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#151
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
Really? In my book, any Edge value above 3 was a waste of resources. (IMG:style_emoticons/default/smile.gif) Well, 3 was surely the sweet number of benefit/cost ratio. But on our games, if something bad was going to happen, our GM would ask us to roll Edge, the one with less successes was the one to be hit with a rock on the head (or a sniper shot from far away); |
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#152
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well, 3 was surely the sweet number of benefit/cost ratio. But on our games, if something bad was going to happen, our GM would ask us to roll Edge, the one with less successes was the one to be hit with a rock on the head (or a sniper shot from far away); Rarely did I ever go above an Edge 3 (for Humans OR Meta's) unless the concept called for it (2 characters out of about 50 or so). Yeah, same with us. (IMG:style_emoticons/default/eek.gif) |
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#153
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Entertainingly, it was always the other way around for me.... I ALWAYS chose Hacker over Technomancer in SR4A. Yes, a TM is strong and their sprites are pretty cool, but my Cyberlogician ALWAYS gave the TM a run for his money, and was often better than he was, both IN the Matrix, and Most Definitely OUT of the Matrix. Funny thing, in the SR4 games I've been in or ran, there have been more technomancers than hackers, and this is even with me not using the software degradation rules in Unwired. As for Edge, my players are currently saving their karma to get to 3 (we'll see if they shoot for 4).I had to come up with reasons to play a TM in SR4A. And in the end, I never actually played one, because Hackers were just better in most ways, in my opinion. *shrug* For a friend's game that's in SR5, no one yet has played a technomancer while there have been a few deckers among the players that have cycled through. Funny thing, the deckers have done more shooting in combat than decking (combat shotgun with APDS & BF is apparently better than a cyberdeck (IMG:style_emoticons/default/spin.gif) ). Same thing the hackers/technomancers have done in my SR4 games. |
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#154
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Funny thing, in the SR4 games I've been in or ran, there have been more technomancers than hackers, and this is even with me not using the software degradation rules in Unwired. As for Edge, my players are currently saving their karma to get to 3 (we'll see if they shoot for 4). For a friend's game that's in SR5, no one yet has played a technomancer while there have been a few deckers among the players that have cycled through. Funny thing, the deckers have done more shooting in combat than decking (combat shotgun with APDS & BF is apparently better than a cyberdeck (IMG:style_emoticons/default/spin.gif) ). Same thing the hackers/technomancers have done in my SR4 games. I always have interesting ideas for Technomancers, but few of them (none really) are for their hacking abilities, which are often eclipsed by a Hacker. *shrug* In Combat, Hackers SHOULD be shooting and not trying to hack/brick opponents. Shooting is more effective, and always has been. |
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#155
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 8-November 07 Member No.: 14,097 ![]() |
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#156
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
This is not the fault of Technomancers so much as the fault of the SR5 Priority system and how much it (over-)charges you to be a non-human metatype, an entirely different rant topic. Priority Gen is just an inferior System all the way around. But you are right... Wrong thread for that. (IMG:style_emoticons/default/smile.gif) |
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#157
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
In Combat, Hackers SHOULD be shooting and not trying to hack/brick opponents. Shooting is more effective, and always has been. We actually had a saying for that on our group: "Don't bring a computer to gunfight." (IMG:style_emoticons/default/biggrin.gif) |
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#158
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Really? In my book, any Edge value above 3 was a waste of resources. (IMG:style_emoticons/default/smile.gif) In SR5, mundane humans start with a minimum Edge of 5. Edge is a wonky Attribute. It is not essential, but on the other hand, everything else being equal, a high Edge can make a huge difference. I played a character with an Edge of 6 in a one-shot PVP game, and it was a major factor in keeping her alive. |
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#159
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
In SR5, mundane humans start with a minimum Edge of 5. Edge is a wonky Attribute. It is not essential, but on the other hand, everything else being equal, a high Edge can make a huge difference. I played a character with an Edge of 6 in a one-shot PVP game, and it was a major factor in keeping her alive. Which I HATE - Just something else added to the List, though. *sigh* |
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#160
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
We actually had a saying for that on our group: "Don't bring a computer to gunfight." (IMG:style_emoticons/default/biggrin.gif) Indeed... (IMG:style_emoticons/default/smile.gif) |
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#161
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
ok, so you remember how we covered the fact that a technomancer needs: - high priority for attributes since each mental attribute is rather important - high priority for technomancy since otherwise you can't be a technomancer - high priority for skills to cover the full set of skills that a regular decker needs (two skill groups, or 8 skills), plus either another skill group or two more skills. all of which need to be at high values. and then you remember how we also covered that they can't effectively compensate for their low physical attributes with augmentations or magic, right? and at this point, they also have to be human or elf, with at best moderately good edge. none of this is sounding new to you, i hope? so then, they need 8 skills *just to have basic levels of proficiency* in their specialized area. now, in addition to this, i'm going to posit that in order to function on a basic level as a shadowrunner, they're also going to need a defensive skill, at least one offensive skill (general purpose), and at least 1-2 social skills, all at a moderately decent level. plus perception. more is better, of course; our current theoretical technomancer likely won't have any melee capability at all, for example, and stealth is a very useful skill to have as well. so then... you tell me. what priority is going to skills that you expect them to have *any* room at all for heavy weapons which are unsuitable for general use? bearing in mind that even with priority A in attributes, the best they're going to be able to put into their mental attributes is a total of 16 points above baseline (so they could have 1/1/1/1/5/5/5/5, for example. of course, realistically, this individual will be useless in attacking others, useless in defending himself, and useless in any other sort of physical activity such as being stealthy or climbing a wall (both of which are examples of fairly common requirements in a shadowrun) unless you really max out the related skills as well. or, maybe you could put attributes to B so you can put skills in A, and have only C for resonance. [sarcasm]i'm sure your 3 points of resonance and 1 complex form are going to make the average decker green with envy.[/sarcasm]. so then, maybe we put attributes to C, skills to A, and resonance to B? oh wait, now we only have *16* attributes to spread around. that's enough for 1/1/1/1/3/3/3/3 in the attribute line. yeah, i'm sure that decker, with only needing to max log and have a decent willpower for most tests (and being able to use augmentations to boost his lackluster physical stats and increase his log even further), is just *quaking* in his boots in terror that he might meet this guy in a dark (matrix) alley. plus, that still leaves us with only 2 complex forms. which isn't all that bad, really, since the most we can start off with given our trash stats is 3 anyways. also not that bad since most of the complex forms suck royally. too bad our fading resistance stat sucks unless we go human and dump edge. (elf isn't even an option if we want higher than 3 resonance from priorities). so please, do tell... how is this competitive with a decker that needs two fewer skills, can spend priority A on resources and B on skills (C can go to race, there's not a *huge* difference between C attributes and D or E, and our decker doesn't need incredible attributes like our technomancer), gets to use a deck that swaps attributes and programs around at will, gets to use programs *at all*, doesn't need to spend karma or priority on an extra special attribute, and can upgrade both his core and secondary skill sets with augmentations? heck, if we *really* want to drive the point home, we *could* choose adept in priority D since we only really need 1-2 points of essence in augmentations, and now we've got even more bonuses (increase our limits, add to our hacking dice pools, etc) plus the ability to use qi focuses to adjust our abilities as needed. I'm not sure your math with attributes is right. You start with attribute 1 and buy up from there, so Attributes C for example would allow you 1/1/1/1/5/5/5/5 if you were suicidal enough to dump all your physical stats. |
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#162
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Am I the only one that wants to scribble in the margins of my priority chart/page "fuck it, every attribute priority gets, like, four more points," or do other folks kind of feel the same?
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#163
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
Nah, we trust CGL's judgment.
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#164
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Am I the only one that wants to scribble in the margins of my priority chart/page "fuck it, every attribute priority gets, like, four more points," or do other folks kind of feel the same? attributes were fine, it was the skills where I was wanting a few more (IMG:style_emoticons/default/nyahnyah.gif) greedy I know |
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#165
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Am I the only one that wants to scribble in the margins of my priority chart/page "fuck it, every attribute priority gets, like, four more points," or do other folks kind of feel the same? I think the problem is that SR4 limited how many Attribute points you could get, because they were so comparatively valuable. But the thing is, people would usually take the 200 points, both for that very reason, and because 200 points was honestly not that much spread out among eight Attributes. That's four 4's and four 3's - even getting one or two 5's usually entailed some sacrifices. So that's a big problem when you try to shoehorn Attributes into a priority system. The maximum is also the minimum. They made it slightly more workable by having a bit more at the A priority, but that still means most people will want A or B for Attributes, maybe C if they are playing a metatype with good Attribute bonuses, but no one will want D or E for Attributes. Especially since SR5 tried to make every Attribute essential for something, meaning low Attributes will hurt you even more. |
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#166
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
I think the problem is that SR4 limited how many Attribute points you could get, because they were so comparatively valuable. But the thing is, people would usually take the 200 points, both for that very reason, and because 200 points was honestly not that much spread out among eight Attributes. That's four 4's and four 3's - even getting one or two 5's usually entailed some sacrifices. So that's a big problem when you try to shoehorn Attributes into a priority system. The maximum is also the minimum. They made it slightly more workable by having a bit more at the A priority, but that still means most people will want A or B for Attributes, maybe C if they are playing a metatype with good Attribute bonuses, but no one will want D or E for Attributes. Especially since SR5 tried to make every Attribute essential for something, meaning low Attributes will hurt you even more. You can actually wind up with something pretty workable for A Resources, B Skills, C Attributes, Human D. The trick is just that you wind up accepting a couple of 2's you buy with Karma. But setting just about anything to D or E kinda hurts - you're not gonna want very much to touch Skills D or E without a serious offset either, for example. |
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#167
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-September 10 Member No.: 19,058 ![]() |
Am I the only one that wants to scribble in the margins of my priority chart/page "fuck it, every attribute priority gets, like, four more points," or do other folks kind of feel the same? I agree. This is why the complaining that technomancers need every stat at 6 doesn't really hold any water. All characters start with low stats and god forbid I want to max my agility, body, str, reation, intuition with my samurai AND have a character with a silver tongue. |
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#168
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
I agree. This is why the complaining that technomancers need every stat at 6 doesn't really hold any water. All characters start with low stats and god forbid I want to max my agility, body, str, reation, intuition with my samurai AND have a character with a silver tongue. Well that's a complete misunderstanding. If we're gonna have THAT conversation, you simply have to differentiate between primary, secondary, and tertiary attributes. You've intentionally stretched the attribute requirements of the character. |
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#169
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-September 10 Member No.: 19,058 ![]() |
ok, so you remember how we covered the fact that a technomancer needs: - high priority for attributes since each mental attribute is rather important - high priority for technomancy since otherwise you can't be a technomancer - high priority for skills to cover the full set of skills that a regular decker needs (two skill groups, or 8 skills), plus either another skill group or two more skills. all of which need to be at high values. ................. so then... you tell me. what priority is going to skills that you expect them to have *any* room at all for heavy weapons which are unsuitable for general use? bearing in mind that even with priority A in attributes, the best they're going to be able to put into their mental attributes is a total of 16 points above baseline (so they could have 1/1/1/1/5/5/5/5, for example. of course, realistically, this individual will be useless in attacking others, useless in defending himself, and useless in any other sort of physical activity such as being stealthy or climbing a wall (both of which are examples of fairly common requirements in a shadowrun) unless you really max out the related skills as well. or, maybe you could put attributes to B so you can put skills in A, and have only C for resonance. [sarcasm]i'm sure your 3 points of resonance and 1 complex form are going to make the average decker green with envy.[/sarcasm]. so then, maybe we put attributes to C, skills to A, and resonance to B? oh wait, now we only have *16* attributes to spread around. that's enough for 1/1/1/1/3/3/3/3 in the attribute line. yeah, i'm sure that decker, with only needing to max log and have a decent willpower for most tests (and being able to use augmentations to boost his lackluster physical stats and increase his log even further), is just *quaking* in his boots in terror that he might meet this guy in a dark (matrix) alley. plus, that still leaves us with only 2 complex forms. which isn't all that bad, really, since the most we can start off with given our trash stats is 3 anyways. also not that bad since most of the complex forms suck royally. too bad our fading resistance stat sucks unless we go human and dump edge. (elf isn't even an option if we want higher than 3 resonance from priorities). Here's your problem. You are the kind of player that seems to think that every stat and skill a character has at creation must be maximised. This is not the case. Yes you probably aren't going to be optimised for both the matrix AND combat AND rigging at creation, and yes you will probably be less efective (note this does not mean IN-effective) than a hacker off the bat. Where the rigger shines is the scope for improvement. No matter how much you bitch about how stat heavy a technomancer is, etc a Hacker can NEVER EVER summon sprites or use any technomancer special abilities. Yes they have drain, but guess what if you never use them you still have as much utility as a decker. Next is the 'You have to be a human or Elf to be a Technomancer.... which is somehow a problem considering that they're the best choices anyway (I guess Dwarf is reasonable as well) and they can both be bought at priority D. So what's the problem here? You want to play a Troll? Sure, then expect to be less suited to the matrix. That's called a trade-off. What I'm seeing here is people wanting Trolls to be a cheap choice for Technomancers because 'trolls are less effective online' but quietly recieve all those durability and melee combat bonuses as just nice little freebies. Sorry, this is how 4th Ed worked with it's supposed excellent build points system where being an Ork or Troll was a no-brainer because it cost you almost no points to do it in the grand scheme of things. I'm not surprised people like it, it was hideously unbalanced! 3rdly, are the rules explicit that a living persona can not slave devices? I'm not sure to be honest but given that it works exactly like a deck and has a device rating like a deck and smells like a deck and quacks like a deck then oh I don't know, maybe they can slave devices like a deck too? If they definately can't and you think that's such a massive problem then why not just let them in your game? But all that aside you've given me an objective to try and build a functional Troll/ork Technomancer that I would play in a game when I get some time to burn. |
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#170
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
3rdly, are the rules explicit that a living persona can not slave devices? I'm not sure to be honest but given that it works exactly like a deck and has a device rating like a deck and smells like a deck and quacks like a deck then oh I don't know, maybe they can slave devices like a deck too? If they definately can't and you think that's such a massive problem then why not just let them in your game? Actually, the rules are completely explicit on that point. This goes back to "please actually read the technomancer rules". |
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#171
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Moving Target ![]() ![]() Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 ![]() |
but guess what if you never use them you still have as much utility as a decker. This is where you are taking the left turn at Albuquerque. You are dismissing the advantages a decker has, just because they kinda do the same thing, does not mean the Technomancer can do everything the decker can. Especially in 5th, the decker got a lot of love with the customization and utility of their role. This is on top of the limitation that technomancers can't use their technomancer powers if they are jacked into a normal deck.QUOTE 3rdly, are the rules explicit that a living persona can not slave devices? Page 251, first column, second paragraph: "You cannot reconfigure your living persona or run programs, as those are abilities unique to commlinks and cyberdecks. You are not a device, so you cannot be a slave or master, nor can you be part of a PAN or WAN."QUOTE But all that aside you've given me an objective to try and build a functional Troll/ork Technomancer that I would play in a game when I get some time to burn. Not going to say it's impossible, and I could see a sorta melee ganger/budding technomancer thing going on as a hook for roleplaying, but there will be a distinct power level differential between the character and another that's been finely tuned optimization wise.
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#172
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
technomancers just flat out start with lower dicepools in and out of the matrix, and have less versatility in the matrix to boot (you must not have paid very close attention to programs or the fact that a decker can just swap around their matrix attributes pretty much on a whim... they don't just start with more total stats, they can adjust their stats to match their needs at any given time, plus they can use programs to boost their stats, plus they can use programs to boost their actions after boosting their stats).
their theoretical unlimited progression falls flat on it's face when put into practice. it takes an awful lot of karma to even get to where the decker starts at, and the decker will be progressing too, using both karma and cash. a decker can basically buy a +2 to most matrix tests in chargen with money *after* buying the best deck a chargen decker can buy. now, they may prefer to spend their money on other things too (like initiative enhancements and a cyber arm so that when a fight breaks out they're basically a street samurai lite instead of being best off assuming the foetal position in a corner and whimpering), but that's up to them. they start off weak, it takes forever to get them out of that situation, and in the meanwhile the decker has been boosting skills, potentially being an adept at the same time. not to mention most of the technomancer's unique tricks aren't terribly unique. there's not much they can do that a decker can't, given a bit more effort, and most of the special stuff they can do isn't that relevant (or requires so much fading that they're even *less* able to contribute if a fight actually breaks out). |
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#173
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
What I'm seeing here is people wanting Trolls to be a cheap choice for Technomancers because 'trolls are less effective online' but quietly recieve all those durability and melee combat bonuses as just nice little freebies. Sorry, this is how 4th Ed worked with it's supposed excellent build points system where being an Ork or Troll was a no-brainer because it cost you almost no points to do it in the grand scheme of things. I'm not surprised people like it, it was hideously unbalanced! Quick reminder: attributes cost new rating x5 in SR4; you rake 1 to 3 Karma per session. Advances that cost 30+ Karma (at least ten straight sessions to get!) are hardly thus "a no-brainer". Metatype choices that actually limit your Agility and Mental stats aren't, either.I'm getting the impression we're reading different rulesets here. |
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#174
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Am I the only one that wants to scribble in the margins of my priority chart/page "fuck it, every attribute priority gets, like, four more points," or do other folks kind of feel the same? It depends upon how much Karma will be the Default Line for the Karmasystem. If its ca. 1000 Karma then 1or two Attr.Points for the Priotable may be Ok. If its much less (like 900 or so) than raising the Priority table will be totally unfair to those tables that want to ....Mix chars with different Creationsystems (....oO( I hope this post is understandable ?) ) with a mix of Dances Medicineman |
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#175
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Am I the only one that wants to scribble in the margins of my priority chart/page "fuck it, every attribute priority gets, like, four more points," or do other folks kind of feel the same? Attributes and skills for me. IMO A is fine, maybe a bit low but fine, they both scale terribly as the priorities drop though. The thing that throws things is E is totally functional for race, or magic, or hell even resources. E is not functional for attributes or skills. D isn't functional for attributes or skills either. C's 16 should really be E for attributes. Scale 2 a level from there and it kind of works. |
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