IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
Gamer6432
post Jan 9 2014, 06:21 AM
Post #1


Moving Target
**

Group: Members
Posts: 125
Joined: 21-March 10
From: Denver, CO
Member No.: 18,325



Just a question that is purely academic at this point.

The maximum initiative dice you can roll is 5. There aren't (currently) any augmentations that allow you to roll that in meat space, correct? Only using edge, or hot-sim VR gets you there?
Go to the top of the page
 
+Quote Post
j2klbs
post Jan 9 2014, 06:40 AM
Post #2


Target
*

Group: Members
Posts: 62
Joined: 29-November 09
Member No.: 17,913



I think if you add some drugs or spells into the mix you can hit 5d6.

~Jason
Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post Jan 9 2014, 12:44 PM
Post #3


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



With the right combo of augmentations, drugs and spells anything is possible.
Go to the top of the page
 
+Quote Post
Mantis
post Jan 9 2014, 04:41 PM
Post #4


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



You can hit the 5d6 limit with just (heh, just, yeah right) a force 8 Increase Reflexes spell, assuming you get the required 8 hits. You can also try the same thing with a lower force spell and add edge to the mix.
Go to the top of the page
 
+Quote Post
forgarn
post Jan 9 2014, 05:09 PM
Post #5


Moving Target
**

Group: Members
Posts: 250
Joined: 22-December 09
Member No.: 17,988



Wired Reflexes 3 will allow you to hit 4d6, and then an Increase Reflexes spell will get you to the max (assuming that you have 2 hits on the spellcasting test). But as for just augmentations, there is nothing that I can find that will get you to the 5d6.
Go to the top of the page
 
+Quote Post
DMK
post Jan 9 2014, 09:41 PM
Post #6


Target
*

Group: Members
Posts: 81
Joined: 11-March 08
Member No.: 15,761



Keep in mind that ordinary Hot Sim VR only gets you +4d6 (total). Right now the only way to get +5d6 in the Matrix is to be a Technomancer and get the Overclocking Submersion Echo.
Go to the top of the page
 
+Quote Post
forgarn
post Jan 10 2014, 02:04 PM
Post #7


Moving Target
**

Group: Members
Posts: 250
Joined: 22-December 09
Member No.: 17,988



QUOTE (DMK @ Jan 9 2014, 04:41 PM) *
Keep in mind that ordinary Hot Sim VR only gets you +4d6 (total). Right now the only way to get +5d6 in the Matrix is to be a Technomancer and get the Overclocking Submersion Echo.


The rules specifically state that you can only have a maximum of 5d6 for initiative, not +5d6 (see pg 179 - Initiative score).
Go to the top of the page
 
+Quote Post
Jaid
post Jan 10 2014, 04:27 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



on the other hand, there is no limit to the size of the flat number other than what you can manage to pull off.

so, if you can actually manage to get everything maxed out, you could have a better initiative than everyone else and still only be rolling a single die (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jan 10 2014, 04:50 PM
Post #9


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Jaid @ Jan 10 2014, 09:27 AM) *
on the other hand, there is no limit to the size of the flat number other than what you can manage to pull off.

so, if you can actually manage to get everything maxed out, you could have a better initiative than everyone else and still only be rolling a single die (IMG:style_emoticons/default/nyahnyah.gif)


Indeed...
Go to the top of the page
 
+Quote Post
DMK
post Jan 10 2014, 10:38 PM
Post #10


Target
*

Group: Members
Posts: 81
Joined: 11-March 08
Member No.: 15,761



QUOTE (forgarn @ Jan 10 2014, 09:04 AM) *
The rules specifically state that you can only have a maximum of 5d6 for initiative, not +5d6 (see pg 179 - Initiative score).
That's what I was trying to say. With Hot Sim VR all you get is Intuition + Data Processing + 4d6 for Initiative. Only a Technomancer that's taken Overclocking can get Intuition + Data Processing + 5d6.
Go to the top of the page
 
+Quote Post
CitM
post Feb 13 2014, 01:25 PM
Post #11


Target
*

Group: Members
Posts: 65
Joined: 12-July 08
Member No.: 16,137



Are Wired Reflexes + Reaction Enhancers (each wireless) combatible to Drugs like Jazz?

If they are, you easily can get +6 Reaction +4d what could make a pervert Iniative score of 15+5d6 or somethink like that. But actually i dont know if it would work, since there are some restrictions.

QUOTE
Jazz
Effect: +1 Reaction, +1 Physical limit, +2D6 Initiative Dice


QUOTE
When activated, each rating point of wired reflexes gives
you +1 Reaction (and accompanying bonus to Initiative)
and +1D6 Initiative Die. Wired reflexes are incompatible
with augmentations that affect Reaction or Initiative.
Wireless: The system is compatible with wireless reaction
enhancers, and the total Reaction bonus from
both systems can be above +4 if both systems have
wireless active.


QUOTE
Add the Rating of reaction enhancers to
your Reaction attribute (and remember to adjust Initiative
and Physical limit accordingly). Reaction enhancers are
incompatible with all other enhancements to Reaction,
including wired reflexes.
Wireless: Reaction enhancers are compatible with a
wireless wired reflexes system, and the total bonus Reaction
from the two augmentations can be above +4 if
both systems have wireless activated.


So the question is, are drugs enhancements? If they do not count as regular enhancements, +5d is achieveable very easy. But honestly i dont know. I can remember having a discussion like that with sr4 some time ago.

What do you think?

Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post Feb 13 2014, 02:03 PM
Post #12


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



AFAIK, you can combo drugs and cyber enhancers.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Feb 13 2014, 03:08 PM
Post #13


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Brazilian_Shinobi @ Feb 13 2014, 07:03 AM) *
AFAIK, you can combo drugs and cyber enhancers.


Which is the Lure...
Go to the top of the page
 
+Quote Post
Bigity
post Feb 13 2014, 03:39 PM
Post #14


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



'wireless wired reflexes'

Mind. Blown.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Feb 13 2014, 03:50 PM
Post #15


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Bigity @ Feb 13 2014, 08:39 AM) *
'wireless wired reflexes'

Mind. Blown.


Well, if you disable the DNI, you can at least preserve your Mind. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Jaid
post Feb 13 2014, 04:48 PM
Post #16


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Tymeaus Jalynsfein @ Feb 13 2014, 10:50 AM) *
Well, if you disable the DNI, you can at least preserve your Mind. (IMG:style_emoticons/default/smile.gif)


no, that's how it works in 4th edition.

in SR5, that's only enabled in wireless mode for no apparent reason whatsoever (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Feb 13 2014, 05:07 PM
Post #17


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Jaid @ Feb 13 2014, 09:48 AM) *
no, that's how it works in 4th edition.

in SR5, that's only enabled in wireless mode for no apparent reason whatsoever (IMG:style_emoticons/default/wink.gif)


Wired Reflexes work just fine in SR5 without wireless stupidity.

Any runner who activates Wireless functionality on their neural ware is just waiting to be screwed.
Disable all wireless. You will be happier for it.
And use a Micro-transceiver (rather than a Comlink with Matrix access) for your communications - if any - and you can ignore the matrix completely. So, you only have a finite range for communications (1km). So what, that is still a pretty large operational zone.
Go to the top of the page
 
+Quote Post
SpellBinder
post Feb 13 2014, 06:18 PM
Post #18


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Yeah, waiting to be screwed by the GM that decides bricked Wired Reflexes and/or Reaction Enhancers makes you a quadriplegic.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Feb 13 2014, 06:41 PM
Post #19


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (SpellBinder @ Feb 13 2014, 11:18 AM) *
Yeah, waiting to be screwed by the GM that decides bricked Wired Reflexes and/or Reaction Enhancers makes you a quadriplegic.


Bricking... Another horrible idea brought to (forced upon) you by the Line Developer who could not take a hint when it was tried in SR4.
Go to the top of the page
 
+Quote Post
SpellBinder
post Feb 13 2014, 06:48 PM
Post #20


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Just had a thought in trying to make sense of the wireless demand in SR5, when in SR4 data storage was never a problem.

In SR5 your devices & such have next to no data storage at all now. It's all in 'The Cloud' instead. Makes more sense that your SmartGun's OS is running from some nexus somewhere than actually in your gun now, to make some sense that it must be wirelessly enabled just to work.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Feb 13 2014, 06:52 PM
Post #21


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (SpellBinder @ Feb 13 2014, 11:48 AM) *
Just had a thought in trying to make sense of the wireless demand in SR5, when in SR4 data storage was never a problem.

In SR5 your devices & such have next to no data storage at all now. It's all in 'The Cloud' instead. Makes more sense that your SmartGun's OS is running from some nexus somewhere than actually in your gun now, to make some sense that it must be wirelessly enabled just to work.


Trivially fixed, however, with minimal memory capabilities, and a simple download of software. (IMG:style_emoticons/default/smile.gif)
Wireless bonuses - You will never truly be able to make sense of the nonsense that we currently have. *shrug*
Go to the top of the page
 
+Quote Post
yesferatu
post Feb 13 2014, 06:52 PM
Post #22


Moving Target
**

Group: Members
Posts: 352
Joined: 10-August 10
From: Madison, WI
Member No.: 18,916



Wait, so is there a way to start with or boost the crap out of your base initiative without gaining that many initiative dice?
What's the max base initiative anybody can feasibly get?
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Feb 13 2014, 06:59 PM
Post #23


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (yesferatu @ Feb 13 2014, 11:52 AM) *
Wait, so is there a way to start with or boost the crap out of your base initiative without gaining that many initiative dice?
What's the max base initiative anybody can feasibly get?


My Shark Adept has a 11+1d6 before adding any Adept boosts.
You could feasibly(?) start with a Reaction 8 and Intuition 5 for 13+1d6, but there may be other ways to get there.
Go to the top of the page
 
+Quote Post
Jack VII
post Feb 13 2014, 06:59 PM
Post #24


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



QUOTE (yesferatu @ Feb 13 2014, 12:52 PM) *
Wait, so is there a way to start with or boost the crap out of your base initiative without gaining that many initiative dice?
What's the max base initiative anybody can feasibly get?

I think the most you can feasibly permanently get at chargen is 15 + 1D6 (Intuition or Reaction at 7, the other at 5, plus Used R3 Reaction Enhancers). That's without picking up the extra dice from Reaction Enhacers.

ETA: Hmmm... an adept could probably go higher. Make Intuition 8, Reaction 5, then take 5 ranks of Improved Physical Attribute (Reaction) and you would have 18 + 1d6. Granted, that seems like a total waste, but...
Go to the top of the page
 
+Quote Post
Beaumis
post Feb 13 2014, 11:27 PM
Post #25


Target
*

Group: Members
Posts: 98
Joined: 3-February 06
Member No.: 8,223



You can't go above +4 on any attribute, so that'd be four ranks of Improved Physical Attribute (Reaction) for 17+1d6.

The increase Reflexes spell gives +1 Initiative per hit and technically has no limit.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 17th May 2025 - 09:24 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.