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#1
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 21-March 10 From: Denver, CO Member No.: 18,325 ![]() |
Just a question that is purely academic at this point.
The maximum initiative dice you can roll is 5. There aren't (currently) any augmentations that allow you to roll that in meat space, correct? Only using edge, or hot-sim VR gets you there? |
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#2
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Target ![]() Group: Members Posts: 62 Joined: 29-November 09 Member No.: 17,913 ![]() |
I think if you add some drugs or spells into the mix you can hit 5d6.
~Jason |
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
With the right combo of augmentations, drugs and spells anything is possible.
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 ![]() |
You can hit the 5d6 limit with just (heh, just, yeah right) a force 8 Increase Reflexes spell, assuming you get the required 8 hits. You can also try the same thing with a lower force spell and add edge to the mix.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 ![]() |
Wired Reflexes 3 will allow you to hit 4d6, and then an Increase Reflexes spell will get you to the max (assuming that you have 2 hits on the spellcasting test). But as for just augmentations, there is nothing that I can find that will get you to the 5d6.
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#6
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Target ![]() Group: Members Posts: 81 Joined: 11-March 08 Member No.: 15,761 ![]() |
Keep in mind that ordinary Hot Sim VR only gets you +4d6 (total). Right now the only way to get +5d6 in the Matrix is to be a Technomancer and get the Overclocking Submersion Echo.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 ![]() |
Keep in mind that ordinary Hot Sim VR only gets you +4d6 (total). Right now the only way to get +5d6 in the Matrix is to be a Technomancer and get the Overclocking Submersion Echo. The rules specifically state that you can only have a maximum of 5d6 for initiative, not +5d6 (see pg 179 - Initiative score). |
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
on the other hand, there is no limit to the size of the flat number other than what you can manage to pull off.
so, if you can actually manage to get everything maxed out, you could have a better initiative than everyone else and still only be rolling a single die (IMG:style_emoticons/default/nyahnyah.gif) |
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
on the other hand, there is no limit to the size of the flat number other than what you can manage to pull off. so, if you can actually manage to get everything maxed out, you could have a better initiative than everyone else and still only be rolling a single die (IMG:style_emoticons/default/nyahnyah.gif) Indeed... |
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#10
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Target ![]() Group: Members Posts: 81 Joined: 11-March 08 Member No.: 15,761 ![]() |
The rules specifically state that you can only have a maximum of 5d6 for initiative, not +5d6 (see pg 179 - Initiative score). That's what I was trying to say. With Hot Sim VR all you get is Intuition + Data Processing + 4d6 for Initiative. Only a Technomancer that's taken Overclocking can get Intuition + Data Processing + 5d6. |
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#11
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Target ![]() Group: Members Posts: 65 Joined: 12-July 08 Member No.: 16,137 ![]() |
Are Wired Reflexes + Reaction Enhancers (each wireless) combatible to Drugs like Jazz?
If they are, you easily can get +6 Reaction +4d what could make a pervert Iniative score of 15+5d6 or somethink like that. But actually i dont know if it would work, since there are some restrictions. QUOTE Jazz Effect: +1 Reaction, +1 Physical limit, +2D6 Initiative Dice QUOTE When activated, each rating point of wired reflexes gives you +1 Reaction (and accompanying bonus to Initiative) and +1D6 Initiative Die. Wired reflexes are incompatible with augmentations that affect Reaction or Initiative. Wireless: The system is compatible with wireless reaction enhancers, and the total Reaction bonus from both systems can be above +4 if both systems have wireless active. QUOTE Add the Rating of reaction enhancers to your Reaction attribute (and remember to adjust Initiative and Physical limit accordingly). Reaction enhancers are incompatible with all other enhancements to Reaction, including wired reflexes. Wireless: Reaction enhancers are compatible with a wireless wired reflexes system, and the total bonus Reaction from the two augmentations can be above +4 if both systems have wireless activated. So the question is, are drugs enhancements? If they do not count as regular enhancements, +5d is achieveable very easy. But honestly i dont know. I can remember having a discussion like that with sr4 some time ago. What do you think? |
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
AFAIK, you can combo drugs and cyber enhancers.
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#13
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
'wireless wired reflexes'
Mind. Blown. |
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#15
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
'wireless wired reflexes' Mind. Blown. Well, if you disable the DNI, you can at least preserve your Mind. (IMG:style_emoticons/default/smile.gif) |
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
Well, if you disable the DNI, you can at least preserve your Mind. (IMG:style_emoticons/default/smile.gif) no, that's how it works in 4th edition. in SR5, that's only enabled in wireless mode for no apparent reason whatsoever (IMG:style_emoticons/default/wink.gif) |
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#17
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
no, that's how it works in 4th edition. in SR5, that's only enabled in wireless mode for no apparent reason whatsoever (IMG:style_emoticons/default/wink.gif) Wired Reflexes work just fine in SR5 without wireless stupidity. Any runner who activates Wireless functionality on their neural ware is just waiting to be screwed. Disable all wireless. You will be happier for it. And use a Micro-transceiver (rather than a Comlink with Matrix access) for your communications - if any - and you can ignore the matrix completely. So, you only have a finite range for communications (1km). So what, that is still a pretty large operational zone. |
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Yeah, waiting to be screwed by the GM that decides bricked Wired Reflexes and/or Reaction Enhancers makes you a quadriplegic.
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#19
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Yeah, waiting to be screwed by the GM that decides bricked Wired Reflexes and/or Reaction Enhancers makes you a quadriplegic. Bricking... Another horrible idea brought to (forced upon) you by the Line Developer who could not take a hint when it was tried in SR4. |
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Just had a thought in trying to make sense of the wireless demand in SR5, when in SR4 data storage was never a problem.
In SR5 your devices & such have next to no data storage at all now. It's all in 'The Cloud' instead. Makes more sense that your SmartGun's OS is running from some nexus somewhere than actually in your gun now, to make some sense that it must be wirelessly enabled just to work. |
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#21
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Just had a thought in trying to make sense of the wireless demand in SR5, when in SR4 data storage was never a problem. In SR5 your devices & such have next to no data storage at all now. It's all in 'The Cloud' instead. Makes more sense that your SmartGun's OS is running from some nexus somewhere than actually in your gun now, to make some sense that it must be wirelessly enabled just to work. Trivially fixed, however, with minimal memory capabilities, and a simple download of software. (IMG:style_emoticons/default/smile.gif) Wireless bonuses - You will never truly be able to make sense of the nonsense that we currently have. *shrug* |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 ![]() |
Wait, so is there a way to start with or boost the crap out of your base initiative without gaining that many initiative dice?
What's the max base initiative anybody can feasibly get? |
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#23
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Wait, so is there a way to start with or boost the crap out of your base initiative without gaining that many initiative dice? What's the max base initiative anybody can feasibly get? My Shark Adept has a 11+1d6 before adding any Adept boosts. You could feasibly(?) start with a Reaction 8 and Intuition 5 for 13+1d6, but there may be other ways to get there. |
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#24
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Wait, so is there a way to start with or boost the crap out of your base initiative without gaining that many initiative dice? What's the max base initiative anybody can feasibly get? I think the most you can feasibly permanently get at chargen is 15 + 1D6 (Intuition or Reaction at 7, the other at 5, plus Used R3 Reaction Enhancers). That's without picking up the extra dice from Reaction Enhacers. ETA: Hmmm... an adept could probably go higher. Make Intuition 8, Reaction 5, then take 5 ranks of Improved Physical Attribute (Reaction) and you would have 18 + 1d6. Granted, that seems like a total waste, but... |
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#25
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Target ![]() Group: Members Posts: 98 Joined: 3-February 06 Member No.: 8,223 ![]() |
You can't go above +4 on any attribute, so that'd be four ranks of Improved Physical Attribute (Reaction) for 17+1d6.
The increase Reflexes spell gives +1 Initiative per hit and technically has no limit. |
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