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Korwin
post Aug 2 2013, 04:40 AM
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QUOTE (Tymeaus Jalynsfein @ Aug 1 2013, 01:35 PM) *
No, I mean Summoned. Spirits resist Summoning at our table (if they are Force 4+), just as they resist Binding.
So Summoning a Force 5 Spirit is 10 Dice Exploding, Binding a Force 5 Spirit is 15 Dice Expoloding. Not many mages are willing to casually summon high force spirits when they spend Edge to resist. And totally within the rules, too. *shrug*

Ah allready two houserules in effect. We had no way of knowing this (IMG:style_emoticons/default/wink.gif)
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Jhaiisiin
post Aug 2 2013, 05:37 AM
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Not sure where you're seeing house rules. The spirits are choosing to use edge. That's GM prerogative, not houserule. Force 5 + 5 edge, spent prior to roll = 10 dice exploding. Force 5 x2 for binding +5 edge = 15 dice exploding.

Maybe I'm missing something?
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Korwin
post Aug 2 2013, 05:47 AM
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OK only one HR (ALLWAYS using Edge).
From the first description I got the impression Force x 2 + exploding dice where the base pool and Edge use would be possible in addition.

QUOTE
pirits resist Summoning at our table (if they are Force 4+), just as they resist Binding

I mean per RAW Spirits dont allways resist binding...

Disclaimer: English is not my first language.
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Jaid
post Aug 2 2013, 05:58 AM
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when your choices are to almost definitely be killed by approaching corp security, or to take the chance of being killed by high amounts of drain, i expect the decision-making process gets a little more fuzzy...
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Irion
post Aug 2 2013, 06:12 AM
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QUOTE (Korwin @ Aug 2 2013, 06:47 AM) *
OK only one HR (ALLWAYS using Edge).
From the first description I got the impression Force x 2 + exploding dice where the base pool and Edge use would be possible in addition.


I mean per RAW Spirits dont allways resist binding...

Disclaimer: English is not my first language.

Well, per Raw they also do not not always use edge to resist binding or summoning. He is right it is ok by RAW, due to the wording of the section. Where you draw the line is up to the group. Be it force 4 or force 5, does not matter...Basically everytime you summon something which the group considers "out" the GM can make the spirit resist with edge.

@xsansara
QUOTE
I am trying to look at the problem from the point of view of, say a military adviser writing a recommendation on how to proceed in such a situation. Realistically speaking however, if you know you are being attacked and it is forseeable that you will drastically lose, than in many cases even a F12 will not help much, because they do not have AoE. Also, we always ruled that spirits will likely stop their mission, when their master dies. (Is there an official rule for that?). So killing the summoner is the highest priority and probable much easier that getting rid of the spirit.

Well, thats trying to weasle out of it, in my book. The point is, the risk of death or severe lasting injurie is limited, very much limited. If you get a medic by your side it is even more limited.
It only starts getting tough if you would not play with edge. And to keep it in context, I would add that you may not need to go Force 12, Force 10 is already above the avarage sam out of chargen up to +100 Karma.
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Elfenlied
post Aug 2 2013, 07:19 AM
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I sure am glad that spirits using edge to resist summoning/binding is gone now.
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Jhaiisiin
post Aug 2 2013, 11:09 AM
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Oh, I agree there Jaid. However, the argument being laid out is that mages should always overcast because there's only a chance they'll die, and that's just plain silly. If you're in a life or death situation, gambling on the option that might get you out is always better. But for those day-to-day things, I'm pretty sure anyone that isn't insane is just going to summon average strength spirits.
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Sendaz
post Aug 2 2013, 12:11 PM
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Unless you REALLY need that high Force Water Elemental to clean out the fridge, you know the one, with the growing and glowing stuff inside it.
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FuelDrop
post Aug 2 2013, 12:13 PM
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QUOTE (Sendaz @ Aug 2 2013, 08:11 PM) *
Unless you REALLY need that high Force Water Elemental to clean out the fridge, you know the one, with the growing and glowing stuff inside it.

You need a nuclear spirit for that. Only way to sterilize it.
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Sendaz
post Aug 2 2013, 12:14 PM
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QUOTE (FuelDrop @ Aug 2 2013, 07:13 AM) *
You need a nuclear spirit for that. Only way to sterilize it.

But I already have that inside my 'broken' microwave.

One complex action and the food is ready, even from frozen.

Just needs the occasional rebinding by the crazy Day-Glo shaman from across the swamp, but considering he takes Stuffers in trade it's not so bad.
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Doc Chaos
post Aug 2 2013, 12:15 PM
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QUOTE (Sendaz @ Aug 2 2013, 02:11 PM) *
Unless you REALLY need that high Force Water Elemental to clean out the fridge, you know the one, with the growing and glowing stuff inside it.


Flamethrowers and airlocks, chummer. (IMG:style_emoticons/default/grinbig.gif)

http://www.myvideo.de/watch/711082/AMV_Cow...g_in_the_Fridge
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Bigity
post Aug 2 2013, 01:48 PM
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QUOTE (Elfenlied @ Aug 2 2013, 01:19 AM) *
I sure am glad that spirits using edge to resist summoning/binding is gone now.


I'd still use it for magicians who abuse spirits.
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Elfenlied
post Aug 2 2013, 03:24 PM
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QUOTE (Bigity @ Aug 2 2013, 02:48 PM) *
I'd still use it for magicians who abuse spirits.


What constitutes abuse in your book? Regular combat usage? Sexual intercourse?
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Fyndhal
post Aug 2 2013, 03:39 PM
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QUOTE (Elfenlied @ Aug 2 2013, 10:24 AM) *
What constitutes abuse in your book? Regular combat usage? Sexual intercourse?


If an inordinate amount of table time is spent with the summoning and resummoning of spirits, I consider it abusive. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Aug 2 2013, 08:04 PM
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QUOTE (Korwin @ Aug 1 2013, 10:40 PM) *
Ah allready two houserules in effect. We had no way of knowing this (IMG:style_emoticons/default/wink.gif)


Made all the more entertaining, since they are not HOUSERULES. They are Normal usage of Edge.
Had this argument more than once. Edge use IS CANON.
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Tymeaus Jalynsfe...
post Aug 2 2013, 08:05 PM
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QUOTE (Elfenlied @ Aug 2 2013, 01:19 AM) *
I sure am glad that spirits using edge to resist summoning/binding is gone now.


Why would it be. Spirits still have Edge, it is just that the player does not have access to it any longer.
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Irion
post Aug 2 2013, 08:13 PM
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QUOTE (Jhaiisiin @ Aug 2 2013, 12:09 PM) *
Oh, I agree there Jaid. However, the argument being laid out is that mages should always overcast because there's only a chance they'll die, and that's just plain silly. If you're in a life or death situation, gambling on the option that might get you out is always better. But for those day-to-day things, I'm pretty sure anyone that isn't insane is just going to summon average strength spirits.

Well, it is always reasonable to summon only at the force you need. You will have the spirit around longer and it is better to be slaped by a 100 pound girl, than to big kicked by a mule.


@Tymeaus Jalynsfein
All you say is true, but I have to admit only a very few people rule that strict...True, those guys should then not complain of anything going out of hand. If you do not enforce the rules you should not cry about the rules falling short.
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Elfenlied
post Aug 2 2013, 08:13 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 2 2013, 09:05 PM) *
Why would it be. Spirits still have Edge, it is just that the player does not have access to it any longer.


The part about spirits using edge to resist summoning/binding is gone now, and it specificially states that spirits do not spend edge unless their summoner wills it so. And even then, their edge attribute got nerfed hard.

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Jaid
post Aug 2 2013, 09:38 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 2 2013, 03:05 PM) *
Why would it be. Spirits still have Edge, it is just that the player does not have access to it any longer.


to be fair, that's not entirely clear.

their stat blocks have edge. and then there's a very explicit statement that they either don't have it, or never use it. not just "never use it on behalf of the summoner", either.
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kzt
post Aug 2 2013, 09:50 PM
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QUOTE (Jaid @ Aug 1 2013, 10:58 PM) *
when your choices are to almost definitely be killed by approaching corp security, or to take the chance of being killed by high amounts of drain, i expect the decision-making process gets a little more fuzzy...

You really don't need much concealment to be able to hide in a roof corner or something. Even more if the spirit can just pick you up, add concealment and then add movement.
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Shinobi Killfist
post Aug 3 2013, 12:02 AM
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QUOTE (Jhaiisiin @ Aug 1 2013, 11:29 PM) *
Playing it safe is not the same as choosing to never take drain. My point was that I wouldn't risk lethal drain on a regular basis. That's playing magical russian roulette.


Its more risk going unconscious though. With reagents or just a power focus a force 9 spirit isn't lethal drain. I'd also add that I think even considering max drain is out of character. Mages probably summon spirits on a 12 hour cycle and in reality not game dice flukes never encounter way outside the standard deviation drain results so you probably never think, geeze this might kill me. Now in 5e without out magic first aid of pure awesome sauce curing all drain, I'd see people keeping it in the stun track more but its not hard to get WTF powerful spirits while remaining in the stun track with a mage out of char gen.

And now don't get me wrong mage on his daily routine probably stops at forcr 4-5, but mage prepping for a run against tight security probably goes force 8-9. Force 8 can actually tank those pesky assault rifle wielding security guards, force 5 not so much. I'm gonna summon that force 8 up at home with friends around in case something goes wrong instead of waiting for something going wrong and trying to wing it there. Its your insurance policy, take a small risk to avoid potential far greater risks.
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Shinobi Killfist
post Aug 3 2013, 12:05 AM
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QUOTE (Korwin @ Aug 2 2013, 01:47 AM) *
OK only one HR (ALLWAYS using Edge).
From the first description I got the impression Force x 2 + exploding dice where the base pool and Edge use would be possible in addition.


I mean per RAW Spirits dont allways resist binding...

Disclaimer: English is not my first language.


That is not a house rule as it is well within the rules as written to do so in 4e. It is more of a ground rule. Your perception of mafia goons will create ground rules on how they will react to a players attempt to intimidate them, its not a house rule just an opinion on how you think mafia goons act. TJ sees spirits as sentient beings who logically don't want to be summoned to be someones play thing and once they get a bit of power behind them resist with all they got(edge)
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Shortstraw
post Aug 3 2013, 12:28 AM
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QUOTE (Jhaiisiin @ Aug 2 2013, 09:09 PM) *
Oh, I agree there Jaid. However, the argument being laid out is that mages should always overcast because there's only a chance they'll die, and that's just plain silly. If you're in a life or death situation, gambling on the option that might get you out is always better...

Ah yes the Godzilla threshold.
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Jhaiisiin
post Aug 3 2013, 11:53 AM
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QUOTE (Shinobi Killfist @ Aug 2 2013, 05:05 PM) *
That is not a house rule as it is well within the rules as written to do so in 4e.

As this is an SR5 discussion, what's RAW in SR4 doesn't apply.

QUOTE (Shortstraw @ Aug 2 2013, 05:28 PM) *

Damnit, disclaimer that shit! (IMG:style_emoticons/default/wink.gif)
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Shortstraw
post Aug 3 2013, 12:22 PM
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QUOTE (Jhaiisiin @ Aug 3 2013, 09:53 PM) *
Damnit, disclaimer that shit! (IMG:style_emoticons/default/wink.gif)

After going there to get the link I almost made myself late for work.
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