing Tests." We can't have it both ways; either it is increasing Body (and therefore we get double the effect for healing physical damage naturally, but a maximum benefit of +4) or it isn't.
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Well, it says, "Add +1 die per level to your Body for Healing Tests." We can't have it both ways; either it is increasing Body (and therefore we get double the effect for healing physical damage naturally, but a maximum benefit of +4) or it isn't. Ah. So reading it in that light, it caps at 10 as well. I think the ideal then would be to have body 4, rapid healing 6; you get your 10 body (20 dice) for long term healing checks, but all First Aid and Heal spells ALSO get a +6 dice modifier; making it so that you have less damage to heal down to begin with. -DrZ |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
It caps at +4 modifier to Body, no matter what your Body happens to be. From page 94: "First, when purchasing augmentations such as cyberware and bioware, each attribute rating (Mental and Physical) can only receive an augmentation bonus of up to +4. If the attribute being raised has not reached its natural maximum limit, the attribute can be raised naturally with Karma; but at no point can augmentations exceed the +4 bonus cap."
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Yes, but since this does not actually change the body attribute, just adds it's level in the form of dice to healing checks, it is not an attribute augmentation but a bonus right?
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#13
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Yes, but since this does not actually change the body attribute, just adds it's level in the form of dice to healing checks, it is not an attribute augmentation but a bonus right? As far as I understand it, nope, this power does not actually change your Attribute. Your normal healing tests for just R&R is Body x 2 (1 Day) for Physical. Since the Rapid Healing power adds to the Body for Healing tests only, I take it as (Body + Rapid Healing) x 2 (1 Day) for Physical.
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#14
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
As far as I understand it, nope, this power does not actually change your Attribute. Your normal healing tests for just R&R is Body x 2 (1 Day) for Physical. Since the Rapid Healing power adds to the Body for Healing tests only, I take it as (Body + Rapid Healing) x 2 (1 Day) for Physical. Same Here... |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 336 Joined: 18-June 08 Member No.: 16,062 ![]() |
Else the rule wouldn't say "adds to body", but "adds to dicepool / test" - as far as I understand it.
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#16
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
As far as I understand it, nope, this power does not actually change your Attribute. Your normal healing tests for just R&R is Body x 2 (1 Day) for Physical. Since the Rapid Healing power adds to the Body for Healing tests only, I take it as (Body + Rapid Healing) x 2 (1 Day) for Physical. If you want to have (Body + Rapid Healing) x 2 in your formula, then you are saying the power augments Body, and is therefore capped at +4. If it's just a dice pool modifier, then the formula is Body x 2 + Rapid Healing, but there is no cap (other than Magic rating, like for all adept powers). Personally, I read it as the former. Just like Bone Density Augmentation adds to Body only for the purpose of damage resistance tests, Rapid Healing adds to Body only for the purpose of healing tests. Both are augmenting Body for certain purposes, so both are limited to +4. |
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#17
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
If you want to have (Body + Rapid Healing) x 2 in your formula, then you are saying the power augments Body, and is therefore capped at +4. If it's just a dice pool modifier, then the formula is Body x 2 + Rapid Healing, but there is no cap (other than Magic rating, like for all adept powers). Personally, I read it as the former. Just like Bone Density Augmentation adds to Body only for the purpose of damage resistance tests, Rapid Healing adds to Body only for the purpose of healing tests. Both are augmenting Body for certain purposes, so both are limited to +4. If that was the case, The Adept Ability would be limited to a Maximum of 4 Levels. Since it isn't, I would have to disagree. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
Improved Physical Attribute isn't explicitly limited to 4 levels either. They do happen to mention the "augmented maximum," which is apparently the +4 limit I quoted above, even though they don't call it that in the actual rule. But since that rule exists in general, they don't need to mention it everywhere it applies. They would have to mention that Rapid Healing is an exception if that rule isn't supposed to apply to it.
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#19
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Improved Physical Attribute isn't explicitly limited to 4 levels either. They do happen to mention the "augmented maximum," which is apparently the +4 limit I quoted above, even though they don't call it that in the actual rule. But since that rule exists in general, they don't need to mention it everywhere it applies. They would have to mention that Rapid Healing is an exception if that rule isn't supposed to apply to it. Assuming you interpret it as an Attribute Increase rather than additional dice to Heal (at twice your rating). |
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