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#26
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
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#27
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,089 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
I'll also mention that the example shows the the example on pg. 254 has the L3 sprite doing Matrix Perception with six dice (2x Level.) Several examples describe how things should be, not how they are by RAW. Other examples would be the Compiling example ignoring Limit=Level, or the example for armor stacking where the gives its full armor bonus but also encumbrance... |
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Yes, because a decker can totally afford a Control Rig no problem. Matter of fact, they can. Affording a Deck, Control Rig, RCC, and Drones can be problematic if you insist on getting the best of everything, but sacrificing a small bit decking ability to mix in decent rigging ability is easy. Why should that option not exist for technomancers? Why should they not have the option of being top-flight hackers, top-flight riggers, or mixing the two while being less able at both? |
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#30
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
Matter of fact, they can. Affording a Deck, Control Rig, RCC, and Drones can be problematic if you insist on getting the best of everything, but sacrificing a small bit decking ability to mix in decent rigging ability is easy. Why should that option not exist for technomancers? Why should they not have the option of being top-flight hackers, top-flight riggers, or mixing the two while being less able at both? Then the techno should likewise buy himself a control rig and take the Resonance hit. Trade power for utility. |
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Then the techno should likewise buy himself a control rig and take the Resonance hit. Trade power for utility. Bullshit, and you know it. In your model, the decker spends one priority, while the technomancer must spend one and burn another. That's not even getting into how ridiculously far off the mark, thematically, that is from a dronomancer - the basic argument here is that the supposed reasons for killing the dronomancer concept are utter crap. |
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#32
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
Bullshit, and you know it. In your model, the decker spends one priority, while the technomancer must spend one and burn another. That's not even getting into how ridiculously far off the mark, thematically, that is from a dronomancer - the basic argument here is that the supposed reasons for killing the dronomancer concept are utter crap. Ah, dronomancers are thematic. Thanks again, SR4. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
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#35
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
Not as an archetype. Technomancer-plus-rigger is fine for a character concept, but that doesn't mean it should be easy to do out of the gate. What about Dronomancers that are "Technomancer-as-Riggers-that-sacrifice-part-of-their-hacking-ability"? I.e. the Resonance equivalent of a Rigger as opposed to a Hacker. |
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#37
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
What about Dronomancers that are "Technomancer-as-Riggers-that-sacrifice-part-of-their-hacking-ability"? I.e. the Resonance equivalent of a Rigger as opposed to a Hacker. "Rigger" is its own archetype again, much like "Decker" or "Street Samurai" or "Hermetic Mage." SR4 took hacking away from Deckers, and Rigging away from Riggers by making their niche abilities more or less available to anyone who put in a minor resource and skill investment -- though hacking was by far the most egregious shift. The problem with Technomancers in general is that they didn't get a well-developed niche, and instead got Matrix-y sort-of magic, sort-of hacking, and a cheap path to sort-of rigging (what with the 13 Karma 0 Nuyen 0 Essence investment in a Rating 1 Control Rig). It's part of the reason I took the trouble in another post to suggest that Technomancers should be different rather than a sort-of hodgepodge of things. If Technos didn't lose Essence for Cyberware (and were in fact forced to take some implants, like the datajack, to work) this would be different. A fair play would be to make the Dronomancer its own thing that gets Control Rig emulation as part of its priority -- sort of an Aspected Technomancer. Decking and Rigging aren't on the same playing field, so granting Technos simple access to both isn't a great use of the system. |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Not as an archetype. Technomancer-plus-rigger is fine for a character concept, but that doesn't mean it should be easy to do out of the gate. The starting point of the argument, here, is "Technomancer-IS-Rigger", not "Technomancer-Plus-Rigger" - surely you can see the difference? |
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#39
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Hence my last statement about an aspected technorigger. Right, combine that with some replacement for an RCC (presumably through sprites), take away Attack and Sleaze attributes (perhaps basing some of the rigging stuff off of Charisma and Intuition, keeping those relevant - but perhaps not, given the new need for Reaction), and we'd be getting somewhere. Then add a way to, for a sufficient cost, add in the other capability, and things would be one hell of a lot closer to right. |
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