IPB

Welcome Guest ( Log In | Register )

22 Pages V  « < 14 15 16 17 18 > »   
Reply to this topicStart new topic
Larsine
post Aug 14 2013, 10:37 PM
Post #376


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



QUOTE (TCArknight @ Aug 14 2013, 05:01 PM) *
Can we consider the Archetypes as all needing errata corrections? It appears that every single one doesn't add up properly as if it were a starting character....

No that's a tested procedure, and it has been like this in all previous core rules, so we made sure it was the same in SR5 (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
AccessControl
post Aug 14 2013, 10:53 PM
Post #377


Target
*

Group: Dumpshocked
Posts: 62
Joined: 26-September 12
Member No.: 56,301



QUOTE (Bull @ Jun 22 2013, 04:30 PM) *
You get no direct armor benefit from stacking armor above your threshold (or wearing layered armor). But...

Keep in mind that armor sometimes provides more than simply armor. You can have modifications on the armor that provide resistances to elemental damage and the like. So while you can only use one set of armor stats, and you're taking some penalties, it might be worth the penalties to have both fire resistance and electrical resistance handy.

This rule also sets the ground work for future armor expansion stuff.


I hate to dredge this back up all the way from page 1, but I was just having a discussion on Reddit about this portion of the book and wanted to see if how my brain thinks it works is actually how it works.

So, say for some reason you have Actioneer Business Clothes (Armor Rating 8 ), a helmet (Armor +2), and a Ballistic Shield (armor +6) on a character with Strength 2.

Is your final armor value 10, or 16? The way I read the "bonuses" bit, you can never gain more than your Strength score in bonus per item, but it's ambiguous enough that I can also see it reading as you can never gain more than your Strength score in accessories total.
Go to the top of the page
 
+Quote Post
Medicineman
post Aug 15 2013, 05:15 AM
Post #378


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



Your Armor ist 10 (8 from the Suit +2 STR) but your Encumberance is 8 (Shield +6 and Helmet +2)
I'd drop that Shield it only gives encumberance and no additional protection

with an unencumbered Dance
Medicineman
Go to the top of the page
 
+Quote Post
Sengir
post Aug 15 2013, 11:52 AM
Post #379


Great Dragon
*********

Group: Dumpshocked
Posts: 5,089
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (AccessControl @ Aug 14 2013, 11:53 PM) *
So, say for some reason you have Actioneer Business Clothes (Armor Rating 8 ), a helmet (Armor +2), and a Ballistic Shield (armor +6) on a character with Strength 2.

Is your final armor value 10, or 16? The way I read the "bonuses" bit, you can never gain more than your Strength score in bonus per item, but it's ambiguous enough that I can also see it reading as you can never gain more than your Strength score in accessories total.

By the rules text on p. 169 you have 10 Armor and either 6 (2+6-2) or 4 (2-2 + 6-2) "encumbrance points", depending on whether you interpret "the bonus" in "For every 2 full points by which the bonus exceeds the character’s Strength" as referring to each individual bonus or just the total.

By the example box on the very same page, you have 16 Armor and 6 encumbrance points. Therefore, errata thread (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Mäx
post Aug 15 2013, 01:02 PM
Post #380


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Sengir @ Aug 15 2013, 02:52 PM) *
By the example box on the very same page, you have 16 Armor and 6 encumbrance points. Therefore, errata thread (IMG:style_emoticons/default/wink.gif)

The example box has to be correct, a ballistic shield doesn't magically stop working just because your too weak to comfortably carry it around.
Go to the top of the page
 
+Quote Post
Samoth
post Aug 15 2013, 08:19 PM
Post #381


Moving Target
**

Group: Members
Posts: 422
Joined: 26-February 02
From: Columbus, OH
Member No.: 875



Pg 131. There is a listing for Exotic Ranged Weapon (Specific), but no listing for Exotic Melee Weapon (specific); At the very least, the monowhip requires an exotic melee skill to use.

Pg 408. Digestive Expansion is listed as a way to negate Toxins, but it is not for sale in the core rules.
Go to the top of the page
 
+Quote Post
shinryu
post Aug 15 2013, 09:59 PM
Post #382


Moving Target
**

Group: Members
Posts: 127
Joined: 8-March 10
Member No.: 18,255



perhaps mostly a clarification than an errata per se, but i noticed in street magic anchored metamagics with contact triggers can be triggered by anybody, a specific person you've assensed, or not the mage. rulings on this along with what constitutes "contact" would be very helpful.
Go to the top of the page
 
+Quote Post
Fatum
post Aug 16 2013, 01:55 PM
Post #383


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



There's a section on "cyberprograms" for riggers, but no RCC has a Program rating.

Similarly, there are Common programs, but they can only be run on highly illegal decks and not commlinks.
Go to the top of the page
 
+Quote Post
phlapjack77
post Aug 16 2013, 03:53 PM
Post #384


Runner
******

Group: Members
Posts: 3,473
Joined: 24-May 10
From: Beijing
Member No.: 18,611



QUOTE (Mäx @ Aug 15 2013, 09:02 PM) *
The example box has to be correct, a ballistic shield doesn't magically stop working just because your too weak to comfortably carry it around.

that's exactly what the devs have told us is how its intended to work...I know I know...
Go to the top of the page
 
+Quote Post
Maelwys
post Aug 16 2013, 09:59 PM
Post #385


Moving Target
**

Group: Members
Posts: 159
Joined: 26-February 02
Member No.: 143



Page 397, under "Hardened Armor" states

"Additionally, half of the Hardened Armor rating (modified by AP, rounded up) counts as automatic extra hits on this test."

Meaning that if you have hardened armor 8, and you get hit by a weapon with a -2 AP modifier, you would have (8-2)/2 or 3 automatic extra hits.

Page 398 under "Immunity" states

"Effectively, the critter has a Hardened Armor rating equal to twice its Essence against that particular kind of damage (see Hardened Armor, p. 397)."

This is followed by a description of what Hardened Armor does. However, it ends with

"Additionally, half (rounded up) of the Immunity rating counts as automatic hits on this test."

So under Hardened Armor, it specifically states to modify the Hardened Armor rating by the AP of the weapon before determining extra automatic hits. However, under Immunity, it doesn't mention modifying the rating by AP at all.

So are these infact two separate and distinct rules that are different from one another, or are they supposed to be the same, and if so, which is correct, the value modified by the AP or not?

This also brings up a question. What is the immunity rating of a spirit? Is it equal to the Force of the spirit, or is it equal to the amount of Hardened armor provided?

Go to the top of the page
 
+Quote Post
FuelDrop
post Aug 17 2013, 12:22 AM
Post #386


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



QUOTE (Fatum @ Aug 16 2013, 09:55 PM) *
There's a section on "cyberprograms" for riggers, but no RCC has a Program rating.

Similarly, there are Common programs, but they can only be run on highly illegal decks and not commlinks.

Decks are only restricted, not forbidden.
yeah, it's stupid.
Go to the top of the page
 
+Quote Post
Tzeentch
post Aug 17 2013, 01:47 AM
Post #387


Moving Target
**

Group: Members
Posts: 746
Joined: 26-February 02
Member No.: 459



Hat-tip to RPG.NET forums:

p. 455 Skillwires
-- You need a skilljack for knowsofts and linguasofts (per Skilljack, p. 452).
-- It only says you need a skillwire system for activesofts on p. 442.
-- p. 455 specifically says you need a skilljack to use activesofts.

Clarification requested. If you don't need a skilljack for activesofts can you slot them directly into the skillwire (as per SR4 I believe) or a datajack?
Go to the top of the page
 
+Quote Post
Mantis
post Aug 18 2013, 07:56 PM
Post #388


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



The Reputation system seems to be broken (pg 372). Street Cred increases the Social Limit (great), but Notoriety doesn't seem to do anything. There is just some vague statement saying as it gets higher (or lower?) the character will find fewer people willing to work with them. It also lacks any statement on whether Positive Qualities just help cancel out Negative Qualities impact on Notoriety or help gain positive Notoriety (for whatever use that might be).
Likewise Public Awareness has some GM suggestions on when to award it but not what it does really. Basically as written you have 3 different stats, only one of which has any mechanical impact on the game and each is unrelated to other except where Street Cred may be burned to lower (or raise?) Notoriety. This seems very unfinished.
Go to the top of the page
 
+Quote Post
Nath
post Aug 18 2013, 08:22 PM
Post #389


Shooting Target
****

Group: Members
Posts: 1,759
Joined: 11-December 02
From: France
Member No.: 3,723



QUOTE (pragma @ Aug 1 2013, 03:20 AM) *
p 227 -- Cyberdeck Attributes Table -- Novatech Navigator appears though Novatech has gone out of business. Neonet could be keeping the brand alive, but jarring given the fluff.
QUOTE (DWC @ Aug 1 2013, 02:10 PM) *
Colt and Ingram are still going strong, despite one having folded in the early 1990s and both being wholly owned properties of Ares Arms. Brand names are extremely valuable.
Novatech still exists as a subsidiary of Neonet, per Corporate Guide, page 122.

Ares ownership of Colt or Ingram, on the other hand, has never been established in canon.
Go to the top of the page
 
+Quote Post
BlackJaw
post Aug 18 2013, 09:10 PM
Post #390


Moving Target
**

Group: Members
Posts: 482
Joined: 27-May 09
From: Ann Arbor, MI
Member No.: 17,213



1) Does viewing the world with Augmented Reality cont as being a user on the matrix, and therefore having a persona, or do you need to take a special action to enter the matrix in AR, and therefore have a Persona? My interpretation of page 229 makes me think the later:
QUOTE (page 229, Augmented Reality)
As we’ve described, AR is normal living in physical space with an AR heads-up display. You can see the Matrix if you like, either by creating a virtual window or display screen and viewing it like a camera, or by overlaying device and host information on your normal vision.


2) Does replacing your Commlink/CyberDeck/RCC's device icon with your Persona Icon mean it can no longer act as a Master in a PAN, as the PAN rules explicitly state only devices can be part of a PAN? I'm guessing a device based persona can still act as a master while it's a Persona, but a Persona can never be a slave to a master.
QUOTE (bottom of PANs and WANs, page 233)
Only devices can be slaves, masters, or part of a PAN.
QUOTE (bottom of page 234)
When is a device not a device? When it’s a persona!
QUOTE
When a person uses a device to connect to the Matrix, the device’s icon is subsumed by the persona’s icon, so it’s basically gone from the Matrix until the persona jacks out.


3) Given that forming a Persona replaces your device icon (see page 235 quote above), and that files are visible on the device, does that mean when acting on the matrix as a persona your files are or are not visable to those that can see your persona icon?
QUOTE (page 222, bottom of the non-textbox)
These files are visible to people who can see your commlink in the Matrix, so most people keep all of their files in a protected folder.


4) It's noted that slaving devices to your commlink/deck/etc causes them to largely form into a single PAN Icon, with dangerous/interesting things like guns not forming into that icon. Considering that Persona icons replace the device icon for the commlink/deck: does the PAN icon go back to multiple separate icons while you are on the matrix, does it remain behind while the persona zips off, do persona icons replace the entire PAN icon? I suspect the middle option.
QUOTE (Virtual Visions, page 217)
So the Matrix will usually show you an icon for an individ- ual’s personal area network (PAN), not every device in that network (although it makes exceptions for inter- esting or dangerous devices in that network, such as a gun).
Go to the top of the page
 
+Quote Post
Samoth
post Aug 18 2013, 11:46 PM
Post #391


Moving Target
**

Group: Members
Posts: 422
Joined: 26-February 02
From: Columbus, OH
Member No.: 875



Pg.492: how much do Enfield AS-7 spare drums cost?

Also, how do spread and burst fire rules combine when used at the same time out of the Enfield (the only shotgun with a burst mode?)
Go to the top of the page
 
+Quote Post
Dolanar
post Aug 19 2013, 12:15 AM
Post #392


Moving Target
**

Group: Members
Posts: 651
Joined: 20-July 12
From: Arizona
Member No.: 53,066



I believe all spare empty ammunition container's are under the "Spare Clip" option. The description suggests that the term "Spare Clip" is street talk for any spare ammunition container.
Go to the top of the page
 
+Quote Post
mister__joshua
post Aug 19 2013, 01:27 AM
Post #393


Running Target
***

Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



Sorry if this has already been mentioned

P62 under choose concept

"snapshot of the character types your most likely to find in the shadows"

Your should be you're
Go to the top of the page
 
+Quote Post
Jhaiisiin
post Aug 19 2013, 12:28 PM
Post #394


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



The Satellite Link currently doesn't negate the -5 penalty from remote locations "Static zone", but instead only caps noise based on distance. So when in the Sahara or Death Valley, your noise is still well above any deck or link you might be using. A suggested correction is as follows:

Replace "This link limits Noise due to distance to -5." with the following:

"This link limits Noise due to distance to -5, negates the static zone penalty when in remote areas (i.e. middle of a desert or in the arctic), but cannot function without a clear line of sight to the satellites in question."

This should allow the satellite link to make connections in the middle of nowhere, while still maintaining all of the other possible penalties, and has it's own (obvious) drawbacks, like not being able to use it underground or when an area is actually a flood of signals.
Go to the top of the page
 
+Quote Post
Tzeentch
post Aug 19 2013, 07:44 PM
Post #395


Moving Target
**

Group: Members
Posts: 746
Joined: 26-February 02
Member No.: 459



I think they might have intentionally not reduced Static to represent lag? It is weird though. Either that, or it's for connecting to pirate satellite constellations and subscription ones have extra perks like Static reduction.
Go to the top of the page
 
+Quote Post
Jhaiisiin
post Aug 19 2013, 07:50 PM
Post #396


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



That would be fine except that if Noise > Signal, you don't connect, period. Not a laggy connection. No connection.
Go to the top of the page
 
+Quote Post
Tzeentch
post Aug 19 2013, 08:13 PM
Post #397


Moving Target
**

Group: Members
Posts: 746
Joined: 26-February 02
Member No.: 459



QUOTE (Jhaiisiin @ Aug 19 2013, 01:28 PM) *
"This link limits Noise due to distance to -5, negates the static zone penalty when in remote areas (i.e. middle of a desert or in the arctic), but cannot function without a clear line of sight to the satellites in question."


Here's another alternate wording:

Page 439, Satellite Link

Satellite link: This allows the user to connect to communication satellites in low-Earth orbit. This link caps Noise penalties (pp. 230-231) to -5 if you have a clear view of the sky. Includes a portable satellite dish (about the size of a paperback book) that must be set up before use.
Go to the top of the page
 
+Quote Post
NeoJudas
post Aug 22 2013, 05:36 AM
Post #398


Moving Target
**

Group: Members
Posts: 257
Joined: 26-February 02
From: Los Coronados | San Ysidro CA
Member No.: 106



pg 234, PDF
(the following is poorly copied from the table in the PDF directly)

====
DEVICE TYPE DEVICE
RATING EXAMPLES
Simple 1 General appliances, public terminals, entertainment systems
Average 2 Standard personal electronics, basic cyberware, vehicles, drones,
weapons, residential security devices
Smart 3 Security vehicles, alphaware, corporate security devices
Advanced 4 High-end devices, betaware, military vehicles and security devices
Cutting Edge 5 Deltaware, credsticks, black-ops vehicles and security devices
Bleeding Edge 6 Billion-nuyen experimental devices, space craft
====

Okay, we've elevated the Skill Caps to 12's now, can we perhaps have done the same for Device Ratings??? This table is a fallback to the lower-end mechanics, and leaves no room for "the Gear to Come" in future books. Could not the table have been expanded to match the Device Rating chart to either the (Human) Attribute cap of 10 or the Skill Cap of 12??? I know in our games, this chart is getting a serious reworking and just thought I'd drop this suggestion into here.

I'm otherwise very impressed with the volume of potential errata and other corrections/suggestions coming forth. My Appreciations to Patrick, Bull and all the others whom are pouring their time and effort into this.
Go to the top of the page
 
+Quote Post
Jack VII
post Aug 22 2013, 01:52 PM
Post #399


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



p. 408: The Toxin and Drug Protection Table lists Digestive Expansion under the Gear column. That augmentation does not (yet) exist in SR5.
Go to the top of the page
 
+Quote Post
Patrick Goodman
post Aug 22 2013, 06:52 PM
Post #400


Tilting at Windmills
****

Group: Members
Posts: 1,636
Joined: 26-February 02
From: Amarillo, TX, CAS
Member No.: 388



QUOTE (Jack VII @ Aug 22 2013, 07:52 AM) *
p. 408: The Toxin and Drug Protection Table lists Digestive Expansion under the Gear column. That augmentation does not (yet) exist in SR5.

Planning ahead. That's my story and I'm sticking to it....
Go to the top of the page
 
+Quote Post

22 Pages V  « < 14 15 16 17 18 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 21st June 2025 - 02:59 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.