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#376
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
Can we consider the Archetypes as all needing errata corrections? It appears that every single one doesn't add up properly as if it were a starting character.... No that's a tested procedure, and it has been like this in all previous core rules, so we made sure it was the same in SR5 (IMG:style_emoticons/default/grinbig.gif) |
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#377
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Target ![]() Group: Dumpshocked Posts: 62 Joined: 26-September 12 Member No.: 56,301 ![]() |
You get no direct armor benefit from stacking armor above your threshold (or wearing layered armor). But... Keep in mind that armor sometimes provides more than simply armor. You can have modifications on the armor that provide resistances to elemental damage and the like. So while you can only use one set of armor stats, and you're taking some penalties, it might be worth the penalties to have both fire resistance and electrical resistance handy. This rule also sets the ground work for future armor expansion stuff. I hate to dredge this back up all the way from page 1, but I was just having a discussion on Reddit about this portion of the book and wanted to see if how my brain thinks it works is actually how it works. So, say for some reason you have Actioneer Business Clothes (Armor Rating 8 ), a helmet (Armor +2), and a Ballistic Shield (armor +6) on a character with Strength 2. Is your final armor value 10, or 16? The way I read the "bonuses" bit, you can never gain more than your Strength score in bonus per item, but it's ambiguous enough that I can also see it reading as you can never gain more than your Strength score in accessories total. |
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#378
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Your Armor ist 10 (8 from the Suit +2 STR) but your Encumberance is 8 (Shield +6 and Helmet +2)
I'd drop that Shield it only gives encumberance and no additional protection with an unencumbered Dance Medicineman |
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#379
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,089 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
So, say for some reason you have Actioneer Business Clothes (Armor Rating 8 ), a helmet (Armor +2), and a Ballistic Shield (armor +6) on a character with Strength 2. Is your final armor value 10, or 16? The way I read the "bonuses" bit, you can never gain more than your Strength score in bonus per item, but it's ambiguous enough that I can also see it reading as you can never gain more than your Strength score in accessories total. By the rules text on p. 169 you have 10 Armor and either 6 (2+6-2) or 4 (2-2 + 6-2) "encumbrance points", depending on whether you interpret "the bonus" in "For every 2 full points by which the bonus exceeds the character’s Strength" as referring to each individual bonus or just the total. By the example box on the very same page, you have 16 Armor and 6 encumbrance points. Therefore, errata thread (IMG:style_emoticons/default/wink.gif) |
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#380
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
By the example box on the very same page, you have 16 Armor and 6 encumbrance points. Therefore, errata thread (IMG:style_emoticons/default/wink.gif) The example box has to be correct, a ballistic shield doesn't magically stop working just because your too weak to comfortably carry it around. |
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#381
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 ![]() |
Pg 131. There is a listing for Exotic Ranged Weapon (Specific), but no listing for Exotic Melee Weapon (specific); At the very least, the monowhip requires an exotic melee skill to use.
Pg 408. Digestive Expansion is listed as a way to negate Toxins, but it is not for sale in the core rules. |
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#382
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 8-March 10 Member No.: 18,255 ![]() |
perhaps mostly a clarification than an errata per se, but i noticed in street magic anchored metamagics with contact triggers can be triggered by anybody, a specific person you've assensed, or not the mage. rulings on this along with what constitutes "contact" would be very helpful.
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#383
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
There's a section on "cyberprograms" for riggers, but no RCC has a Program rating.
Similarly, there are Common programs, but they can only be run on highly illegal decks and not commlinks. |
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#384
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
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#385
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 26-February 02 Member No.: 143 ![]() |
Page 397, under "Hardened Armor" states
"Additionally, half of the Hardened Armor rating (modified by AP, rounded up) counts as automatic extra hits on this test." Meaning that if you have hardened armor 8, and you get hit by a weapon with a -2 AP modifier, you would have (8-2)/2 or 3 automatic extra hits. Page 398 under "Immunity" states "Effectively, the critter has a Hardened Armor rating equal to twice its Essence against that particular kind of damage (see Hardened Armor, p. 397)." This is followed by a description of what Hardened Armor does. However, it ends with "Additionally, half (rounded up) of the Immunity rating counts as automatic hits on this test." So under Hardened Armor, it specifically states to modify the Hardened Armor rating by the AP of the weapon before determining extra automatic hits. However, under Immunity, it doesn't mention modifying the rating by AP at all. So are these infact two separate and distinct rules that are different from one another, or are they supposed to be the same, and if so, which is correct, the value modified by the AP or not? This also brings up a question. What is the immunity rating of a spirit? Is it equal to the Force of the spirit, or is it equal to the amount of Hardened armor provided? |
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#386
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
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#387
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
Hat-tip to RPG.NET forums:
p. 455 Skillwires -- You need a skilljack for knowsofts and linguasofts (per Skilljack, p. 452). -- It only says you need a skillwire system for activesofts on p. 442. -- p. 455 specifically says you need a skilljack to use activesofts. Clarification requested. If you don't need a skilljack for activesofts can you slot them directly into the skillwire (as per SR4 I believe) or a datajack? |
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#388
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 ![]() |
The Reputation system seems to be broken (pg 372). Street Cred increases the Social Limit (great), but Notoriety doesn't seem to do anything. There is just some vague statement saying as it gets higher (or lower?) the character will find fewer people willing to work with them. It also lacks any statement on whether Positive Qualities just help cancel out Negative Qualities impact on Notoriety or help gain positive Notoriety (for whatever use that might be).
Likewise Public Awareness has some GM suggestions on when to award it but not what it does really. Basically as written you have 3 different stats, only one of which has any mechanical impact on the game and each is unrelated to other except where Street Cred may be burned to lower (or raise?) Notoriety. This seems very unfinished. |
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#389
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 ![]() |
p 227 -- Cyberdeck Attributes Table -- Novatech Navigator appears though Novatech has gone out of business. Neonet could be keeping the brand alive, but jarring given the fluff. Colt and Ingram are still going strong, despite one having folded in the early 1990s and both being wholly owned properties of Ares Arms. Brand names are extremely valuable. Novatech still exists as a subsidiary of Neonet, per Corporate Guide, page 122.Ares ownership of Colt or Ingram, on the other hand, has never been established in canon. |
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#390
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Moving Target ![]() ![]() Group: Members Posts: 482 Joined: 27-May 09 From: Ann Arbor, MI Member No.: 17,213 ![]() |
1) Does viewing the world with Augmented Reality cont as being a user on the matrix, and therefore having a persona, or do you need to take a special action to enter the matrix in AR, and therefore have a Persona? My interpretation of page 229 makes me think the later:
QUOTE (page 229, Augmented Reality) As we’ve described, AR is normal living in physical space with an AR heads-up display. You can see the Matrix if you like, either by creating a virtual window or display screen and viewing it like a camera, or by overlaying device and host information on your normal vision. 2) Does replacing your Commlink/CyberDeck/RCC's device icon with your Persona Icon mean it can no longer act as a Master in a PAN, as the PAN rules explicitly state only devices can be part of a PAN? I'm guessing a device based persona can still act as a master while it's a Persona, but a Persona can never be a slave to a master. QUOTE (bottom of PANs and WANs, page 233) Only devices can be slaves, masters, or part of a PAN. QUOTE (bottom of page 234) When is a device not a device? When it’s a persona! QUOTE When a person uses a device to connect to the Matrix, the device’s icon is subsumed by the persona’s icon, so it’s basically gone from the Matrix until the persona jacks out. 3) Given that forming a Persona replaces your device icon (see page 235 quote above), and that files are visible on the device, does that mean when acting on the matrix as a persona your files are or are not visable to those that can see your persona icon? QUOTE (page 222, bottom of the non-textbox) These files are visible to people who can see your commlink in the Matrix, so most people keep all of their files in a protected folder. 4) It's noted that slaving devices to your commlink/deck/etc causes them to largely form into a single PAN Icon, with dangerous/interesting things like guns not forming into that icon. Considering that Persona icons replace the device icon for the commlink/deck: does the PAN icon go back to multiple separate icons while you are on the matrix, does it remain behind while the persona zips off, do persona icons replace the entire PAN icon? I suspect the middle option. QUOTE (Virtual Visions, page 217) So the Matrix will usually show you an icon for an individ- ual’s personal area network (PAN), not every device in that network (although it makes exceptions for inter- esting or dangerous devices in that network, such as a gun).
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#391
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 ![]() |
Pg.492: how much do Enfield AS-7 spare drums cost?
Also, how do spread and burst fire rules combine when used at the same time out of the Enfield (the only shotgun with a burst mode?) |
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#392
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
I believe all spare empty ammunition container's are under the "Spare Clip" option. The description suggests that the term "Spare Clip" is street talk for any spare ammunition container.
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#393
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Sorry if this has already been mentioned
P62 under choose concept "snapshot of the character types your most likely to find in the shadows" Your should be you're |
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#394
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
The Satellite Link currently doesn't negate the -5 penalty from remote locations "Static zone", but instead only caps noise based on distance. So when in the Sahara or Death Valley, your noise is still well above any deck or link you might be using. A suggested correction is as follows:
Replace "This link limits Noise due to distance to -5." with the following: "This link limits Noise due to distance to -5, negates the static zone penalty when in remote areas (i.e. middle of a desert or in the arctic), but cannot function without a clear line of sight to the satellites in question." This should allow the satellite link to make connections in the middle of nowhere, while still maintaining all of the other possible penalties, and has it's own (obvious) drawbacks, like not being able to use it underground or when an area is actually a flood of signals. |
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#395
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
I think they might have intentionally not reduced Static to represent lag? It is weird though. Either that, or it's for connecting to pirate satellite constellations and subscription ones have extra perks like Static reduction.
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#396
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
That would be fine except that if Noise > Signal, you don't connect, period. Not a laggy connection. No connection.
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#397
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
"This link limits Noise due to distance to -5, negates the static zone penalty when in remote areas (i.e. middle of a desert or in the arctic), but cannot function without a clear line of sight to the satellites in question." Here's another alternate wording: Page 439, Satellite Link Satellite link: This allows the user to connect to communication satellites in low-Earth orbit. This link caps Noise penalties (pp. 230-231) to -5 if you have a clear view of the sky. Includes a portable satellite dish (about the size of a paperback book) that must be set up before use. |
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#398
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 26-February 02 From: Los Coronados | San Ysidro CA Member No.: 106 ![]() |
pg 234, PDF
(the following is poorly copied from the table in the PDF directly) ==== DEVICE TYPE DEVICE RATING EXAMPLES Simple 1 General appliances, public terminals, entertainment systems Average 2 Standard personal electronics, basic cyberware, vehicles, drones, weapons, residential security devices Smart 3 Security vehicles, alphaware, corporate security devices Advanced 4 High-end devices, betaware, military vehicles and security devices Cutting Edge 5 Deltaware, credsticks, black-ops vehicles and security devices Bleeding Edge 6 Billion-nuyen experimental devices, space craft ==== Okay, we've elevated the Skill Caps to 12's now, can we perhaps have done the same for Device Ratings??? This table is a fallback to the lower-end mechanics, and leaves no room for "the Gear to Come" in future books. Could not the table have been expanded to match the Device Rating chart to either the (Human) Attribute cap of 10 or the Skill Cap of 12??? I know in our games, this chart is getting a serious reworking and just thought I'd drop this suggestion into here. I'm otherwise very impressed with the volume of potential errata and other corrections/suggestions coming forth. My Appreciations to Patrick, Bull and all the others whom are pouring their time and effort into this. |
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#399
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
p. 408: The Toxin and Drug Protection Table lists Digestive Expansion under the Gear column. That augmentation does not (yet) exist in SR5.
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#400
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
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