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Always Overkill
post Feb 9 2014, 01:54 PM
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@Lobo: If you don't mind, I had imagined my Agent as a little orb of green light a tiny cluster of green code at its center. (which could be angel shaped, Raven would be another idea, but it could change its appearance.) Sometimes perching on Overkill's wing or shoulder, he tends to think of it as his little "Jiminy Cricket". Your other visuals have been spot on for what I would have imagined myself even described in ways that I could see myself writing.
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Lobo0705
post Feb 9 2014, 02:04 PM
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QUOTE (Jack VII @ Feb 9 2014, 08:47 AM) *
I think you could though if you just kept pulling the trigger on an SA weapon though, couldn't you? I mean, I think it works better the way they've described it. Since there is s o much recoil compensation available between STR and accessories, a SA shooter could shoot several rounds before needing to stop, whereas a Burst Fire guy is lucky to get two bursts off before needing to bring the thing under control.
I see a lot of take aim actions in the future. (IMG:style_emoticons/default/smile.gif)


If you are firing an SA weapon then unless you are just using SA burst over and over, you won't build up recoil. If I have an SA weapon and I fire a bullet, it is a Simple Action - leaving me with one Simple Action left, which, if I take any action other than shooting, I stop the buildup of recoil.

However, since you can only make one "attack" action per IP, then by definition that second Simple Action cannot be shooting, so the recoil stops.

So it would be fire a bullet, do anything else as a simple action, and then the recoil doesn't carry over, fire a bullet, do something else, etc.

If you did SA burst, then that is a complex action, if you just did that multiple times in a row, then it builds up.

If I have a burst fire weapon, then if I am firing a 3 round burst as a simple action, it is just fire a burst, do something else, fire a burst, do something else, etc.

If I have a full auto weapon, I can fire 6 bullets as a simple action, then do something else, fire 6 bullets, do something else, etc.

Basically it means unless you are taking multiple complex actions turn after turn after turn, the recoil doesn't build up.

Mind you, I'm not saying it is a bad thing, but that was not how we originally interpreted the rules - I'm just glad they clarified them.
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Lobo0705
post Feb 9 2014, 02:08 PM
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QUOTE (Always Overkill @ Feb 9 2014, 08:54 AM) *
@Lobo: If you don't mind, I had imagined my Agent as a little orb of green light a tiny cluster of green code at its center. (which could be angel shaped, Raven would be another idea, but it could change its appearance.) Sometimes perching on Overkill's wing or shoulder, he tends to think of it as his little "Jiminy Cricket". Your other visuals have been spot on for what I would have imagined myself even described in ways that I could see myself writing.


I don't mind at all - its your character after all (IMG:style_emoticons/default/smile.gif)

I've edited the post in question.
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Jack VII
post Feb 9 2014, 02:10 PM
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QUOTE (Lobo0705 @ Feb 9 2014, 08:04 AM) *
<Stuff>

I just remembered that you can't take two attack actions in the same round. Sorry for making you write all of that.

...and yeah, I remember when the question came up on the main board. Aaron quickly explained what they meant to say in a very odd sentence parsing and I just rolled with that ever since.

Although, even with the clarification, I wonder if recoil would build up over phases if you: Do Something then Shoot and then Shoot then Do Something. I would guess the second shot would face penalties since no actions had been taken up to that point to reset?
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Lobo0705
post Feb 9 2014, 02:15 PM
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@Jack,

No worries - it might help someone else - and it didn't take that long (IMG:style_emoticons/default/smile.gif)

The way it is written, then yes, if you decided to do it that way - not sure why that would happen, although one never knows in combat why you might need to fire that second shot and then do something else instead of vice versa.


@Everyone:

From a timeline perspective, it is going to take Jack and Amy about 20 minutes or so to get over to Manuel's house (the scene of the crime). That puts Amy and Overkill's time at approximately 11:55, while the last post from Jack and Grease is from 12:05.

I think at that point, it will allow Jack and Grease to start acting again - any ideas as to what you want to do?
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Jack VII
post Feb 9 2014, 02:18 PM
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We got up to 12:30 when we were eating at Rita's. Not sure if you want us to walk that time back or not.
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Jack VII
post Feb 9 2014, 02:22 PM
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QUOTE (Lobo0705 @ Feb 9 2014, 08:15 AM) *
The way it is written, then yes, if you decided to do it that way - not sure why that would happen, although one never knows in combat why you might need to fire that second shot and then do something else instead of vice versa.

1st Pass: Load magazine, SA shot
2nd Pass: SA Burst?

I think the biggest problem is that FA weapons are allowed to do that 6-round burst thing as a Simple Action. That seems a little OP.
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Jack VII
post Feb 9 2014, 02:40 PM
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QUOTE (Lobo0705 @ Feb 9 2014, 08:15 AM) *
@Everyone:

From a timeline perspective, it is going to take Jack Overkill and Amy about 20 minutes or so to get over to Manuel's house (the scene of the crime). That puts Amy and Overkill's time at approximately 11:55, while the last post from Jack and Grease is from 12:05.

I think at that point, it will allow Jack and Grease to start acting again - any ideas as to what you want to do?

So far, we have two murders circumstantially related to Crimson Fire (Thomas (almost certainly) and Jackson(probably)), it would be nice if we could talk to Sanders to see if Mitchell had confided in her about something related to Crimson Fire. With him having worked smuggling, I could see it being the case. I think OOC, I basically want to close out our leads in the Hub so we don't have to keep going back and forth and splitting the group so much and I would guess Sanders would be most easily able to meet us in the Hub.
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Lobo0705
post Feb 9 2014, 03:01 PM
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QUOTE (Jack VII @ Feb 9 2014, 09:18 AM) *
We got up to 12:30 when we were eating at Rita's. Not sure if you want us to walk that time back or not.


I missed those later posts.

My concern is that you and Grease IRL are sitting around waiting - want to make sure you are still feeling connected to the story.

If you are ok waiting for Amy and Overkill to keep going, then no worries on my end.

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Jack VII
post Feb 9 2014, 03:06 PM
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I'm okay with it. I can't speak for DrZ, but he seemed okay with it previously. If it's a big problem, you could just have Amy and Overkill run into a Lone Star checkpoint or something and avoiding it would require taking the long-way around to get to the location. (IMG:style_emoticons/default/wink.gif)
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DrZaius
post Feb 9 2014, 04:37 PM
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QUOTE (Jack VII @ Feb 9 2014, 10:06 AM) *
I'm okay with it. I can't speak for DrZ, but he seemed okay with it previously. If it's a big problem, you could just have Amy and Overkill run into a Lone Star checkpoint or something and avoiding it would require taking the long-way around to get to the location. (IMG:style_emoticons/default/wink.gif)


I'm cool with it. I'm tracking the story and keeping up to date. This gives me more time to scheme angles on how to pursue the rest of the investigation.

I am thinking of creating a big poster board with all the information from the crimes, but I'm worried my family would get concerned about me...

-DrZ
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Lobo0705
post Feb 9 2014, 04:42 PM
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QUOTE (DrZaius @ Feb 9 2014, 11:37 AM) *
I am thinking of creating a big poster board with all the information from the crimes, but I'm worried my family would get concerned about me...


Lol - just an FYI, I updated my first post in the OOC thread with a spoiler that includes a quick-reference for rigging and drones.

We will continue on as before, I have a baptism to go to for my nephew this afternoon - once Overkill and Amy finish their conversation and I return, I'll put up the post for them arriving at their next scene.

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Jack VII
post Feb 9 2014, 04:43 PM
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I've been putting everything we find out on the map, if that helps. I also did an Association Matrix. I might be able to do a link-diagram, but I don't find them particularly easy to do with any of the Office software.
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DrZaius
post Feb 9 2014, 04:46 PM
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QUOTE (Jack VII @ Feb 9 2014, 11:43 AM) *
I've been putting everything we find out on the map, if that helps. I also did an Association Matrix. I might be able to do a link-diagram, but I don't find them particularly easy to do with any of the Office software.


The map is great. I just haven't spent any significant amount of time studying it; the names of the players are getting confused in my head, and I just need to sit down and study it for a bit to try and sort things out.
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Jack VII
post Feb 9 2014, 04:47 PM
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All of the murders are the orange policeman looking icons. If you click on them, they will show everything we have learned up to this point. It's fun!
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Always Overkill
post Feb 9 2014, 04:53 PM
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I agree, Amazing job with the Map, Jack. I have referred to it countless times already.
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Lobo0705
post Feb 9 2014, 05:07 PM
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Agreed - and what I further love about it is that once the adventure is over, and we get ready for the next one, we just remove the murder scenes, and all of the bars/coffee shops/motels, etc remain for the next one (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Feb 9 2014, 05:10 PM
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QUOTE (Lobo0705 @ Feb 9 2014, 11:07 AM) *
Agreed - and what I further love about it is that once the adventure is over, and we get ready for the next one, we just remove the murder scenes, and all of the bars/coffee shops/motels, etc remain for the next one (IMG:style_emoticons/default/smile.gif)

Yup, that's what I was thinking too.
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Always Overkill
post Feb 9 2014, 05:39 PM
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I am looking forward to see how detailed the city becomes as we go along. It is going to truly be amazing how nuanced our setting will be at this rate, with diverse places of interest, regular watering holes, and a colorful supporting cast of contacts and NPCs.
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Chrome Head
post Feb 9 2014, 09:33 PM
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QUOTE (Always Overkill @ Feb 9 2014, 12:39 PM) *
I am looking forward to see how detailed the city becomes as we go along. It is going to truly be amazing how nuanced our setting will be at this rate, with diverse places of interest, regular watering holes, and a colorful supporting cast of contacts and NPCs.

I know! I'm finding this very interesting too. Great job with the map, Jack, and great job with establishing all the setting in so much detail, Lobo. I also refer to the map very regularly, and it keeps getting updated! (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Feb 9 2014, 09:43 PM
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I would honestly invite everyone to update it, but I discovered early on how very easy it is to accidentally delete the sector overlays and it takes forever to set them back up. So rather than have anyone feel bad about accidentally deleting something significant, I figure I'll just retain control so if there is a boo-boo made, it's all me.
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Always Overkill
post Feb 9 2014, 09:43 PM
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I am all set to move on to the Manuel scene whenever you guys are ready
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Chrome Head
post Feb 9 2014, 09:52 PM
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QUOTE (Always Overkill @ Feb 9 2014, 04:43 PM) *
I am all set to move on to the Manuel scene whenever you guys are ready

Same here. We'll come back later to talk to the manager.
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Lobo0705
post Feb 9 2014, 10:28 PM
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IC post is up.

@Jack - I added the Stuffer Shack to the locations, as that will remain after the adventure.
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Jack VII
post Feb 9 2014, 10:31 PM
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QUOTE (Lobo0705 @ Feb 9 2014, 04:28 PM) *
IC post is up.

@Jack - I added the Stuffer Shack to the locations, as that will remain after the adventure.

I updated the map. It's hard to see the icon right now as I currently have it placed really close to the crime icon. It should show up once we clear it.
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